Tue.Apr 30, 2024

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Square Enix records $140.8 million in 'content abandonment losses' after reviewing development pipeline

Game Developer

The Final Fantasy maker will be 'more selective and focused in the allocation of development resources' moving forward.

Content 326
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Hasbro's $1 billion bet on internal game development

GamesIndustry.biz

Last year was a massive one for Hasbro's video game business, with Monopoly Go and Baldur's Gate 3 providing the toy maker with two of its biggest hits in games to date. But those games were licensing deals, externally developed by Scopely and Larian Studios, respectively. And despite the success of those partnerships, Hasbro is actually investing considerably in building out its own internal development.

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Trending Sources

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Rise of the Ronin already outselling the Nioh series, says Koei Tecmo

Game Developer

Koei Tecmo claims the historical fantasy action-RPG has managed to outdo its predecessor, the two-game Nioh franchise.

Fantasy 295
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Keoken Interactive lays off team after failing to find funding at GDC

GamesIndustry.biz

Deliver Us Mars developer Keoken Interactive has laid off the majority of its staff after struggling to secure funding or future work during GDC 2024. The company announced the news via a statement co-written by managing director Paul Deetman and CEO Keon Deetman (pictured above), which was then shared on the studio's social media channels. The pair wrote that the team had been let go due to "nothing substantial materialising directly after our visit to GDC," adding: "We’ve unfortunately e

Media 132
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Deliver Us Mars studio KeokeN laying off development team

Game Developer

The company now hopes to use Kickstarter to fund a third entry in the Deliver Us franchise and rebuild 'brick by brick.

Studios 284
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How Sonic Mania paved the way for Penny's Big Breakaway

GamesIndustry.biz

It's been a fascinating journey for the developers behind indie game studio Evening Star. Much of the crew got their humble starts working together on Sonic the Hedgehog fan games. Their work was so highly regarded that they would eventually be recruited by Sega to develop Sonic Mania, a throwback to the franchise's 2D heyday that would go on to become the highest rated Sonic game in over 25 years.

Indy 133
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Another Crab's Treasure ends opening weekend with 100K units sold

Game Developer

The crustacean soulslike is the best game launch of Aggro Crab's history as a developer.

More Trending

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Amazon says Fallout attracted 65 million viewers in just over two weeks

Game Developer

Fallout is Amazon's most-watched release since The Lord of the Rings: The Rings of Power.

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Leverage Mixture of Experts-Based DBRX for Superior LLM Performance on Diverse Tasks

Nvidia

This week’s model release features DBRX, a state-of-the-art large language model (LLM) developed by Databricks. With demonstrated strength in programming and. This week’s model release features DBRX, a state-of-the-art large language model (LLM) developed by Databricks. With demonstrated strength in programming and coding tasks, DBRX is adept at handling specialized topics and writing specific algorithms in languages like Python.

Art 106
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Deep Dive: Creating an asynchronous multiplayer in Solium Infernum

Game Developer

How going below the waist with above-the-table gameplay creates complexity in this turn-based strategy game.

Games 282
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The Base Mesh 2.0

Game From Scratch

GameFromScratch.com The Base Mesh 2.0 Today we are revisiting The Base Mesh 2.0, a resource we first featured back in 2022. In that earlier feature, TheBaseMesh.com featured over 250 high quality low polygon UV unwrapped meshes that are game ready or well prepared for sculpting. In the two years since that collection has grown almost […] The post The Base Mesh 2.0 appeared first on GameFromScratch.com.

Mesh 97
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What to do about Game Engines with Rez Graham and Bryant Francis: Game Developer Podcast Ep. 42

Game Developer

On today's podcast, we discuss a few hot topics in game engines: including Unity's bid to rebuilt trust with developers and the case for rolling one's own tech.

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Discord bans accounts that sold messages from users of up to 620m users

GamesIndustry.biz

Discord has banned an unknown number of accounts that were using bots to scrape messages from up to 620 million users and sold them to other companies. An investigation by 404 Media (paywall), spotted by Eurogamer , found that these bots had archived over four billion public messages, including voice messages, from some of Discord's most popular servers — including ones for video games such as Among Us and Minecraft.

