Sun.Dec 01, 2024

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Rebuilding the Untold Engine: Two Years of Progress and What’s Next

Harold Serrano

Hey everyone, It has been two years since I began rewriting my game engine, and while development has been slow, it has been steady. In this post, I want to share the current status of the Untold Engine. What is the Untold Engine? For those who are unaware, the Untold Engine is a 3D game engine designed for macOS and iOS devices, which I started developing in 2013.

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Ironwing Valiant - Demo 2 Trailer

Indie DB

A short update on the development of the game and release of new demo.

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Some questions about asset bundle

Cocos

We are currently using cocos creator version 2.4.11. Since the current apk is large, we want to split some resources and animations to remote, and then prompt users to download. The official implementation is through asset bundle, but some posts say that turning on asset bundle may lead to the risk of banning Google Play and AppStroe games, or even banning developer accounts.

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VFX Breakdown in Animation vs. Live-Action: Key Differences

Filmustage

The stunning visuals in "Avatar: The Way of Water" (2022) and Pixar's "Elemental" (2023) demonstrate how both live-action and animation redefine the limits of visual effects. These films create breathtaking worlds through VFX, yet their production processes stand worlds apart. The VFX teams tackle unique challenges in each medium. They capture real actors' performances in live action and build complete worlds from scratch in animation.

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Cocos Creator 3.8.5 forum version [12.04]

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Continuous package size optimization: 2D empty project (default settings): Reduced by 360 KB. 3D empty project (default settings): Reduced by 384 KB. 2D project with essential modules (UI, Spine, audio, WebGL2 only, and wasm Brotli enabled): Reduced by 200 KB.

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CrazyLabs Celebrates 7 Billion Downloads: A Historic Milestone in Mobile Gaming

CrazyLabs

What do 7 billion mobile downloads look like? They’re built grain by grain, each download adding to something truly extraordinary. Just as sand forms vast, endless landscapes, reaching 7 billion downloads cements CrazyLabs’ place among the world’s leading mobile game developers, marking a rare industry milestone. To celebrate this achievement, we’ve created a video series […] The post CrazyLabs Celebrates 7 Billion Downloads: A Historic Milestone in Mobile Gaming appeared first on CrazyLab

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Loadremote AudioClip

Cocos

When I loadremote audioclip it says CORS loadMp3() { assetManager.loadRemote(this.mpAudioClipUrl, AudioClip, (err: Error, audio: AudioClip) => { if (err) { console.log(‘Error load audio remote :’, err); return; } AudioManager.instance.play(audio); }); } cocos creator version 3.8.

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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Continuous package size optimization: 2D empty project (default settings): Reduced by 360 KB. 3D empty project (default settings): Reduced by 384 KB. 2D project with essential modules (UI, Spine, audio, WebGL2 only, and wasm Brotli enabled): Reduced by 200 KB.

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