Thu.Mar 28, 2024

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Silence from Sony, Remedy, other studios could worsen harassment campaign

Game Developer

Dr. Rachel Kowert of Take This breaks down how extremist groups take advantage of the reluctance of some companies to stand up to online harassment.

Studios 362
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Sega sells Relic and will cut 240 jobs across UK studios

GamesIndustry.biz

Sega has sold Relic Entertainment, and will cut 240 roles across Sega Europe, Creative Assembly and Sega HARDlight Relic is best known for the Company of Heroes and Dawn of War games, and recently developed the new Age of Empires for Microsoft. Relic will transition to an independent studio and will no-longer be part of the Sega group of studios. The majority of the 240 job cuts are across Creative Assembly and Sega Europe, while there will be a ‘small number’ cut from Sega HARDLight

Studios 145
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Gearbox is laying off staff following Embracer breakup

Game Developer

At least three employees and "countless others" have been let go from the Borderlands studio as it's preparing to jump ship over to Take-Two.

Studios 344
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VR hype soars as Facebook buys Oculus | 10 Years Ago This Month

GamesIndustry.biz

The modern era of virtual reality as we know it started around June of 2012, when John Carmack brought the Oculus Rift to the Electronic Entertainment Expo and showed it off to attendees with Doom 3 BFG Edition. It ramped up quickly that August with the launch of the Oculus Rift Kickstarter campaign , which featured testimonials from industry legends like Carmack, Valve's Gabe Newell and Michael Abrash, Epic's Cliff Bleszinski, Unity's David Helgason, and David Helgason's popped collar.

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Sega sells off Relic Entertainment, will axe 240 jobs

Game Developer

Relic will become an independent game studio, while Sega's remaining studios across Europe will lay off workers.

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Yellow Brick Games leaves publisher to self-publish debut title

GamesIndustry.biz

Yellow Brick Games is parting ways with Private Division to self-publish its first game. Set for release in 2025, the untitled game is a fantasy action-adventure that's been in development for four years. A short teaser for the title was released yesterday, and will be fully unveiled on April 2 as an IGN first.

Fantasy 135
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Report: xDefiant development severely hurt by toxic Ubisoft culture

Game Developer

Ubisoft's free-to-play shooter reportedly suffers from too many cooks, each of whom are making it extremely difficult for the team to get anything done.

More Trending

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Embracer sells Borderlands maker Gearbox to Take-Two Interactive for $460 million

Game Developer

Take-Two will become the proud owner of major Gearbox studios and franchises including Borderlands, Tiny Tina's Wonderlands, and Homeworld.

Studios 331
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Almost 30,000 people visited GDC 2024

GamesIndustry.biz

This year's Game Developers Conference saw nearly 30,000 people in attendance, its organisers announced. By comparison, last year saw 28,000 attendees visit San Francisco's Moscone Center. GDC 2024 featured over 1,000 speakers and 325 exhibitors, in addition to 730 workshops and roundtable discussions.

Feature 131
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2023 saw CD Projekt's second-best financials in studio history

Game Developer

Cyberpunk 2077's update and expansion came through for CD Projekt's financials and its 'strong results' for the 2023-2024 fiscal year.

Studios 311
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Adam Boyes: "You can't hide from the realities of what's happening in the industry"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox With the current economic recession and the layoffs, Iron Galaxy Studios co-CEO Adam Boyes tells GamesIndustry.biz that it's a daunting time right now. "Any time we see headlines like we're seeing regularly, I think it's scary for everyone in the games industry. It's got to be scary obviously for people that work at studios because the future isn't clear," says Boyes.

Studios 130
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Yellow Brick Games splits from Private Division to self-publish debut game

Game Developer

Ahead of its revealing its debut game next week, Yellow Brick is switching to self-publishing to 'take control' of its future as a developer.

Games 295
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Helldivers 2 tops US-UK revenue charts for February | Newzoo Charts

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Arrrowhead Game Studios' made an impact on Newzoo's revenue and engagement charts for February. The research firm today released its February monthly engagement and revenue charts for games across the PC, Xbox, PlayStation, and Switch in the US and UK, showing the PC and PS5 shooter had topped the revenue chart and finished just outside the top 10 in the list of games with the most monthly active users.

