Tue.Oct 15, 2024

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Riot Games lays off staff to 'solve challenges and build for the future'

Game Developer

The developer is conducting layoffs across its League of Legends team in prepartion for the 'next phase' of the (almost) 15-year-old MOBA.

Build 359
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Continuing Versus Evil's legacy with Digital Bandidos

GamesIndustry.biz

In December 2023, indie publisher Versus Evil was shut down – ten years after it first opened its doors, and two years after it was acquired by TinyBuild in a $31.3 million deal.

Indy 130
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Trending Sources

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Game composer Nobuo Uematsu will retire after Fantasian's console launch

Game Developer

After nearly 40 years of composing music for games (and Square Enix and Final Fantasy specifically), Uematsu has reached the end of the road.

Console 347
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Microsoft settles antitrust lawsuit over Activision Blizzard acquisition

GamesIndustry.biz

An antitrust lawsuit against Microsoft over its acquisition of Activision Blizzard has been settled.

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SAG-AFTRA performers and game devs to reignite negotiations next week

Game Developer

The actors' union will reenter discussions with major studios like Formosa, Disney, and WB Games starting October 23.

Dev 319
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Riot Games "eliminates" 32 League of Legends roles

GamesIndustry.biz

Update: In a statement to GamesIndustry.biz , Riot Games has confirmed 27 layoffs from its League team, and five further redundancies from its "publishing side.

Games 117
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Deep Dive: Creating a multi-layered game world in Tenet of the Spark

Game Developer

Here's how ROAR Games approached the technical and creative challenge of creating three distinct, overlapping game worlds within one cohesive narrative.

Games 317

More Trending

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Microsoft settles antitrust lawsuit contesting Activision Blizzard acquisition

Game Developer

The Xbox maker puts another lawsuit aiming to stop its purchase of Activision Blizzard to bed.

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Comando Rio - CS creator support

Indie DB

COD Rio mod inspired game gets the support of the creator of Counter-Strike.

Games 94
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Report: Bandai Namco is cutting its workforce and cancelling several titles

Game Developer

Three games have purportedly been shelved, with almost 100 staff pressured into resignation.

Games 290
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South Korea lifts ban on Luck be a Landlord

GamesIndustry.biz

One-man studio Trampoline Tales has successfully been able to lift the ban against its mobile title Luck be a Landlord in South Korea, although the game remains unavailable in 12 other countries.

Mobile 82
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It sure seems like Xsolla wants to take a bite out of platform cuts from the App Store, other digital marketplaces

Game Developer

Xsolla's direct-to-consumer strategy seems aimed at luring devs away from major platform holders.

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King opens new Berlin office

GamesIndustry.biz

King has opened a new Berlin office.

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CellSplit has been released

Indie DB

CellSplit is a multiplayer game where you play as a cell that can grow and attack other cells.

Games 74
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SAG-AFTRA resumes negotiations with video games companies

GamesIndustry.biz

After three months of strikes and industrial action, the Screen Actors Guild - American Federation of Television and Radio Artists (SAG-AFTRA) has agreed to resume negotiations.

Games 76
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Marmoset Toolbag 5 Released

Game From Scratch

GameFromScratch.com Marmoset Toolbag 5 Released Coming 4 years after the previous release Marmoset have just released Marmoset Toolbag 5. This is a Swiss army tool for 3D artists for baking, texturing and rendering. Marmoset is available for Windows and MacOS with a 30 day fully functional trial available (email address required). New features of Marmoset […] The post Marmoset Toolbag 5 Released appeared first on GameFromScratch.com.

Baking 65
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Report: In-game spending by children decreases to €31

GamesIndustry.biz

The average monthly spending on in-game extras by children has decreased from €39 to €31, according to a new report.

Games 70
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How Good Job Games Accelerates 43% with AWS Build Pipeline

AWS Games

This post was co-authored by Kaan Turkmen, DevOps Engineer at Good Job Games. Introduction In this blog, we will explore how Good Job Games crafted a scalable and secure build pipeline on AWS, utilizing services like Amazon EC2 , Amazon EFS , and Amazon S3 to optimize its game development processes. Good Job Games was established in 2017 with a vision to create distinctive and engaging mobile gaming experiences accessible worldwide.

Build 62
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Live Aware Labs secures $4.8m in seed funding round

GamesIndustry.biz

Seattle-based technology firm Live Aware Labs has raised $4.8 million in a seed funding round.

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Double the Cozy Game Reviews

Game Wisdom

Double the Cozy Game Reviews Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of Harold Halibut and Caravan Sandwitch both played with press keys provided by the developers. 0:00 Intro 00:15 Harold Halibut 3:03 Caravan Sandwitch … The post Double the Cozy Game Reviews appeared first on Game Wisdom.

Games 52
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Indian publisher Deftouch secures undisclosed investment to scale up portfolio

GamesIndustry.biz

Indian publisher Deftouch has secured an undisclosed investment to scale up its portfolio, develop new games, and hire new talent.

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Best Upcoming Games From Next Fest Part 1

Game Wisdom

Best Upcoming Games From Next Fest Part 1 Josh Bycer josh@game-wisdom.com This is the first part of our mega showcase from nextfest October 2024 edition. 0:00 Intro 00:28 Mohrta 2:51 Aokaki 4:31 Second Essence 6:28 Tearscape 8:20 Cyclopean 9:29 Splintered 11:43 Kilaflow 13:47 Tenebris Somnia 15:54 The Book of Buja 17:07 … The post Best Upcoming Games From Next Fest Part 1 appeared first on Game Wisdom.

