Tue.Aug 29, 2023

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The father-and-son of Karateka : how family anchored a classic game's innovations

Game Developer

Jordan Mechner talks about Digital Eclipse's latest retrospective: and how its exhaustive treatment tells the game's very human story beyond the source code.

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Weaker subscription deals have hit indie publishers, says analyst

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Smaller subscription deals and the underperformance of certain titles have had a severe impact on Devolver and TinyBuild, says stockbroking firm Goodbody. Both companies floated at the peak of the games business in 2021 and have seen their share prices plummet over the past two years.

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Motorsport Games employees awarded nearly $25,000 in unpaid wage lawsuits

Game Developer

Nearly 30 employees allege that Motorsport Games has failed to pay them since late 2022, and the lawsuits came after staffers threatened to sue their employer.

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How Louisiana is training real-time 3D educators with help from Unity

Unity Blog

Unity teamed up with Louisiana Economic Development to boost the availability and quality of real-time 3D education across the state. Learn how educators are now receiving the training they need to prepare students for success in tomorrow’s economy.

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Shadow Gambit developer Mimimi Games is shutting down

Game Developer

The 15-year-old Mimimi Games is choosing to shut down as its founders recognize the growing scope of its games were leading to an improper work/life balance.

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Zelda: Tears of the Kingdom leads the 2023 Gamescom Awards

GamesIndustry.biz

Nintendo dominated this year's Gamescom Awards thanks to The Legend of Zelda: Tears of the Kingdom's ongoing success. The Japanese firm won five categories, four of which went to Zelda including Best Nintendo Switch Game, Best Gameplay, Best Audio, and Most Epic. Pikmin 4 took home the award for the Most Wholesome game. Bandai Namco won three categories, including Best Sony PlayStation Game for Tekken 8, Best Announcement for Little Nightmares 3, and Best of Show Floor.

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Mimimi Games shutting down

GamesIndustry.biz

Mimimi Games is calling it quits after 15 years. The studio today announced that the recently released Shadow Gambit: The Cursed Crew will be its final game. "Dedicating the past decade and a half of our lives working on increasingly ambitious games took a heavy personal toll on us and our families," Mimimi co-founders Dominik Abé and Johannes Roth said.

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Report: Awesomenauts developer Ronimo Games has filed for bankruptcy

Game Developer

The 16-year-old studio created the original version of THQ's da Blob , and developed titles such as Swords & Soldiers and Blightbound.

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Armored Core 6: Fires of Rubicon debuts at No.1 | UK Boxed Charts

GamesIndustry.biz

Armored Core 6: Fires of Rubicon has taken the top spot of the UK boxed charts this week. Released on August 25, the FromSoftware title sold the most on PS5 (64% of all copies sold). Publisher Bandai Namco told GamesIndustry.biz at Gamescom that Armored Core 6 is a "big step up in the franchise" and hoped it would surpass previous Armored Core games following the increased popularity of FromSoftware titles after Elden Ring's success.

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Unlocking the catharsis of climbing in meditative puzzler Jusant

Game Developer

Jusant co-creative director Kevin Poupard explains how the team sought to make the title's core climbing mechanic as approachable as possible.

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CharacterBank's goal to create 'VR's Mario'

GamesIndustry.biz

It's often hard to track the success of VR in part because it straddles the line between ubiquity and obsolescence. You'll find VR experiences in shopping centers and event spaces around the world, yet the market beyond one-off experiences showcasing the worth of the tech as a viable medium for long-form experience and interaction remains low. Internal Meta figures place sales of the device at 20 million across all SKUs since 2019, with the original PSVR sales topping at five million units as of

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Microsoft pulls $1 Xbox Game Pass trial with Starfield on the horizon

Game Developer

You'll need a fistful of dollars to take Bethesda's sci-fi epic for a spin.

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Dual Approach to Software Testing with AI and Human Experts

Rocket Brush Studio

Testing remains a cornerstone for delivering impeccable products in the dynamic world of software development. With AI's emergence in this domain, there's a buzz about its capabilities. But the question remains: Can AI-driven testing truly match the discernment of a seasoned software tester? Let's dive deeper.

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Game Devs of Color Expo unveils 2023 show schedule

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The full schedule for this year's Game Devs of Color Expo Online is now live. From September 27 until September 30, the conference will include talks, interviews, and panels.

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Unable to run IOS build on simulator for cocos creator

Cocos

@sarvagya62 in order to make sure Xcode is installed before moving forward, we used xcode-select -p to make sure Xcode is installed correctly since v3.8. From the error message you showed above, it seems you have installed Xcode, but xcode-select -p can not find it. So could you please run the command in your terminal? And how could I know how did you installed Xcode?

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Report: Mobile game spending projected to hit $108bn in 2023

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox A new report estimates that mobile gaming revenue will reach $108 billion in 2023. Data.ai's (in partnership with IDC) Gaming Spotlight 2023 report says that the console market is poised to hit $43 billion, up 3% year-over-year.

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I’ve been working as a part of an external QA team for several big titles over the last year and a half, and so far I haven’t appeared in credits for any of them. It feels pretty disheartening. Is this normal, or am I just very unlucky?