Agent 120
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The Art of the Spiral: Failure Cascades in Simulation Games

Game Developer

Exploring how failure cascades shape gameplay in simulation games like Songs of Syx and Rimworld, balancing dramatic stories with player recovery opportunities.

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Rewatch our webinar with TikTok on the modern mobile games market

GamesIndustry.biz

Last week, GamesIndustry.biz presented a webinar with TikTok and the National Research Group on modern mobile gaming. And you can watch the whole thing back below. Going under the title: Mastering Engagement and Loyalty In The New Mobile Gaming Era, the two groups shared insight and data around the rapid changes in the mobile landscape and the impact it can have on games businesses.

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Postmortem: Go! Make Your First Game!

Game Developer

My Experience Developing a Game and Why You Should Too!

Games 208
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Liquid Crimson proudly sponsoring this year’s MCV/DEVELOP Awards

Game Development News

Liquid Crimson will be the presenting the Narrative Innovation award at this year's MCV/DEVELOP Awards

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Leartes Studios Unreal and Unity Assets Giga Humble Bundle

Game From Scratch

GameFromScratch.com Leartes Studios Unreal and Unity Assets Giga Humble Bundle There is a new Humble Bundle of interest for game developers, the Leartes Studios Unreal and Unity Assets Giga Bundle. This bundle contains up to 61(!) assets for Unreal Engine or Unity and/or a mix of both. Thankfully there are several ways (documented below) of transferring assets from Unity and […] The post Leartes Studios Unreal and Unity Assets Giga Humble Bundle appeared first on GameFromScratch.com.

Asset 66
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Among Ashes - Demo now available

Indie DB

The playable demo for upcoming horror game Among Ashes is now free to play on Steam!

Demo 95
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Get over 80 tips to speed up in Unity with our latest productivity e-book

Unity Blog

Pick up 80+ time-saving tips and workflows from across Unity 2022 LTS toolsets and systems with our new productivity e-book.

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[From the industry] Infantry Online revived on Steam after 25 years

Game Development News

In a move that has delighted fans and gamers alike, the classic multiplayer combat game Infantry Online originally launched in 1999 by Sony Online Entertainment, has made a triumphant return to the gaming scene under the new moniker Free Infantry After a long hiatus and much anticipation, the game debuted on Steam last week, offering both old fans …

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How to run SkeletalAnimation through script?

Cocos

I am new to CocosCreator. I have an exported fbx model from Maya tool. After I imported it to CC I could see a prefab with cc.SkeletalAnimation as the image below. I also have a script attached to the prefab but nothing happens after I click. How can I achieve it? @ccclass('MermaidController') export class MermaidController extends Component { private _startAnim: boolean = false; private _animation: SkeletalAnimation | null = null; protected onLoad(): void { this.

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[From the Industry] TIGA sets agenda for the UK games industry with call for an Independent Games Tax Credit

Game Development News

TIGA, the trade association representing the UK video games industry, has today presented an ambitious 10-point 2024 Manifesto that outlines proposals that will enable the sector to achieve its potential and support economic growth across the UK.

Games 52
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How to run SkeletalAnimation through script?

Cocos

The command to run animation is this._animation? play(name_of_animation_clip); I found it in this tutorial for the old version 3.2 [link]. I wonder where is the doc for manual programming for Creator 3.

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PR Panel 2004: Suzanne Panter, Lick PR

Game Development News

In the Feb/Mar issue of MCV/DEVELOP we featured our annual PR Panel, bringing together the good, the bad (in a good way) and the beautiful people of games PR to give us their take on what’s been going on in our beloved industry over recent months.

Feature 52
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Xbox Games Showcase set for June 9 | News-in-Brief

GamesIndustry.biz

Microsoft has announced that its Xbox Games Showcase will take place on June 9 Read more

Games 102
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Redefining success in the remote work era, by Joy Cicman Liuzzo, VP of Product Marketing at Stack Overflow

Game Development News

For the third year in a row, the developer community told us that flexibility is the most crucial factor influencing their decision to stay in a job or move elsewhere. As technology businesses fight to retain talent to stay ahead in the GenAI era, the question arises – why are they not prioritising remote work?

