Mon.Jan 22, 2024

article thumbnail

Approximately one third of game developers were affected by layoffs last year

Game Developer

According to the GDC 2024 State of the Game Industry report, about a third of game developers were affected by a layoff in 2023.

article thumbnail

Solo developer Csaba Putnai of Bob: A Thousand Lives “My life is filled with many challenges”

PreMortem.Games

All of his life Csaba Putnai has had a fascination for games, but he was well in his forties when he took the step to actually develop a game himself. His debut game Bob: A Thousand Lives , a dark themed action game about a boy that has to escape his all-consuming past, was released last year. “After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years”, he says.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Palworld tops 5M sales after shifting 86,000 copies per hour over the weekend

Game Developer

The Pokemon-esque survival title also eclipsed 1.29 million concurrent users on Steam.

313
313
article thumbnail

Games industry leaders braced 'for up to two years of pain'

GamesIndustry.biz

The current turmoil in the video games industry will continue all year and likely into 2025, games industry leaders have told GamesIndustry.biz. Speaking to us privately, publishing, development and investment heads have said that continued high interest rates, oversaturated video game stores and cautious investors will result in more restructures, layoffs and closures.

Media 145
Join the IGDA Community
article thumbnail

Elex developer Piranha Bytes reportedly in danger of shutting down

Game Developer

Despite the threat of closing down, Piranha Bytes is confident it'll go on and find a new partner to work with.

article thumbnail

Palworld sales hit 4m and boasts the fifth highest concurrent Steam players ever

GamesIndustry.biz

Survival game Palworld has had a sensational launch at the weekend, and has sold over four million units in just three days. The game, which is still in Early Access, is also available via Xbox Game Pass. Developer PocketPair said yesterday that it was selling 86,000 copies every hour. Palworld had a peak concurrent Steam player count of 1.29 million over the weekend, which is the fifth highest number in Steam history, according to SteamDB.

More Trending

article thumbnail

Playdemic founders' new studio ForthStar Games will "test and kill" to find its next Golf Clash

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Paul Gouge and Alex Rigby have quite the track record. The pair set up their first mobile games studio, BattleMail, in 2001 and sold it to (M)Forma a year later. Shortly after, they formed Rockpool Games, made the J2ME edition of Worms, and sold the developer to Eidos/Square Enix in 2007.

Studios 134
article thumbnail

VR dev Wimo Games has closed down

Game Developer

CEO Dave Rosen called Wimo Games' recent closure "not the outcome we had hoped for.

Dev 260
article thumbnail

Top 4 Scheduling Strategies for Indie Filmmaking on a Tight Timeline

Filmustage

For Indie Filmmaking, the magic of crafting a cinematic vision often clashes with the harsh reality of limited resources and tight timeline production. Budgets are lean, teams are compact, and every minute counts. Time is not merely a metric; it's a precious commodity, demanding strategic allocation and unrelenting efficiency. Resourcefulness becomes a badge of honor, as filmmakers explore innovative solutions to achieve cinematic alchemy within budgetary and temporal constraints.

Indy 111
article thumbnail

CD Projekt aiming to begin Witcher 4 production by mid-2024

Game Developer

After going through Cyberpunk 2077's rough patch, CD Projekt hopes to avoid its development troubles with the new Witcher.

Join the IGDA Community
article thumbnail

How to land your dream job in game art

GamesIndustry.biz

This article is part of our Get into Games special , offering students insight on life in the games industry and advice on how to get into the business Working as an artist in games can seem like a difficult role to land. But it's something that – with the right level of skill and hard work – is absolutely within your grasp. On the GamesIndustry.biz Academy stage at EGX 2023, Sinéad Oram, a 2D artist at Sony's Media Molecule, shared her insights into securing a position within t

Art 108
article thumbnail

6 x Operative Changes That Kept SciPlay Growing Despite the Market Headwinds

Deconstructor of Fun

The story behind SciPlay's evolution in the realm of social casino gaming is guided by a commitment to player-centric experiences and a pioneering spirit. In the recent podcast, Mishka has a chat with the CEO of SciPlay, Josh Wilson , tackling the intriguing question of how the company achieved substantial growth in the social casino market amidst an industry decline and post privacy changes.

article thumbnail

Obelisk Studio raises $2m from The Games Fund

GamesIndustry.biz

Obelisk Studio has secured $2 million from The Games Fund. The Cyprus-based games firm will use the funds to develop its first IP, a psychological action-horror titled Displacement. It was previously focused on co-development, having contributed to games such as Sons of Forest, Call of Duty, Fallout 76, and New World.

