Fri.May 10, 2024

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Why does EA think in-game ads are better business than a Mandalorian game?

Game Developer

Chasing in-game advertising while canning games like Respawn Entertainment's Star Wars first-person shooter seems downright bananas.

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Microsoft's mystifying mismanagement | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. The big news this week was Microsoft taking an axe to the ZeniMax studio system , shutting down Hi-Fi Rush developer Tango Gameworks, Redfall studio Arkane Austin, and Mighty Doom maker Alpha Dog Studios.

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CI Games sanctions another 30 layoffs in 'final, targeted round of redundancies'

Game Developer

The Lords of the Fallen developer just amassed $60 million in annual revenue to achieve its 'best year' on record.

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Fallout 4 rules the roost in April | UK Monthly Charts

GamesIndustry.biz

Fallout 4 was comfortably the best-selling game of April in the UK, according to the latest GSD data. It was a quiet month for game releases last month. In the UK, 2.23 million games were sold, which is a drop of over 7% over the year before. However, it's worth noting that April 2023 featured the launches of Star Wars Jedi: Survivor and Dead Island 2, which boosted the market last year.

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EA boss thinks ads in triple-A games would be 'meaningful' growth driver

Game Developer

Wilson wants EA to be 'thoughtful' with how it puts ads in its games, but can that be done when ads are already interruptive?

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Sony’s PC learning curve hits an incline | Opinion

GamesIndustry.biz

Now that Sony releasing its first-party titles on PC as well as PlayStation has become relatively commonplace, it’s easy to lose sight of what a major change in strategy this represents. Since Sony entered the console market thirty years ago, it has devoted an immense amount of time, money, and focus to building up a studio system to deliver a steady flow of high-quality exclusive games for PlayStation platforms.

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It looks like WB is returning Adult Swim-published games back to devs

Game Developer

Most of the games at risk of being lost forever are now back on Steam (at the very least) and back in their original creators' hands.

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More Trending

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Xbox president: Studio closures will ensure 'business is healthy for the long term'

Game Developer

'We look at a whole variety of factors when we're faced with making decisions and trade-offs like that.

Studios 312
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Unity restructuring increases losses to $291m in Q1 2024

GamesIndustry.biz

Unity has posted its first financial results for 2024, showing a loss of nearly $300 million for the first quarter. Despite this, the company said in a letter to shareholders that its Q1 results were "in line with expectations." The engine provider also said the "portfolio and cost reset that we started a few months ago is completed," suggesting the thousands of layoffs that have been implemented across the business are at an end.

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Microsoft launching web-based mobile game storefront in July

Game Developer

The marketplace will initially house first-party titles, but external partners could be ushered in 'shortly after.

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Sega's full-year sales jump 20% as Persona and Like a Dragon sales surge

GamesIndustry.biz

Sega Sammy has released its financial report for the year ended March 31, 2023, and the company showed strong performances on a number of fronts. Sega attributed its sales growth to the mid-year acquisition of Rovio and "favorable performance in the Japanese and Asian consumer area," but while its home gaming business saw a number of strong performances this year.

Games 135
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Watch what happens when devs turn their games up to 1,000

Game Developer

Mewgenics' Tyler Glaibel sent a call out to developers to boost their projects by 1,000, and they answered with some utterly busted results.

Dev 273
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Japanese indie publishers steer Tokyo Indie Games Summit: "Companies are paying attention"

GamesIndustry.biz

Indie gaming in Japan is growing, while domestic investment in indie publishing and greater investment in independent and doujin creators is uprooting the Japanese games industry. According to the report released by Tokyo Game Show organizers Nikkei, a record number of indie developers submitted titles for consideration in the Selected Indie 80 at the event, including a record 218 Japanese creators.

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Evil Empire delays The Rogue Prince of Persia's Early Access launch to avoid Hades 2

Game Developer

Delaying The Rogue Prince of Persia gets it out of Hades 2's orbit and helps it not get buried by this week's indie releases.

