Tue.Oct 31, 2023

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Atari to acquire preservation and restoration studio Digital Eclipse for up to $20 million

Game Developer

The two companies previously worked together on the 'Atari 50: The Anniversary Celebration' interactive documentary.

Studios 315
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What the hell is going on with video games? | Analysis

GamesIndustry.biz

There appears to be two main story types on GamesIndustry.biz this year. First, there are all these record-breaking sales. Hogwarts Legacy selling 15 million copies in under two months. The Legend of Zelda: Tears of the Kingdom shifting a record-equally ten million games in a weekend. Diablo 4 with its $666 million in five days. Starfield becoming Bethesda's biggest ever launch.

Games 145
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10 design lessons learned from 30 years of horror games

Game Developer

Here are ten lessons from decades of interviews, GDC lectures and community blogs, condensed for your convenience.

Horror 299
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Ubisoft's Chief People Officer Anika Grant to leave next month

GamesIndustry.biz

Ubisoft's Chief People Office Anika Grant will leave the publisher in November. In an email seen by GamesIndustry.biz , it is stated Grant is leaving to pursue new opportunities. She was brought into the company in 2021 following a series of abuse scandals that rocked the business the previous year.

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Clean Slate vs. Reactive Design

Game Developer

Creativity comes in two flavors – Clean Slate and Reactive. In this blog post, Warren Spector discusses both and admits he’s an adherent of the latter rather than the former.

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Atari to acquire Digital Eclipse in $20m deal

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Atari will acquire long-running US developer Digital Eclipse in a deal worth $20 million. Founded in 1992, Digital Eclipse is best know from remastering retro games with releases such as Teenage Mutant Ninja Turtles: The Cowabunga Collection, the Disney Classic Games Collection and the SNK 40th Anniversary Collection.

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UK games sector primed for growth despite 2023 challenges | Opinion

GamesIndustry.biz

It would be easy to believe that the outlook for the games sector is all doom and gloom based on recent headlines about record numbers of layoffs in the sector, with estimates that up to 6,400 people have lost their jobs globally in 2023 after some of the biggest names in the industry, Microsoft, Epic, Sega, Unity, and Roblox, reduced staff numbers.

Games 125
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EA ends Windows 7 and 8 support for Star Wars, Battlefield games

Game Developer

After November 30, Windows 7 and 8 users will no longer be able to play Battlefield V, Battlefield 1, or 2017's Star Wars: Battlefront II.

Games 242
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Halloween Horror Notes: Ross Tregenza on developing the sound of The Texas Chain Saw Massacre

Game Development News

As candles across the land begin to fill the air with the scent of pumpkin spice and the dark nights come rolling in, it’s the perfect time to shut the curtains, cosy up. and play terrifying games to scare ourselves silly, obviously!

Horror 124
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Ubisoft's chief people officer Anika Grant departs after 2-year tenure

Game Developer

Grant joined Ubisoft months after the studio was rocked with sexual misconduct allegations, and assigned to transform its troubled HR department.

Studios 219
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Nightshade – An AI Tool For Artists from Glaze Maker

Game From Scratch

GameFromScratch.com Nightshade – An AI Tool For Artists from Glaze Maker The rise of generative AI art tools such as DALL-E, Midjourney and Stable Diffusion are incredibly powerful but not exactly beloved by artists whose work might be powering these machine learning models, generally without permission. Until now, artists haven’t really had much they could do to fight back.

AI 123
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Alan Wake Remastered recoups development and marketing costs after two years

Game Developer

The remaster finally broke even ahead of the launch of Alan Wake 2.

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Israeli government's graphic Gaza conflict ads appear in family-friendly mobile games

GamesIndustry.biz

An Israeli government advertisement showing graphic footage of the Gaza conflict has reportedly appeared in mobile games including Angry Birds. An investigation by Reuters found six cases of an ad including videos of rocket attacks and explosions appearing in mobile games in the UK, France, Austria, Germany, and Holland. The ad has been reported as appearing on games such as Rovio's Angry Birds, Ketchapp's Stack, Sybo's Subway Surfers, LazyDog Game's Alice's Mergeland, and Rollic's Balls'n Ropes

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EA thought only 2 million people would buy a single-player Dead Space 3

Game Developer

A decade ago, the horror genre's niche appeal meant its biggest franchises like Dead Space were trying what they could to get more sales, for better and worse.

Horror 193
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Playing for the Planet issues new guidelines to reduce carbon impact

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Playing for the Planet Alliance has issued a new report to reduce carbon emissions in the games industry. The paper by climate consultancy firm Carbon Trust is a survey of ten gaming firms about their methods for reducing emission impact. Trade body UKIE also supported the project by assisting with the initial project outline and getting the wider games industry involved.

Games 101
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REFICUL 666

Indie DB

Reficul 666 Halloween Giveaway! We've got 100 Steam keys to giveaway.

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Embark Studios says that The Finals uses recorded voice and AI work

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The Finals maker, Embark Studios, says it uses both recorded and audio generated via AI text-to-speech. As reported by IGN , this was in response to criticism the studio received from voice actors and game makers alike for using AI technology for its upcoming shooter.

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GDevelop 5.3 Released

Game From Scratch

GameFromScratch.com GDevelop 5.3 Released The popular free and open source “nocode” game engine GDevelop just released GDevelop 5.3. Since the 5.2 release several new features have been added, among the biggest being support for 3D (covered here in May), but the release also included several quality of life improvements. New features in this release … GDevelop 5.3 Released Read More The post GDevelop 5.3 Released appeared first on GameFromScratch.com.

