Wed.Dec 20, 2023

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Bobby Kotick to leave Activision Blizzard next week

Game Developer

Kotick's tenure at Activision Blizzard saw it become one of video games' biggest publishers, along with it (and himself) the subject of numerous recent controversies.

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GamesIndustry.biz presents. The Year In Numbers 2023

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox As the holidays draw near, it's the time for us to indulge and feast upon pie… charts. And bar graphs, tables, and other statistics. I refer to, of course, the annual GamesIndustry.biz Year In Numbers infographic, providing you with a snapshot of where the video games business stands as the year ends (perfect for sounding knowledgeable in any remaining meeting you unfortunately having coming up in the last couple

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Game Developer's 2023 wrap-up: The events that defined the year

Game Developer

From Unity's botched Runtime Fee to Embracer going scorched earth on its own development studios, here are the events that shaped the game industry in 2023.

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PS5 sales hit 50 million worldwide

GamesIndustry.biz

PlayStation 5 has sold 50 million consoles worldwide, Sony has announced. It achieved the feat on December 9th, 2023, which means the console is now tracking just one week behind the PlayStation 4. Back in July when the console hit the 40 million mark, it was tracking two months behind PS4. The PS5's launch was hampered by severe stock issues driven by a worldwide shortage of components, which meant the console was consistently out of stock for its first two years on the market.

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Bloober teams with comic publisher Skybound on game project

Game Developer

The currently unannounced project from Bloober is set to arrive in 2025 and will see the studio "provide our horror know-how" to a Skybound property.

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Bobby Kotick stepping down as CEO of Activision Blizzard next week

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Bobby Kotick will resign after more than 30 years as CEO of Activision Blizzard. In a formal announcement to employees , the executive said he would be leaving on December 29.

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How TV network AMC is seeking to support overlooked indies

GamesIndustry.biz

When thinking about AMC's involvement in the industry, you'd be forgiven for immediately picturing how it has licensed its star franchise, The Walking Dead, to several game studios over the years. But that's not its only foray into games. The company actually also runs an indie publisher, headed by (and composed entirely of) AMC Networks director of games Simon Ferrari.

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The Lord of the Rings: Return to Moria - Building A Vision of Khazad-dûm for the Fourth Age

Game Developer

Art director Bradley Fulton explains the vision for this infamous but elusive setting.

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A poor job of Riot control | 10 Years Ago This Month

GamesIndustry.biz

The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactly a decade ago.

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Realtime Rendering With OpenGL – A Students Perspective (Weeks 8-9)

Game Developer

Using cubemaps

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Role of AI and Automation Tools for Localization Testing

Rocket Brush Studio

Localization testing (L10n testing) extends beyond translation to ensure your software application can seamlessly adapt to various languages, regions, and cultural nuances. This meticulous process guarantees that your software functions smoothly across languages while respecting diverse user bases' unique customs and preferences. But manual localization testing is no simple task.

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Crossroads Inn 2 - UI and UX

Indie DB

It's been a while since the announcement and we're ready to share some new details about the sequel to Crossroads Inn! In today’s dev blog, we’d like to share the main goals and inspirations for the UI/UX design in Crossroads 2.

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Google to pay $700 million in antitrust settlement against US state attorneys

GamesIndustry.biz

Google has agreed to pay $700 million in an antitrust settlement with US state attorney generals. As reported by The Verge , the case was settled in September and the details have now been made public, including changes being made to its Play store. The antitrust case was first brought forward in July 2021 , where it was argued that Google was unlawfully maintaining a monopoly on Android devices with its Play store.

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Unigine 2.18 Released

Game From Scratch

GameFromScratch.com Unigine 2.18 Released The Unigine game engine just released Unigine 2.18. This release is packed with new features including Direct3D 12 and Vulkan being default renderers, massive performance improvements across the board, new animation and rendering tools and much more. Highlight features of the Unigine 2.18 release include: Key Links Unigine Homepage Release … Unigine 2.18 Released Read More The post Unigine 2.18 Released appeared first on GameFromScratch.com.

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beta decay Teaser

Indie DB

beta decay is a voxel-based, dystopian RPG with a low-poly aesthetic. Build, trade, and fight for territory within a newly discovered star system.

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Jingle Jam has raised £25m since starting in 2011 | News-in-brief

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Read more

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Michael Blaker’s Bookish Wednesday: “Rise of Empire” by Michael J. Sullivan

Game Industry News

Hey all, I’m back with another entry in a series I read ages ago for this week’s Bookish Wednesday. It’s “Rise of Empire” by Michael J. Sullivan. Plot: I had recently covered “Theft of Swords,” the first volume in the Riyria Revelations series in another Bookish Wednesday column. This second volume, originally the third and fourth novels when the author was self-publishing his work, are much more serious and dramatic than the previous volume.

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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. By 2018, this level of performance was achievable in real-time, at 45 frames per second, enabling applications like video games to take a massive leap in graph

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Flappy bird game assets lik

Cocos

Hello, There is is a tutorial to make flappy bird in cocos site but (flappy bird clone) the given link to download assets is not working. Where can I get these assets? Or if you have it, can you share it here?

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Q&A: Looking Back to When 1997’s Quake II Got a Path Tracing Update

Nvidia

In 2019, if you wanted to check out the cutting edge in video game graphics, you needed an NVIDIA GeForce RTX 20 Series GPU and a copy of a game that was. In 2019, if you wanted to check out the cutting edge in video game graphics, you needed an NVIDIA GeForce RTX 20 Series GPU and a copy of a game that was released in 1997, Quake II. With those pieces in hand, you could be among the first players in the world to see path tracing running in real-time on a consumer GPU.

