Thu.Mar 14, 2024

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EA axes Apex Legends developers as part of $125M restructuring effort

Game Developer

Respawn gets caught up in EA's recent layoff wave, with the brunt of it seemingly going to the Apex Legends team.

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Embracer sells Saber Interactive for $247m

GamesIndustry.biz

Embracer has sold Saber Interactive for $247 million. As announced by the firm in a statement published today, it has agreed to divest selected assets from Saber to Beacon Interactive, a new company founded by Saber's co-founder Matthew Karch. Saber will retain a number of studios as part of the sale, including: Nimble Giant, 3D Realms, Sandbox Strategies, New World Interactive, Slipgate, Mad Head Games, Fractured Byte, and DIGIC.

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How dungeon crawler Cryptmaster responds to anything you type into its word-based systems

Game Developer

Paul Hart and Lee Williams talk about designing a dungeon crawler around words and how they designed systems for combat and general play around players being able to type or say anything.

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Applying Mixture of Experts in LLM Architectures

Nvidia

Mixture of experts (MoE) large language model (LLM) architectures have recently emerged, both in proprietary LLMs such as GPT-4, as well as in community models. Mixture of experts (MoE) large language model (LLM) architectures have recently emerged, both in proprietary LLMs such as GPT-4, as well as in community models with the open-source release of Mistral Mixtral 8x7B.

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Embracer Group divests 'core' Saber Interactive assets in deal worth $247 million

Game Developer

The deal includes 38 ongoing development projects and studios such as 3D Realms, Slipgate, New World Interactive.

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Making games faster, more cost-effectively, with end-to-end development

GamesIndustry.biz

Game development is no longer just a one-man show – or even a one-studio spectacle. The seismic size of games these days means that the crafting of fantastical, virtual realms is easily a multi-team endeavour. Fortunately, developers can turn to partners, such as external developers , to realise their most ambitious projects. One rapidly growing model is external development, which sees a studio turn to one or more companies to assist with game creation.

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The creative sparks ignited by Global Game Jam

GamesIndustry.biz

Game jams both big and small have been a stimulating bucket of creativity for developers everywhere, encouraging creatives to push themselves out of their comfort zone and create a full game in a limited time frame, anything from a day to just a week. You have independent and charity-focused jams where you create for a good cause, while many companies have seen the benefit of this restrictive challenge to hold internal jams.

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What VC firms like The Games Fund are looking for in studios right now

Game Developer

The Games Fund co-founders and managing partners Maria Kochmola and Ilia Eremeev shine a light on where developers might secure investment.

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Tencent reportedly takes over two ByteDance games teams

GamesIndustry.biz

Tencent has reportedly taken over two ByteDance games teams, and has consolidated them into a new company. As reported by Retuers , the studios that have allegedly been required are a Shenzhen-based firm working on an action game, and another in East China working on an anime title. These teams have reportedly been merged into a studio called Salusoi, which is wholly-owned by a Tencent investor.

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How to build a narrative in a PvP game: without a narrative designer on the team

Game Developer

Do mobile games really need a narrative? And how can we build one if we don’t have a narrative designer?

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Epic says Apple violates court order with "commercially unusable" payment links

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Epic Games is calling for Apple to be held in contempt of court for violating the judge's order that followed the 2021 legal dispute between the two. Bloomberg reported that the Fortnite firm filed a request to a federal judge on Wednesday, arguing that Apple has failed to comply with the original order about allowing developers to direct users to alternative payment systems.

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Baldur's Gate 3, Elden Ring lead Steam Deck's most-played games

Game Developer

With the Steam Deck now two years old, Valve's unveiled the handheld's most-played games, from Cyberpunk to Skyrim.

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Xbox: AI's influence and future are unwritten

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Haiyan Zhang, Xbox's general manager of gaming AI, kicked off her DICE fireside chat with the ESA's Stanley Pierre-Louis by reminding attendees the technology has been around for decades. "In the 1950s, early AI research used games like chess to figure out what intelligence actually means.

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Neopets, Guitar Hero lead 2024 Video Game Hall of Fame nominees

Game Developer

The dozen nominees include You Don't Know Jack, the original Metroid and Guitar Hero, and the Japan-exclusive Tokimeki Hospital.

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Summer Game Fest 2024 date confirmed

GamesIndustry.biz

The date for Summer Game Fest 2024 has been confirmed, with the gaming showcase taking place on Friday, June 7. As reported by Polygon , the two-hour event will be hosted by Geoff Keighley and broadcast live from the YouTube Theatre in Los Angeles at 2pm PDT / 5pm EDT / 10pm BST. The show will be available to stream on YouTube, Twitch, TikTok, Steam, and other platforms.

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Ninja Turtles: Cowabunga Collection is getting delisted, but only in Japan

Game Developer

According to Konami, other regions aren't currently at risk of having TMNT: Cowabunga Collection pulled from digital stores.

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Grom Social Enterprises to acquire Arctic7

GamesIndustry.biz

Grom Social Enterprises has announced the acquisition of studio Arctic7. The terms of the acquisition weren't disclosed but the announcement clarified that Arctic7 will operate as a division within Grom. The studio will continue following its current strategy, both acting as a co-development firm and developing its own IP, with the two companies saying they'll reveal more about future opportunities coming from the acquisition in the "coming weeks and months.

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Plague: London 1665

Indie DB

Explore Plague: London 1665 - a historical tale unfolds. Demo in April/May, release this year. Join us at Steam Next Fest in June. Stay tuned for updates!

