Fri.Aug 30, 2024

article thumbnail

Atari CEO wants Infogrames to become the ultimate preservationist publisher

Game Developer

'There's not a really strong moat around this space, so competition can increase rapidly and decrease rapidly. The ones that survive have a strong brand.

339
339
article thumbnail

PS5 price hike shows Japan's a low priority for Sony | Opinion

GamesIndustry.biz

All the way back in 2016, with the PS4 ramping up into a massive sales success, Sony carried out a fairly major organisational shake-up of its games-related businesses. Operationally, the biggest change was bringing everything PlayStation-related under one roof – up until that point, there had been a distinct business unit called "Sony Network Entertainment" running services like PlayStation Plus, as well as powerful and unusually autonomous regional units of Sony Computer Entertainment, a

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Report: NetEase cutting jobs at Ouka Studios ahead of potential closure

Game Developer

Layoff and shutdown rumors have begun to swirl just days after the launch of Ouka's latest project, Visions of Mana.

Studios 267
article thumbnail

Skyrim-dev Nate Purkeypile goes solo and makes heavy metal horror game The Axis Unseen

PreMortem.Games

After 18 years in the games industry, including 14 years at Bethesda, Nate Purkeypile decided it was time for a change. He had been building giant open-world games like Fallout and Skyrim in large teams for years. So, as a first time solo developer in order to keep things simple he decided to make his first project a… giant open world game. The Axis Unseen is a heavy-metal open-world horror game.

Horror 104
article thumbnail

New Steam tweaks let devs highlight related games and DLC on store pages

Game Developer

Under the new changes, developers can control what games or DLC 'make the most sense' to be featured on their title's Steam page.

Dev 204
article thumbnail

What Everyone Gets Wrong About Live Service Design

Game Wisdom

What Everyone Gets Wrong About Live Service Design Josh Bycer josh@game-wisdom.com In a recent piece I talked about the problems with covering gacha design, and while there are people who vehemently oppose it, you still need to understand that these games make serious money — 40-50 million dollars a month on … The post What Everyone Gets Wrong About Live Service Design appeared first on Game Wisdom.

Games 111
article thumbnail

Creation of Parallax Occlusion Mapping (POM) in Unreal Engine 5

Game Developer

We create for our materials Parallax Occlusion Mapping (POM) in UE5. It's a complex texture-based approach to add more details for objects.

Engine 189

More Trending

article thumbnail

Creative UK's latest fund offers up to £25K to North East teams

Game Developer

The new North East Shared Success fund also provides creative enterprises in the area with support and 'creative freedom' to test their ideas.

158
158
article thumbnail

Using Bank Wires to Deposit At Canadian Casinos

Game Wisdom

Using Bank Wires to Deposit At Canadian Casinos Josh Bycer josh@game-wisdom.com If you are looking to deposit funds at Canadian casinos, using bank wires may be a convenient option for you. We will explore the process of depositing at Canadian casinos with bank wires, including creating an account, verifying your identity, … The post Using Bank Wires to Deposit At Canadian Casinos appeared first on Game Wisdom.

Games 98
article thumbnail

Patch Notes #2: How does the game industry survive beyond 2025?

Game Developer

We ventured to Gamescom 2024 in search of answers.

Games 222
article thumbnail

Use of conflict-free minerals in games saw improvement in 2023

GamesIndustry.biz

After a few years of regression, the use of conflict minerals in video games is showing encouraging signs of improvement. That's according to an in-depth report from journalist Brendan Sinclair on new site Unlosing Writer (formerly managing editor at GamesIndustry.biz ), looking at ten game companies' 2024 Form SD filings about their 2023 supply chain.

Games 110
article thumbnail

Designer Notes #84: Zach Barth – Part 1

Designer Notes

In this episode, Soren interviews independent game developer Zach Barth, best known for his puzzle games, including SpaceChem , Infinifactory , Shenzhen I/O , and Opus Magnum. They discuss why he never originally wanted to make money on his games, why puzzle games are terrible, and whether he has ever played Minecraft. This episode was recorded on September 11, 2023.

Puzzle 71
article thumbnail

UK video game tax relief claims jumped 10% in 2023

GamesIndustry.biz

The HMRC has revealed that video game tax relief payouts leapt 10% in the 2022-23 financial year. 525 claims were made according to data from the UK government's Creative Industries Statistics commentary , totalling £282 million of relief paid out. The increase was attributed to a "rise in high value claims" of over £2 million, in addition to the VGTR not being as "severely impacted by the COVID-19 pandemic as other creative sector reliefs.

Data 74
article thumbnail

Paris in 2000 Years now released

Indie DB

Watch 8 min of Middle Age gameplay, in this city-builder focused on the history of Paris.

88
article thumbnail

Creative UK launches funding initiative for creative businesses in North East England

GamesIndustry.biz

Creative UK has launched a new funding initiative to support game developers and other creative businesses in North East England. Created in partnership with the North East Combined Authority, the North East Shared Success Fund will support small and medium-sized enterprises located in Northumberland, Newcastle, and North Tyneside. Businesses can apply for up to £25,000 during development of products and services.

article thumbnail

I often hear gamedev cited as something that is tough to do with a remote team. Do you have any advice for doing remote development in a gamedev context?

Ask a Game Dev

Gamedev is tough to do in general, but it's generally more difficult to do in a remote setting because humans are accustomed to being social in a certain way. Online communications is often bottlenecked in ways we aren't immediately cognizant of. After working remotely for a few years, I've adopted certain specific counter-intuitive techniques in order to try to facilitate better understanding on the team.

Dev 52
article thumbnail

Switch Tab on Web

Cocos

From the code docs /** * @en Event triggered when game hide to background.<br> * Please note that this event is not 100% guaranteed to be fired on Web platform,<br> * on native platforms, it corresponds to enter background event, os status bar or notification center may not trigger this event. * @example * ```ts * import { game } from 'cc'; * game.on(Game.

article thumbnail

Rebecca Burford to host MCV/DEVELOP Women in Games Awards 2024

Game Development News

This year we welcome Rebecca Burford as our host for the MCV/Develop Women in Games Awards!

article thumbnail

Text Wrapping Around Sprites

Cocos

You can easily create such an effect using the Layout component inside a Node container and add the elements dynamically to the Children list. The layout component will automatically set such boundaries based on your configurations.

Sprite 40