Wed.Apr 03, 2024

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How Nintendo did the impossible with Tears of the Kingdom's physics system

Game Developer

Tears of the Kingdom technical director Takuhiro Dohta and lead physics programmer Takahiro Takayama share secrets from developing the game's amazingly complex physics system.

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Dorothy Orina left engineering behind to pursue game development at Maliyo Games

PreMortem.Games

In a moment of dissatisfaction, while working at a prestigious engineering company in Turkey, Dorothy Orina made a decision that changed the course of her career. Although she enjoyed her time in Turkey and her engineering studies, she decided to leave both behind to pursue her passion for game development. Today she works at Maliyo Games, based in Lagos, Nigeria.

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Player 'stunts' in Breath of the Wild gave Nintendo 'confidence' to push boundaries in Tears of the Kingdom

Game Developer

The unbelievable stunts players pulled off in The Legend of Zelda: Breath of the Wild drove the Tears of the Kingdom team to make an even more open-ended game experience.

Games 265
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Saber's Matthew Karch: "Don't bet against Embracer"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer Group has become a cautionary tale for the games industry; the poster child of what happens when a business grows too big, too quickly. But Saber Interactive founder Matthew Karch — previously on the leadership team at Embracer, and now head of Beacon Interactive, which purchased Saber and various studios from Embracer for $247 million last month — believes criticism of the company has been too hars

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Limit Break opens 2024 mentorship program to help underrepresented and marginalized devs

Game Developer

'We're super passionate about how mentorship can help support and develop diverse talent in the industry.

Dev 252
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Edouard Caplain

Concept Art World

Concept Art World Edouard Caplain Edouard Caplain is a concept artist and art director currently based in Paris, France where he works at DONTNOD Entertainment. Edouard has worked in the game industry for companies like The Creative Assembly/SEGA, Ignition London, Frontier Developments and White Birds Productions. Link: Portfolio | Twitter | Instagram All images © Edouard Caplain Yang or their respective copyright holder.

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Unity sunsetting Ziva tools amid 'ongoing company reset'

Game Developer

'We extend a huge thank you to all of the creators who tried Ziva over the years.

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Interacting with and Scraping the Web Using C64 & WiFi

Retro Game Coders

Web browsing with the C64 is not really ideal, but that doesn’t mean you can’t interact over the web using your Commodore 64. Huh? What? Yes, that is right, we can hook up our C64 to the web and do interesting stuff! If you haven’t already, check out how we get a C64 on the internet using a WiFi adapter. C64 WiFi and Vice Emulator Once you have a WiFi adapter, you might find it handy to get your Vice emulator talking to it rather than code directly on your C64.

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Japan's Galapagos Syndrome shows signs of globalization

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The assumption of many is that the Japanese games industry, and indeed that of much of Asia, is a unique, indecipherable entity compared to the more easily understood and integrated dynamics of gaming in Western countries. Mobile gaming has a foothold around the world, but the rise of gacha gaming in Japan in particular feels unparalleled to trends witnessed elsewhere, where many major franchises like Uma Musume: Pretty

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WordPress vs Other CMS Platforms: A Comparison Guide

Logic Simplified

Did you know that approximately 175 new websites are created every minute? So around 252,000 new websites are created every day worldwide. (Source: Siteefy ) We live in an increasingly connected world where businesses know the importance of having a strong online presence to reach customers. Having an online presence gives a business increased visibility, increased trust, improved customer service, increased brand awareness, and it is also a cost-effective advertising option.

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Gearbox Entertainment confirms layoffs following sale from Embracer

GamesIndustry.biz

Gearbox Entertainment has announced an unspecified number of redundancies following its sale from Embracer last week. As reported by Eurogamer , the studio said the layoffs weren't linked to the development of future titles, such as Borderlands 4. "The Embracer Group will continue to report on their restructuring program that impacted some parts of Gearbox that are not tied to the development of Gearbox Software games," it said in a statement.

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The De-Riccitiello-ification of Unity 

Game From Scratch

GameFromScratch.com The De-Riccitiello-ification of Unity Former EA CEO John Riccitiello was at the helm of Unity for almost a decade and during that time Unity have made several major moves. Among the highlights of the Riccitiello era include: So… how did these acquisitions and developments turn out? Well: So… not great. Although they still have Ziva […] The post The De-Riccitiello-ification of Unity appeared first on GameFromScratch.com.