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2d sprites layering v3.8(z Index)

Cocos

Hello. I know there is the siblingIndex property. But that is not what i am looking for. The issue i am facing is here As you see the white square is under the trees. But it must be under only when its Y position is higher that the Y position of a tree. So the idea is the lower the Y pos the higher the zIndex. In v2.4 i could use the zIndex to achieve this.

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Is a Steamdeck Worth the Investment?

Code with Mike

Handheld gaming can often be seen as an outdated activity. We all loved our Nintendo Game Boys, and the Sony PSP had a brief spell of popularity. Even with the popularity of the Nintendo Switch, handheld devices have largely fallen out of favour in the face of competition from more […] The post Is a Steamdeck Worth the Investment? appeared first on CodeWithMike.

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Cybersecurity Considerations for In-Vehicle Infotainment Systems

Perforce

The automotive industry has made it a priority to deliver that smart cockpit experience with fully connected in-vehicle infotainment (IVI) systems of touchscreen displays, voice commands, and integrated information and entertainment functions.

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cc.Sprite draw order in v3.8(z Index)

Cocos

Hello. I know there is the siblingIndex property. But that is not what i am looking for. The issue i am facing is here As you see the white square is under the trees. But it must be under only when its Y position is higher that the Y position of a tree. So the idea is the lower the Y pos the higher the zIndex. In v2.4 i could use the zIndex to achieve this.

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From Retro To Modern: Exploring The Evolution Of Video Game Consoles

Game Wisdom

From Retro To Modern: Exploring The Evolution Of Video Game Consoles Josh Bycer josh@game-wisdom.com Video game consoles are not a new technology. Since the 1970s when the tech was first introduced into the market, the console industry has observed some remarkable transformations. Based on Statista’s forecast, the game consoles industry is on an impressive … The post From Retro To Modern: Exploring The Evolution Of Video Game Consoles appeared first on Game Wisdom.

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Something wrong when using multiple camera in native platform

Cocos

I’m currently working on a 2D game project that needs to use multiple cameras. One camera is for gameplay and the second is for HUD like a floating button. I faced something wrong while using multiple cameras on the native platform. So, I decided to create a simple project to implement multiple cameras. I created a simple scene like the one below. There are two nodes, one in the UI_2D layer, and the second in the HUD layer.

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Xbox Error 0xd05e0115: How to Fix It in No Time

Game Errors

Don’t be concerned if you recently attempted to download a game or application on your console and got Xbox Error 0xd05e0115. This problem has been around for an a while, and I’ve experienced it a few times. Fortunately, when I ran across this error, I was able to remedy it quickly. So take my advice and get rid of it in no time. How to fix Xbox Error 0xd05e0115?

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Cannot display Webview on IOS

Cocos

I created a simple webview and run it on my iphone but nothing display. I test on web browser it work normal.

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Cocos Creator v3.8.2 Community Test Version

Cocos

Answer my own question; yes. Yes it is. This is a much needed function that allows you to dynamically assign connected bodies to joints without using the enable/disable hack. Found an issue that acts weird with mouse joints and makes the joints strength seem 1/10 of its strength. Will make a GitHub issue for it.

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Cocos Creator v3.8.2 Community Test Version

Cocos

Hi, community members, everyone ~ After a period of development, our 3.8.2 has entered the testing phase. The main focus of 3.8.2 is to fix issues in the 3.8 version. It also optimizes some functions and upgrades some third-party tools. Now we are inviting community users to participate in the public test, thank you for your continued support! Download link 【121206】 Windows MacOS Historical versions【120601】 Windows MacOS Update description (partial) Engine New features / optimizations.

Engine 40
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Cocos Creator v3.8.2 Community Test Version

Cocos

Hi, community members, everyone ~ After a period of development, our 3.8.2 has entered the testing phase. The main focus of 3.8.2 is to fix issues in the 3.8 version. It also optimizes some functions and upgrades some third-party tools. Now we are inviting community users to participate in the public test, thank you for your continued support! Download link 【121206】 Windows MacOS Historical versions【120601】 Windows MacOS Update description (partial) Engine New features / optimizations.

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Cocos Creator v3.8.2 Community Test Version

Cocos

Question, is this in v3.8.2? github.com/cocos/cocos-engine physics2d supports joint2d apply cocos:v3.8.2 ← lealzhan:v3.8.2-joint-apply opened 03:24AM - 21 Sep 23 UTC lealzhan +29 -4 Re: # [link] [link] … /topic/112160 [link] ### Changelog * - ### Continuous Integration This pull request: * [ ] needs automatic test cases check. > Manual trigger with `@cocos-robot run test cases` afterward. * [ ] does not change any runtime related code or build configuration > If any reviewer thinks the C

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Article: What Node.js Packages Work With Cocos Creator

Cocos

What Node.js Packages Work With Cocos Creator? Cocos Creator development is based on TypeScript, a language built to improve on JavaScript. This means that a lot of JavaScript calls and programs can be used with TypeScript. One program that we love and everyone in web development knows and uses is Node.js. Node.js is a JavaScript runtime that allows for synchronizing with networks, making it easy to store items on the web, run actions on servers, and interact with other computers.

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Card curl effect in cocos2d js

Cocos

I want to impliment card curl effect using cocos2djs 3.8 version. I have to use only cocos2djs to impliment not allowed to use third party plugins.

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