Thu.Jul 18, 2024

article thumbnail

Opinion: How will Project 2025 impact game developers?

Game Developer

The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.

article thumbnail

GoldenEye and Perfect Dark artist Brett Jones has died

GamesIndustry.biz

Game artist Brett Jones, known for his work on GoldenEye and Perfect Dark, has died. David Doak shared the news on social media , accompanied by a screenshot of GoldenEye. "So much of what made GoldenEye and Perfect Dark special came from Brett's talent and rascal humour," he said in another post.

Media 144
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Obituary: Rare Studios artist Brett Jones has passed away

Game Developer

Along with his work on GoldenEye and Perfect Dark, Jones did art and VFX for Guardians of the Galaxy, Star Wars, and Doctor Who.

Studios 318
article thumbnail

European game sales down just 1.6% during the first half of 2024 | European Monthly Charts

GamesIndustry.biz

Just under 80 million PC and console games have been sold across Europe for the first six months of 2024, GSD data reveals. That's a unit sales drop of 1.6% over the start of 2023, which is a strong result considering the comparatively weaker release slate for the first half of this year compared with the year before. The first half of 2023 saw major releases including Hogwarts Legacy, The Legend of Zelda: Tears of the Kingdom, Diablo IV and Star Wars Jedi: Survivor.

Console 145
article thumbnail

Ubisoft touts 'solid' early 2024 financials, thanks xDefiant and reliable franchises

Game Developer

The French developer's newer and long-standing titles have all done exceptional so far, and helped it jump past its initial projections for this quarter.

article thumbnail

Spotlight: UneeQ Revolutionizes Customer Engagement with AI-Powered Digital Humans

Nvidia

With the rise of chatbots and virtual assistants, customer interactions have evolved to embrace the versatility of voice and text inputs. However, integrating. With the rise of chatbots and virtual assistants, customer interactions have evolved to embrace the versatility of voice and text inputs. However, integrating visual and personalized components into these interactions is essential for creating immersive, user-centric experiences.

AI 132
article thumbnail

World of Warcraft GM John Hight joins Hasbro as president of Wizards of the Coast

Game Developer

Hight spent 12 years at Blizzard but will now lead strategy on Dungeons & Dragons and Magic: The Gathering.

303
303

More Trending

article thumbnail

Dungeons of Hinterberg shows how all games can feel like 'vacations'

Game Developer

Microbird Games cofounders Regina Reisinger and Philipp Seifried say devs can take inspiration from "vacationing" in games.

Dev 272
article thumbnail

Report: 82% of US gamers made an in-game purchase in freemium titles in 2023

GamesIndustry.biz

A new report has found that 82% of American gamers made an in-game purchase in freemium titles last year. That's according to Comscore's 2024 State of Gaming Report, published in partnership with in-game advertising platform Anzu. The report also found that 62% of adults over the age of 18 engaged in gaming, with millennials comprising 49% of the segment followed by Gen Z at 13%.

article thumbnail

Report: Mortal Kombat developer NetherRealm is conducting layoffs

Game Developer

Former employees claim the studio's mobile team has essentially been dismantled.

Mobile 320
article thumbnail

Mortal Kombat developer NetherRealm lays off mobile team

GamesIndustry.biz

Mortal Kombat developer NetherRealm has laid off its mobile team. According to LinkedIn posts from former NetherRealm developers, at least 50 members of staff have been impacted by the cuts. "Unfortunately, yesterday Netherrealm’s mobile team was shut down," explained quality assurance analyst, Tony Lazzara.

article thumbnail

Keywords launches AI-powered FAQ translation tool it says will reduce costs by 100 percent

Game Developer

Helpshift, a subsidiary of Keywords, will bundle the feature into its customer support platform.

AI 288
article thumbnail

Xsolla acquires leading LFG company, LF.Group

GamesIndustry.biz

Global video game commerce company, Xsolla, has acquired leading "looking for group" (LFG) company, LF.Group, for an undisclosed sum. Xsolla says the acquisition will "transform how developers connect with their audiences and manage transactions across various platforms, integrating advanced technology to improve the creator and gamer experience." "Investing in technology and providing innovative solutions that enhance the gaming experience for developers is central to our strategy," said Xsolla

article thumbnail

Pacific Drive sales drive past 600K copies sold

Game Developer

Nearly five months after release, Ironwood's debut title has exceeded expectations and sold over half a million copies.