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Midas Games receives $1m in funding round

GamesIndustry.biz

Mobile developer Midas Games has secured $1 million in funding in a pre-seed investment round led by Ludas Ventures. As reported by Pocket Gamer , the funding will be used to help support the studio in development and the release of its debut titles in the second half of 2024. "We aim to give our players the best gaming experience by rewarding skill, strategy, and perseverance in our games," said CEO Selçuk Korateş "Ludas helps us in every aspect, ensuring that our focus remains sole

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Tribe Nation introduces a new UI

Indie DB

Tribe Nation, upcoming Gaelic Wars-based RTS, is introducing UI. New trailer and screenshots with resource management mechanics, world map and battles with UI.

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Bitkraft Ventures unveils new $275m fund

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Bitkraft Ventures has launched a new fund that will invest $275 million in gaming and interactive media firms. The Bitkraft Venture Fund 3 will focus on global early-stage investments for studios, platforms, and technology.

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Flax Engine 1.8 Released

Game From Scratch

GameFromScratch.com Flax Engine 1.8 Released The Flax 3D game engine just released Flax Engine 1.8. This release adds several new features including.NET 8/ C#12 support, a new integrated UI building tool and much more. Details of the Flax Engine 1.8 release from the Flax blog: We’re happy to release Flax 1.8! It brings lots of great […] The post Flax Engine 1.8 Released appeared first on GameFromScratch.com.

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Unity drops support for Ziva Dynamics, licenses tech to DNEG

GamesIndustry.biz

Unity has announced it will no longer be selling or supporting Ziva Dynamics products, and has entered an agreement with VFX and animation studio DNEG to license the software. In a blog post shared on April 2, the firm stated the decision was made as part of its "ongoing company reset" and will shift its focus to its own tech, such as Unity Editor and Runtime, Unity Cloud, and its monetisation solutions.

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You have talked at length at standard optimizations (LoD, not rendering things, deleting cars on a distant highway to avoid memory overflow, etc). What are the weirdest optimization strategies you have seen?

Ask a Game Dev

One of my favorites was detecting animated background characters on screen, skipping 80% of their animation updates, and instead interpolating between the animation frames during the missing frame updates. Since they were just auto-looping background characters and not often looked at, most players didn't notice a difference but it saved a lot on the animation calculation overall. [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered?

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Voldex snaps up Ultimate Football

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Voldex, a user-generated content games(UGC) studio, has acquired the Roblox title Ultimate Football. The acquisition figure was not provided but is described as a multi-million dollar deal.

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Center for BrainHealth teams up with AWS to grow Charisma program using generative AI and cloud gaming

AWS Games

Now celebrating its 25 th anniversary, the cognitive neuroscience team at Center for BrainHealth at The University of Texas at Dallas (the center) began experimenting with an idea more than a decade ago – to create a virtual environment using video game technology to help individuals practice developing social skills alongside a coach, in a risk-free space.

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Wargaming's Nick Katselapov launches investment firm Mika Games

GamesIndustry.biz

Nick Katselapov, cofounder of Wargaming, has unveiled the investment firm Mika Games. As reported by VentureBeat , Mika Games has raised $10 in its initial funding round. It has invested in the mobile game studios Guli Games and Hot Siberians. The firm intends to raise $50 million in funding for the mobile games sector.

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From Blockchain to Cloud Gaming: Disruptive Technologies in the Gaming Realm

Juego Studio

The game development industry is driven by relentless creativity and technological advancements. As developers strive to create more immersive, engaging, and visually stunning experiences, adopting cutting-edge technologies has become a cornerstone of modern game design and production.

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Lil Snack secures $3m in funding

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Lil Snack, the new studio founded by Eric Berman and Travis Chen, has raised $3.1 million in funding. A16z Games Speedrun, Powerhouse Capital, Lerer Hippeau, and Waverley Capital led the funding round.

Studios 98
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Error 3817 corrupted component

Cocos

Hello, When attempting to run the game on a mobile device after building it, the following error occurs consistently: 14:34:38 [DEBUG]: D/ JS: [ERROR]: Error 3817, please visit [link] for details. Arguments: GameUI, 2 2024-04-03 14:34:38.886 29347-29369 14:34:38 [DEBUG]: D/ JS: Corrupted component value: null This error message is encountered for all nodes under the canvas.

