Mon.Sep 02, 2024

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Helldivers 2 and Dead Island 2 support studio Toadman Interactive confirms layoffs

Game Developer

The layoffs are expected to impact around 100 full-time and contract employees.

Studios 363
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Rocksteady reportedly lays off staff following Suicide Squad woes

GamesIndustry.biz

Rocksteady Studios is reportedly the latest studio to suffer a round of layoffs following the poor performance of Suicide Squad: Kill The Justice League earlier this year. Sources told our sister site Eurogamer that multiple departments have been affected, with the QA team among the hardest hit. According to the report, this department has been halved from 33 members of staff to just 15.

Studios 136
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Trending Sources

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Report: Until Dawn remake developer Ballistic Moon is making layoffs

Game Developer

The UK studio has spent years working on a 'rebuilt and enhanced' version of the horror title.

Horror 329
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60% of Brits don't consider careers in the creative sector as 'real jobs'

GamesIndustry.biz

Almost two thirds of adults in the UK don't believe careers in the games, film, TV, animation, and visual effects industries are 'real jobs.' That's according to a recent study commissioned by Escape Studios, an animation, games, and visual effects school situated in North Greenwich, London. Conducted by Censuswide, the survey of 2,008 adults took place between August 12 and August 14, 2024.

Film 133
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Dragon's Dogma and Devil May Cry director Hideaki Itsuno departs Capcom

Game Developer

The veteran director spent over three decades at the studio.

Studios 311
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Helldivers 2 support studio Toadman Interactive to shut offices in Sweden and Norway

GamesIndustry.biz

Toadman Interactive - an original and work-for-hire studio - has announced it is closing its offices in Stockholm, Visby, and Oslo. Some positions at the Immortal Unchained developer's Berlin office are also at risk. "Like many other game companies, we have gone through a tough period over the last 12 months, and, unfortunately, that means that we are shutting down our offices in Stockholm, Visby, and Oslo, as well as having some redundancies in our Berlin studio," the studio said in a statement

Studios 133
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Embracer appoints Thomas KÅ“gler as the CEO of Asmodee

Game Developer

A new board of directors has also been formed.

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Console revenues decline as PC soars; Mobile still dominates in $187 billion market

PreMortem.Games

The global games market is navigating a period of slow but steady growth, according to Newzoo’s Global Games Market Report 2024. Despite a decline in average playtime since early 2021 and increasing industry consolidation, the market is projected to generate $187.7 billion in revenue in 2024, representing a modest 2.1% year-on-year increase. The number of gamers worldwide is expected to reach 3.42 billion in 2024, a 4.5% increase from the previous year.

Console 104
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Former devs from Until Dawn remake studio Ballistic Moon say they've been laid off

GamesIndustry.biz

Until Dawn Remake developer, Ballistic Moon, has laid off at least 11 staff, although the official number of developers affected has not been divulged. Whilst its latest game, Until Dawn Remake, won't be released until October 4, almost a dozen former Ballistic Moon employees have now announced their redundancies via their LinkedIn profiles. The British studio has yet to formally acknowledge any layoffs.

Studios 131
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Super Laser Fury Play test

Indie DB

I'm excited to announce that after lots of hard work, a new Play Test is now available for download!

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New leadership for Nintendo of Europe following continental reorganisation

GamesIndustry.biz

Nitnendo of Europe has announced its new leadership team following the completion of a long-running reorganisation process, with Luciano Pereña taking over as a president, CEO and chairman. Pereña (pictured above) succeeds Stephen Bole, who held the role for six years and is now retiring after 35 years at the company, Gamereactor reports. Bole became COO and president of Nintendo of Europe back in 2018, when long-serving exec Satoru Shibata returned to Nintendo's Japan headquarters.

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Meeting the community at gamescom 2024

Mircosoft Game Dev

Back from gamescom, ready to report.

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Why major UK film PR agency DDA is moving into games

GamesIndustry.biz

You'd be forgiven for not knowing who DDA is. The public relations firm has several decades of experience in our sister industries, but is a newcomer to games. Founded in 1970 in London, DDA specialises in TV and film PR, employing over 150 people across its HQ and two other offices in New York and Los Angeles. And earlier this year, the firm initiated its foray into games, hiring Media Molecule and Bandai Namco alumnus Gemma Cooper as director of gaming.

Film 128
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Learn to Create Game Art in Blender 2024 GameDev.tv Humble Bundle

Game From Scratch

GameFromScratch.com Learn to Create Game Art in Blender 2024 GameDev.tv Humble Bundle There is a new Humble Bundle of interest to game developers, the Learn to Create Game Art in Blender 2024 GameDev.tv bundle is a collection of Blender courses by the folks at GameDev.tv. The best part of this bundle is the courses are very current, with new features like Geometry […] The post Learn to Create Game Art in Blender 2024 GameDev.tv Humble Bundle appeared first on GameFromScratch.com.

Art 73
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Hideaki Itsuno leaves Capcom

GamesIndustry.biz

Hideaki Itsuno has announced his departure from Capcom after three decades at the games firm. The Japanese game director and designer shared the news on social media , revealing that he is planning to "start developing a new game in a new environment." "Thank you for your long-term support of the games and characters I have been responsible for," wrote Itsuno.

