Thu.Sep 26, 2024

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Ubisoft employees in France called to strike over return-to-office mandate

Game Developer

French union STJV is calling for the strike and has also raised concerns over wages and 'appalling' conversations with management.

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Rablo Games: From solo developer to team collaboration on Necro Story

PreMortem.Games

Small teams and solo developers often produce some of the most unique and personal games, and this holds true for Rablo Games, an indie studio led by founder Pablo Coma. The studio’s upcoming release, Necro Story, marks an exciting new chapter. Coma, known for his solo debut Healer’s Quest, is no longer working alone. Now collaborating with Baptiste Remy and later joined by Clémence Geurts , he is working on Necro Story as a team and has even begun development on the studio’s next pr

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Sony increases Horizon Zero Dawn's PS4 price ahead of PS5 remaster

Game Developer

Players looking to upgrade to the PlayStation 5 remaster of Horizon Zero Dawn will have to pay the price Sony intended them to pay.

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Ubisoft workers urged to strike in October over return to office

GamesIndustry.biz

Ubisoft's France-based workers are being called to take part in a three-day strike next month over a dispute around the company's return to office policy.

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Report: Analyst says Nintendo's Palworld lawsuit based on 'technical peculiarities'

Game Developer

The legal odds may be in Nintendo's favor enough to ruin Pocketpair's day as it begins to build out Palworld's future.

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Time spent gaming in Southeast Asia up 53% after post-pandemic drop

GamesIndustry.biz

Players in Southeast Asia are engaging more with video games in 2024, with a 53.2% year-on-year increase in the average individual weekly gaming time.

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Indie publisher Merge Games is shutting down

Game Developer

Merge's story comes to a close after a 15-year run.

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More Trending

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How to get maximum benefit (and fun) from participating in a game jam

Game Developer

A comprehensive guide on participating in a game jam while also having the most fun.

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Advanced PC game development techniques & technologies

Juego Studio

As developers strive to push the boundaries of immersive gameplay, innovative techniques are emerging that offer unprecedented levels of realism, interactivity, and player engagement.

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Creative Ways to Teach Applied Math to Kids

Real Programming

Math is one of the most important, fundamental things kids can learn in school, but they’re not always rushing to their math class. Depending on how the concepts are framed, math can seem abstract, difficult, or boring. We all know that excited, engaged students are better learners, so how do we make students hungry to learn math? RP4K has a few ways to make our online math courses fun and exciting.

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Vampire Survivor developer Poncle opens publishing arm

GamesIndustry.biz

Vampire Survivor developer Poncle has revealed a new publishing division.

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Raylib Project Creator

Game From Scratch

GameFromScratch.com Raylib Project Creator I have long been a fan of the open source free RayLib game development framework. With bindings for just about every programming language ever, tons of examples and support for most major platforms, Raylib is a versatile toolkit for building games using code. What has always shined about RayLib though […] The post Raylib Project Creator appeared first on GameFromScratch.com.

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Assassin's Creed Shadows delay is a real gamble for Ubisoft | Opinion

GamesIndustry.biz

I always felt like Star Wars Outlaws should have been a Christmas game.

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Arcade Paradise GameDev Treasure Chest Humble Bundle

Game From Scratch

GameFromScratch.com Arcade Paradise GameDev Treasure Chest Humble Bundle There is a new bundle of interest to game developers, the Arcade Paradise GameDev Treasure Chest Humble Bundle. This bundle is a collection of 24 Unity assets redeemed directly on the Unity Asset Store, as well as one game, Arcade Paradise. This is the first major Unity only Humble Bundle […] The post Arcade Paradise GameDev Treasure Chest Humble Bundle appeared first on GameFromScratch.com.

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How São Paulo state is helping Brazil's games scene become self-sustainable

GamesIndustry.biz

Brazil is one of the fastest-growing sectors in the games industry. In 2023, the number of developers in the country grew by 3.2% from 1,009 studios to 1,042 – a large majority of those being located in the state of São Paulo.

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How to get a job at Pixar | Pixar Animation Internship Advice

CG Spectrum

Stephanie Soong hadn't even finished her 3D modeling course when she found out she got a coveted position in the Pixar Undergraduate Program (PUP): a 12-week Pixar internship that prepares you for a Technical Director job. She'd taken a big risk leaving a steady career in healthcare to pursue her creative interests, and in true Disney style, the leap of faith paid off!

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Mountaintop Studios makes "difficult decision" to lay off 13

GamesIndustry.biz

Mountaintop Studios has "made the difficult decision" to lay off 13 developers.

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Why do you think MOBAs manage to remain so popular when losing a match can be such a long and arduous process?

Ask a Game Dev

MOBAs as a genre generally sustain themselves primarily because playing the game at lower skill levels allows players to feel ownership and powerful when they do well, but also provides them excuses from having to admit their own responsibility in their loss. This creates a powerful feedback mechanism where players get to feel significant early validation and offloads having to deal with their own inadequacies until they choose to become serious about the game.

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Mastering Game Storytelling: Crafting Compelling Narratives

Juego Studio

Storytelling in games has become a cornerstone that elevates gaming from simple entertainment to a form of dynamic, interactive art. Unlike traditional storytelling, games offer a unique narrative experience where players are not mere spectators but active participants shaping the story's direction and outcome.

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Meet the ex-footballer who built one of Brazil's largest games studios

GamesIndustry.biz

Matheus Vivian has had a very unusual path into games.

Studios 109
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Role of VFX in Game Art

Juego Studio

You ride your horse along a cliff’s ledge, sweat breaking out on your face as you peer at the sheer drop. You draw up the reins, your heart beating faster. Warily, you look around, watching for signs of danger. Suddenly, there’s an explosion of sounds and colors in front of you.

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Meta Quest 3S will launch on October 15

GamesIndustry.biz

Meta has confirmed its new Meta Quest 3S will launch on October 15.

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Here are the 2024 Women In Games winners!

Game Development News

This afternoon at a ceremony in central London, the worthy winners of this year’s MCV/DEVELOP Women In Games Awards were announced.

Games 52
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Obtain version number

Cocos

Hi, I’m wondering if it’s possible to get during runtime the values of versionName (in Android) and Bundle version string (in iOS) in order to show in a Label which version has the user installed. I’ve been searching and cannot find the way to do it… Thank you in advance.

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Here are the 2024 Women In Games winners!

Game Development News

This afternoon at a ceremony in central London, the worthy winners of this year’s MCV/DEVELOP Women In Games Awards were announced.

Games 52
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How can I use old version project in newest version?

Cocos

You can read the article about how to upgrate the project to 3.x : Cocos Creator 3.0 Upgrade Guide | Cocos Creator And also there is FAQ in link to tell you to solve some problems during the upgrade.

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Why Video Games Are Tough For Storytelling

The Bottom Feeder

Writing a video game with a good story is easy! Just have it be 20 hours of reading! Done and dusted! "Players will forgive your game for having a story as long as you allow them to ignore it." - Vogel's 2nd Law of Video Game Storytelling I recently wrote a blog post about writing good, clear stories that progress logically and make sense. It was based on a short, really good video by the guys who made South Park (and a bunch of other stuff).

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Missing texture error in loadScene from AssetBundle

Cocos

Hi, I want to make the entire game project into an AssetBundle and load it from the project for game selection by Cocos Creator ver 2.4.11. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked. However, when bundle.loadScene, the following error appears in the console The image just didn’t show up.

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