Tue.Sep 17, 2024

article thumbnail

Games featuring paid loot boxes will soon receive a mandatory 'M' rating in Australia

Game Developer

The Australian Government doesn't want titles featuring "in-game purchases with an element of chance" being recommended to children under 15 years of age.

Feature 336
article thumbnail

The Minecraft studio and Minecraft YouTuber looking to transform sandbox gaming

GamesIndustry.biz

When I heard that Joseph Garrett, aka the Minecraft YouTuber known as Stampy, was 'joining' 4J Studios to work on a new game, I dismissed it as a bit of a marketing stunt.

Sandbox 145
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Ubisoft is calling devs back into the office for three days a week

Game Developer

Ubisoft says various global teams were already coming back to the office, and set its new three-day rule to 'align the rest of the group.

Dev 273
article thumbnail

COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 years of development. The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid.

Puzzle 104
article thumbnail

TouchArcade is shutting down after 16 years

Game Developer

'The reason we're shutting down probably isn't a surprising one: Money.

339
339
article thumbnail

Ubisoft targets staff to be in the office at least three days a week

GamesIndustry.biz

Ubisoft employees will be expected in the office at least three days a week going forward, sources within Ubisoft have told GamesIndustry.

126
126
article thumbnail

The Sims is 'moving beyond' sequential releases to avoid resetting player progress

Game Developer

Maxis is changing The Sims' approach to sequels and making sure new mainline entries don't have players starting over from scratch.

240
240

More Trending

article thumbnail

Deep Dive: How custom tools made the 2D photo mode of A Highland Song sing

Game Developer

Photography isn't just for 3D games. Here's how inkle gave players a dynamic photo mode in a sidescrolling exploration game.

Games 221
article thumbnail

Australia introduces new "mandatory classifications" for games with "gambling-like" content

GamesIndustry.biz

Australian authorities are introducing new "mandatory classifications" for any games that include "gambling-like" conte…

Content 111
article thumbnail

Respawn's Star Wars Jedi franchise tops 40 million players

Game Developer

EA's time with Star Wars has resulted in an 'impressive' financial track record for the publisher, and several successful spinoffs and sub-series.

191
191
article thumbnail

Epic launching unified Fab marketplace in mid-October

GamesIndustry.biz

Epic has announced that its new unified Fab marketplace will launch next month, bringing together its various game asset stores.

Asset 111
article thumbnail

New studio Pahdo Labs formed by Capcom and Riot Games alums

Game Developer

The new studio wants to 'embody an ownership culture' and create a game that 'players can pursue for 10,000 hours.

Studios 216
article thumbnail

The PS5 Pro and Ubisoft's woes | Microcast

GamesIndustry.biz

The latest bumper-sized edition of The GamesIndustry.biz Microcast is now avilable to download. This week, we are joined by Ampere Analysis' Piers Harding-Rolls to discuss Sony's unveiling of the PS5 Pro, its potential value as a product, and its sales prospects with that divisive price tag. Elsewhere on this episode, we discuss Ubisoft's performance over the past few years and some of the biggest challenges the company faces, while in What Do The Numbers Mean?

Editing 95
article thumbnail

Unity brings Struckd UGC tool to web platform CrazyGames

Game Developer

Struckd is billed as an easy-to-use development tool, and both Unity and CrazyGames hope its arrival heralds a boom of UGC-made games on the platform.

article thumbnail

The Pokémon Company wins $15m copyright lawsuit against Chinese Pokémon clone

GamesIndustry.biz

The Pokémon Company has won a $15m copyright and intellectual property theft lawsuit against several Chinese companies over the game Pocket Monster Reissue.

Games 93
article thumbnail

Team17 wants to dip into the 'M&A market' less than a year after layoffs

Game Developer

The company has spotted a 'clear opportunity to acquire quality assets' including 'established IP.

Asset 210
article thumbnail

EA expects to "outpace market growth" through to 2027

GamesIndustry.biz

EA says it expects to "outpace market growth and drive margin expansion through fiscal year 2027.

article thumbnail

What basic photography tips can teach us about making better photo modes

Game Developer

Advice for 'mature Marylanders' can be good for players too.

185
185
article thumbnail

Team17 revenue rose 11% during H1 2024

GamesIndustry.biz

Team17 has released its financial results for the first half of 2024, with the firm reporting a 11% increase in revenue to £80.6 million. For the six months ended June 30, 2024: Team17 experienced growth across its business operations, including a 18% increase in EBITDA from £16.5 million in H1 2023 to £19.4 million. It also saw a 53% rise in profit before tax from £8.1 million to £12.4 million.

73
article thumbnail

Epic Games Make Massive FAB Announcements

Game From Scratch

GameFromScratch.com Epic Games Make Massive FAB Announcements Fab, Epic Games new universal game development content marketplace was first announced back at GDC 2023 and it has been mostly radio silence since then. Today Epic Games have released a major update about Fab as well as the future of their other online markets the Unreal Marketplace, SketchFab, Quixel […] The post Epic Games Make Massive FAB Announcements appeared first on GameFromScratch.com.

Games 73
article thumbnail

Former Capcom, Ubisoft, WayForward, and Riot devs form Pahdo Labs

GamesIndustry.biz

Developers with experience at Capcom, Ubisoft, WayForward, and Riot Games have teamed up to form Pahdo Labs.

