Thu.Apr 04, 2024

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Ninja Theory co-founder Tameem Antoniades has left the Xbox studio

Game Developer

Antoniades co-founded Ninja Theory two decades ago.

Studios 363
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Does a stuttering console space offer an opportunity for others? | Opinion

GamesIndustry.biz

Everyone’s favourite candid games exec, Phil Spencer, was in the news last week discussing the concerning ‘lack of growth’ in video games. He’s said it before and he’s not wrong. It’s one of the two big factors behind the industry-wide layoffs we’ve been reporting on (the other being the rapidly rising cost of everything).

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Trending Sources

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Did you know Tears of the Kingdom has 'a physics engine for sound'?

Game Developer

Lead sound engineer Junya Osada says making a procedural sound system allowed Nintendo's sound team to work more closely with other departments.

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Rami Ismail sells remaining shares of Vlambeer

GamesIndustry.biz

Vlambeer's Rami Ismail has sold 50% of his shares of the studio to co-founder Jan Willem Nijman. Sharing the news in a blog post , Ismail explained that the pair decided it was better for the studio to be owned by one of them. "After discussing what that means and who should be that one, I have decided to let Nijman buy out my share of Vlambeer," he wrote.

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Vlambeer co-founder Jan Willem Nijman becomes sole owner of indie studio

Game Developer

The news means the Dutch studio could be set for a mini revival, with Nijman pledging to release Ultrabugs and support existing projects.

Studios 315
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Spellstorm Character Profiles: Bunny Wizard

Keith Burgun

With the Kickstarter right around the corner, today I’d love to introduce you to my favorite friend in the Spellstorm cast: Bunny Wizard ! Bunny is a very positive and optimistic guy. Bunny’s Story One day, Bunny Wizard was flying around in a fancy new automated blimp. He was headed to see a concert in Goldenbridge when the blimp he was on took a very bad route to get there, one that passed right through the Spellstorm.

Engine 115
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Roblox is 'the biggest gift' to teen devs, says studio head

Game Developer

The platform's relationship with kids has been the subject of scrutiny for years, but Stefano Cozarro thinks Roblox helps more than it exploits.

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More Trending

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Atari nabs Rollercoaster Tycoon 3 rights for up to $7 million

Game Developer

Life is a rollercoaster, just gotta ride it.

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A16Z Games to invest $75m for accelerator program

GamesIndustry.biz

Venture capital firm A16Z Games has invested $75 million into its third annual accelerator for pre-seed game startups. The Speedrun Tech x Games accelerator is a 12-week program that supports startups with investment, mentorship, and industry connections to secure funding. A16Z will invest $750,000 in those selected, with applications open until May 19.

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Relic cuts 41 jobs after recent independence from Sega

Game Developer

Splitting off from Sega Europe also hurt Relic, which is now laying off 41 employees a week after going independent.

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Sumo’s Group’s Jenny Muhlwa on the importance of evolving leadership skills during turbulent times

Game Development News

Sumo Group’s Jenny Muhlwa talks to MCV/DEVELOP about a new programme to help developers evolve into great game industry leaders

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Mobile game Star Wars: Galaxy of Heroes is coming to PC

Game Developer

Bringing the revenue-generating juggernaut to PC gives the game new life.and possibly expanded revenue for EA.

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Jobs Roundup: April 2024 | Ubisoft names Brenda Panagrossi US general manager

GamesIndustry.biz

It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. If you have new appointments or transitions in your company that belong here, please send the names of the appointees, new role and company, and prior role and company to newhires@gamesindustry.biz. Brenda Panagrossi has been appointed as Ubisoft's US general manager.

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Ubisoft appoints publishing VP Brenda Panagrossi as general manager for US market

Game Developer

Panagrossi has been with Ubisoft for 22 years, and is now in charge of its market plans in the United States.

