Mon.Dec 30, 2024

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Obituary: Team17 co-founder Martyn Brown has passed away

Game Developer

'Know that he went out on his own terms listening to his favourite music and surrounded by loved ones.

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Column • The Pure Product – Every video game ultimately becomes a story

PreMortem.Games

Image: Post Malone’s Murder Circus, one of the many projects Richard Dansky worked on in 2024. Author: Richard Dansky Every video game ultimately becomes a story. The elements of the game, even and perhaps especially the narrative ones, are inert until they are suddenly interacted with by the player. That moment of interaction, whether it be a button press or a joystick move or whatever, taps the potential of the dev teams hard work and lets it spring to life.

Games 197
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Trending Sources

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Stardew Valley sales grew to over 41 million by 2024's end

Game Developer

Eric Barone's farm life RPG kept on selling this year, and continues to be a major seller on PC.

PC 251
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Team17 co-founder Martyn Brown dies aged 57

GamesIndustry.biz

Games industry veteran Martyn Brown has died aged 57.

Games 141
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SNK starts up new studio to 'evolve' its fighting game franchises

Game Developer

The just-established KOF Studio is tasked with continuing key SNK fighting franchises like Fatal Fury and King of Fighters.

Fighting 209
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What do we expect to see in 2025? | GI Microcast

GamesIndustry.biz

The latest episode of The GamesIndustry.biz Microcast - and the final iteration with Chris Dring and James Batchelor - is now available to download.

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Climbing to the C-Suite: Insights from Mission One's Gerard Miles

Deconstructor of Fun

New year, new exciting job opportunities? Or maybe its time for a fresh perspective on your career? Also, did you know that staying in a role for 3 to 5 years can often do more for your career than hopping between shiny new opportunities every couple of years? Longevity allows you to showcase your ability to create meaningful impact, develop deep expertise, and build a legacyqualities that are highly prized in C-level executives.

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How to render videoplayer remote __ ccc_3.8.3

Cocos

Could you please provide the detailed error infos for me?

Render 52
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Leadership through times of change | HR Summit Video

GamesIndustry.biz

GamesIndustry.biz has been promoting some of its top sessions from September's HR Summit this year-end, and our big one of the event was a panel between UK studios Rare and Dlala.

Studios 52
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Theme or Mechanics: What comes first in a Game Design?

Juego Studio

Game design is a fascinating blend of strategy and art. But this fascination comes to a halt, when a debate on game design fundamentals begins what comes first, the theme or the mechanics? This is the question that comes to all the game designers at the very first step when starting to create a game.

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How to Compress FBX

Cocos

i found the Binary option in the Mesh Compress option of my fbx file but when i select it my game doesnt work after b…

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Things a Dev Will (Probably) Never Say

Ask a Game Dev

askagamedev : Whenever I look at any games online community, be it official forums, reddit, twitter, or some other form of social media, Ill often see fans demanding the developers to tell them certain common things. I invariably chuckle and shake my head because I know that the devs are almost certain not to respond. Still, I see the same demands made over and over, as if this time will be the exception.

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Gamepad Example

Cocos

Hi, sorry to resurrect this thread, Im using the latest cocos (3.8.5) and tried on both latest chrome and firefox. Ive been trying to read the gamepad input and although I can use EventType.GAMEPAD_CHANGE, I never get EventType.GAMEPAD_INPUT. e.g. start() { input.on(Input.EventType.GAMEPAD_CHANGE, this.onGamepadChange, this); input.on(Input.EventType.GAMEPAD_INPUT, this.

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