PC 130
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Scopely nets Activision Blizzard alum Bobby Loya to oversee external dev partnerships

Game Developer

Loya's near-20 years at Activision Blizzard will now go towards helping Scopely secure deals with third-party mobile studios.

Dev 268
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Thunderful selling Headup for €500k

GamesIndustry.biz

Thunderful has entered an agreement to sell Headup for €500,000. The German-based developer and publisher is being bought by Microcuts Holding, which is controlled by Headup founder and CEO Dieter Schoeller, who is also Thunderful's vice president of production. Thunderful initially acquired Headup for €11 million in 2021.

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Creator of Tetris reveals his 'cerebral' unreleased sequel called Tetris Reversed

Game Developer

Alexey Pajitnov revealed at GDC 2024 why his unreleased sequel never went beyond the prototype phase.

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The definitive primer for publishers and developers on striking deals with influencers

GamesIndustry.biz

Navigating the world of influencer partnerships can be daunting for game publishers and developers, but a well-structured deal can create an invaluable, campaign-defining activation that makes the difference between a game arriving to modest fanfare or becoming an unignorable, widespread presence in gaming culture. Strategic deployments with content creators simply hold too much potential to ignore when launching a game, particularly as budgets continue to tighten for the vast majority of teams

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Why is Black hair so difficult for video games to get right? This 3D artist explains

Game Developer

Tallgran CEO Isaac Olander breaks down the challenges of having proper representation in games, and what developers can do to add authenticity.

Games 247
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It Takes Two moves 16m units | News-in-brief

GamesIndustry.biz

Hazelight Studios' It Takes Two has sold over 16 million units Read more

Studios 108
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GDC’s Experimental Game Workshop shows off a litany of innovative and interesting titles

Game Developer

In an industry often criticized for a lack of innovation, this year’s Experimental Games Workshop showed that the spirit of creativity is alive and well in the medium.

Games 247
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Is Strategy Design Due for a Shakeup?

Game Wisdom

Is Strategy Design Due for a Shakeup? Josh Bycer josh@game-wisdom.com 2023 was a year of studio shuttering and closures, with Mimimi Games sadly on the list. The studio redefined tactical stealth design with Shadow Tactics. And yet, despite how well the series is, they struggled trying to make this … The post Is Strategy Design Due for a Shakeup?

Studios 105
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How to make an Indie Game for 100€

Game Developer

I have no money. Turns out this is quite a big problem if your goal is to make a video game completely on your own. Or is it?

Indy 246
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Meshcapade – Mixamo x MetaHumans

Game From Scratch

GameFromScratch.com Meshcapade – Mixamo x MetaHumans Meshcapade is an interesting new free* online service for creating digital avatars MetaHuman style, then animating them using a massive animation library in a Mixamo like manner. There are also tools for creating avatars by uploading images or scanning from webcam as well as for creating animations by uploading a […] The post Meshcapade – Mixamo x MetaHumans appeared first on GameFromScratch.com.

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Resilience and innovation on display as the games industry looks to bounce back at GDC 2024

Game Developer

Key trends included the emergence of new AI tools, the erosion of platform boundaries through new translation layers, and the surprise re-emergence of web-based gaming.

AI 245
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GDC talk: Revisiting Fun

Raph Koster

M y GDC 2024 talk Revisiting Fun: 20 Years of a Theory of Fun is now posted here. Once again, I had a lot of fun drawing cartoon heads of lots of people who feature in the talk. The talk really is a direct sequel to the one from a decade ago, Ten Years Later. Unlike last time, there is no updated edition just yet, though I was asked by lots of people if there was!

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Business Intelligence (BI) Testing:4 Easy Ways To Perform It

Rocket Brush Studio

Business Intelligence reports and dashboards are crucial to a business's success, as they provide valuable insights and facilitate data-driven decision-making. They are essential tools for collecting, analyzing, and presenting data to enable businesses to adapt to changing circumstances, identify opportunities for improvement, and maintain a competitive edge in their industry.

Data 72
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How to use Amazon GameLift FlexMatch to implement block and avoid lists

AWS Games

For online game players, a key driver of player satisfaction is the availability of tools for safeguarding individuals and ensuring community health. Competitive games are especially prone to toxic interactions, and a healthy community will increase player retention. Block and avoid lists are a way to ensure that your players don’t have to interact or play with players that they don’t want to.

