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Image: Post Malone’s Murder Circus, one of the many projects Richard Dansky worked on in 2024. Author: Richard Dansky Every video game ultimately becomes a story. The elements of the game, even and perhaps especially the narrative ones, are inert until they are suddenly interacted with by the player. That moment of interaction, whether it be a button press or a joystick move or whatever, taps the potential of the dev teams hard work and lets it spring to life.
New year, new exciting job opportunities? Or maybe its time for a fresh perspective on your career? Also, did you know that staying in a role for 3 to 5 years can often do more for your career than hopping between shiny new opportunities every couple of years? Longevity allows you to showcase your ability to create meaningful impact, develop deep expertise, and build a legacyqualities that are highly prized in C-level executives.
Game design is a fascinating blend of strategy and art. But this fascination comes to a halt, when a debate on game design fundamentals begins what comes first, the theme or the mechanics? This is the question that comes to all the game designers at the very first step when starting to create a game.
Hi, sorry to resurrect this thread, Im using the latest cocos (3.8.5) and tried on both latest chrome and firefox. Ive been trying to read the gamepad input and although I can use EventType.GAMEPAD_CHANGE, I never get EventType.GAMEPAD_INPUT. e.g. start() { input.on(Input.EventType.GAMEPAD_CHANGE, this.onGamepadChange, this); input.on(Input.EventType.GAMEPAD_INPUT, this.
Did you miss the GamesIndustry.biz HR Summit in London this September? Well fear not, for we have all the best sessions available to view online right now.
Movie studios reject 95% of screenplays because writers fail to present them properly, especially their synopses. Your movie synopsis creates the first impression of your film project. Many writers struggle to capture their story's essence while following genre conventions. A compelling drama synopsis needs elements different from those of an action thriller or a horror film.
Creating a shooting schedule for film production resembles solving a puzzle where pieces constantly change shape. Multiple actors balance different projects, personal commitments, and contractual obligations at the time. A minor scheduling hiccup can trigger a costly chain reaction. Film producers tackle this challenge every day. A-list actors have tight availability windows while supporting cast members juggle multiple projects.
GamesIndustry.biz has been promoting some of its top sessions from September's HR Summit this year-end, and our big one of the event was a panel between UK studios Rare and Dlala.
askagamedev : Whenever I look at any games online community, be it official forums, reddit, twitter, or some other form of social media, Ill often see fans demanding the developers to tell them certain common things. I invariably chuckle and shake my head because I know that the devs are almost certain not to respond. Still, I see the same demands made over and over, as if this time will be the exception.
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