Wed.Feb 21, 2024

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Arrowhead CEO says over-hiring would be 'horrible' response to Helldivers 2 success

Game Developer

'The act of over-hiring to then do layoffs is a horrible practice and a bad experience for employees.

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Nightingale developer at an Inflexion point

GamesIndustry.biz

Five years ago, we spoke with former Bioware general manager Aaryn Flynn as his new Edmonton-based development studio was announced as part of the cloud computing startup Improbable. The studio has since severed ties with Improbable and adopted the name Inflexion, and with it launching its debut game Nightingale into Early Access this week, we speak with Flynn about what he's learned from the experience of shepherding a new studio to this point.

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Randomizing terrain with Houdini to shape player goals in Pacific Drive

Game Developer

The tiny team making the spooky survival sedan driving game Pacific Drive explains how their procedural terrain tech supercharged the game's artist and level designers.

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Phil Spencer says Xbox is not dropping physical media

GamesIndustry.biz

Xbox head Phil Spencer has clarified that Microsoft will continue to support physical media. Speaking to Game File , Spencer said that Xbox will follow what players need when it comes to how they play their games following concerns that Microsoft was shifting to a digital-focused business model. "We are supportive of physical media, but we don't have a need to drive that disproportionate to customer demand," he said.

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Phil Spencer: Xbox layoffs will ensure company has 'enough of the right people' to succeed

Game Developer

'I need to put us in the best position for long-term growth.

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Time Crisis | Why I Love

GamesIndustry.biz

Why I Love is a series of guest editorials on GamesIndustry.biz intended to showcase the ways in which game developers appreciate each other's work. This entry was contributed by Sigtrap co-founders Gary Lloyd and Luke Thompson, who launched the Time Crisis-inspired Under Cover on Meta Quest earlier this month. Arcade lightgun shooters give us a huge dose of nostalgia, taking us right back to the arcades of our youth where we would always make a beeline for those cabinets adorned with those chun

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Ikumi Nakamura talks Unseen's 'people-first' studio culture and (hopefully) avoiding crunch

Game Developer

Nakamura's chief hope is for Unseen to maintain a "friendly vibe" that also allows its staff to do its best work.

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More Trending

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Netflix Games' latest exclusive turns Rainbow Six into a twee rogue-lite

Game Developer

Smol soldiers.

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Xbox announces slate of four titles launching on non-Xbox systems

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Xbox Games Studios has announced that it will be publishing four titles on the Nintendo Switch and PlayStation 4|5 consoles. As of tomorrow, users who own either system can purchase Obsidian Entertainment's narrative title Pentiment and survival game Grounded.

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Shy of 150. A part-time solo dev’s first two weeks of collecting Steam wishlists

Game Developer

On January 30th, I launched my first-ever Steam page for a small horror game I've been working on, called Dark Lessons. Here's a breakdown of what worked and what could've gone better.

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More than 500 games earned over $3m on Steam in 2023

GamesIndustry.biz

Valve has released a new report that revealed over 500 games earned more than $3 million in gross revenue on the platform last year. In its Steam Annual Summary 2023 the company shared that more than double the number of games hit the same threshold compared to 2018. The report also gave insight into the firm's seasonal sale events, highlighting that during last year's Steam Autumn Sale, games that earned over $1 million in revenue increased by 21% compared to 2022.

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Enshrouded nets 2 million players since Early Access launch

Game Developer

Keen is taking a different approach to Early Access by letting Enshrouded players vote on what features to add to the game.

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Limiting CPU Threads for Better Game Performance

Nvidia

Many PC games are designed around an eight-core console with an assumption that their software threading system ‘just works’ on all PCs, especially. Many PC games are designed around an eight-core console with an assumption that their software threading system ‘just works’ on all PCs, especially regarding the number of threads in the worker thread pool.

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Tales of Arise hits 3 million copies sold

Game Developer

Nearly three years later, Tales of Arise is still catching players' attention, and remains the series' fastest-selling game.

Games 306
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Gigantic returns as a premium title

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Gearbox Publishing has announced that it will release Gigantic as a premium title. Developed by Abstraction Games, Gigantic: Rampage Edition will launch in April.

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Pentiment and Grounded are coming to Nintendo Switch, Hi-Fi Rush going to PS5

Game Developer

Xbox's four games are coming to PlayStation and Nintendo seemingly over the next several months, starting with Pentiment.

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Solo dev Dmitriy Gusev started his career as a doctor “I needed a drastic change”

PreMortem.Games

In the upcoming horror platformer Unlife , players have to navigate a post-apocalyptic world where mankind is all but wiped out from a nuclear war. Dark oceans have swept the lands and the main protagonist roams the decks of an old WWII submarine in search for ways to survive and -hopefully- a cure for the parasite inside him. Developer Dmitriy Gusev , operating under the name Diedemor Studio, made this game by himself.

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What game devs can do to tackle climate change – while growing revenues

Game Developer

The recently-published GDC State of the Industry Report revealed that developers are growing frustrated with the games industry’s sustainability efforts.

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Valve Open Source Steam Audio

Game From Scratch

GameFromScratch.com Valve Open Source Steam Audio Valve have just opened sourced their 3D audio solution Steam Audio that was used in such games as Half Life: Alyx and DOTA 2. The code has been released, along side with the code for the Unreal Engine and Unity plugins, on GitHub under the liberal Apache-2 open source license. […] The post Valve Open Source Steam Audio appeared first on GameFromScratch.com.

