Wed.Oct 23, 2024

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SAG-AFTRA returns to negotiating table with major studios, with over 120 games already signed to interim contract

Game Developer

'Humane protections for actors against A.I. exploitation are not an unreasonable ask — and the success of these contracts shows that most companies agree.

Studios 317
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A new era for Africa’s video games industry at Africacomicade’s Gamathon 24

PreMortem.Games

For too long, Africa has been portrayed as a continent that’s merely surviving, struggling through hardship, battling stereotypes, and making it to the big screen only as a backdrop for tales of poverty or safari adventures. But this year’s Africacomicade’s Gamathon shattered that outdated lens, replacing it with a vivid, inspiring view of African excellence and growth.

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2K's mocap team files to unionize in 'necessary step' for the studio

Game Developer

Nearly two dozen full-time motion capture workers at the XCOM and NBA developer are seeking better job security and wages to maintain long-term careers in theindustry.

Studios 292
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SAG-AFTRA says "more than 120 games from 49 companies" have signed agreements

GamesIndustry.biz

The Screen Actors Guild - American Federation of Television and Radio Artists (SAG-AFTRA) has confirmed that as it prepares to resume negotiations with video game developers, "more than 120 games from 49 companies" have signed the union's tiered-budget or interim agreements.

Games 116
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Arma dev Bohemia Interactive tops 40 million units in lifetime Steam sales

Game Developer

The bulk of Bohemia's sales can be attributed to 15 years of launching on Valve's storefront and the foothold it has in the PC market.

Dev 223
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Final Fantasy, dark patterns and more with Dr. Rachel Kowert

Keith Burgun

Hi all! today I have a wide ranging conversation with Dr. Rachel Kowert , a researcher who studies the effects of games and also discusses a wide range of other pop culture topics, through her youtube channel Psychgeist. She’s written and contributed to a lot of books (including a Psychgeist series , spoken at numerous events including the United Nations and the United States Congress.

Fantasy 113
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Indie developer Studio Thunderhorse closes after more than a decade

Game Developer

The Californian studio created games like Samurai Blitz and Flynn: Son of Crimson.

Studios 271

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How the success of Baldur's Gate 3 and Monopoly Go are driving Hasbro's "all in" digital strategy

GamesIndustry.biz

Earlier this year, the CEO of Hasbro said the firm was "going all in on digital play.

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CCP CEO Hilmar Veigar Pétursson to kick off the Games Growth Summit 2025

Game Development News

SAVE THE DATE! The 4th edition of the award-nominated Games Growth Summit is back on the 28th Feb at RSM UK in Farringdon. The team are delighted to announce Hilmar Veigar Pétursson, CEO of CCP as our Fireside Keynote for GGS.

Editing 75
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NCSoft lays off unknown number of staff

GamesIndustry.biz

NCSoft has laid off an unknown number of employees following a "broader internal reorganisation.

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CCP CEO Hilmar Veigar Pétursson to kick off the Games Growth Summit 2025

Game Development News

SAVE THE DATE! The 4th edition of the award-nominated Games Growth Summit is back on the 28th Feb at RSM UK in Farringdon. The team are delighted to announce Hilmar Veigar Pétursson, CEO of CCP as our Fireside Keynote for GGS.

Editing 52
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Bungie creative team moves to PlayStation

GamesIndustry.biz

Bungie's Creative Studios team has moved to PlayStation Studios to support its live service games.

Studios 105
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Godot Tactics RPG – 10. Items and Equipment

The Liquid Fire

7thSage again. Welcome back to part 10 of our tutorial. This time we’ll be working on setting up the ability to manage items and equipment. Last time we added stats, now lets make some more use of them. We’re now able to add things like increasing attack when we equip our sword, or recover health if we use a potion. Feature The main purpose of an item is to modify something, we’ll call this it’s feature.

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Studio Thunderhorse shuts down

GamesIndustry.biz

Indie developer Studio Thunderhorse has announced its closure.

Studios 102
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How to Make Lucent in Throne and Liberty – A Hard But Possible Task

Game Wisdom

How to Make Lucent in Throne and Liberty – A Hard But Possible Task Josh Bycer josh@game-wisdom.com In Throne and Liberty , Lucent (ENT) is the premium currency used to unlock key items, cosmetics, and in-game benefits, but earning it without spending real money is no easy task. While some guides suggest that there are quick ways … The post How to Make Lucent in Throne and Liberty – A Hard But Possible Task appeared first on Game Wisdom.

Games 52
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Follow up, why don’t escort NPC have a sort of reverse rubber banding, so when the NPC gets X distance ahead they become Y% slower and then match players speed when the player is close enough/in front of the NPC?

Ask a Game Dev

NPC Escort design has evolved since players had to escort the Defias Traitor to Sentinel Hill way back in 2004. We usually break it down based on the goal of the quest. If the goal is to protect the escorted NPC, then no real changes are necessary - the player is supposed to stay with the NPC and deal with the threats that appear along the way. If the quest is a "walk and talk" where the NPC provides exposition along a path to show the player certain locations or the NPC follows the player to ce

NPC 52
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Amazing Next Fest Demos

Game Wisdom

Amazing Next Fest Demos Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is part 6 of my favorite demos from next fest 2024. 0:00 Intro 00:20 Stonemachia 2:41 Letalis 4:34 Wild Woods 5:57 Strategem Lost 7:52 Everwarder 10:16 Bioweaver 12:16 Mother’s Sword 13:55 Unless 15:20 Break the Line … The post Amazing Next Fest Demos appeared first on Game Wisdom.

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Ubisoft disbands Prince of Persia: The Lost Crown team

GamesIndustry.biz

Ubisoft has disbanded the team behind Prince of Persia: The Lost Crown.

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The Art of Game Design: How Visuals Influence Player Experience

Game Wisdom

The Art of Game Design: How Visuals Influence Player Experience Josh Bycer josh@game-wisdom.com Setting the tone is the first role of visuals in game design. A well-designed visual style should be able to evoke certain feelings and emotions. For instance, a bright color palette with whimsical design elements in a platformer might inspire … The post The Art of Game Design: How Visuals Influence Player Experience appeared first on Game Wisdom.

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2K's Californian Motion Capture Studio files for union election

GamesIndustry.biz

Employees of 2K Motion Capture Studio in Petaluma, California, have filed to unionise.

Studios 60
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Performance: How can I get faster iteration? (play-in-editor)

Cocos

(EDIT: This was on a Mac OSX machine…) I got always a slow start when running a Cocos Creator Scene. In preferences, I have unchecked: Box2D-wasm Based 2D Physics System In Project Settings, I have unchecked: 2D Physics System 2D Intersection Algorithm Spine Animation 3D → all unchecked Still, console says this: [PreviewInEditor] meshopt wasm decoder initialized [PreviewInEditor] [box2d]:box2d wasm lib loaded.

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The Way of Wrath - New Screenshots!

Indie DB

The Development Update about the game's progress, future plans, and Gifs and a lot ofnew Screenshots!

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Audio format ogg on iOS

Cocos

It is clear that if iOS does not support it, then those who use the system API will not support it either. My question is not in general, but specifically regarding the Cocos Creator engine version 3.8.3. Does the engine use only the system API or does it implement ogg playback bypassing the system? For example, it was possible to use libvorbis and libogg.

Engine 40
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Missing texture error in loadScene from AssetBundle

Cocos

You can check if the missing textures are included in the AssetBundle when you export it. And ensure that all required assets, especially the images, are correctly referenced and exported in the AssetBundle.

Texture 40