Announcing The Kepler Incident
Indie DB
OCTOBER 28, 2023
Announcing my new game, The Kepler Incident. A survival-horror first-person shooter.
Indie DB
OCTOBER 28, 2023
Announcing my new game, The Kepler Incident. A survival-horror first-person shooter.
Game Wisdom
OCTOBER 28, 2023
How Concept gives life to a Mobile Games Josh Bycer josh@game-wisdom.com In the realm of mobile and video game development, the genesis of every successful title lies in its unique concept art. This seemingly simple yet profoundly influential idea serves as the cornerstone of exceptional game creation and market success. Concept … The post How Concept gives life to a Mobile Games appeared first on Game Wisdom.
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Indie DB
OCTOBER 28, 2023
A new and improved demo v2.0.1 of the game is now live and ready for download on steam. The new demo includes a lot of improvements.
Cocos
OCTOBER 28, 2023
Dear CC Team, I had a terrible experience building web-mobile (haven’t tested with other platforms) with the newest CC. I’m using MacOS on 16" MBP. Here’s the flow: Created a new Hello World project from Dashboard’s template. Build for Web Mobile Build Again (to make sure we are waiting for engine building etc.) CC 3.8.1 took 165,135 ms CC 3.7.4 took 32,273 ms PS: I also had to wait like 10s to start building after clicking on the build button.
Cocos
OCTOBER 28, 2023
You can make a simple way point system that contains my points. Then move object toward each point. There are plenty of ways to do that. Vec3.moveTowards for example. Tween is also a a way. If you want a curve movement, check out bezier path.
Cocos
OCTOBER 28, 2023
Hello! We use Texture Packer v7 and it supports Polygon atlases. It was working starting from Cocos2d-x, but CC 3 doesn’t support it. Why?
Cocos
OCTOBER 28, 2023
Thanks for answering. Vec3.moveTowards seems a bit wild to me!!! Why not exactly specify the point with specified distance? it seems non-deterministic. unless the documentation wants to say this: Calculates a new position from current to target with maxStep distance, unless the distance to target is smaller than maxStep. I implemented my solution using tween, like this: lets say i want my forces to march on a path. first I considered an empty node as parent(called them “march plain”) of my force
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