Fri.Sep 20, 2024

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Frostpunk 2's developers didn't want it to be a 'jackass simulator'

Game Developer

Frostpunk 2 explores the cruelty of the human condition—but its creators didn't want players to necessarily enjoy being cruel.

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Final Fantasy's sales crisis is also an identity crisis | Opinion

GamesIndustry.biz

The news that Square Enix considers its two major Final Fantasy titles in the past year – Final Fantasy 16 and Final Fantasy 7 Rebirth – to have missed their sales targets won't be a surprise to many people in the industry. On the contrary, this outcome was so predictable that it's provoked all manner of exaggerated eye-rolling.

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Firewalk director steps down, Concord dev's future still uncertain

Game Developer

The shuttering of Concord was just the beginning for Firewalk, which is still waiting to learn what Sony has in store for it.

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The Play Pendulum • A theory of innovation cycles in interactive entertainment

PreMortem.Games

Joost van Dreunen argues there’s a deeper, cyclical pattern that explains why interactive entertainment has entered a down period. He says that innovation cycles shape the industry's direction more than technological prowess alone. Enter the Play Pendium Theory. After speaking with a broad range of decision-makers, executives, and creatives over the past several months, I’ve identified a partial explanation for the paradox of an immensely successful yet tumultuous video game industry.

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The new Steam visual editor will let developers edit store pages in real time

Game Developer

Valve says its new 'What You See Is What You Get' features a 'rich' suite of tools.

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75% of games sold in August were downloaded | UK Monthly Charts

GamesIndustry.biz

1.74 million video games were sold in the UK during August, a slight drop of 1.5% over the year before (GSD data).

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Group photo: The editors of Game Developer discuss their favorite photo modes

Game Developer

As we close out Photography Week, let's talk about some of our favorite photo modes and how they've enhanced our playing experience.

More Trending

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Krafton CEO says The Callisto Protocol suffered because it lacked a 'gameplay edge'

Game Developer

'We had difficulty predicting if the production was going the way it should.

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Concord director reportedly steps down, Firewalk fears layoffs

GamesIndustry.biz

Concord game director Ryan Ellis has reportedly stepped down from his position at Firewalk Studios, according to Kotaku.

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How Petals preludes Texas Chainsaw Massacre with a simple photo mode

Game Developer

Gun Interactive took the unusual step of releasing a prequel photo minigame on Itch.io. Here's how, and why, it was designed.

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Godot Editor on the Meta Horizon Store

Mircosoft Game Dev

Introducing the Godot Editor for Meta Quest (Horizon OS) devices

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GamesIndustry.biz's Brazil Games Week begins on Monday

GamesIndustry.biz

GamesIndustry.biz will kick off its latest territory special on Monday, this time taking a deeper look at Brazil.

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The Ultimate FPS & TPS Animation Collection Humble Bundle

Game From Scratch

GameFromScratch.com The Ultimate FPS & TPS Animation Collection Humble Bundle There is a new Humble Bundle of interest to game developers, the Ultimate FPS & TPS Animation Collection bundle is a large collection of animations and models for creating first and third person shooter style games in Unreal Engine. As with most Humble Bundles, this one is organized into tiers: […] The post The Ultimate FPS & TPS Animation Collection Humble Bundle appeared first on GameFromScratch.com

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In a previous post you mentioned that “the cost of development for AAA fidelity games is mostly too high now to be profitable on their own”. And we have heard that it’s more expensive now to make games than ever before. But we also hear that profits from games are higher than ever before as well. How do those two statements go together? If profits from making games have gone up (with a bigger market, what I presume is DLC bringing in extra money) why are game prices still rising from 60 to 70 USD, for example?

Ask a Game Dev

We're not seeing profits from games being higher than ever before. We're seeing record profits from successful games and we're seeing a bunch of unsuccessful games pull the profits down because those unsuccessful games cost just as much as the successful games to build. Many are still talking about the failure of Concord, but don't forget there was also Lord of the Rings: Gollum, Forspoken, Marvel's Midnight Suns, Suicide Squad: Kill the Justice League, Skull and Bones, Redfall, The Day Before,

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Scriptable Asset - A way for you to modify JSON files inside Cocos Creator

Cocos

Hello! I have developed a Cocos Creator editor extension This image shows how the scriptable asset will show when you add it as a component to your node As you can see, this tool makes it easier to understand right from your inspector with your JSON files. It renders your JSON based on the schema which is documented there: export type DataTargetType = { type: string, properties: Array } JSON Format Specifica.

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Unity 6 launches October 17

GamesIndustry.biz

Unity 6 will launch globally on October 17, 2024, the engine provider announced at its Unite developer conference this week.

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Multilanguage Support For Keyboard inputs?

Cocos

I tried but the issue is a certain key press always return the same keyCode regardless of it’s language, so let’s say if I press ‘a’ then it returns keycode 65, if I switch the language to Russian and now pressing ‘a’ key suppose to generate other than 65 keyCode which translates to symbol ‘ф’ using String.fromCharCode to get actual typed letter.

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updateSize of undefined

Cocos

:sun_behind_large_cloud: Sorry if this is a stupid question. But I really don’t understand what the problem is.

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Malaysia Casino Free Bet

Cocos

Visit 126asia com, the top King855 casino location, to feel the excitement of online gambling. Enrol right now to enjoy never-ending enjoyment! Use our excellent platform to fully immerse yourself in the thrilling world of online gaming.

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How to set Mipmap filtermode with code

Cocos

Hi friends I came here because I have a question. I’m using FilterMode to modify some textures in the game I’m developing. I’m midifying the image by setting FilterMode: Bilinear with mipmaps , Wrap Mode: Clamp in the editor, How can I reflect this effect in code? I’m currently using the following code, but the effect is different from what I set in the editor. spriteFrame.texture.setMipFilter(2); spriteFrame.texture.setFilters( Texture2D.Filter.LINEAR, Texture2D.Filter.LINEAR ); spriteFrame.tex

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