Studios 107
article thumbnail

Moving FROM and TO The Unity Game Engine

Game From Scratch

GameFromScratch.com Moving FROM and TO The Unity Game Engine Moving your game assets to and from the Unity game engine has become easier thanks to a pair of “new” addons supporting popular open formats. The first add-on is gltFAST and it supports important and exporting using the gltf open standard. The second add-on is OpenUSD, supporting the USD open … Moving FROM and TO The Unity Game Engine Read More The post Moving FROM and TO The Unity Game Engine appeared first on GameFr

Join the IGDA Community
article thumbnail

TapNation acquires UA Hero

GamesIndustry.biz

Mobile developer and publisher TapNation has acquired the AI-powered platform UA Hero. UA Hero, a user acquisition and monestiation platform that focuses on optimising ad campaigns, will act as a subsidiary under TapNation. Both companies aim to share a collaborative process to drive "continuous improvement and innovation," with UA Hero enabling TapNation to enhance its user acquisition strategies.

AI 104
article thumbnail

GameDev.tv Community’s Top 10 Games in 2023

DameDev.tv

With 2023 wrapped up, we saw an incredible array of titles that have not only pushed the boundaries of storytelling and gameplay but have also provided us with countless hours of entertainment. From the mystical halls of Hogwarts to the cosmic expanses of Starfield, this year's games have taken us on unforgettable journeys across various genres.

Fantasy 76
article thumbnail

Talofa Games secures $6.3m in funding round

GamesIndustry.biz

Talofa Games has raised $6.3 million in a seed funding round led by venture capital firm Chamaeleon. Founded in 2019, the US-based developer recently launched its multiplayer fitness mobile game Run Legends, and will use the funding to support the title as well as developing similar games. The funding round included participation from A16z Games Speedrun, Basis Set Ventures, Insight Partners, 1Up Ventures, and other investors.

article thumbnail

Obscurity: Unknown Threat update

Indie DB

Details and accompanying videos from the recent interview that Valentin the Mad from Random Madness had with us about Obscurity: Unknown Threat and its development.

article thumbnail

Up to two years of pain, and subscriptions vs ownership | Microcast

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox The latest Microcast is now available to download as a podcast, with the video version coming very soon. This week's Microcast kicks off with Chris' report on the industry bracing itself for further difficult times , with investors, publishers and developers expecting up to two years of closures, changes to the release schedule and investment opportunities, and more.

article thumbnail

Knowledge unboxed: The top learning tools of 2023

Unity Blog

Unwrap the best of Unity Learn in 2023. This blog is a celebration of how creators – beginner or expert, hobbyist or pro – learned and honed their craft, and brought their visions to life, over the last year.

Games 70
article thumbnail

Palworld Connection Issues: Easy Ways to Fix Them

Game Errors

While exploring the Palpagos Islands in Palworld, you might encounter connection issues that hinder your multiplayer adventures. Unfortunately, my friends encountered a few of them as some couldn’t join servers, while others had lag. So I’ve compiled a comprehensive guide to help you resolve these connection problems and ensure you can embark on seamless multiplayer adventures with your Pals.

article thumbnail

What is Vulkan?

That One Game Dev

In this article I will explore what is Vulkan and what is the concept behind the specification as well as its advantages. The post What is Vulkan? appeared first on That One Game Dev.

article thumbnail

Puzzle game developed by cocos ?InOutPath?

