Thu.Oct 10, 2024

article thumbnail

Book Excerpt: Game Economy Design: Metagame, Monetization and Live Operations

Game Developer

'This book provides a comprehensive overview of game economy design. The reader will gain insights into the components that form a game economy, how these components are utilized to shape a metagame experience and how monetization is integrated into this.

Games 327
article thumbnail

Konami replaces EA as FIFA's esports partner

GamesIndustry.biz

FIFA has announced a partnership with Konami to continue its FIFAe World Cup esports tournament, using the publisher's free-to-play title eFootball.

Esports 145
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

NaturalMotion reviewing UK and US teams ahead of possible layoffs

Game Developer

'To operate efficiently, we have made the difficult decision to review our UK and US operations, which may impact a number of roles in the US and UK.

294
294
article thumbnail

Video game sales jump 20% in Europe during September | European Monthly Report

GamesIndustry.biz

17.6 million PC and console games were sold across Europe last month, according to the latest GSD figures.

Console 145
article thumbnail

GTA Online film Grand Theft Hamlet hits US theaters next year

Game Developer

To play, To crime, To crime! Perchance to play: ay, there's the rub; For in that GTA Online what dreams may come.

Film 246
article thumbnail

Experts say Google Play opening up in the US will have minimal impact

GamesIndustry.biz

Earlier this week, US courts mandated that Google must – for a three-year period – open up its Play app store to allow more competition.

Mobile 120
article thumbnail

FIFA and Konami team on World Cup esports tournaments

Game Developer

Konami may not be making new FIFA games, but it is in charge of running the soccer league's popular esports tournament.

Esports 230

More Trending

article thumbnail

The original Age of Empires 3 is being pulled from sale at the end of the month

Game Developer

Once October 30th hits, the 2007 classic's multiplayer will also cease to function.

224
224
article thumbnail

Hidden Pass Skirmishes v0.4.13!

Indie DB

We have launched Hidden Pass Skirmishes featuring a trio of tactical challenges and four playable squads.

Feature 109
article thumbnail

Hotline Miami 2 delisted from PS5 in Australia after being banned.in 2015

Game Developer

When that Aussie Hotline bling, it can only mean one thing.

248
248
article thumbnail

NaturalMotion facing potential layoffs in US and UK

GamesIndustry.biz

Zygna-owned developer NaturalMotion is expected to lay off an unknown number of staff across its studios in the US and UK.

Studios 116
article thumbnail

O3DE 24.09 Released

Game From Scratch

GameFromScratch.com O3DE 24.09 Released The O3DE game engine, previously Lumberyard which itself was a fork of CryEngine, just released O3DE 24.09. This release is a massive step forward in making O3DE usable to the masses. O3DE is a completely free and open source game engine sponsored by Amazon and several other large companies and […] The post O3DE 24.09 Released appeared first on GameFromScratch.com.

article thumbnail

Microids launches new third-party publishing division with Kwalee collaboration

GamesIndustry.biz

Microids has launched a new third-party publishing division, strengthening its international partnerships with a new collaboration with Kwalee for Fallen Tree Games Limited's new game, The Precinct.

Games 65
article thumbnail

Early Bird rates for Develop:North end tonight at midnight

Game Development News

If you’re planning to attend the inaugural Develop:North conference taking place at The Spine in Liverpool next month, you only have until midnight tonight to take advantage of the Early Bird rates.

52
article thumbnail

Sony apologises after banned Hotline Miami 2: Wrong Number was playable for a year in Australia

GamesIndustry.biz

Sony has apologised to Australian players after it permitted Hotline Miami 2: Wrong Number to be playable on PlayStation consoles after it was denied classification back in 2015.

Console 62
article thumbnail

Promise in Editor Mode. Async or Callback

Cocos

TSern: _clock() { return new Promise( rs => { setTimeout(() => rs(100), 2000) }) }, clock() { this._clock().then( (e) => cc.log(">>>>>>>>>>>>>>>>>>>>> CLOCK", e) ) }, async sclock() { const i = await this._clock(); cc.log(">>>>>>>>>>>>>>>>>>>>> SYNC", i) }, onLoad() { this.clock() this.sclock() } Pls see the picture I

52
article thumbnail

Animation for Beginners - Get Started as an Animator | CGSpectrum

CG Spectrum

Animation has come a long way since ancient Greek pottery drawings. It has evolved and has now entered the digital age. Animation is the art of bringing 2D drawings or 3D models to life. Today, artists use this artistic style to share narratives on a screen, entertaining audiences worldwide. Learn more about this fun and expressive art form and how to get started as a digital animator!

article thumbnail

Indie Store Page Review of Welcome Back, Commander

Game Wisdom

Indie Store Page Review of Welcome Back, Commander Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a store page review for the game Welcome Back, Commander. If you would like me to review your store page for a future episode, please reach out. 0:00 Intro and Capsule Review 4:34 Trailer… The post Indie Store Page Review of Welcome Back, Commander appeared first on Game Wisdom.