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What Is Headless CMS? Best Headless CMS Platforms in 2024

Artoon

Welcome to our latest blog post where we dive into the world […] The post What Is Headless CMS? Best Headless CMS Platforms in 2024 appeared first on Artoon Solutions.

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Error 3817 corrupted component

Cocos

Hello, When attempting to run the game on a mobile device after building it, the following error occurs consistently: 14:34:38 [DEBUG]: D/ JS: [ERROR]: Error 3817, please visit [link] for details. Arguments: GameUI, 2 2024-04-03 14:34:38.886 29347-29369 14:34:38 [DEBUG]: D/ JS: Corrupted component value: null This error message is encountered for all nodes under the canvas.

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Exploring Node js Modules Exports: Advanced Tips and Techniques

Artoon

Welcome to the world of Node.js development, Ever explore Node js modules […] The post Exploring Node js Modules Exports: Advanced Tips and Techniques appeared first on Artoon Solutions.

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Error 3817 corrupted component

Cocos

Hello, When attempting to run the game on a mobile device after building it, the following error occurs consistently: 14:34:38 [DEBUG]: D/ JS: [ERROR]: Error 3817, please visit [link] for details. Arguments: GameUI, 2 2024-04-03 14:34:38.886 29347-29369 14:34:38 [DEBUG]: D/ JS: Corrupted component value: null This error message is encountered for all nodes under the canvas.

Debug 52
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Difference Between Class Component vs Functional Component In React

Artoon

Let’s understand the difference between class component vs functional component in React. […] The post Difference Between Class Component vs Functional Component In React appeared first on Artoon Solutions.

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The inspector does not show the slot of the class I declared

Cocos

My apologies. The UI analogy was not appropriate. What I fear is that slots may or may not display on a whim. For example, I would write the following code to refer to a prefab named Test to which I have a Test class attached. @property(Test) public test: Test = null! This looks perfectly fine, as there is no error. However, it cannot be used because the slot is not displayed.

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How to build a Nodejs Websocket Server

Artoon

Welcome to our detailed guide on building a Nodejs WebSocket server! In […] The post How to build a Nodejs Websocket Server appeared first on Artoon Solutions.

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The inspector does not show the slot of the class I declared

Cocos

Sorry my English is not vary good. I am not quite understand what you’re saying. Can you give me a demo? By the way, In public test: Prefab = null! , what is “!” use for, in ts , It seems meaningless.

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The inspector does not show the slot of the class I declared

Cocos

No, I am sorry. It is my responsibility to translate Japanese into English. What I want to know is how to display a slot to attach to the inspector. There is little explanation of this in the documentation, and the slots are not showing up, even though certain conditions are not causing errors. For example, “circular reference” problem. Therefore, I would like to know how to display the slots and how not to display the slots.

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The inspector does not show the slot of the class I declared

Cocos

Hello, I am having a problem with the inspector not showing the slots for the classes I have declared. I am having trouble seeing the class slots in the inspector. First, I create three classes “GameManager, AllManager, and Test”. The contents of the classes are as follows. Since this is for verification purposes, the contents of each are meaningless, but we expect that the following statement will add references to all three classes, including confidence, in all three classes.

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The inspector does not show the slot of the class I declared

Cocos

Yes. We are looking here. But I do not have the information I am looking for. For example, it does not say that the following statement is required to prepare a prefabricated slot. @property(Prefab) public test: Prefab = null! I found this from the UI demo.

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The inspector does not show the slot of the class I declared

Cocos

It seems first appear in quick start. [link] I think in decorator part, It has been explained very clearly. if we want to bind some value to object with editor. First we should declare it in component. Then fill the value or drag the object to the slot. Its vary natural. One thing need to note is in ```@propery(Type)````, the Type need to be cc class.

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The inspector does not show the slot of the class I declared

Cocos

Hello, I am having a problem with the inspector not showing the slots for the classes I have declared. I am having trouble seeing the class slots in the inspector. First, I create three classes “GameManager, AllManager, and Test”. The contents of the classes are as follows. Since this is for verification purposes, the contents of each are meaningless, but we expect that the following statement will add references to all three classes, including confidence, in all three classes.

Content 52