Cocos

Hello hallo, we are the development team of the indie game InOutPath, and as the development of the game is getting better and better, we have now made the Steam page of InOutPath available. The address is as follows: Switch on Steam InOutPath (steampowered.com) A lot of emotions as a member of an indie game team. Thank you to the cocos team for providing a great engine that allowed us to build this game without technical constraints, and to use our creative space and abilities as we pleased.

Puzzle 52
article thumbnail

How do open world games manage to feel so big? When you sit and look at them they’re usually just a couple km per side, but they feel like a whole country at times. What’re the tricks?

Ask a Game Dev

There's a lot of small details and choices that combine together to make a world feel big. Each small thing isn't enough to do it on its own, but with enough details working together the player will feel that sense of "bigness". Most of these details are rules and expectations that humans have subconsciously internalized, things that we don't necessarily think about but have taken as true.

article thumbnail

The Sad State of Game Preservation

Game Wisdom

The Sad State of Game Preservation Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this Key to Games Podcast, we’re talking about the recent piece looking at how bad game preservation is in the industry and what does it mean for the future of the industry. The article … The post The Sad State of Game Preservation appeared first on Game Wisdom.

Games 52
article thumbnail

Furry Companions

Played with Fire

In the ever-evolving landscape of remote work, creating a workspace that fosters positivity and well-being is paramount. At Played With Fire, we’ve decided to introduce a unique and heartwarming aspect to our remote work environment – our beloved pets! Recent studies have delved into the impact of incorporating pets into the remote work routine, revealing a myriad of benefits that go beyond the surface of job tasks.

Balance 52
article thumbnail

Broken Android build process

Cocos

I use Creator 3.8.0 and for some reason, for last couple of days, when I’m trying to build native Android app, after “Build” step, there’s no files in ‘buildandroiddatasrccocos-js’. Make step works fine, but after that I have broken APK which shows only black screen, because it couldn’t load ‘srccocos-jscc.js’. I tried turning on “MD5 Cache” Build option and then I got error ‘’[Assets] ENOENT: no such file or directory, rename ‘[PROJECT_PATH]buildandroiddatasrccocos-jscc.js’ → ‘[PROJECT_PATH]bui

Build 40
article thumbnail

Broken Android build process

Cocos

I use Creator 3.8.0 and for some reason, for last couple of days, when I’m trying to build native Android app, after “Build” step, there’s no files in ‘buildandroiddatasrccocos-js’. Make step works fine, but after that I have broken APK which shows only black screen, because it couldn’t load ‘srccocos-jscc.js’. I tried turning on “MD5 Cache” Build option and then I got error ‘’[Assets] ENOENT: no such file or directory, rename ‘[PROJECT_PATH]buildandroiddatasrccocos-jscc.js’ → ‘[PR.

Build 40
article thumbnail

Axmol-2.0 released

Cocos

axmol is just a fork of cocos2d-x-4.0: GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0) axmol-2.0.0 release notes Add experimental WebAssembly build support(WebGL 2.0) by @nowasm List of known issues maybe help wanted WebGL context lost not handled yet A demo avaiable on axmol gh-pages: cpp-tests.html, build from branch dev Note: Follow functionals require wasm pthread support, and needs server enable M.

Demo 40
article thumbnail

Is Vungle SDK still compatible with Cocos Creator 3.8? I got issues

Cocos

On iOS the ads can be displayed but only few callbacks work. Regarding the documentation: Vungle · GitBook The sample project doesn’t work correctly: GitHub - CocosService/vungleDemo For example: play: { // Ad experience started onAdStart: (placementId: string) => { }, // Ad has rendered onAdViewed: (placementId: string) => { }, // Ad experience ended onAdEnd: (placementId: string) => { }, // User clicked on ad onAdClick: (placementId: string) => { }, // User earned reward for wa

Render 40
article thumbnail

Checking build type at runtime

Cocos

Is it possible to check build type (for example, if it is debug build or not) via Typescript? For example, I want to turn on cheat menu for testing, by adding or removing cheat button from scene. Now I have to manually comment related code before building release version, and I’m looking for a way to automate this process.

Build 40