234
234
article thumbnail

Zenless Zone Zero Shows the Limits of Mobile Action Games

Game Wisdom

Zenless Zone Zero Shows the Limits of Mobile Action Games Josh Bycer josh@game-wisdom.com Zenless Zone Zero is the latest release from miHoYo, who have had hit after hit following the mega-success of Genshin Impact. With their latest, they’ve gone from open-world exploration and RPG, to a brawler, and while the game has … The post Zenless Zone Zero Shows the Limits of Mobile Action Games appeared first on Game Wisdom.

Mobile 104
article thumbnail

Exploding Kittens Inc. sales manager becomes Kickstarter's new head of games

Game Developer

Maggie Clayton has stepped into the role and wants to empower game creators.

Games 213
article thumbnail

EA adds further monetisation to EA Sports FC 25

GamesIndustry.biz

Electronic Arts is adding another level of monetisation to its flagship football series with a new Premium Tier of in-game rewards in EA Sports FC 25. As reported by VG247 , the new tier is in addition to the usual free tier of card packs, players and cosmetics that players unlock as they complete challenges in the game. Once they reach a certain reward level, they will have the option to unlock the additional Premium Tier rewards.

article thumbnail

What is EDI Testing in Healthcare and Why Does It Matter?

Rocket Brush Studio

Discover the critical role of EDI testing in the healthcare industry. This blog explores its importance for accurate data exchange, detailing benefits, challenges, and best practices to help healthcare organizations enhance efficiency and compliance.

Data 74
article thumbnail

Ubisoft outperform targets as back-catalogue, digital, and player investment bookings all increase in Q1 24-25

GamesIndustry.biz

Ubisoft has released its results for the first three months of the financial year, stating the quarter was "marked by strong session days of growth of 15 percent across consoles and PC, mostly driven by games-as-a-service" (GaaS). Ubisoft specifically cited XDefiant's 10m player milestone as an "encouraging start", as well as Rainbow Six Siege, which "kicked off the year with a strong performance.

Console 122
article thumbnail

Developer’s Guide to operate game servers on Kubernetes – Part 1

AWS Games

Introduction Live operations are a strategy that maintains player interest through continuous updates and fresh content, enhancing dynamic engagement and driving game evolution across platforms. Game operation teams use live opserations to deliver new expansions or events in multiplayer online games, enriching the online world. Player customization, seasonal events, and community challenges boost retention, engagement, and collaborative gameplay.

Games 73
article thumbnail

New studio Blue Scarab raises $7m in funding round

GamesIndustry.biz

New Sweden-based studio Blue Scarab Entertainment has raised $7 million in a seed funding round led by NetEase and Behold Ventures. The investment also included participation from Jonas Antonsson (Raw Fury co-founder), Ólafur Andri Ragnarsson (Betware co-founder), and Stefan Lindeberg (Creandum co-founder). Led by industry veterans CEO Colin Cragg and CTO Enno Rehling, the studio will use the funds raised to develop its debut MMORPG title.

Studios 118
article thumbnail

WINCH IT OUT free demo

Indie DB

Hey folks! I'm a solo dev working on my first commercial project, WINCH IT OUT. It's a hardcore, physics-based driving puzzle platformer set to release later this year.

Demo 76
article thumbnail

Blizzard's John Hight and former Bungie COO Holly Barbacovi join Hasbro

GamesIndustry.biz

Former Blizzard SVP John Hight and former Bungie COO Holly Barbacovi have joined Hasbro. Barbacovi will take on the role of chief people officer, whilst Hight – who served as SVP and general manager of the World of Warcraft franchise during his 12-year tenure at Blizzard – will join as president of Wizards of the Coast and digital gaming.

Studios 111
article thumbnail

SR Pillars Part 2: Easy Surface, Much Depth

Raph Koster

Y up, another week so I wrote another long post about the design pillars we are using for designing Stars Reach. (If you missed last week’s, it’s here , and I expanded on it on the blog here.) This week, it’s all about the second set: The Ease of Nintendo Meets the Depth of the Sandbox MMO The game will be deep: a set of proven game mechanics brought together in one universe.

Sandbox 70
article thumbnail

Sega reaches settlement against staff member's harasser

GamesIndustry.biz

Sega has won a legal dispute against an individual who harassed an employee on social media, who has been ordered to pay an undisclosed sum in damages. As reported by Eurogamer , the firm alleged the person had posted "excessive slanderous and insulting comments" online. After being granted the ability to obtain the individual's information by a court, Sega reached a settlement and the individual has been ordered to delete the posts.

