Horror eXperiment - Game Release
Indie DB
NOVEMBER 10, 2024
Stand alone Indie horror fps based on a Half Life mod with the same name.
Indie DB
NOVEMBER 10, 2024
Stand alone Indie horror fps based on a Half Life mod with the same name.
Cocos
NOVEMBER 10, 2024
1.You can set the node UITransform component anchor to (0, 0.5), then set RichText component horizontal Align to Left. then it will show the result like the video below: 2.There are too many 0 in color value. You can use tag to break a word into subwords. 3.
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Cocos
NOVEMBER 10, 2024
Hello friends I’m making a 2D game this time and I’m having a problem with memory management. We’re using a few 4096-digit textures and they’re taking up too much memory I’m not sure exactly when I load a resource, but it seems to take up about 120 MB Based on this, it seems like the current resources.load() is loaded into the system memory as well Is there a way to load this resource as read-only?
Cocos
NOVEMBER 10, 2024
@Tom_k The current task we are facing is to optimize RAM usage. Is it normal for resources.load to take up 128MB for a 4096 texture? I saw in other engines that if you don’t modify the image, you can load it as read-only, and in this case, you can load the same image with 64MB. Does cocos not have this function? Is there any way to minimize RAM usage without compressing it in another way?
Cocos
NOVEMBER 10, 2024
1.If the textures size exceed 2048 2048, some devices will limit it and will cause the errors. It is better to use the images or textures which will not exceed 2048 2048. 2.resources.load will load the reources into the system memory.
Cocos
NOVEMBER 10, 2024
Hello friends I’m making a 2D game this time and I’m having a problem with memory management. We’re using a few 4096-digit textures and they’re taking up too much memory I’m not sure exactly when I load a resource, but it seems to take up about 120 MB Based on this, it seems like the current resources.load() is loaded into the system memory as well Is there a way to load this resource as read-only?
Cocos
NOVEMBER 10, 2024
Hi guys I saw in other engines that there is a profiler that can easily see how much memory “specific assets” are taking up For example, it is a tool that can easily see how much memory is taken up by the name of the game’s atlas or images. Maybe Cocos also supports this feature, how can I use it? Currently, our game has a memory issue, so I want to solve it somehow.
Cocos
NOVEMBER 10, 2024
Currently, I have successfully deployed my game to the web, but am having problems with data cache browser. Can I override the name of the built file?
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