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The Joy and Pain of Game Mastery

Game Wisdom

The Joy and Pain of Game Mastery Josh Bycer josh@game-wisdom.com As I was writing my shooter book, it meant revisiting some of the better shooters of the past 10 years, and another playthrough of Doom Eternal. Eternal is a game that you either love or hate for its unique … The post The Joy and Pain of Game Mastery appeared first on Game Wisdom.

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Improve ROI with AI-powered Performance Testing in 2024

Rocket Brush Studio

The use of AI in performance testing, a crucial step in guaranteeing the quality and effectiveness of software applications, has completely changed how businesses assess and enhance their software systems. AI is improving software quality , changing the performance testing industry, creating better user experiences, and driving significant ROI. Let’s explore how.

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Atmocity - 0.896 is live

Indie DB

Depth of field work, new blocks and some added redundancy to recent fix.

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Rust Powered Bevy Game Engine Release 0.13

Game From Scratch

GameFromScratch.com Rust Powered Bevy Game Engine Release 0.13 The Rust powered open source 2D/3D ECS based game engine Bevy just released Bevy 0.13. This release comes a mere 3 months since Bevy 0.12 and contains hundreds of changes and improvements. Highlights of the Bevy 0.13 release include: Be sure to check the complete release notes available below for […] The post Rust Powered Bevy Game Engine Release 0.13 appeared first on GameFromScratch.com.

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Network N has acquired a majority share of Roucan Events

Game Development News

The games media group Network N has acquired a majority share of Roucan, the events company behind shows like WASD and the London Developers Conference

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How to Outsource Game Art: A Comprehensive Guide

Juego Studio

The first element we notice when playing a game is the graphics. The aesthetics of the game are what initially attracts the users. They remain hooked to the game when the animation is fluid, and the graphics are in sync with the storyline. But the concept of good graphics is contextual.

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I’ve heard from friends that there’s no reason for companies to shut down game/store servers because “it doesn’t really cost them anything to keep it up”, which feels wrong to me given how readily console makers are to close up features of older consoles that wouldn’t conflict with newer ones. Is upkeep really that cheap?

Ask a Game Dev

Here's the thing - your friends are kind of right but also mostly wrong at the same time. In terms of technology and such, they are correct - running a server process in the cloud today is pretty cheap. We pay for how much CPU time our processes end up using and old games don't use up that much since there aren't that many players, so the cost of running the server itself is not that high.

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Podcast: NVIDIA and the Future of 3D Development with Aaron Luk

Nvidia

Discover why OpenUSD is central to the future of 3D development with Aaron Luk, a founding developer of Universal Scene Description. Discover why OpenUSD is central to the future of 3D development with Aaron Luk, a founding developer of Universal Scene Description.

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Use Zip to speed up CocosWeb loading

Cocos

1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers). This project uses gltf models, the gltf models are split into many meshes and materials. In Cocos, gltf is parsed and split to Cocos assets. After publishing to the Web, loading such as this gltf will use hundreds of network requests.

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The future of payments: How mobile technology is revolutionizing transactions

Code with Mike

Mobile technology has revolutionized numerous aspects of our lives – and one particular domain that has experienced remarkable transformations is the realm of payment methods. The advent of smartphones and the surging popularity of mobile applications have made digital wallets and mobile banking the new standard – also gaining considerable […] The post The future of payments: How mobile technology is revolutionizing transactions appeared first on CodeWithMike.

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Use Zip to speed up CocosWeb loading

Cocos

1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers). This project uses gltf models, the gltf models are split into many meshes and materials. In Cocos, gltf is parsed and split to Cocos assets. After publishing to the Web, loading such as this gltf will use hundreds of network requests.

Mesh 52
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Top Online Slots Based On Video Games

Game Wisdom

Top Online Slots Based On Video Games Josh Bycer josh@game-wisdom.com Such is the power of video games that other industries borrow from its titles as they know the universal appeal. This is particularly true of the online casino industry as a shedload of video slots pay homage to popular video … The post Top Online Slots Based On Video Games appeared first on Game Wisdom.

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Explore Nodejs Performance Monitoring Techniques

Artoon

Node.js, with its efficient and scalable architecture, has become a popular choice […] The post Explore Nodejs Performance Monitoring Techniques appeared first on Artoon Solutions.

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How to incorporate Google Play Games Services?

Cocos

Google’s offical document shows process in Android Studio, but how to do it in Cocos Creator? I want to use functions like cloud save at some point in the game. Can anyone share any updated tutorials? Thanks!

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Top 10 React Development IDE in 2024 – Artoon Solutions

Artoon

Welcome to our guide on the top 10 best React development IDE […] The post Top 10 React Development IDE in 2024 – Artoon Solutions appeared first on Artoon Solutions.

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Need a Mentor to help integrate AdMob library for Cocos Creator 3.8.1 project

Cocos

Hi, I am searching a mentor what will help me with AdMob library integration into Cocos Creator 3.8.1 project. I can pay hourly for your help. The requirements: Show me, or send an example, how to initialize AdMob on Android side. Show me, or send an example, how to call load/show ads methods on Android side from Cocos typescript. Answer some question during this integration.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Dear Cocos Developers, Thank you all for your patience and valuable feedback during the public testing of version 3.8.2. After a period of testing and iteration, Cocos Creator 3.8.2 is now officially released. Below are some feature improvements, issue fixes, and documentation updates in version 3.8.2. Features Engine Enhanced support for multiple lights, CSM, and multiple light shadows in the pipeline.

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