Ex-Disco Elysium devs announce two rival studios
Game Developer
OCTOBER 11, 2024
Disco Vs Elysium
GamesIndustry.biz
OCTOBER 11, 2024
A group of developers who previously worked on the acclaimed Disco Elysium have formed a new studio in the UK, Longdue.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Game Developer
OCTOBER 11, 2024
The action-adventure franchise hits a new milestone as new remasters are announced and Netflix's Tomb Raider anime has just hit the streamer.
GamesIndustry.biz
OCTOBER 11, 2024
It may have fallen out of the public consciousness a little bit since it began at the end of July, but the strike action by video game voice actors in the SAG-AFTRA union remains very much active. A picket was held at Electronic Arts' studio in Los Angeles this week – but arguably much more impactful, at least in terms of widespread attention for the strike, was the launch on Wednesday of the latest major update to the immensely successful Genshin Impact.
Game Developer
OCTOBER 11, 2024
Other former ZA/UM staff and Disco Elysium writers have banded together to form Summer Eternal, an 'art collective/RPG studio' hoping to continue Elysium's legacy.
GamesIndustry.biz
OCTOBER 11, 2024
Microsoft is taking another step towards mobile games with plans to sell titles within its Xbox App on Android later this year.
Game Developer
OCTOBER 11, 2024
Venture into the ruins of a byegone game development era.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Game Developer
OCTOBER 11, 2024
Atlus' newest RPG has already dethroned Persona 3 Reload as its fastest-selling title, and also marks the developer's biggest Steam launch.
PreMortem.Games
OCTOBER 11, 2024
According to the AppMagic numbers, this quarter, the hypercasual games market shrunk by 12%—down to 2.98B total installs compared to the previous quarter. The case is about the same for YoY dynamics—the market went down by a similar percentage from its 3.4B downloads in Q3 2023. The YoY dynamics are also comparable to the previous quarter: Tier-1 West faced the largest decrease at 18% YoY, followed by Tier-1 East with a 16% drop—and all other countries with their 7% slowdown.
Game Developer
OCTOBER 11, 2024
Android owners can soon play and purchase games directly from the Xbox app.
GamesIndustry.biz
OCTOBER 11, 2024
Valve will finally be launching its Steam Deck in Australia this November.
Game Developer
OCTOBER 11, 2024
Developing a detective system that tracks clues, player perspectives, and branches, empowering players to shape the mystery with their own interpretations.
Indie DB
OCTOBER 11, 2024
With just one week until the release of Anima Flux on October 7, our team reveals the official launch trailer for our upcoming co-op Metroidvania. The trailer showcases the game’s distinctive mechanics, engaging co-op gameplay, deep narrative, and.
Game Developer
OCTOBER 11, 2024
Valve's handheld has had a staggered release rollout, and now the time has finally come for Australian players to get the device in their hands.
GamesIndustry.biz
OCTOBER 11, 2024
A group of former ZA/UM staff have formed a new studio, Dark Math Games, and are working on a spiritual successor to Disco Elysium.
Ask a Game Dev
OCTOBER 11, 2024
You're right - the T-pose (or its cousin the A-pose) is usually the default pose we put a model in when a particular pose or animation isn't working. The T-pose exists mostly because artists can see all parts of the model by rotating, moving, and zooming the camera, so they can fix up any odd texturing issues on the model. The purpose of using the T-pose for the default is because it is instantly and visibly recognizable to just about anyone that it doesn't belong there.
GamesIndustry.biz
OCTOBER 11, 2024
Circana has released the market figures for US games spending in August, which showed an overall decline in dollars spent – down 7% year-on-year to $4.1 billion.
Cocos
OCTOBER 11, 2024
There is a good extension to debug draw call in chrome called Spector.js chromewebstore.google.com Spector.js - Chrome Web Store Explore and Troubleshoot your WebGL scenes easily. You can count how many draw command have called by this tool. In your case I think you have 2 camera and it will render each object twice, one for each camera. Try to delete 1 camera and see what happen.
Game Wisdom
OCTOBER 11, 2024
Are You Playing to Earn or Playing to Own – Learn the Difference Josh Bycer josh@game-wisdom.com Crypto gaming and blockchain gaming are becoming more advanced with more options for players. They can offer rewards to players, such as in-game currency or in-game assets, and both of these can hold real monetary value and can usually be … The post Are You Playing to Earn or Playing to Own – Learn the Difference appeared first on Game Wisdom.
Cocos
OCTOBER 11, 2024
cc.Class({ extends: cc.Component, properties: { create: { get: function() { return false }, set: function(v) { if(v) { this.clock() this.sclock() } } }, }, _clock() { return new Promise( rs => { setTimeout(() => rs(100), 2000) }) }, clock() { this._clock().then( (e) => cc.log(">>>>>>>>>>>>>>>>>>>>> CLOCK", e) ).
Artoon
OCTOBER 11, 2024
Are you in the search of the best IDE for React Native? […] The post 8 Best IDE for React Native You Must Know 2024 appeared first on Artoon Solutions.
Cocos
OCTOBER 11, 2024
I want to optimize cocos creator to improve fps and draw calls. I followed the docs but it doesn’t work in version 3. When I spawn a node, the draw call increases, the node I spawn doesn’t have a sprite yet. Please help me!
Cocos
OCTOBER 11, 2024
I want to optimize cocos creator to improve fps and draw calls. I followed the docs but it doesn’t work in version 3. When I spawn a node, the draw call increases, the node I spawn doesn’t have a sprite yet. Please help me!
Cocos
OCTOBER 11, 2024
Hi everyone, I’m encountering an issue while building an iOS project using CocoaPods for dependency management. Before integrating CocoaPods, I was able to successfully build and run the project directly from Xcode after exporting from Cocos Creator. I would open the.xcodeproj file, and everything worked fine. However, after initializing CocoaPods with pod init and pod install in the build/ios/proj directory, and opening the.xcworkspace file, the build process fails with the error: Framework.
Cocos
OCTOBER 11, 2024
After output plist and png of texturepacker , cannot support by cocos picture compression. You can use auto-atlas to pack picture and output the astc format.
Cocos
OCTOBER 11, 2024
You will focus on the game Engine. For other functional supports that will depend on developer self, normally they will explore by themselves. And also you can search or post the demand on the website, other developer will help or discuss. Tks in advance.
Cocos
OCTOBER 11, 2024
@Tom_k Thanks for the reference. Its strange why engine is not able to map world to node space when orientation switch happen automatically. Though every thing is intact just the mask component is leading to issue. A quick hack i did is post orientation change i just pick the current position of node and set it again. this.node.setPosition(this.node.getPosition()); it fix the issue.
Cocos
OCTOBER 11, 2024
Hello my friends, Wanted to ask if anyone had an experience and knowledge streamlining and automating the CC3.8+ build & deploy process through Jenkins? Trough Jenkins, I wish to be able to pull Cocos Creator project by tag, build it by “Publish from the Command Line” and deploy to designated environment. But there are holes in the documentation, and the Lunix related forum posts are old and pre CC.
Cocos
OCTOBER 11, 2024
Why do I use spine in cocos creator? The gameplay is very smooth. When I update the version to 3.8, I have the problem of dropping fps when using spine. The spine I use is ver 3.
Cocos
OCTOBER 11, 2024
Which version of Cocos you have used. Pls let me know, I will have a try.
Let's personalize your content