Editing 52
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Recently, Jason Schreier revealed some bts talks with Blizzard devs who told him that they were trying for an RTS for years but were denied by execs. I understand that execs weigh risk/reward in terms of profitability but from the consumer side, these sorts of reveals makes it seem like innovation is being stifled and shifted to the indie scene like the nothing but superhero movies. What’s it look like from the dev and creative side?

Ask a Game Dev

Creatives want to be creative, so they pitch creative stuff. Executives care about the bottom line and return on investment. Unfortunately, the real story in the AAA space is that experimental and niche games like RTS games don't have as much of a potential market anymore. The biggest RTS in the world was Starcraft 2, and [ Starcraft 2: Wings of Liberty didn't earn as much as the glowy mount in World of Warcraft ] at the time.

Dev 52
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Navigating the world of sweepstakes casinos

Game Wisdom

Navigating the world of sweepstakes casinos Josh Bycer josh@game-wisdom.com Sweepstakes casinos are the latest craze ‘sweeping’ the nation. Unlike real money, online casinos, a sweepstake casino is legal just about everywhere in the USA. Featuring casino-style games, the top sweepstakes casinos even offer real money prizes. You cannot play … The post Navigating the world of sweepstakes casinos appeared first on Game Wisdom.

Feature 52
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How to ensure strict camera following the player without camera jerkiness or delayed following?

Cocos

Hi, The camera follows late and with jerkiness the player in update() i’m simply setting the velocity value and getting it’s updated position to set to camera node import { _decorator, Camera, Component, EventKeyboard, input, Input, KeyCode, math, Node, RigidBody, RigidBody2D, Vec2, Vec3 } from 'cc'; const { ccclass, property } = _decorator; @ccclass('cubeMovement') export class cubeMovement extends Component { public rigidBody:RigidBody2D; left right speed.

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The Psychology of Game Difficulty Why Do We Love Challenging Games?

Game Wisdom

The Psychology of Game Difficulty Why Do We Love Challenging Games? Josh Bycer josh@game-wisdom.com Video games have evolved dramatically over the years, but one thing remains consistent: players love a good challenge. Whether it’s conquering a tricky level in a platformer, solving intricate puzzles, or surviving waves of enemies in an action-packed battle, difficult … The post The Psychology of Game Difficulty Why Do We Love Challenging Games?

Puzzle 52
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Cocos Creator 3.8.4 has been released, faster, more stable, and easier to use!

Cocos

Love this update! Going to convert my main project to it. Question, does Box2D WASAM give any benefits when exporting to native like iOS, HarmonyOS or Android?

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What Are The Best Programs to Make User Friendly App

Artoon

Have you ever stopped to think about how much mobile apps shape […] The post What Are The Best Programs to Make User Friendly App appeared first on Artoon Solutions.

Mobile 40
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Cocos Creator 3.8.4 has been released, faster, more stable, and easier to use!

Cocos

rybones: Really nice change log. Thanks for the update team. I do have a question about the Editor and general environment support. When the team is planning to update the electron container as also the Node.js version support inside the editor? Node16 is deprecated since September 11, 2023 The electron version will be updated in the next version, Cocos Creator 3.8.5.

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Can't run simulator

Cocos

Receiving the following massage: Debugging connection was closed. Reason: WebSocket disconnected. reconnect when ready by reopening DevTools. Tried different versions 3.8 to 3.8.4 Tried disabling anti-virus and win-defender. Any ideas?

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A scriptable render pipeline

Cocos

Dear nor, Thanks for asking it. You can use CRP - customizable render pipeline in Cocos Creator 3.8.4. It allows you to write the whole render pipeline for all supported platforms by Cocos Creator in TS without any engine code modification. I’m preparing the documents these days, which will come soon, just stay tuned.

Render 40
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A scriptable render pipeline

Cocos

How feasible is it to bridge TypeScript rendering code with the native C++ renderer to achieve a similar architecture to Unity’s Scriptable Render Pipeline (SRP)? Would a TypeScript equivalent of Mono and IL2CPP be required for this integration, or are there additional components or challenges that would need to be addressed to make this work?

Render 40
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Updates are not possible due to Android capacity being exceeded

Cocos

What does ‘the abb file size exceeds 200MB’ mean? What’s the expected result? If you have too many images used in your project, it’s normal to have a large package size.

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Missing texture error in loadScene from AssetBundle

Cocos

Hi, I want to make the entire game project into an AssetBundle and load it from the project for game selection by Cocos Creator ver 2.4.11. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked. However, when bundle.loadScene, the following error appears in the console The image just didn’t show up.

Texture 40
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Game client server

Cocos

It’s OK to stop processing messages sent from the server side when your game is brought into the background. When you resume your application or web page from the background to the front. It will continue handling the data that is received. The only thing you need to do is to check if you have hidden your game too long. If so, you’d better pull the whole data from the server and reload the scene to reconstruct your game world.

Data 40
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Can't run simulator

Cocos

Receiving the following massage: Debugging connection was closed. Reason: WebSocket disconnected. reconnect when ready by reopening DevTools. Tried different versions 3.8 to 3.8.4 Tried disabling anti-virus and win-defender. Any ideas?

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Can't run simulator

Cocos

Receiving the following massage: Debugging connection was closed. Reason: WebSocket disconnected. reconnect when ready by reopening DevTools. Tried different versions 3.8 to 3.8.4 Tried disabling anti-virus and win-defender. Any ideas?