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GameFromScratch.com O3DE 24.09 Released The O3DE game engine, previously Lumberyard which itself was a fork of CryEngine, just released O3DE 24.09. This release is a massive step forward in making O3DE usable to the masses. O3DE is a completely free and open source game engine sponsored by Amazon and several other large companies and […] The post O3DE 24.09 Released appeared first on GameFromScratch.com.
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So, I just tested my code in Typescript as you do. Turn out, it’s working fine with Typescript , but not with JavaScript. I think this error causing by ES version.
Animation has come a long way since ancient Greek pottery drawings. It has evolved and has now entered the digital age. Animation is the art of bringing 2D drawings or 3D models to life. Today, artists use this artistic style to share narratives on a screen, entertaining audiences worldwide. Learn more about this fun and expressive art form and how to get started as a digital animator!
Indie Store Page Review of Welcome Back, Commander Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a store page review for the game Welcome Back, Commander. If you would like me to review your store page for a future episode, please reach out. 0:00 Intro and Capsule Review 4:34 Trailer… The post Indie Store Page Review of Welcome Back, Commander appeared first on Game Wisdom.
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I create a map from map editor, then import it into cocos creator, and create a tiledtile node, but my node is offset from the tile image like the picture. How can I fix this?
If you’re planning to attend the inaugural Develop:North conference taking place at The Spine in Liverpool next month, you only have until midnight tonight to take advantage of the Early Bird rates.
pls check if it is affected by widget component. you can set the mask node position by using the node position that you want to show. In short, you can get the correct position through the functions convertToWorldSpaceAR, convertToNodeSpaceAR, Here is two links for two functions: convertToWorldSpaceAR: Cocos Creator API convertToNodeSpaceAR : Cocos Creator API Note: Also you can search the functions on the website: [link] , may it will help you more.
In my project I have Used Mask( type - GRAPHICS_RECT) to show a portion of a node. It work well and all child in the node are affected by the mask. This work well until i change the design resolution of the view :- view.setDesignResolutionSize() + view.setOrientation() After changing the orientation the mask doesn’t intend to work as expected. When applied all child are not visible.
About Us At Monti Games, we are dedicated to creating unforgettable gaming experiences. We are a passionate team of video game enthusiasts, and we are looking for an HTML5 Video Game Programmer to join our team remotely. If you love game development and want to work in a dynamic and creative environment, this is your chance! Job Description As an HTML5 Video Game Programmer, you will be responsible for developing and maintaining high-quality games that will be enjoyed by players worldwide.
Hello my friends, Wanted to ask if anyone had an experience and knowledge streamlining and automating the CC3.8+ build & deploy process through Jenkins? Trough Jenkins, I wish to be able to pull Cocos Creator project by tag, build it by “Publish from the Command Line” and deploy to designated environment. But there are holes in the documentation, and the Lunix related forum posts are old and pre CC.
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