Dev 87
article thumbnail

Difficulty Design 101

Game Wisdom

Difficulty Design 101 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this critical thought, I went from easy to hardcore discussing the challenges of making difficulty work in a game and why making a game too easy or too hard is not what you want to achieve.… The post Difficulty Design 101 appeared first on Game Wisdom.

Games 52
article thumbnail

Lighthouse Games moves to new office in Leamington Spa

GamesIndustry.biz

Lighthouse Games is moving to a new office in Leamington Spa, with plans to expand its team as it works on a new project. The studio is transitioning from its office in Marlborough House to the 20,000 square foot space located at Imperial Court, where it will occupy four floors. It agreed on a deal with property agency Wareing & Company director Jonathan Blood following an unspecified investment from Tencent last July.

Games 64
article thumbnail

The Ethical Implications of Procedural Content Generation in Gaming 

iXie gaming

In the ever-evolving world of game development , Procedural Content Generation (PCG) has emerged as a transformative force. By utilizing algorithms to create game content dynamically, PCG offers exciting possibilities, from vast, intricate game worlds to unique, personalized player experiences. However, this technology also raises important ethical considerations.

Content 52
article thumbnail

The Evolving Landscape of Player Motivation: Beyond Fun and Frustration

Game Wisdom

The Evolving Landscape of Player Motivation: Beyond Fun and Frustration Josh Bycer josh@game-wisdom.com Games have been a constant in human history, evolving from simple pastimes to sprawling digital worlds. But what drives us to invest time and energy into these virtual experiences? The answer goes far deeper than a simple desire for “fun” … The post The Evolving Landscape of Player Motivation: Beyond Fun and Frustration appeared first on Game Wisdom.

Games 52
article thumbnail

Ensuring Game Quality with Black Box and Grey Box Testing in Automation 

iXie gaming

In the highly competitive gaming industry, ensuring game quality is crucial for success. Players expect a seamless experience, free from bugs and glitches that could disrupt their enjoyment. To meet these expectations, game developers rely on various testing methods, with Black Box and Grey Box testing being two of the most effective in game test automation.

article thumbnail

The Psychology of Play: How Games Hook Us (and Why That’s a Good Thing)

Game Wisdom

The Psychology of Play: How Games Hook Us (and Why That’s a Good Thing) Josh Bycer josh@game-wisdom.com Games have been a fundamental part of human experience since the dawn of time. From the simple act of tossing pebbles to elaborate board games and sprawling virtual worlds, we’ve always found ways to challenge ourselves, test our skills, and … The post The Psychology of Play: How Games Hook Us (and Why That’s a Good Thing) appeared first on Game Wisdom.

Games 52
article thumbnail

Stress Testing: Pushing Games to Their Limits Before They Reach Yours 

iXie gaming

In the world of game development , ensuring a seamless and enjoyable experience for players is crucial. One of the most critical steps in achieving this is stress testing—which involves putting your game through its paces to identify and address potential issues before they reach your players. This blog explores the essence of stress testing, its importance, and key considerations to ensure your game performs at its best under pressure.

article thumbnail

Implementing a network server (Part 1)

That One Game Dev

In this article I explore a way to implement a central network server for a MMO game based on seperate game rooms. The post Implementing a network server (Part 1) appeared first on That One Game Dev.

Dev 52
article thumbnail

The Art and Science of Game Sound Design

iXie gaming

In the realm of video games, sound design is much more than just background noise—it’s a fusion of art and science that brings virtual worlds to life. It plays a pivotal role in crafting immersive experiences that engage players and enhance gameplay. This blog delves into how game sound design contributes to both game development and art production.

Art 52
article thumbnail

Spine with multiple json files

Cocos

Thank you, I am aware of this approach and it is what I am trying to avoid as there is no point having multiple atlas files when they have the same content.

Content 52
article thumbnail

Nominations for the MCV/DEVELOP 30 Under 30 2024 cohort are now open

Game Development News

MCV/DEVELOP’s 30 Under 30 is happening once again, and you can now nominate your picks for the best and brightest young people

article thumbnail

NO RELOADING: Survival Trials

Indie DB

+238% viscerally cinematic, game-changing free augments, and more!

article thumbnail

TouchArcade to shut down

GamesIndustry.biz

TouchArcade has announced its closure after 16 years in publication.

Media 67
article thumbnail

How to load spine skeleton data from a bundle?

Cocos

How to load spine skeleton data from a bundle? I have tried using this: bundle.load (path, (err, skeletonData) => { if (err) return; this.skeleton.skeletonData = skeletonData; }); But it always error.

Data 40
article thumbnail

How do pro consoles affect what happens to developing games if any, considering you have to make a game that also has to work on the less powerful console.

Ask a Game Dev

We typically have a "target" platform that we're primarily aiming at. That's what gets the majority of the work, that's what we build our stuff on. That might be the PS5, the PC, or whatever. Our target platform is typically the platform we believe will make up the largest percentage of our player base. We make all of our stuff work on that platform first and foremost.

Console 40
article thumbnail

Cocos Creator 3.8.3 and Spine: Add object to the slot

Cocos

GitHub - cocos/cocos-test-projects , here is the example, which named “SpineAttach” to show you how to add an object to slot to follow the spine animation.