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Dev snapshot: Godot 4.2 beta 4

Mircosoft Game Dev

We continue iterating quickly on beta snapshots for Godot 4.2 to ensure that we can solve regressions before the stable release.

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Flax Engine 1.7 Released

Game From Scratch

GameFromScratch.com Flax Engine 1.7 Released The powerful up and coming 3D game engine Flax just released version 1.7. Flax is an excellent alternative for Unity developers although it shared the same limitation Unity did, as recently exposed by the runtime changes scandal, the license could be updated at any time! Thankfully with Flax 1.7 perhaps … Flax Engine 1.7 Released Read More The post Flax Engine 1.7 Released appeared first on GameFromScratch.com.

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Pole to Win expanding by opening new office in Brazil

GamesIndustry.biz

Pole To Win is expanding its operations to South America by creating PTW Brazil. The service provider will open a new office in São Paulo in early 2024, and is set to employ over 100 people from the South American gaming industry working in quality assurance, player support, art, and localisation QA. Joao Albani will lead PTW's in-country operations, reporting to COO Sijo Jose.

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From concept art to animation: ?Bring fantasy characters to life with Ziva VFX

Unity Blog

Learn how to bring concept art to life with Ziva VFX, and discover the animation workflow behind creating real-time 3D characters.

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2023 sees more than two dozen games score 90 and up on Metacritic

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox As of October, 2023 has seen 25 titles with a Metacritic score of 90 and more in 20 years. This is according to data from Axios , which counted titles that reached the rating threshold on at least one platform.

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How to estimate the Unity game development cost?

Juego Studio

Game developers rely on a wide range of tools and software to create the games. Among these, the various game engines form the backbone of the development process. Unity game development services are among the most popular choices for creating the most complex of gaming projects. The post How to estimate the Unity game development cost? appeared first on Juego Studio.

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Five Nights at Freddy's film pulls in $80m domestically

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The Five Nights at Freddy’s film has pulled in $80 million domestically at the box office. As reported by Deadline , the Universal and Blumhouse's horror movie has also amassed $130.6 million worldwide.

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Maximize Game Performance and Revenue with Video Game Analytics

Logic Simplified

When creating a game, game app developers analyze player behavior to improve their interactive scenarios, by identifying what works and what doesn't for the players in a game. This is done to refine the game design and create a more enjoyable experience for their audience. What better way to explain this than to give you a suitable example of one of the most popular games, Candy Crush?

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In a crowded market, Pioneers of Pagonia demo boosts fantasy game’s profile

Game Daily

Pioneers of Pagonia is a fantasy city building and economy management game from Envision Entertainment. The development team is led by The Settlers original creator Volker Wertich. A recent demo was released on Steam, in anticipation of an early access release in December. GameDaily spoke to Wertich about the game, and the success of the demo. (This interview has been edited for brevity and clarity.

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Issua shader cocos 3x

Cocos

this.avatar.spriteFrame = spriteFrame this.avatar.material = this.mat When I change the spriteframe of an image, the shader of that image doesn’t work. Everyone helped me with!

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I feel like I or someone else asked you this, but do you think that gameplay will ever get to the point where it looks like the fancy prerendered cutscenes? Even the outstanding visuals we have now, don’t really look like say, Sonic Unleashed’s opening cinematic from….Christ, 2008 was really 15 years ago. Anyway, Is there a way to match that that look in style and fidelity or is it just kind of a “physics” thing where that’s basically not possible? What stops that if that’s the case.

Ask a Game Dev

I don't believe that gameplay will ever look like fancy prerendered cutscenes because gameplay has certain needs that cutscenes do not, and cutscenes have certain needs that gameplay does not. Here's what I mean. When you're watching a cinematic in a game like Spider-Man, what are you seeing on screen? Usually what you want to see is Spider-Man doing some amazing, spectacular action.

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[3.8.1] box2d engine crashes when you deactive or destroy a node

Cocos

Since CC 3.8 the box2d engine seems different. I tried the new box2d-wasm, but I got the same problem. start() { let collider = this.getComponent(Collider2D); if (collider) { collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); } } onBeginContact(selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { this.node.destroy(); // Crash this.node.active = false; // Crash } at b2Bo.

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[3.8.1] box2d engine crashes when you deactive or destroy a node

Cocos

Since CC 3.8 the box2d engine seems different. I tried the new box2d-wasm, but I got the same problem. start() { let collider = this.getComponent(Collider2D); if (collider) { collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this); } } onBeginContact(selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) { this.node.destroy(); // Crash this.node.active = false; // Crash } at b2Bo.

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Moving object along a path from point A to B [3.8]

Cocos

[link] This is bezier curve. It means to make object move in a curve path. You can also make object move in a curve path with tween using custom easing function. Vec3.moveTowards is really straight forward to use. It will move an object towards another object, with maxStep equals by speed * delta time. So you move the same distance every frame. Then you only need to check if your current object is within a small distant from destination. if it is within range, you arrive at the destination. also

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Bundle Loading Error 3.8.0

Cocos

I can not load bundle release project project have 9145f40b-0ac4-4072-88c4-1d9785d412f2.b24cd.cconb but it has loaded.json and The Web server returns the HTTP 404 - File not found error message when it cannot retrieve the page that was requested. Does anyone have any solution?

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Issue mask in content scrollview cocos creator

Cocos

iI did it but there are items that are partly inside the mask and cannot be hidden. The mask actually causes scrolling to lag, not because of the item outside.

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