Media 95
article thumbnail

Clip Studio Paint and Poser 12 Humble Bundle

Game From Scratch

GameFromScratch.com Clip Studio Paint and Poser 12 Humble Bundle There are two new bundles of interest to game developers, the Creativity Collection: Paint, Draw, Illustrate Humble Bundle which would probably be better called the Clip Studio Paint bundle. This bundle contains a one year subscription to Clip Studio Paint as well as several brushes, models, panels and more.

article thumbnail

Kickstarter's new head of games is Exploding Kittens Inc.'s Maggie Clayton

GamesIndustry.biz

Former Exploding Kittens Inc. senior sales manager Maggie Clayton has joined Kickstarter as its head of games. Clayton replaces Jon Ritter-Roderick as he moves up in the company to lead creator strategy on Kickstarter's all-new performance team. She will "manage a team dedicated to engaging with and advocating for games creators, fostering relationships with both new and returning creators, and providing strategic guidance to help bring their projects to life.

article thumbnail

Looking to hire a programmer for a 3d Endless runner game

Cocos

Hello, Looking to hire a cocos developer for an endless runner game similar subway surfer but less robust- similar to the gameplay pictured in this video for a 6-10 week contract - Please reach out to me at topher@connectwithcue.

Games 52
article thumbnail

The Future of Gaming with Unity 6: Trends and Predictions

Juego Studio

As we look to the future of gaming, Unity 6 stands out as a significant milestone in the evolution of game development. This latest iteration of the renowned game engine brings a host of new features and improvements, promising to reshape the landscape of the gaming industry.

article thumbnail

Asset bundle cannot be loaded

Cocos

Hello. I am having a problem trying to get an image with dragon bones using an asset bundle. First, I need to get two files, DragonBonesAsset and DragonBonesAtlasAsset. In other words, we need the following two variables let bonesAsset: dragonBones.DragonBonesAsset; let atlasAsset: dragonBones.DragonBonesAtlasAsset; Then, retrieve the two files and set them in the dragonborn’s armatureDisplay as follows const bonesAsset = await this.assetBundle.loadFile (.

Asset 52
article thumbnail

Optimizing Your Play: A Beginner Guide To Online Casinos

Game Wisdom

Optimizing Your Play: A Beginner Guide To Online Casinos Josh Bycer josh@game-wisdom.com If you are tempted to spend some idle hours in an online casino, you’re not alone. Online gambling is a crowded bandwagon to jump on these days. And for good reason. Offering a vast array of games, convenience, and exciting … The post Optimizing Your Play: A Beginner Guide To Online Casinos appeared first on Game Wisdom.

Games 52
article thumbnail

Issue with masking a render Texture

Cocos

Hello all, I have a shader that takes the alpha value of one texture and applies to a sprite frame. Basic masking functionality without using the mask component. I prefer to go this way so that I can have a gradient fade to transparency… the mask component uses the stencil buffer and isn’t set up to use alpha blending and therefore cannot utilize the gradient of alpha values.

Texture 40
article thumbnail

React Native: Comprehensive Guide to React Native Backend

Artoon

React Native backend is a powerful integration to take full advantage of […] The post React Native: Comprehensive Guide to React Native Backend appeared first on Artoon Solutions.

article thumbnail

Detect Mouse In Scene

Cocos

this.offsetX = view.getVisibleSize().width / 2; this.offsetY = view.getVisibleSize().height / 2; private onMouseHover(touch: EventTouch): void { const touchLocation = touch.getLocation(); let v3Touch: Vec3 = new Vec3(touchLocation.x, touchLocation.y, 0); let v2Touch = v3Touch.clone().subtract(new Vec3(this.offsetX, this.offsetY)); if (!this.isAttackTarget) { const diff = v2Touch.clone().subtract(this.gun.getPosition()); const angle = (Math.atan2(diff.x, diff.y) * 180) / Math.PI; this.gu.

40
article thumbnail

Issue with masking a render Texture

Cocos

Hello all, I have a shader that takes the alpha value of one texture and applies to a sprite frame. Basic masking functionality without using the mask component. I prefer to go this way so that I can have a gradient fade to transparency… the mask component uses the stencil buffer and isn’t set up to use alpha blending and therefore cannot utilize the gradient of alpha values.

Texture 40
article thumbnail

How to check internet connection?

Cocos

Hi all! I need the game to check every N amount of time if the player is online. I could use the fetch() function for this. However, I found the sys.getNetworkType() function. I read that if it returns any type other than NONE, then it is the Internet. Is it so? How does it check it herself? Is it possible to subscribe to an event during a status change?