Stellar Squadron - New Starfighters
Indie DB
JUNE 23, 2024
Two new starfighters have been added to Stellar Squadron and numerous improvements after months of development.
Indie DB
JUNE 23, 2024
Two new starfighters have been added to Stellar Squadron and numerous improvements after months of development.
Cocos
JUNE 23, 2024
Solved literally everything. Also other error stuff after this and errors after the other errors Took me too long. Can’t write up everything I rewritten in code. Extremely tired now. For example, I just can say I had to figure out s**t like this (and more): type error: Error EFX3302: illegal property declaration for 'texture': **non-array for buffer members** If you search with a search engine for “ non-array for buffer members ” on the internet you’ll find absolutely nothing.
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Indie DB
JUNE 23, 2024
Hey everyone, Our game, Anima Flux, is now in its final stage of development, and to mark this milestone, we're hosting an AMA session starting on June 12th. Our developers, game designer, and community manager are here to answer all your questions.
Cocos
JUNE 23, 2024
More Art Works : Available for more art works! 2D Cartoon Art Work Game Assets Service : I can work on fixed price (based on my $14 per hour rate estimate), I do need a list of the assets to calculate. You can email me at oryzano@gmail.com for more details For Cost reference : Character Design : $7 - $28 (depend on details) +add $7 - $14 per animation (4 - 10 frames) (depend on details) Item $5 - $14 (depend on details) Background $14 - $56 (depend on details) Buttons $2 - $7 (depend on details)
Cocos
JUNE 23, 2024
More Art Works : Available for more art works! 2D Cartoon Art Work Game Assets Service : I can work on fixed price (based on my $14 per hour rate estimate), I do need a list of the assets to calculate. You can email me at oryzano@gmail.com for more details For Cost reference : Character Design : $7 - $28 (depend on details) +add $7 - $14 per animation (4 - 10 frames) (depend on details) Item $5 - $14 (depend on details) Background $14 - $56 (depend on details) Buttons $2 - $7 (depend on details)
Cocos
JUNE 23, 2024
Solved literally everything. Also other error stuff after this and errors after the other errors Took me too long. Can’t write up everything I rewritten in code. Extremely tired now. For example, I just can say I had to figure out s**t like this (and more): type error: Error EFX3302: illegal property declaration for 'texture': **non-array for buffer members** If you search with a search engine for “ non-array for buffer members ” on the internet you’ll find absolutely nothing.
Cocos
JUNE 23, 2024
You had better use English to ask the question, Tks, here is the link to describe how to use audio System in Cocos Creator.
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Cocos
JUNE 23, 2024
Hello, friends. Today, I’ve brought up a chronic issue we’re facing. We’ve been trying to resolve it on our own, but it seems quite challenging. First, let me outline our development environment: Cocos Creator Version: 3.8.1 Target SDK: 33 We’re currently using these for our game. We’ve been experiencing frequent ANRs (Application Not Responding) while our game is live.
Cocos
JUNE 23, 2024
If the GameObject RigidBody is set to static and the GameAssets RigidBody is set to static then the onBeginEvent will not be invoked. I have found out that If the GameObject RigidBody is set to Dynamic and the GameAssets RigidBody is set to static then the onBeginEvent will be invoked. Is it is the expected behaviour of the game component?
Cocos
JUNE 23, 2024
If the GameObject RigidBody is set to static and the GameAssets RigidBody is set to static then the onBeginEvent will not be invoked. I have found out that If the GameObject RigidBody is set to Dynamic and the GameAssets RigidBody is set to static then the onBeginEvent will be invoked. Is it is the expected behaviour of the game component?
Cocos
JUNE 23, 2024
You had better use English to ask the question, Tks, here is the link to describe how to use audio System in Cocos Creator.
Cocos
JUNE 23, 2024
I’m having problem with google play billing library in cocos. It seems to be working fine a few weeks ago but now it stoped working. I’m using com.android.billingclient:billing:6.1.0 protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); obj = this; mContext = this; SDKWrapper.shared().init(this); billingClient = BillingClient.newBuilder(this).enablePendingPurchases().setListener(.
Cocos
JUNE 23, 2024
Hello, friends. Today, I’ve brought up a chronic issue we’re facing. We’ve been trying to resolve it on our own, but it seems quite challenging. First, let me outline our development environment: Cocos Creator Version: 3.8.1 Target SDK: 33 We’re currently using these for our game. We’ve been experiencing frequent ANRs (Application Not Responding) while our game is live.
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