Wed.Jun 19, 2024

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Meta laying off workers within Reality Labs division

Game Developer

The Meta Quest maker has reportedly laid off a small number of employees with restructuring underway.

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'Singles, not albums': A guide to making smaller games | GI Sprint

GamesIndustry.biz

UK studio Ant Workshop has embarked upon a significant shift in how it makes games, and it's one that managing director Tony Gowland believes could benefit a lot of developers. The change follows the studio investing two years and approximately £750,000 into Dungeon Golf, a quirky take on mini-golf that Gowland tells us underperformed. Despite a five-figure marketing spend, and positive feedback from players and critics, the game "never managed to quite reach an audience.

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Trending Sources

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VR title Gorilla Tag has earned over $100 million since 2021

Game Developer

The multiplayer jamboree has attracted over 10 million lifetime players.

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Blender Auto-Rig Pro Available FREE — Today Only

Game From Scratch

GameFromScratch.com Blender Auto-Rig Pro Available FREE — Today Only As the final day of the ongoing Blender Market 10th anniversary they have been giving away free Blender add-ons. In the final day they have perhaps the best giveaway yet, the immensely popular Auto-Rig Pro! Auto-Rig Pro is described as: Auto-Rig Pro is an addon for Blender to rig characters, […] The post Blender Auto-Rig Pro Available FREE — Today Only appeared first on GameFromScratch.com.

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Jay Powell of IndieGameBusiness and the Powell Group: “Never take your foot off the gas”

PreMortem.Games

Jay Powell , founder and CEO of Powell Group and IndieGameBusiness , worked in the games industry for well over a decade in different roles, when he started the Powell Group. “I realized that there’s a niche in this industry for me to do just bizdev for a lot of companies,” he explained. He named it the Powell ‘Group’ to create the impression of a larger organization, even though it initially consisted of just him.

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Report: Apple facing $1bn daily fines over alleged DMA breaches

GamesIndustry.biz

Apple is reportedly facing $1 billion in daily fines from the European Commission over breaches of its Digital Markets Act. This is according to a report by the Financial Times , which alleged that the EU Commission had deemed Apple not to be complying with its DMA legislation. If found guilty, the EU Commission could fine Apple with daily fines reaching 5% of the firm's average daily turnover, which is over $1 billion.

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Hunter Moonstrike - A Survival Game

Indie DB

In a world ravaged by a relentless virus that turns humans into zombies, survival is the only goal. Our story follows a determined protagonist from Camp One, led by an ex-military strategist, Hanks, who is hardened by loss and years of combat. Hanks’.

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[From the industry] PressEngine launches events feature to revolutionise event booking for the video games industry

Game Development News

PressEngine, the leading PR and Marketing Tool designed specifically for the video games industry, is pleased to announce the launch of its groundbreaking Events feature. This innovative addition aims to streamline the process of managing individual and industry event bookings with media and influencers.

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Brainspark Games raises £1.4 million in funding

GamesIndustry.biz

Digital educator Brainspark Games has raised £1.4 million from a combined angel investment and grants from Innovate UK. The money raised will help support the studio in technology, production, and sales development. A group of investors including games and education industry veterans raised £700,000, led by David Haynes and Petri Rajahalme of FOV Ventures in addition to Wahed Ventures and Nick Button-Brown of The Games Angels.

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Adobe Update Their Terms Of Use …Again

Game From Scratch

GameFromScratch.com Adobe Update Their Terms Of Use …Again Adobe set of a firestorm of user backlash when they forced users to agree to their updated terms of use for popular products such as Adobe Photoshop, Premiere and Illustrator. In those updated terms of use was some massively overreaching language that seemingly allowed Adobe to use users Creative Cloud […] The post Adobe Update Their Terms Of Use …Again appeared first on GameFromScratch.com.