Indy 52
article thumbnail

Exploring the Diverse Career Paths in Mathematics

Real Programming

Math is one of the bedrocks of STEM skills, the thing underlying science, technology, and engineering. It’s well known that parents want their kids to learn STEM skills like coding and math so that down the road they’re ready for the job market. Sometimes, it seems a little abstract: people learn one skill to get a job. But what skills? And what jobs?

article thumbnail

Say you’ve got a dungeon that can be played with 1-8 players; how do you scale that for each number of players? What variables tend to wind up being the most fun to have tweaked (enemy hp, numbers, etc)?

Ask a Game Dev

Scaling an encounter to support different numbers of players is generally a question of resource allocation. If we have a small number of these encounters in the project, we can do most of this by hand and spend more effort on each one. World of Warcraft's old raid system where raids supported only 10 or 25 players are examples of such where tuning and mechanics were modified to specific player numbers.

article thumbnail

Question about tiledmap isometric

Cocos

I create a map from map editor, then import it into cocos creator, and create a tiledtile node, but my node is offset from the tile image like the picture. How can I fix this?

Tile 52
article thumbnail

Early Bird rates for Develop:North end tonight at midnight

Game Development News

If you’re planning to attend the inaugural Develop:North conference taking place at The Spine in Liverpool next month, you only have until midnight tonight to take advantage of the Early Bird rates.

52
article thumbnail

Promise in Editor Mode. Async or Callback

Cocos

So, I just tested my code in Typescript as you do. Turn out, it’s working fine with Typescript , but not with JavaScript. I think this error causing by ES version.

Code 52
article thumbnail

Windwalk raises $4.5m in early seed funding to launch community growth tool, Harbor

GamesIndustry.biz

Windwalk has raised $4.5m in early seed funding to launch its social community growth tool, Harbor.

57
article thumbnail

V3.8 - Mask Component - Orientation Switch

Cocos

pls check if it is affected by widget component. you can set the mask node position by using the node position that you want to show. In short, you can get the correct position through the functions convertToWorldSpaceAR, convertToNodeSpaceAR, Here is two links for two functions: convertToWorldSpaceAR: Cocos Creator API convertToNodeSpaceAR : Cocos Creator API Note: Also you can search the functions on the website: [link] , may it will help you more.

40
article thumbnail

Seven employees laid off at Kokku

GamesIndustry.biz

Co-development studio Kokku has laid off seven employees from its Portugal office.

Studios 62
article thumbnail

V3.8 - Mask Component - Orientation Switch

Cocos

In my project I have Used Mask( type - GRAPHICS_RECT) to show a portion of a node. It work well and all child in the node are affected by the mask. This work well until i change the design resolution of the view :- view.setDesignResolutionSize() + view.setOrientation() After changing the orientation the mask doesn’t intend to work as expected. When applied all child are not visible.

Debug 40
article thumbnail

Football Manager 25 delayed once again, this time to March 2025

GamesIndustry.biz

Sports Interactive has further delayed Football Manager 25, this time to March 2025.

article thumbnail

[HIRING] Senior HTML5 Video Game Programmer (Remote)

Cocos

About Us At Monti Games, we are dedicated to creating unforgettable gaming experiences. We are a passionate team of video game enthusiasts, and we are looking for an HTML5 Video Game Programmer to join our team remotely. If you love game development and want to work in a dynamic and creative environment, this is your chance! Job Description As an HTML5 Video Game Programmer, you will be responsible for developing and maintaining high-quality games that will be enjoyed by players worldwide.

UX 40
article thumbnail

Jenkins & Linux & Publish from the Command Line

Cocos

Hello my friends, Wanted to ask if anyone had an experience and knowledge streamlining and automating the CC3.8+ build & deploy process through Jenkins? Trough Jenkins, I wish to be able to pull Cocos Creator project by tag, build it by “Publish from the Command Line” and deploy to designated environment. But there are holes in the documentation, and the Lunix related forum posts are old and pre CC.

Build 40
article thumbnail

Promise in Editor Mode. Async or Callback

Cocos

cc.Class({ extends: cc.Component, properties: { create: { get: function() { return false }, set: function(v) { if(v) { this.clock() this.sclock() } } }, }, _clock() { return new Promise( rs => { setTimeout(() => rs(100), 2000) }) }, clock() { this._clock().then( (e) => cc.log(">>>>>>>>>>>>>>>>>>>>> CLOCK", e) ) }, async sclock() { const i = await this.

article thumbnail

After build compress

Cocos

I use the platform website when I try to build astc compression, the textures showing the astc extension are white and the.

Build 40
article thumbnail

Glow Effect for Texture

Cocos

I have a texture, is it possible to make the colors more vivid? Is it possible to make a glow effect?

Texture 40