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There was a popular video a few years back (What games are like for someone who doesn’t play games). It struck me as a gamer because of how much unwritten “gamer intuition” that we just learned over time and tutorials sometimes seem to take this for granted (ie Day9’s criticism of Tears of the Kingdom). What do gamedevs keep in mind when crafting a tutorial for gamers but also for newcomers to gaming or the genre of the game?

Ask a Game Dev

Most game dev teams have a strong idea of who our game's target audience is, and that includes the kind of context they should already have. If we're building a big budget AAA first person shooter, we can expect that our representative player recognizes and likes first person shooters and is likely already familiar with the basics of how to play them.

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[From the industry] Nina Adams steps up to studio director at Auroch Digital

Game Development News

Auroch Digital is delighted to announce Nina Adams has stepped into the role of Studio Director at the Bristol based studio.

Studios 52
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Check these prerequisites before creating card games in Unity

Artoon

Are you a game developer looking to venture into the world of […] The post Check these prerequisites before creating card games in Unity appeared first on Artoon Solutions.

Games 40
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Problem with block input event

Cocos

In Cocos Creator version 3.8.2, there is a white panel attached to the bottom of the screen. At the top of this panel, there is an upward arrow button that allows users to expand the panel upwards, increasing its size. This resizing action triggers the issue described.

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Problem with block input event

Cocos

I tried 3 methods, all fo them working normally. start() { let isShow = true; let uit = this.panel.getComponent(UITransform); this.hidAndShowBtn.on(Input.EventType.TOUCH_END, ()=>{ if(!isShow){ // uit.contentSize = size(400, 400); // tween(uit).to(0.5, {contentSize: size(400, 400)}).start(); tween(this.panel).to(0.5, {scale: v3(1,1,1)}).start(); isShow = true; }else{ // uit.contentSize = size(400, 0); // tween(uit).to(0.5, {contentSize: size(400, 0)}).start(); tween(this.panel).to(0.5, {scal

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Touch event firing in creator 3.8.2 in native

Cocos

Hello, I have added below touch events for a node. this.dialNode.on(Node.EventType.TOUCH_START, this.onTouchStart, this); this.dialNode.on(Node.EventType.TOUCH_MOVE, this.onTouchMove, this); this.dialNode.on(Node.EventType.TOUCH_END, this.onTouchEnd, this); this.dialNode.on(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this); In native, when I tap on the node, it is firing touch-move event instead of touch-start.

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How to check gamepad key release

Cocos

I made a function that fires when a button is pressed on the gamepad, but I can’t get another function to fire when the player releases the button on the gamepad. How can I do this?

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Touch event firing in creator 3.8.2 in native

Cocos

Hello, I have added below touch events for a node. this.dialNode.on(Node.EventType.TOUCH_START, this.onTouchStart, this); this.dialNode.on(Node.EventType.TOUCH_MOVE, this.onTouchMove, this); this.dialNode.on(Node.EventType.TOUCH_END, this.onTouchEnd, this); this.dialNode.on(Node.EventType.TOUCH_CANCEL, this.onTouchEnd, this); In native, when I tap on the node, it is firing touch-move event instead of touch-start.

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Logging in cocos creator

Cocos

I am new to CocosCreator. I have added a simple script to my prefab as you can see below export class MermaidController extends Component { private _startAnim: boolean = false; start() { input.on(Input.EventType.MOUSE_UP, this.onMouseUp, this); } update(deltaTime: number) { console.log(deltaTime); } onMouseUp(event: EventMouse) { if(event.getButton() EventMouse.BUTTON_LEFT) { console.log('start anim: ' + this.

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Recommended setup for iOS build from Cocos Creator

Cocos

I have a plan to buy a MacBook to build and test on my iPhone. However, I wonder if there is any problem between CocosCreator version 3.8 and the M1/M2/M3 device. Overall, what is the recommended setup for this version if I want to build for the mobile version only?

Build 40