Indy 264
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Capcom reports record profits for seventh year running

GamesIndustry.biz

Capcom has released its financial results for the fiscal year, reporting a record high profit for a seventh consecutive year driven by its digital contents business. The Japanese publisher also reported record net sales for the year at ¥152.4 billion ($978 million), with highlights included the launches of Street Fighter 6 and Dragon's Dogma 2.

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Game trailers and the art of storytelling

Game Developer

Making a game trailer is like making music: you have to decide what kind of piece you want to write.

Art 263
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Lightforge Games lays off "majority" of workforce

GamesIndustry.biz

Lightforge Games has announced it's cutting the "majority" of its staff by the end of the month, and is pausing development on its upcoming title Project ORCS. In a post shared on LinkedIn yesterday, co-founder and CEO Matt Schembari said that a "skeleton team" would remain to oversee the future outcome of the studio. "We always knew this was an ambitious long-shot of a project, but we pursued it because of a shared passion in collaborative storytelling and with a fearlessness to do something di

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Hollow Home by Ukrainian studio Twigames tells the story of how the war affects everyday life

PreMortem.Games

As the Ukraine war enters its third year, the impact on the lives of everyday people is profound. The persistent threat of violent outbreaks and bombings draws a heavy toll on the mental well-being of those striving to navigate their daily lives in such dire circumstances. With the game Hollow Home , Ukrainian indie studio Twigames shows what it means to live in an occupied city.

Studios 118
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Xbox mobile store to launch this summer

GamesIndustry.biz

Microsoft has announced that its Xbox mobile storefront will launch in July 2024. Xbox president Sarah Bond revealed the news at the Bloomberg Technology Summit on Thursday, during which she shared that the store will only be available on the web to begin with to rival mobile storefronts such as Apple and Google Play. "We're doing that because that really allows us to have it be an experience that's accessible across all devices, all countries, no matter what, independent of the policies of clos

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Voting for the MCV/DEVELOP Awards ends Monday – last chance to decide the winners!

Game Development News

The headline pretty much says it all; that if for some bizarre reason you’ve been holding back on voting in this year’s MCV/DEVELOP Awards, time is running out.

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Xbox president: "Our commitment [is] to make sure that the business is healthy for the long term"

GamesIndustry.biz

Xbox president Sarah Bond says that Microsoft's shuttering of four Bethesda studios is to ensure the firm's business is "healthy for the long term." The comment came from a recent interview with Bloomberg's Dina Bass , as the executive noted that while 2023 saw big game releases, growth in the games industry was still flat, and the cost of AAA titles continues to rise.

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This Thing Of Ours out soon

Indie DB

After years of hard work, we're happy to announce that This Thing Of Ours is officially coming out on May 11th 2024!

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Steam currently banned in Vietnam

GamesIndustry.biz

Earlier this week, Steam became banned in the country of Vietnam. As reported by Game Developer , per translation from VietnamNet , the ban is possibly due to Valve's business operations. A spokesperson for one of the domestic publishers alleges Steam can release games in the country without government approval. However, Vietnamese game makers cannot side-step the compliance process.

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Why has every with some kind of “designated climbable ledge” mechanic seemingly settled on marking such ledges with yellow?

Ask a Game Dev

When we create a visual style for a game, we must establish a visual language. This means visual indicators that the player can recognize and understand. Here is an example of visual language that you might recognize: Each of these blocks provides gameplay context to the player upon seeing them. They each have different behaviors and the player can determine what each of them means by their visual cues.

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Pentiment and We Are OFK win Peabody Awards

GamesIndustry.biz

Pentiment and We Are OFK were named among the 84th annual Peabody Awards winners. Each game received the Immersive and Interactive Award. Pentiment is a historical narrative title developed by Obsidian Entertainment.

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PR Panel 2024: Stefano Petrullo, Renaissance

Game Development News

In the Feb/Mar issue of MCV/DEVELOP we featured our annual PR Panel, bringing together the good, the bad (in a good way) and the beautiful people of games PR to give us their take on what’s been going on in our beloved industry over recent months.

