Projectile Deflection
Grid Sage Games
NOVEMBER 22, 2023
Ever since my first design docs from Cogmind pre-alpha, written back in 2013, I always wanted a projectile deflection mechanic. Like it doesn’t get much cooler than that, being able to swat away bullets or even send beams back at an attacker, or redirect them into other targets. Every few years I think about the concept again, and it finds its way into my ongoing notes in yet another location in some slightly-altered form or alongside some other content idea, begging to be implemented.
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