Krafton CEO says The Callisto Protocol suffered because it lacked a 'gameplay edge'
Game Developer
SEPTEMBER 20, 2024
'We had difficulty predicting if the production was going the way it should.
Game Developer
SEPTEMBER 20, 2024
'We had difficulty predicting if the production was going the way it should.
GamesIndustry.biz
SEPTEMBER 20, 2024
The news that Square Enix considers its two major Final Fantasy titles in the past year – Final Fantasy 16 and Final Fantasy 7 Rebirth – to have missed their sales targets won't be a surprise to many people in the industry. On the contrary, this outcome was so predictable that it's provoked all manner of exaggerated eye-rolling.
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Game Developer
SEPTEMBER 20, 2024
Valve says its new 'What You See Is What You Get' features a 'rich' suite of tools.
GamesIndustry.biz
SEPTEMBER 20, 2024
1.74 million video games were sold in the UK during August, a slight drop of 1.5% over the year before (GSD data).
Game Developer
SEPTEMBER 20, 2024
Frostpunk 2 explores the cruelty of the human condition—but its creators didn't want players to necessarily enjoy being cruel.
GamesIndustry.biz
SEPTEMBER 20, 2024
Concord game director Ryan Ellis has reportedly stepped down from his position at Firewalk Studios, according to Kotaku.
Game Developer
SEPTEMBER 20, 2024
The shuttering of Concord was just the beginning for Firewalk, which is still waiting to learn what Sony has in store for it.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
SEPTEMBER 20, 2024
Gun Interactive took the unusual step of releasing a prequel photo minigame on Itch.io. Here's how, and why, it was designed.
Mircosoft Game Dev
SEPTEMBER 20, 2024
Introducing the Godot Editor for Meta Quest (Horizon OS) devices
Game Developer
SEPTEMBER 20, 2024
As we close out Photography Week, let's talk about some of our favorite photo modes and how they've enhanced our playing experience.
PreMortem.Games
SEPTEMBER 20, 2024
Joost van Dreunen argues there’s a deeper, cyclical pattern that explains why interactive entertainment has entered a down period. He says that innovation cycles shape the industry's direction more than technological prowess alone. Enter the Play Pendium Theory. After speaking with a broad range of decision-makers, executives, and creatives over the past several months, I’ve identified a partial explanation for the paradox of an immensely successful yet tumultuous video game industry.
Indie DB
SEPTEMBER 20, 2024
Presentation of the City recreated from photos before second World War. A lot of hard work made and a lot of work to be done. To reach my personal goal of makeing game that You 'll love.
GamesIndustry.biz
SEPTEMBER 20, 2024
Unity 6 will launch globally on October 17, 2024, the engine provider announced at its Unite developer conference this week.
Game From Scratch
SEPTEMBER 20, 2024
GameFromScratch.com The Ultimate FPS & TPS Animation Collection Humble Bundle There is a new Humble Bundle of interest to game developers, the Ultimate FPS & TPS Animation Collection bundle is a large collection of animations and models for creating first and third person shooter style games in Unreal Engine. As with most Humble Bundles, this one is organized into tiers: […] The post The Ultimate FPS & TPS Animation Collection Humble Bundle appeared first on GameFromScratch.com
Ask a Game Dev
SEPTEMBER 20, 2024
We're not seeing profits from games being higher than ever before. We're seeing record profits from successful games and we're seeing a bunch of unsuccessful games pull the profits down because those unsuccessful games cost just as much as the successful games to build. Many are still talking about the failure of Concord, but don't forget there was also Lord of the Rings: Gollum, Forspoken, Marvel's Midnight Suns, Suicide Squad: Kill the Justice League, Skull and Bones, Redfall, The Day Before,
Cocos
SEPTEMBER 20, 2024
Hello! I have developed a Cocos Creator editor extension This image shows how the scriptable asset will show when you add it as a component to your node As you can see, this tool makes it easier to understand right from your inspector with your JSON files. It renders your JSON based on the schema which is documented there: export type DataTargetType = { type: string, properties: Array } JSON Format Specifica.
Cocos
SEPTEMBER 20, 2024
I tried but the issue is a certain key press always return the same keyCode regardless of it’s language, so let’s say if I press ‘a’ then it returns keycode 65, if I switch the language to Russian and now pressing ‘a’ key suppose to generate other than 65 keyCode which translates to symbol ‘ф’ using String.fromCharCode to get actual typed letter.
Cocos
SEPTEMBER 20, 2024
:sun_behind_large_cloud: Sorry if this is a stupid question. But I really don’t understand what the problem is.
Cocos
SEPTEMBER 20, 2024
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Cocos
SEPTEMBER 20, 2024
Hi friends I came here because I have a question. I’m using FilterMode to modify some textures in the game I’m developing. I’m midifying the image by setting FilterMode: Bilinear with mipmaps , Wrap Mode: Clamp in the editor, How can I reflect this effect in code? I’m currently using the following code, but the effect is different from what I set in the editor. spriteFrame.texture.setMipFilter(2); spriteFrame.texture.setFilters( Texture2D.Filter.LINEAR, Texture2D.Filter.LINEAR ); spriteFrame.tex
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