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Godot 4.x 3D Tutorial: Lighting, Shadows and Global Illumination

Game From Scratch

GameFromScratch.com Godot 4.x 3D Tutorial: Lighting, Shadows and Global Illumination This is a casual, slightly unstructured tutorial covering the task of lighting in the Godot 4.x (Godot 4.2 specifically in this example) game engine. We cover topics including lighting and shadows, world environment, emissive textures, global illumination and more. The tutorial is video only and uses assets from the GameMasters […] The post Godot 4.x 3D Tutorial: Lighting, Shadows and Global Illumination a

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Drug Dealer Simulator 2 introduces pets

Indie DB

It’s a common opinion among gaming folk that all the best games have one feature in common: you can pet the animals! So, wanna pet that cat? Or scratch a doggo behind the ears? In DDS2 you can!

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Jobs Roundup: April 2024 | Dinosaur Polo Club appoints Amie Wolken as CEO

GamesIndustry.biz

It can be difficult keeping track of the various comings and goings in the games industry, which is why we compile them in semi-regular round-ups. If you have new appointments or transitions in your company that belong here, please send the names of the appointees, new role and company, and prior role and company to newhires@gamesindustry.biz. Dinosaur Polo Club has named Amie Wolken as its new chief executive officer.

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VideoPlayer Swalling My Touches

Cocos

The built-in videoplayer is really hard to use, try this instead? github.com cocos-awesome-tech-solutions/demo/Creator3.6.2_VideoTexture at 3.6.x-release ·. Cocos' Awesome Technical Solutions. Contribute to cocos/cocos-awesome-tech-solutions development by creating an account on GitHub.

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Godly Automation With Reus 2 and Desynced

Game Wisdom

Godly Automation With Reus 2 and Desynced Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" For this video, I’m previewing the games Reus 2 and Desynced. Reus 2 was played during the strategy fest with a demo, and Desynced is in early access and played with a press key. 0:00 Intro 00:18 … The post Godly Automation With Reus 2 and Desynced appeared first on Game Wisdom.

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I want to stretch and display images for UI

Cocos

Thank you for your help. We would like to be able to display the UI on different screen sizes. For example, we have the following image as a header. The height of the image is 32px and the width of the image is the same as the screen size. This will work. First, we will use this page as a reference for SLICES. [link] This lovely header image does not break the heart display no matter how many horizontal len.

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Betting Strategies – Explained

Game Wisdom

Betting Strategies – Explained Josh Bycer josh@game-wisdom.com For as long as people have been gambling, there has been a debate as to whether strategy can be employed to win a game. For the most part, most agree that gambling games are purely luck based, and no amount … The post Betting Strategies – Explained appeared first on Game Wisdom.

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I want to stretch and display images for UI

Cocos

By the way, It seems you are not familiar with coocs multi-resolution solutions. Maybe it is vary different with unity. So, why not try fotget unity style and learn cocos style. It’s quite simple and I thing you will understand it vary soon.

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Indie Showcase 192

Game Wisdom

Indie Showcase 192 Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" … The post Indie Showcase 192 appeared first on Game Wisdom.

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I want to stretch and display images for UI

Cocos

Thank you for your help. We would like to be able to display the UI on different screen sizes. For example, we have the following image as a header. The height of the image is 32px and the width of the image is the same as the screen size. This will work. First, we will use this page as a reference for SLICES. [link] This lovely header image does not break the heart display no matter how many horizontal len.

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Fading Physical Media and its Impact on the Gaming Industry

iXie gaming

To say that video games have seen the fastest technological evolution in all of entertainment would be an understatement. From humble beginnings in the arcades to their evolution into home consoles, and then to handheld gaming devices, to the introduction of online gaming, and now subscription models, the industry has never been the same in any given decade from its origin.

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VideoPlayer Swalling My Touches

Cocos

Hello There, My video player overrides/swalling my touches. I have input listener I’t doesn’t work on web if i touch screen, touching events won’t working. But if i do my video player > stay on bottom button clicked i’t works but on that case i have to select “Enable_Transparent_Canvas” because if i don’t black screen appears on my screen and also it doesn’t allow me to put some background image to the video.

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A Comprehensive Guide to Regression Testing in Video Games

iXie gaming

Ensuring your video game is bug-free and reliable is crucial in today’s fast-paced gaming world. To achieve this, you must conduct thorough game testing throughout the game development process. However, as you build your video game, you will make many revisions and changes to modify and improve its performance, user interface, or other key elements of your game.

