Wed.Oct 18, 2023

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Roblox's remote working era is over as company issues return to office mandate

Game Developer

The vast majority of Roblox employees have been told to return to the company's San Mateo office by July 2024.

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Peter Molyneux is returning to his roots

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox 2023 marks ten years since Peter Molyneux's social experiment with Curiosity: What's Inside The Cube concluded, promising one user a direct role in strategy game Godus as the 'God of Gods.' In the following years, a Eurogamer interview with that player, Bryan Henderson, and a controversial interview with Rock Paper Shotgun prompted a lot of negativity towards Molyneux, and compelled him to take more of a backseat, handi

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Call of Duty will no longer do exclusivity deals, says Phil Spencer

Game Developer

The popular shooter series gave both Xbox and PlayStation limited exclusive windows for DLC, but those kind of deals will soon be over.

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Developer Experiences Moving to Godot from Unity

Game From Scratch

GameFromScratch.com Developer Experiences Moving to Godot from Unity In response to Unity’s ill advised Runtime Fee change several Unity developers announced they would be looking at other game engines including Godot. Now more than a month later we have some insight into how the process went for some of these developers. Caves of Qud Among the first developers … Developer Experiences Moving to Godot from Unity Read More The post Developer Experiences Moving to Godot from Unity appea

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Work With Indies donating all October revenue to Palestinians in need of humanitarian aid

Game Developer

"There’s no denying that what is happening in Palestine today is a tragedy and humanitarian crisis.

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Roblox mandates partial return to office by next summer

GamesIndustry.biz

Roblox is set to move back to working in-office, according to an update shared with employees. As detailed in a blog post written by Roblox founder and CEO David Baszucki, the company has asked an unspecified number of staff to return to work at its San Mateo headquarters by next summer. Remote employees will be notified by email with details regarding the location of their roles.

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Harvest Island is a mix of farming and horror “I figured it’s a unique premise”

PreMortem.Games

Harvest Island is a single-player farming simulator that allows players to farm, fish and pet all sorts of animals to their heart’s content. But there’s something eerie lurking beneath the surface of this seemingly cozy island dweller. Something truly horrifying… Creator Kevin Le, working under the name of Yobob Games , carefully chose to combine a farming simulator with horror elements, after doing market research.

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Super Mario Bros. Wonder almost had a commentary track

Game Developer

Super Mario Bros. Wonder was made with addressing loneliness in mind, from asynchronous multiplayer to a form of live in-game commentary for solitary players.

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Report: 53% of devs say toxic behavior has worsened in past year

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox 53% of game developers have noticed a rise in toxic player behavior over the past year, according to a new report from Unity. The 2023 Toxicity in Multiplayer Games Report also includes the survey responses of 2,522 consumers.

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Designing Killer Queen : from playground experiment to modern arcade sensation

Game Developer

On episode 36 of the Game Developer podcast, we interviewed Nik Mikros and Josh Debonis of Killer Queen developer BumbleBear games, diving into the game's almost decade-long evolution.

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The UK games industry pays juniors more but seniors less than other tech sectors

GamesIndustry.biz

The first salary survey data from GamesIndustry.bi z and XpertHR is available now. It's part of a joint project to highlight pay from not just across games, but also how it compares to other industries. The first data from the project was revealed during the GamesIndustry.biz HR Summit last month. The project is still in its early phase, and it currently encompasses 25 UK studios and over 3,000 employees.

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Xbox boss Phil Spencer is "all in" on revisiting dormant Activision Blizzard franchises

Game Developer

"The amount of franchises that we now have in our portfolio is inspiring and daunting.

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Everybody makes mistakes | 10 Years Ago This Month

GamesIndustry.biz

The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactly a decade ago.

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GameFAQs editor Allen Tyner departs site

Game Developer

Tyner has worked for GameFAQs since 2004, and his departure comes over a year after the site was acquired by Fandom.

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King and EA vets form The Experimentation Group

GamesIndustry.biz

Mobile games veterans David Nelson, Tom Storr, and Phillip Black have formed consultancy firm The Experimentation Group. As reported by MobileGamer.biz , the group aims to collaborate and help developers grow "by using science" and provide industry advice, as stated by Storr, King's former product lead for innovation. Appointments for The Experimentation Group are free, so long as a studio has a mobile casual game with more than 10,000 active users, can "ship a small experiment in two weeks or l

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How "embracing the weird" makes Warframe's art style so unique

Game Developer

Ahead of Warframe's Abyss of Dagath update, Digital Extremes principal 3D character artist Michael Skyers explains what makes the game's unique aesthetic work.

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Zen Studios reportedly cuts staff by 32

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Zen Studios, the creators behind Pinball FX, has reportedly laid off 32 employees. The news was spotted as Adam Dienes, a community manager at the studio, took to social media to announce that he was affected and looking for a new role.

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Pinball FX dev Zen Studios lays off 32 employees

Game Developer

The Budapest studio becomes another developer caught up in Embracer's months long restructuring program.

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Four Tips to Make Your Murder & Loot Game Painfully Addicting!

The Bottom Feeder

Progress Quest taught us all how simple our brains where and how easily games could use our mental reward systems against us. It came so close to making all the money in the world. At some point in the last several decades of video games, everything became a role-playing game. Turns out, if your game design is a little lacking, all you need to do is spackle on a bit of "Make bars fill up to make numbers get bigger to make bars fill up.