Media 127
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Super Massive Games Sponsor Creative Impact Awards at the MCV/DEVELOP Women in Games Awards 2024

Game Development News

Another fantastic organisation has been added to the list of supporters for this years MCV/Develop Women in Games Awards. Super Massive Games are sponsoring the Creative Impact Award on the 26th September, you can see the finalists for the category here.

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Capcom's Resident Evil mobile games now require an internet connection

GamesIndustry.biz

Capcom's tentpole horror series, Resident Evil, now requires an internet connection to play on Apple devices. As noted by Resident Evil fans and shared across the community on Reddit , the iOS versions of Resident Evil Village, Resident Evil 7 Biohazard, and Resident Evil 4 - which are chiefly single-player horror games - had hitherto not required a connection to the internet.

Internet 123
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Launch Day! 🎊 Battle Gem Ponies has been Released!! 🎉🦄

Yotes Games

It's finally out, guys. You can download the long awaited Battle Gem Ponies on Windows , iOS , Android , Mac , Linux , and even Amazon Tablets ! You can check out the Launch Trailer on YouTube (it premiered in the 2024 Monster Taming Direct this morning) if you wanna hype yourself up even more! Every backer has been sent the download keys ordered since the Kickstarter began 3 years ago.

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Nintendo revises content creator guidelines to make it easier to object to "inappropriate" content

GamesIndustry.biz

Nintendo has revised its terms and conditions for content creators, stressing it will "object" to any content it deems "unlawful, infringing, or inappropriate." In today's (September 2) update , Nintendo stated it was "humbled every day by your loyalty and passion for Nintendo's games, characters and worlds," confirming its commitment to content creators who like "to express [themselves] creatively by sharing your own original videos and images using content from [its] games.

Content 122
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Time Blast: Will it revive the Rest of the Genre?

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzle, arcade, and simulation games. When Ahmetcan isn’t busy crafting analysis or designing killer features for consulting clients, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city.

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Thomas Koegler appointed CEO of Asmodee

GamesIndustry.biz

Thomas Kogler has been appointed as Asmodee's new CEO, the Embracer Group announced today. Kogler joined the French board game publisher in 2015 where he held various roles, most recently as the company's deputy COO. He will also replace Stéphane Carville on Embracer's executive management team. "Thomas' appointment as CEO of Asmodee and as a member of Embracer's executive management team is a recognition of his successful journey within the industry and Asmodee," said Embracer CEO and co-f

Games 119
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From past responses you clearly have some experience with the console cert process. I was wondering: why do so few games offer cross platform play? Does the cert process become disproportionately more difficult when communicating to other systems becomes involved? Or is it just a difficult feature from a purely engineering pov? Thank you!

Ask a Game Dev

There are two major groups of hurdles to crossplay - technical and political. Both of these issues were primarily ironed out by Epic in late 2018, and then they opened up the doors for everybody else by releasing their set of crossplay tools and tech to the public for free. On the technical side, the various walled garden networks - PSN, XBL, Nintendo Online - each have their own set of protocols, ports, technology, etc.

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The usernode added to the TiledLayer is not visible in the scene

Cocos

@rybones Actually, I did not set the parent for the nodes instead I used the tiled layer method addUserNode to add my instantiated prefab node to tiled layer. Then the nodes are added as child automatically. But cannot see them in the scene.

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iOS vs Android Development: Which One Is Best for Mobile App Development?

Artoon

When it comes to building mobile apps, one of the first decisions […] The post iOS vs Android Development: Which One Is Best for Mobile App Development? appeared first on Artoon Solutions.

Mobile 40
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Collider Not Working After Converting Project from Cocos Creator 2.4.5 to 3.8.2

Cocos

Hi everyone, I recently converted a project from Cocos Creator version 2.4.5 to 3.8.2. Most of the conversion process went smoothly, but I’ve encountered an issue where the colliders are no longer working as expected. After the conversion, the colliders that were previously working fine in version 2.4.5 are now not functioning. The collision detection doesn’t seem to trigger, and I don’t see any collisions occurring in the game.

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The usernode added to the TiledLayer is not visible in the scene

Cocos

@Tom_k how would that make the user node visible?

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Switch Tab on Web

Cocos

i’m creating a counter when switching tabs back i’m not getting it correct i use EVENT_SHOW and EVENT_HIDE cocos creator ver 3.8 please help me!

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NEW USERS READ THIS! New User Guidance

Cocos

Hi all! I am new here and also new in game development. Nevertheless, I am not new in SW development. Cloned cocos2dx and trying to create new CPP project for Android. Struggle a lot with environment It looks for me that documentation a little outdated to be honest. I cloned cocos2dx v4.

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The usernode added to the TiledLayer is not visible in the scene

Cocos

I have created a tiled map in tiled software and integrated in cocos too. As my game has pathfinding algorithm, I want to add the pathfinder grid in one of my tiled layer as a user node but the node is not visible in the scene but i can see it in the hierarchy. Anyone know the reason?

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