Ask a Game Dev

Have you checked with your teammates? If they have their names in the game and you don't, it is likely a clerical error and you should notify your supervisor to get it corrected. If neither you nor your teammates have their names in the credits, it is likely that it was decided at the contractual level and is above your pay grade. Usually the external contractor submits a list of credits to insert for them.

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Module 1: Course Snapshot (Lessons 3-5)

Game Designing

Lesson 3: Make It Your Own Summary In this lesson, we emphasize the importance of making the games your own. Throughout the course, we will be creating three different games – a snake game, a space game, and an action platformer called ‘The Castle of Doom’ We encourage you to customize the games to your liking. Whether it’s changing characters, sound effects, or level design, making the games your own will not only make the process more enjoyable but also help you learn m

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Space rocks! Michael Schade on the success of Rockfish, and leaving mobile gaming behind

Game Development News

With Everspace 2 coming to console this month, Richie Shoemaker talks to Rockfish co-founder Michael Schade about the studio’s successful space shooter series, leaving mobile gaming behind, ditching crowdfunding and why Game Pass is the place to be

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Betting Strategies to Take into Account When Playing Slots

Game Wisdom

Betting Strategies to Take into Account When Playing Slots Josh Bycer josh@game-wisdom.com Slot games are, by far, the most popular gambling games online right now. As the gambling industry is growing, a lot of people are discovering slots at an increasing frequency. Unsurprisingly, in the past couple of years, online casinos have … The post Betting Strategies to Take into Account When Playing Slots appeared first on Game Wisdom.

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Lessons from the success of Venba

Game Daily

Venba , developed and published by Visai Games, was already profitable when the game launched on the last day of July, largely thanks to an Xbox Game Pass deal with Microsoft. High sales on other platforms have contributed to massive post-launch success around the world. It’s a short narrative game about a Tamil family who immigrate to Canada.

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How Much Does It Cost To Develop An Indie Game In 2023?

Juego Studio

Indie games are short for Independent Games. These games are developed and published by independent developers who are not part of a game development studio. Independent game developers are known for introducing unconventional game ideas, experimenting with creative designs, and diverse game mechanics which the big game studios might not risk trying.

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The Design of Horace Interview

Game Wisdom

The Design of Horace Interview Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this perceptive podcast I spoke with the designer of Horace: Paul Helman. We talked about how the development of the game went and the challenges of fine-tuning the various elements of it. Buy the game on … The post The Design of Horace Interview appeared first on Game Wisdom.

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How to Seamlessly Integrate Stories Into AAA Console Gameplay

Starloop Studios

With AAA console game developers focusing on ensuring their games are more immersive than ever, intersecting gameplay and narrative has never been more crucial. Though the vast majority of games have a story, very few of them allow for meaningful gameplay and story integration. Gameplay and narrative intersection is a hallmark of RPG games and [.

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How to catch js errors? CC 3.6.2

Cocos

Hi @muxiandong This is working fine for debug apk but not for release apk. Check my build config is there any way to handle for this configuration? or any other way to do it?

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The Thief, the Witch, the Toad

Indie DB

Introduction to a dark vision novel in the making, as well as a look for talent.

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Learning the basics of tile mapping

Cocos

I have released a new video about how to get started with tile mapping in CC! It’ll show how to import a tmx map and how to add colliders to the layers as well!

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Land of Towers UPDATE 1.2.0

Indie DB

Localization, Achievements, and Gameplay Mechanics Improvements.

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How can you play a live stream video directly without using webview in Cocos Creator 2.4.5?

Cocos

I have a live stream link, and I want to use it as a background for my game. However, using webview is not an option because it overlays everything, making it impossible to place any cc on top of it. I want to know an appropriate solution. I’ve tried the videoplayer, but it only supports the.mp4 format, and my link is a live stream. I seek help from the community, or anyone with experience in this area.

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How To Find And Hire The Best Unity 3D Developers

Artoon

Unity holds 48% of the gaming market share, while Unreal has 13%. […] The post How To Find And Hire The Best Unity 3D Developers appeared first on Artoon Solutions.

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Unable to run IOS build on simulator for cocos creator

Cocos

The null value is illegal, and it shouldn’t pass the assertion on windows either.But make sure you build native platform on windows.Because those assertion work only for native platform.If you build for browser or fb instant on MacOS,those will work too. The purpose of asking about animation graph is to figure out how null is generated.because this null value never appear in lrot before.

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Shader on IOS error

Cocos

I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8 error - Attribute a_uv0 is missing, add a dummy data for it. 17:39:35 [ERROR]: [ERROR] file /Applications/CocosCreator/Creator/3.8.0/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 902 17:39:35 [ERROR]: Sampler binding at set 2

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How would I make the whole screen grayscale?

Cocos

My game isn’t grayscale, but since it supports football leagues from the 1940s to modern day, I’ve been asked if I could make it possible to toggle the whole screen to grayscale. I don’t want to redo every control, so I was wonder if there’s some other way to toggle this on and off at run time? Or even to do just part of the screen?

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Missing texture error in loadScene from AssetBundle

Cocos

Hi, I want to make the entire game project into an AssetBundle and load it from the project for game selection by Cocos Creator ver 2.4.11. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked. However, when bundle.loadScene, the following error appears in the console The image just didn’t show up.

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