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In the second half of February 2025, the Godot XR Community held their latest Godot XR Game Jam. It was organised by Bastiaan Olij and Malcolm Nixon acting in their roles as representatives of the general Godot XR Community. This was a week-long event in which developers had to create an XR application using the theme Enchanted. XR has great potential on this topic, whether you interpret this as physical spell casting, a magical environment, or something else, and the entries did not disappoint.
The duo behind Thank Goodness You're Here chat about the challenges that come with creating an entire city filled with silly people and funny things to do.
Ever marvelled at the breathtaking landscapes of The Witcher 3 or the striking character designs in Hollow Knight? Behind every immersive world lies a meticulously crafted game art pipeline, a process where raw ideas evolve into interactive, polished assets. Game art isnt just about making things look good. It sets the tone, drives immersion, and enhances storytelling.
The world our kids are growing up in doesnt just include technologyit is technology. From the apps they swipe to the AI tools theyll one day manage (or build), tech is no longer optional. So, it makes sense that one of the fastest-growing extracurricular activities today isnt basketball or pianoits coding. But heres the twist: this boom isnt happening in traditional classrooms or weekend workshops.
Action RPGs vs. Traditional RPGs: A Deep Dive Josh Bycer josh@game-wisdom.com Role-playing games (RPGs) have long captivated gamers with their immersive worlds, complex narratives, and deep character progression. However, within the RPG genre, two prominent subgenres stand out: Action RPGs (ARPGs) and traditional RPGs. The distinction between these two styles of … The post Action RPGs vs.
Maximizing Fun with Social Casino Welcome Bonuses Josh Bycer josh@game-wisdom.com The primary goals of social casinos are entertainment, community engagement, and, of course, enticing bonuses! A well-structured sign-up bonus can help you take full advantage of what the site offers, including free coins and exclusive game benefits. But how can … The post Maximizing Fun with Social Casino Welcome Bonuses appeared first on Game Wisdom.
The Symbol of Sacrifice visual novel that blends Dark Fantasy with Science Fiction has released their demo on Mac OS with full compatibility! Play it today!
Managing QA internally might seem cost-effective, but in-house testing comes with hidden expenses. DIY QA can drain resources through lack of expertise and extended timelines. Thus, QASource helps reduce costs while ensuring high-quality software.
Kingsvein Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a review of Kingsvein played with a retail key.… The post Kingsvein Review appeared first on Game Wisdom.
By 2026, the gaming industry is expected to reach $321 billion , with real-time rendering and AI-driven game art playing a pivotal role in its growth. Game art has undergone a seismic transformation over the past decade, driven by technological advancements, evolving player expectations, and a rapidly growing industry. What was once a domain dominated by pre-rendered graphics and traditional artistry has now shifted toward real-time rendering, highly stylized visuals, and experimental aesthetics
Six Amazing Indie Games Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The weekly indie showcases show off the many games we check out on the channel and I’m always looking for submitted games to try. 00:00 Intro 00:14 Sentry 2:33 The Last Humblebee 3:57 Vellum 6:39 Ufouria The … The post Six Amazing Indie Games appeared first on Game Wisdom.
I thought by providing information about vertex data of SLICED sprite, you could do the calculation yourself, oh well Heres the code anyway, works for SIMPLE and SLICED sprite: import { _decorator, color, Color, Component, lerp, macro, Sprite, UITransform } from 'cc'; const { ccclass, property } = _decorator; @ccclass('vert_color') export class vert_color extends Component { start() { this.schedule(() => { this.updateColor() }, 1, macro.REPEAT_FOREVER) } randomColor1() { const COLORS = [Colo
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