Console 57
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Unlock Your Child's Potential: Dive into Our 18-Week Online Coding Experience

Real Programming

Parents everywhere want their kids to enjoy their childhood, first and foremost, in ways that also prepare them for the digital future. After all, nobody can say with certainty what apps, video games, or devices will look like in a decade or two from now. But they’ll be written in code. With all the schools and programs offering to teach coding to kids, how can parents identify the best one?

Code 52
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How to use Amazon GameLift FlexMatch to implement block and avoid lists

AWS Games

For online game players, a key driver of player satisfaction is the availability of tools for safeguarding individuals and ensuring community health. Competitive games are especially prone to toxic interactions, and a healthy community will increase player retention. Block and avoid lists are a way to ensure that your players don’t have to interact or play with players that they don’t want to.

Console 52
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[3.8.2] Android Crash GLES3GPUFramebuffer

Cocos

We have a quite downloaded game (more than 50 milion download) which has some crashes at the moment but we cannot find a way to fix it. We are not able to remproduce it and the crash is apparently only on armv7. pid: 0, tid: 19997 >>> com.globalfun.tj2015.google <<< backtrace: #00 pc 0x0000000000219cfe /data/app/com.globalfun.tj2015.google-h4-1qPvpvFTUxyrfRoM3aA==/split_config.armeabi_v7a.apk!

Data 52
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Beyond Texas Hold’em: Exploring Diverse Poker Variants Online

Game Wisdom

Beyond Texas Hold’em: Exploring Diverse Poker Variants Online Josh Bycer josh@game-wisdom.com Almost everyone knows that there are many different variants of poker that can be enjoyed, but most will immediately think of the same one: Texas Hold’em. Most will have seen this version of the game depicted in various forms of … The post Beyond Texas Hold’em: Exploring Diverse Poker Variants Online appeared first on Game Wisdom.

Games 52
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[3.8.2] Android Crash GLES3GPUFramebuffer

Cocos

We have a quite downloaded game (more than 50 milion download) which has some crashes at the moment but we cannot find a way to fix it. We are not able to remproduce it and the crash is apparently only on armv7. pid: 0, tid: 19997 >>> com.globalfun.tj2015.google <<< backtrace: #00 pc 0x0000000000219cfe /data/app/com.globalfun.tj2015.google-h4-1qPvpvFTUxyrfRoM3aA==/split_config.armeabi_v7a.apk!

Data 52
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Top React Frameworks for Developers to Use in 2024

Artoon

Welcome to our latest blog post, where we explore the world of […] The post Top React Frameworks for Developers to Use in 2024 appeared first on Artoon Solutions.

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[3.8.2] Android Crash GLES3GPUFramebuffer

Cocos

We have a quite downloaded game (more than 50 milion download) which has some crashes at the moment but we cannot find a way to fix it. We are not able to remproduce it and the crash is apparently only on armv7. pid: 0, tid: 19997 >>> com.globalfun.tj2015.google <<< backtrace: #00 pc 0x0000000000219cfe /data/app/com.globalfun.tj2015.google-h4-1qPvpvFTUxyrfRoM3aA==/split_config.armeabi_v7a.apk!

Data 52
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How to Install Node JS on Mac? A Step-by-step Guide!

Artoon

In 2024, it is a no-brainer to select Node JS for all […] The post How to Install Node JS on Mac? A Step-by-step Guide! appeared first on Artoon Solutions.

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Adapt Mesh size when used for Mesh collider

Cocos

rybones: ion? I can’t adjust or scale the mesh collider once I’ve set the reference. Any idea on how I can match th Same problem and waiting for Cocos Team to have a guide (or fix) Thumbs up!

Mesh 52
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Android Crash GLES3GPUFramebuffer

Cocos

We have a quite downloaded game (more than 50 milion download) which has some crashes at the moment but we cannot find a way to fix it. We are not able to remproduce it and the crash is apparently only on armv7. pid: 0, tid: 19997 >>> com.globalfun.tj2015.google <<< backtrace: #00 pc 0x0000000000219cfe /data/app/com.globalfun.tj2015.google-h4-1qPvpvFTUxyrfRoM3aA==/split_config.armeabi_v7a.apk!

Data 52