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Long Gone Days - Early Access Devblog

Game Developer

Should you try Early Access for your project? Hopefully this article will help you make the decision.

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UK subscription provider EE expands its gaming services

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox UK subscription provider EE has unveiled a new slate of services and products. Among them were three new updates to its video game services offerings.

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5 Tips for Mobile Games Prototyping

CrazyLabs

In the competitive world of mobile game development, creating captivating and enjoyable gaming experiences is paramount. Mobile games prototyping emerges as a crucial step in the game development process, enabling developers to iterate, test, and refine their game mechanics before the final production phase. Understanding the importance of mobile game prototypes A game prototype is […] The post 5 Tips for Mobile Games Prototyping appeared first on CrazyLabs.

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Alaskan Road Truckers Crashing: Fix It in No Time

Game Errors

I am a bit sad. I’ve waited a long time for this game to be released, but unfortunately, Alaskan Road Truckers kept crashing on me. If you’re going through the same thing, hang in there, because I’m here to help. After all, I’ve tried a lot of fixes and solutions to figure out ways in which this problem can be solved quickly and efficiently.

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The Present and Future of Automated Game Testing 

iXie gaming

The game development and testing industry has transformed significantly in recent times and is currently booming. Its global market is expected to surpass USD 200 billion by the end of 2023. With these statistics, it’s evident that more growth is expected in the industry over time. Also, the companies in this sector are expected to accelerate and invest more resources to keep pace with the rapidly evolving technology and ensure a seamless gaming experience.

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Alaskan Road Truckers Won’t Launch: How to Fix It Quick

Game Errors

It’s no secret that I’m a massive fan of Alaskan Road Truckers. The adrenaline of managing a colossal truck while facing unpredictable Alaskan terrains is simply exhilarating. Yet, there’s nothing more frustrating than gearing up for a session only to find out that Alaskan Road Truckers won’t even launch. So, if you’re in the same boat, stick with me.

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[Cocos Creator 3.8.0] set skeletonData to null cause memory leak

Cocos

Hi, I have found an issue about Spine. When set skeletonData to null, any subsequence set data other than null will cause memory leak. My experiment like this: @ccclass("Test") export class Test extends Component { @property(sp.Skeleton) ske: sp.Skeleton = null; @property(sp.SkeletonData) skeData: sp.SkeletonData = null; private _turn = 0; start() {} update(deltaTime: number) { if (this.

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What’s the Most Common Programming Language for Game Development?

Code with Mike

Video games are the perfect amalgamation of art and technology. They captivate audiences with storylines, graphics, smooth mechanics and responsive gameplay. Behind this seamless experience is intricate coding and a plethora of programming languages. The programming language used can make or break a game. As the gaming industry evolves, understanding […] The post What’s the Most Common Programming Language for Game Development?

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Use post-processs FXAA get black background, different with TAA post-process

Cocos

My case is: only one 3d model + 3d camera + active post process FXAA on that camera + active render texture for that camera, then use sprite to display render texure on UI. With change FXAA to TAA, I got different result: FXAA => black background around 3D model. TAA => transparent background around 3D model. So, I wonder how I can use post-process FXAA without black background.

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A Guide to Designing Multiplayer Games

Logic Simplified

The Demand for Multiplayer Games There is a great demand for multiplayer games and it is the tech experts, creative thinkers, and game designers who have made them what they are today. There are a variety of reasons that have contributed to the popularity of this genre of games and the most noteworthy of them all is the kind of social interaction it offers to the players.

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How to hide elements behind the camera?

Cocos

Hello there! I am really tired to find the solving of my problem. Tried everything i could. I have changing background behind my scene with design resolution 1280x720, and i dont want it to be shown to player, when he plays. Canvas layer is UI_2D now. I tried different combinations of canvas and camera layers, but nothing helped( I’m so desperate that I just want to put black rectangles around the edges.

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How To Choose The Best Mobile Game Development Engine for Your Gaming Project

Logic Simplified

If you are planning to develop a mobile game, then it is crucial to understand that a successful game that attracts players and stands out in crowded app stores takes a lot of time, effort and dedication. Selecting the most suitable mobile game engine is one of the crucial decisions that must be taken. The engine will greatly affect the design, performance and overall quality of your game.

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How to hide elements behind the camera?

Cocos

Hello there! I am really tired to find the solving of my problem. Tried everything i could. I have changing background behind my scene with design resolution 1280x720, and i dont want it to be shown to player, when he plays. Canvas layer is UI_2D now. I tried different combinations of canvas and camera layers, but nothing helped( I’m so desperate that I just want to put black rectangles around the edges.

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Minecraft’s future is a gazillion metaverses

Game Daily

A ten year-old child who played Minecraft the year it first came out – 2011 – will be celebrating their 25th birthday next year, when Mojang’s miraculous creation turns 15. The game has sold more than 300 million copies, a number of people that would make it the fourth largest country in the world, by population. It’s not done yet.

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Screen Pixel Density and Orientation Issues on Android Build

Cocos

Thank you for providing the solution. It works perfectly on Android. However, when attempting to implement it on iOS, an error occurs, specifically, “No member named ‘EventDispatcher’ in namespace 'cc,” in the following code segment, at the last line of code: cc::EventDispatcher::dispatchOrientationChangeEvent((int) orientation); - (void)viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator { cc::Device::Orientation orienta

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