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I want to stretch and display images for UI

Cocos

Yes, There some important concepts Design resolution Auto fit strategy: fixed height, fixed width Weight compont Slice Sprite By using these, most screen adaptation issues are not a problem,

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Breaking into the Gaming Industry: Tips for Aspiring Professionals

iXie gaming

Embarking on a journey into the dynamic world of gaming can feel like stepping into a labyrinth of challenges and opportunities. But while the task can seem daunting, with the right skills breaking into the gaming industry becomes much easier. Whether you’re a budding developer, a passionate gamer, or a creative storyteller, this guide is your key to navigating the vibrant world of game development.

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I want to stretch and display images for UI

Cocos

Thank you for your help. We would like to be able to display the UI on different screen sizes. For example, we have the following image as a header. The height of the image is 32px and the width of the image is the same as the screen size. This will work. First, we will use this page as a reference for SLICES. [link] This lovely header image does not break the heart display no matter how many horizontal lengths are used.

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The Impact of Machine Learning on the Online Gambling Industry

Code with Mike

The online gambling industry, a sector known for its quick adaptation to technological advancements, has been significantly transformed by the emergence of machine learning (ML). This branch of artificial intelligence (AI) has revolutionized how online casinos operate, how they engage with customers, and even how they tackle security challenges. Machine […] The post The Impact of Machine Learning on the Online Gambling Industry appeared first on CodeWithMike.

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Error 3817 corrupted component

Cocos

Hello, When attempting to run the game on a mobile device after building it, the following error occurs consistently: 14:34:38 [DEBUG]: D/ JS: [ERROR]: Error 3817, please visit [link] for details. Arguments: GameUI, 2 2024-04-03 14:34:38.886 29347-29369 14:34:38 [DEBUG]: D/ JS: Corrupted component value: null This error message is encountered for all nodes under the canvas.

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MW3 Dev Error 5433: How To Fix It Easily

Game Errors

The Call of Duty series has been a staple of the first-person shooter genre, offering players intense combat scenarios and a rich, narrative-driven experience. However, like any complex games, it’s not immune to technical problems. One such issue that has been a thorn in players’ sides is the MW3 Dev Error 5433, especially within the game’s zombie mode.

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Error 3817 corrupted component

Cocos

Hello, When attempting to run the game on a mobile device after building it, the following error occurs consistently: 14:34:38 [DEBUG]: D/ JS: [ERROR]: Error 3817, please visit [link] for details. Arguments: GameUI, 2 2024-04-03 14:34:38.886 29347-29369 14:34:38 [DEBUG]: D/ JS: Corrupted component value: null This error message is encountered for all nodes under the canvas.

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Does cut content exist for video games? Not material devs save for later use in dlcs or expansions, but content that was created and for some reason didn’t make it to the final product. Idk like, a boss battle was way too long so a portion of gameplay was cut off or some footage devs felt like removing from certain cutscenes.

Ask a Game Dev

Of course cut content exists. On the latest shipped game that I worked on, I was hired for and spent months working on a significant game mode that was eventually cut. Our game mode was playable with a full game loop but the higher-ups decided it wasn't shaping up to be what they wanted for the overall game. We managed to save some of the early content we built for that game mode and repurpose it for another game mode, but a significant amount of the systems and features we built for the cancell

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Error 3817 corrupted component

Cocos

Hello, When attempting to run the game on a mobile device after building it, the following error occurs consistently: 14:34:38 [DEBUG]: D/ JS: [ERROR]: Error 3817, please visit [link] for details. Arguments: GameUI, 2 2024-04-03 14:34:38.886 29347-29369 14:34:38 [DEBUG]: D/ JS: Corrupted component value: null This error message is encountered for all nodes under the canvas.

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20 Top WordPress Websites Built with WordPress

Artoon

Welcome to the vibrant world of WordPress, Looking to build top WordPress […] The post 20 Top WordPress Websites Built with WordPress appeared first on Artoon Solutions.

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