Wed.Jul 31, 2024

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Destiny developer Bungie cutting 220 jobs after exceeding 'financial safety margins'

Game Developer

Bungie also plans to integrate over 100 employees into Sony Interactive Entertainment and PlayStation Studios to help 'save a great deal of talent.

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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

Video games have the ability to transport users to another place and time. The indie game that does this especially well is A Space for the Unbound by Mojiken Studio. It takes players back to the 90s, to a small town in rural Indonesia. There, a high school student struggles with everyday life and the fact that he has magical powers. “It’s a tribute to the time we grew up in and serves as a time capsule for that period”, says Dimas Novan, Director and Art Director of A Space for the Unbound.

Art 118
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Trending Sources

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Studios can 'suffer' on the stock market: Hitman dev IO Interactive says independence brought stability

Game Developer

IOI chief development officer Veronique Lallier explains how splitting from previous owner Square Enix paved the way for growth.

Dev 314
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Bungie lays off another 220 staff, acknowledging it was "overly ambitious"

GamesIndustry.biz

Bungie is laying off 220 developers. That's 17% of its overall headcount. Bungie boss Pete Parsons says the cuts are needed "to make substantial changes to our cost structure and focus development efforts entirely on Destiny and Marathon." "This morning, I’m sharing with all of you some of the most difficult changes we’ve ever had to make as a studio," Parsons wrote in a statement posted to the studios' official website.

Studios 143
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Xbox hardware revenue is in decline, but Microsoft says subscriptions and content define success

Game Developer

Xbox hardware revenue dipped by 13 percent across the last fiscal year, and Microsoft expects that trend to continue.

Content 301
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Activison continues to boost Xbox revenues but hardware sees further decline

GamesIndustry.biz

Microsoft's results for the final quarter of its financial year are in, showing continued growth in overall gaming revenue while Xbox console sales once again decline. The acquisition of Activision Blizzard was cited as a key factor in the growth recorded, with revenue from Call of Duty and the publisher's other properties now converted from third party to first party.

Console 145
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EA beats net bookings expectations in Q1, feels record-breaking Q2 could be on the cards

Game Developer

The publisher is optimistic about the prospects of a release slate featuring EA Sports FC 25, Madden NFL 25, and Dragon Age: The Veilguard.

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More Trending

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New studio, Outer Haven Games, formed by Scopely and Unity alums

Game Developer

The five-person studio marks the third indie developer to start up in July, and is already working on its debut project.

Studios 267
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Olympics reportedly dropped Mario and Sonic games in favour of mobile, NFTs

GamesIndustry.biz

The long-running and historic partnership between Nintendo and Sega to create Olympics video games reportedly ended in 2020 when the event's organisers sought opportunities elsewhere. Lee Cocker, who served as executive producer on multiple Mario & Sonic Olympics titles, told Eurogamer the International Olympics Committee allowed the licensing deal to lapse as it "wanted to look at other partners and NFTs and esports.

Esports 133
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Call of Duty's original Warzone map gets open-source release

Game Developer

Going open-source gives Caldera a second shot at life, and lets researchers and developers take a peak under the hood of the battle royale map.

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Shader Debugging Made Easy with NVIDIA Nsight Graphics

Nvidia

Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you. Shaders are specialized programs that run on the GPU that manipulate rays, pixels, vertices, and textures to achieve unique visual effects. With shaders, you can add creative expression and realism to the rendered image.

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SAG-AFTRA performers to hold first strike picket outside WB Games

Game Developer

Union members are striking to combat the 'existential threat' of AI.

AI 268
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Mobile developers describe working with Apple Arcade as a "very difficult and long process"

GamesIndustry.biz

Developers who have created games for Apple Arcade are "unhappy", according to a new report. Mobilegamer.biz asserts that studios have reported issues with getting timely responses from the Apple Arcade team, poor tech support, and problems with discoverability. One indie developer alleged that they had to wait up to six months to get paid, "which almost put them out of business".

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Godot, Unity and Unreal Engine Blender Add-On Review

Game From Scratch

GameFromScratch.com Godot, Unity and Unreal Engine Blender Add-On Review As part of the Blender Markets Essential Game Modding Toolkit Humble Bundle, today we are looking at three of the game engine related add-ons available in the bundle. These include Blender to Unity, Blender to Unreal as well as the Blender to Godot 4 Pipeline add-on. Blender to Unity Blender-to-Unity is […] The post Godot, Unity and Unreal Engine Blender Add-On Review appeared first on GameFromScratch.com.

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Warner Bros hires Bethesda studio director to lead WB Games Montreal

GamesIndustry.biz

Warner Bros has hired Yves Lachance to lead its Montreal games studio, appointing him video president and studio head for the developer. He will lead the management for all disciplines across the studio, as well as working closely with Warner's publishing teams and other internal studios. He will report to WB Games' senior vice president for production and studios Ben Bell.

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MAXIMA: Keepers of the 2nd Law

Indie DB

Hello everyone, we're excited to announce that the free demo for MAXIMA: Keepers of the 2nd Law is now available to download on Steam.

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US Senate passes online child safety bills

GamesIndustry.biz

The Kids Online Safety Act and the Children and Teens' Online Privacy Protection Act passed in the US Senate yesterday, potentially bringing significant changes to online platforms if the bills get approved by the House of Representatives. Both bills would apply to games platforms, aim at protecting children online, and were approved in a bipartisan 91-3 vote.