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Find out how to make your games cheaper, faster and better with GI Sprint

GamesIndustry.biz

This June, we are running a special editorial event around making games cheaper, faster and better. And we've called it GI Sprint. Reacting to the industry challenge of spiralling development costs, GI Sprint will feature a series of podcasts, videos and articles covering all sorts of subjects around the goal of making games in a financially sustainable way.

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Powerful Shader Insights: Using Shader Debug Info with NVIDIA Nsight Graphics

Nvidia

As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a. As ray tracing becomes the predominant rendering technique in modern game engines, a single GPU RayGen shader can now perform most of the light simulation of a frame. To manage this level of complexity, it becomes necessary to observe a decomposition of shader performance at the HLSL or GLSL source-code level.

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Behaviour Interactive snaps up Fly Studio

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Behaviour Interactive has acquired multimedia production firm Fly Studio. The studio, established in 1996 in Montreal, has created mixed media projects for firms such as Ubisoft, Cirque du Soleil, and Toyota.

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Compliance Management 101: Best Practices for Establishing Your Compliance Workflow

Perforce

Compliance management is a top concern for most businesses. Learn how to manage a compliance workflow to meet standards around data and user privacy.

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Gamestream raises €4.5m

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Tech firm Gamestream has secured an investment of €4.5 million. Gamestream is based in France and was established in 2019. It has launched its platform on PC, TV, and mobile.

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Indie Game Showcase #190

Game Wisdom

Indie Game Showcase #190 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The weekly indie game showcases highlight the many indie games we play here on the channel, if you would like to submit a game for a future one please reach out. 0:00 Intro 00:14 There is No … The post Indie Game Showcase #190 appeared first on Game Wisdom.

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Monopoly Go reaches $2bn in consumer spending | News-in-brief

GamesIndustry.biz

Scopely's Monopoly Go has amassed $2 billion in revenue Read more

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Fine-tune online game matchmaking with Amazon GameLift FlexMatch rule sets and the Amazon GameLift Testing Toolkit

AWS Games

Creating matches in online games that are fair and fun for everyone is a key part of a great gaming experience. However, as the number of players being matched increases, the number of potential matches increases exponentially, making the task of creating balanced matches more difficult. One way to fine tune matchmaking to deliver high-quality matches and create great multiplayer experiences for hundreds of players is Amazon GameLift FlexMatch.

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What are your thoughts on reselling assets in games? Criticisms imply that, if you bought the assets in a previous game, any other game reusing them should be reused n the base game already or be brought in via free updates, so that nobody has to buy for the same thing again, otherwise it’s money predatory, greedy, and shady in every possible way. But how do you and other devs see this practice?

Ask a Game Dev

The argument tends to break down if you poke at it. A single purchasable asset is never atomic - the purchased item is comprised of many parts like the 3D model, the diffuse textures, normal map, occlusion map, any other materials, rigging, animations, shaders, and so on. The vast majority of assets can't be dragged and dropped into a new game without some changes made to some of those elements in order to make sure the finished asset looks right within the new game.

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Pulsar Editor – Atom Editor Lives

Game From Scratch

GameFromScratch.com Pulsar Editor – Atom Editor Lives The Atom Text Editor was officially killed off in 2022 to the surprise of almost nobody. Atom was developed by GitHub, which Microsoft acquired in 2018, leaving Microsoft with two competing editors, Atom and Visual Studio Code, and Visual Studio Code won. Fans of the Atom editor however didn’t take […] The post Pulsar Editor – Atom Editor Lives appeared first on GameFromScratch.com.

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Getting these multiple errors in xcode after building project with cocos

Cocos

Getting these multiple errors in xcode. Steps followed :- I made a hello world project with Cocos Creator 2.4.12 and build it using cocos. When I opened the project in xcode 14.1 and build it then I got the error regarding arm64 Then I added arm64 in excluded architecture in build settings of project. After cleaning and build again i got these following errors.

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My Course on Data Serialization is out!

That One Game Dev

In this one I teach a lot about data serialization using FlatBuffers. Data serialization is an advanced topic that shouldn't be neglected. The post My Course on Data Serialization is out! appeared first on That One Game Dev.

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Playing a video in the background

Cocos

I found the cause of my problem. This problem occurred due to my carelessness. The video I wanted to use had no sound. But then I tried to use the default video from the internal assets, which had sound. When I run the game in the Cocos Creator, the sound played, but there was no video (I know this is normal, because according to point one in the notes - “1.

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Hopscotch Downtime This Saturday March 16, 2024

Hopscotch

Hey Hopscotchers, On Saturday, March 16, from 8-11 AM EST, we're going to have maintenance for our server. We're making it better by updating our database to a newer version! Here’s what this means for you (super important!!): - Hopscotch will NOT save any changes you made until after the maintenance. This includes projects, drafts, usernames, passwords, avatars, plants, seeds and anything else you try to do in the app. - The app will look like it saved the changes, but after our maintenance is

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Is it possible to use Appodeal with CocosCreator?

Cocos

Hi, may I inquire which platform you plan to use the Appodeal Software Development Kit? It has come to my attention that the official Appodeal site offers Software Development Kits for both Android and iOS. If your intention is to utilize the Appodeal SDK within Cocos Creator, it necessitates the construction of the relevant platform and integration of the Appodeal SDK within the platform’s project file.

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A Complete Guide on How to Create An App For Android in 2024

Artoon

How will your first Android app perform? Mobile apps have become a […] The post A Complete Guide on How to Create An App For Android in 2024 appeared first on Artoon Solutions.

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