Sat.Sep 28, 2024

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Kaiserpunk - Morale, war weariness

Indie DB

Dev diary diving deep into the morale mechanics in Kaiserpunk.

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How Madden NFL Blurs the Lines Between Traditional Sports and Esports

Game Wisdom

How Madden NFL Blurs the Lines Between Traditional Sports and Esports Josh Bycer josh@game-wisdom.com Madden NFL has redefined the way sports fans experience football, merging the excitement of traditional gameplay with the rising appeal of esports. By embracing competitive gaming, the Madden franchise has captured a global audience, offering an immersive experience that … The post How Madden NFL Blurs the Lines Between Traditional Sports and Esports appeared first on Game Wisdom.

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Missing texture error in loadScene from AssetBundle

Cocos

Hi, I want to make the entire game project into an AssetBundle and load it from the project for game selection by Cocos Creator ver 2.4.11. First, I turned the game project into an AssetBundle. Then I did a remote load from the game selection project and it worked. However, when bundle.loadScene, the following error appears in the console The image just didn’t show up.

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Dealing with “cursed” Twee files in Extwee

Digital Ephemera

When writing my last post, my plan was working towards Extwee 2.2.5. This was originally planned as work on creating new binary files using Node’s experimental support. After several attempts of this, I have pushed this goal towards a later version. Instead, I have shifted my focus to an ongoing problem with Extwee I’ve been calling “cursed” Twee files.

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NEW USERS READ THIS! New User Guidance

Cocos

Welcome New Users! This has a few quick tips to get you started. Why can’t I do certain things? New users are somewhat limited for SPAM reasons.

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Glow Effect for Texture

Cocos

I have a texture, is it possible to make the colors more vivid? Is it possible to make a glow effect?

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Android capacity exceeded problem (200MB)

Cocos

Hi friends I’m trying to update the app that’s currently live, but I got an alert telling me to reduce the size of the base folder in the ABB file details because it’s too big. I think the main reason for this is that the advertising SDK-related library was recently added, and above all, the game’s capacity has grown so much that it’s exceeded the critical value.