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Richard 'Faze Banks' Bengtson acquires 25.5% stake in Faze Media

GamesIndustry.biz

Richard 'Faze Banks' Bengtson has acquired a 25.5% stake in content creator-focused entertainment company Faze Media. Bengtson, also its CEO, now owns 31% of the firm. Previous majority owner GameSquare will still have a controlling interest in the company, to ensure its "stability and continued growth," the announcement said. Bengtson initially was behind esports outfit Faze Clan, which he co-founded back in 2010.

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6 Ad Formats to Take Your Mobile In-Game Advertising to the Next Level

Game Refinery

Dive into the benefits of mobile in-game ads for mobile marketers and the 6 ad formats to take your campaigns to the next level.

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I’ve got two questions if you don’t mind: 1.) when making a game what’s the best place to start? (Story, character design, etc?) 2.) most have their brand/developer names, but do you need one to publish games? Thanks in advance from a solo dev!

Ask a Game Dev

Sure, I can answer both. 1.) when making a game what’s the best place to start? Always start with core gameplay. What will the player actually be doing ? The player must be an active participant in whatever is happening in the game. If players are just going to sit and watch passively, they aren't playing a game at all - they're watching a show. What makes something a game is the active participation of one or more players to drive progress and make choices.

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The Future of 3D Art in Interactive Entertainment

iXie gaming

As the gaming world changes, new technologies have become essential in modern games. One of the most important trends is 3D art, which is shaping interactive entertainment. This technology allows game artists and developers to create high-quality and interactive 3D experiences using real-time rendering. This means that developers and artists can now make dynamic and immersive environments that players can enjoy in real-time, whether through virtual reality (VR) headsets or traditional mobile or

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[Solved] Shader Chunks: include = error (TypeError)

Cocos

Sooo. I got this every time I do something like an #include <chunk.chunk> This is the error: TypeError [ERR_INVALID_ARG_TYPE]: The "path" argument must be of type string or an instance of Buffer or URL. Received undefined the other stuff behind this is: at Object.openSync (fs.js:468:10) at Object.func [as openSync] (electron/js2c/asar_bundle.js:5:1846) at readFileSync (fs.js:377:35) at e.readFileSync (electron/js2c/asar_bundle.js:5:8872) at Object.refresh (/Applications/Cocos/Creator/3.8

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Content Management Systems for eCommerce: How CMS Can Benefit Businesses

Logic Simplified

A Content Management System helps users create, manage, and modify digital properties like apps and websites. A good website cannot be defined using a brief list of CMS features because there is so much more to it than just that. The website should be easily crawlable and show search engines what they can and can't index. It must also - Satisfy User Intent Have Technical Prowess Be Safe and Secure Hold User-focused Content Be Mobile-friendly In the case of an ecommerce business, a user-friendly

Content 40
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Shader Chunks: include = error (TypeError)

Cocos

Sooo. I got this every time I do something like an #include <chunk.chunk> This is the error: TypeError [ERR_INVALID_ARG_TYPE]: The "path" argument must be of type string or an instance of Buffer or URL. Received undefined the other stuff behind this is: at Object.openSync (fs.js:468:10) at Object.func [as openSync] (electron/js2c/asar_bundle.js:5:1846) at readFileSync (fs.js:377:35) at e.readFileSync (electron/js2c/asar_bundle.js:5:8872) at Object.refresh (/Applications/Cocos/Creator/3.8

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Image Orientation Issue When Sharing on iOS (Works Properly on Android)

Cocos

Hello everyone, I’m encountering an issue with image orientation when sharing from my Cocos application on iOS. The image orientation is correct when sharing on Android devices, but on iOS devices, the orientation of the shared images gets rotated incorrectly. I’m using Cocos version [3.8.2] and Xcode version [14.2]. I have verified the image metadata and ensured it is correct before sharing.

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Shader Problem in IOS

Cocos

I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.

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How to draw smooth dashed line with curves?

Cocos

I want to draw smooth dashed line with curves, I am able to draw line by graphic but its not looks smooth line.