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The replaceSlotDisplay function of dragon bones factory is not working

Cocos

Please check the example of dragonbone which will show you how to use replaceSlotDisplay correctly, here is the link: cocos-test-projects/assets/cases/middleware/dragonbones at v3.

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Devcom Developer Conference announces new speakers

GamesIndustry.biz

Devcom Developer Conference is offering 200 sessions from over 250 speakers when the conference kicks off on August 19 at the new Confex Conference Center at the Koelmesse. Confirmed speakers include Larian Studios' cinematic director, Jason Latino, Sony Santa Monica's game director Mihir Sheth, and Stéphane Roy, Former Vice President & Studio Head at WB Games Montreal.

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How common are internship programs at game development studios? If they are common, what are common tasks for interns?

Ask a Game Dev

Many large studios have internship programs - I believe EA, Riot, Activision, Microsoft, Ubisoft, and Take Two all have internship programs. When we're thinking about what kind of tasks we assign interns, there are some constraints that we must consider: Interns are entry level in terms of skill Interns are limited in how much time they have to give to the project - a summer intern won't be around after the summer ends, a part-time intern will only be available a certain number of hours a week B

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EA Q1 results exceed its expectations despite 30% drop in income

GamesIndustry.biz

Electronic Arts published its financials results for the first quarter of FY2025. Despite a decline across key metrics, the company said results were above its expectations, and is looking ahead to a promising Q2 following the successful release of EA Sports College Football 25, among others. For three months ended June 30, 2024: EA's net bookings declined 20% compared to the same period in the previous year, mostly due to a drop in full game sales (down 58% year-on-year).

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Using a vision exercise to define what Stars Reach is about

Raph Koster

L ong-time blog readers may recall that I have posted about my standard “vision exercise” before. It’s a simple four question exercise you can use to think through what your game is about: What is the game system about? What is the game’s experience about? What is the player’s goal (in the system)? What is the player’s goal (in the experience)?

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Former Unity and Scopely developers form Outer Haven Games

GamesIndustry.biz

Former Unity and Scopely developers have banded together to form Outer Haven Games. The team – which is based in California, USA, and consists of founders Austin Ashcraft, Stephen Fong, and Chuck Beaver, who lead on product, business, and creative, respectively – is already working on an "anime-inspired RPG" called Techno Infierno. The team is rounded out by Kevin Cullen and Eric Ackerman, who both join Beaver in the creative team.

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Concave mesh wrongly rendered?

Cocos

Hi, I’ve just imported a simple mesh from Blender to Creator 3.83 It displayed with a missing surface at the nearest side to viewer’s eyes. (Both in Editor & Web preview) Is it because the mesh is concave? Please tell me how to fix this for other concave meshes? Thanks so much!

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Concave mesh wrongly rendered?

Cocos

Thanks so much! Culling is the keyword for this problem. I changed this property & the mesh was rendered correctly I wonder why material “builtin standard” doesn’t support this natively but need to set manually?

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The replaceSlotDisplay function of dragon bones factory is not working

Cocos

I have followed the manual as it is and built this the other functionalities are working like playing around display index etc, but not this. please help me out.

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The replaceSlotDisplay function of dragon bones factory is not working

Cocos

I have followed the manual as it is and built this the other functionalities are working like playing around display index etc, but not this. please help me out.

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The replaceSlotDisplay function of dragon bones factory is not working

Cocos

I have followed the manual as it is and built this the other functionalities are working like playing around display index etc, but not this. please help me out.

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Issue with DEVICEMOTION

Cocos

Yes. I’ve tested this on multiple mobile devices and have gotten it to work in the past, so I’m perplexed why it doesn’t now. I also tested the example’s DeviceMotionCtrl code in both v2.0.10 and v1.10 which I migrated from earlier.

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How to export single html files for Playable Ads?

Cocos

Hi. Is it possible to use Cocos Creator to create Playable Ads? I saw that there is two assets in the store (PlayableAds and SmartAd Playabs Ads Pack Tool) that are supposed to do that but honestly I haven’t succeded with them. Even if the single html is generated it doesn’t pass through the loading screen afterwards. There is any other solution for that?

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GPU memory Atlases and Textures

Cocos

Hi, My game has a lot of PNGs and some fullscreen ( 1920x 1080 ) animations. Not all of it is shown all the time. I have created atlases and SpriteSheets. I have tried both a plist from TexturePacker and a.pac from Cocos’s auto-atlas. During, loading, I am loading some of the assets from an assetBundle ( the atlases ). However whenever I load an atlas, it loads all its contents to the memory even before a SpriteFrame is set to a Sprite.

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Spine with multiple json files

Cocos

In Cocos Creator 3.8.3, I have a spine asset which consist of one spine.atlas file, one spine.png file and multiple json files like spine1.json, spine2.json and spine3.json. I am encountering error when importing the spine asset due to cocos editor tries to find spine1.atlas, spine2.atlas and spine3.atlas. I was able to do this in cocos 2.4 by altering spine-meta.js in the engine but I wasn’t able to locate the same file or its counterpart in 3.8.3.

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Playable ad tool

Cocos

Is there working playable tool for Cocos creator version 3.8.0? Currently using playable tool for version 3.2.1.

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Playable ad tool

Cocos

Is there working playable tool for Cocos creator version 3.8.0? Currently using playable tool for version 3.2.1.

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Cocos2d-x3.17 [How to ListView continous scroll when touch point leave Lisview Rect] ]

Cocos

Thank you for support !

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