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Playtika cuts two executive roles amid leadership restructure

GamesIndustry.biz

Playtika has terminated the roles of chief revenue officer and chief operating officer. As reported by MobileGamer.biz , CEO Robert Antokol made the announcement during the firm's Q1 financial report. The decision sees Shlomi Aizenberg and Ofer Kinberg departing from the mobile games company.

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[Share and Discuss]Which version of Cocos Creator is better for your projects?

Cocos

Hello everyone, today I want to delve into a long-standing dilemma within the Cocos community: Should I use Cocos Creator 3.x or 2.x for my new project? The reason I’ve decided to write on this topic is that I’ve been receiving an increasing number of inquiries about it through private messages recently. This might be due to the growing number of projects switching to Cocos Creator from other engines, which has led to more frequent discussions on this point.

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Warner Bros. CEO cites Suicide Squad: Kill the Justice sales performance for Q1 losses

GamesIndustry.biz

WB Discovery CEO David Zaslav said the entertainment firm's Q1 financials took losses. In the latest earnings call, he attributed this to Suicide Squad: Kill the Justice League's revenue during the period. Bloomberg's Jason Schreier reported on social media that the executive called Rocksteady Studios' shooter a "disappointing release.

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Explainer: What Is Artificial Intelligence?

Nvidia

In its most fundamental form, AI is the capability of a computer program or a machine to think, learn, and take action without being explicitly encoded with. In its most fundamental form, AI is the capability of a computer program or a machine to think, learn, and take action without being explicitly encoded with commands.

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[From the industry] Lewisham Shopping Centre enters Fortnite: Landsec’s creative approach to public consultation

Game Development News

In a pioneering move for public consultation, Lewisham Shopping Centre will this weekend (11th May, 10am-5pm and 12th May, 11am-4pm) be transformed into the world of Fortnite, as part of a ground-breaking initiative to engage with the community in Lewisham.

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A Comprehensive Ranking of GTA Cities

Game Wisdom

A Comprehensive Ranking of GTA Cities Josh Bycer josh@game-wisdom.com The Grand Theft Auto franchise is a Grand Theft Auto community favourite all thanks to its iconic characters accompanied by its fun missions that are spread across the vast expanse of the Grand Theft Auto franchise map. But there is … The post A Comprehensive Ranking of GTA Cities appeared first on Game Wisdom.

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Server Restoration This Saturday, May 11, 2024, 7-9 AM EDT

Hopscotch

We have successfully restored and tested our server from Tuesday, May 7, 2024, and we will apply the changes on Saturday, May 11, 2024, between 7 - 9 AM EDT (Check your timezone please!). We will send an update once the server work is completed. After we complete the server work on May 11, you will be able to access all of your app activities in Hopscotch from when we first made Hopscotch back on April 16, 2013 to May 7, 2024.

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What causes the error `No file found at scrip/jsb_prepare.js`

Cocos

I am trying to run cocos2d-x js version 3.17.2 on android and caught this error cocos2d: fullPathForFilename: No file found at script/jsb_prepare.js. What is the reason for this error?

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Top 10 JavaScript Frameworks: Choosing the Right Tool for your project

Artoon

Introduction JavaScript remains an indispensable tool because of its versatility and robustness […] The post Top 10 JavaScript Frameworks: Choosing the Right Tool for your project appeared first on Artoon Solutions.

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Jaws & Claws (unnatural selection) - [Steam]

Cocos

I want to share a small video from the alpha version of our game Jaws & Claws (unnatural selection). This is a fighting-platformer game. The game has been under development since November 2020. We use cocos2d-x 3.17.

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Unity vs Godot: A Comprehensive Guide!

Artoon

Unity vs Godot is currently one of the trending topics in the […] The post Unity vs Godot: A Comprehensive Guide! appeared first on Artoon Solutions.

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