Helldivers 2 and Dead Island 2 support studio Toadman Interactive confirms layoffs
Game Developer
SEPTEMBER 2, 2024
The layoffs are expected to impact around 100 full-time and contract employees.
Game Developer
SEPTEMBER 2, 2024
The layoffs are expected to impact around 100 full-time and contract employees.
PreMortem.Games
SEPTEMBER 2, 2024
The global games market is navigating a period of slow but steady growth, according to Newzoo’s Global Games Market Report 2024. Despite a decline in average playtime since early 2021 and increasing industry consolidation, the market is projected to generate $187.7 billion in revenue in 2024, representing a modest 2.1% year-on-year increase. The number of gamers worldwide is expected to reach 3.42 billion in 2024, a 4.5% increase from the previous year.
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Game Developer
SEPTEMBER 2, 2024
The UK studio has spent years working on a 'rebuilt and enhanced' version of the horror title.
GamesIndustry.biz
SEPTEMBER 2, 2024
Rocksteady Studios is reportedly the latest studio to suffer a round of layoffs following the poor performance of Suicide Squad: Kill The Justice League earlier this year. Sources told our sister site Eurogamer that multiple departments have been affected, with the QA team among the hardest hit. According to the report, this department has been halved from 33 members of staff to just 15.
Game Developer
SEPTEMBER 2, 2024
The veteran director spent over three decades at the studio.
GamesIndustry.biz
SEPTEMBER 2, 2024
Andrew C. Greenberg, the co-creator of Wizardry, has died aged 67. The news - first reported by PC Gamer - was announced on Facebook by Greenberg's long-time friend and collaborator, Robert Woodhead. Together, the men created the 1981 game Wizardry: Proving Grounds of the Mad Overlord, one of the world's first role-playing games, complete with a party of characters with individual strengths and weaknesses that players had to balance throughout the adventure.
Game Developer
SEPTEMBER 2, 2024
A new board of directors has also been formed.
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Indie DB
SEPTEMBER 2, 2024
I'm excited to announce that after lots of hard work, a new Play Test is now available for download!
GamesIndustry.biz
SEPTEMBER 2, 2024
You'd be forgiven for not knowing who DDA is. The public relations firm has several decades of experience in our sister industries, but is a newcomer to games. Founded in 1970 in London, DDA specialises in TV and film PR, employing over 150 people across its HQ and two other offices in New York and Los Angeles. And earlier this year, the firm initiated its foray into games, hiring Media Molecule and Bandai Namco alumnus Gemma Cooper as director of gaming.
Game From Scratch
SEPTEMBER 2, 2024
GameFromScratch.com Learn to Create Game Art in Blender 2024 GameDev.tv Humble Bundle There is a new Humble Bundle of interest to game developers, the Learn to Create Game Art in Blender 2024 GameDev.tv bundle is a collection of Blender courses by the folks at GameDev.tv. The best part of this bundle is the courses are very current, with new features like Geometry […] The post Learn to Create Game Art in Blender 2024 GameDev.tv Humble Bundle appeared first on GameFromScratch.com.
GamesIndustry.biz
SEPTEMBER 2, 2024
Until Dawn Remake developer, Ballistic Moon, has laid off at least 11 staff, although the official number of developers affected has not been divulged. Whilst its latest game, Until Dawn Remake, won't be released until October 4, almost a dozen former Ballistic Moon employees have now announced their redundancies via their LinkedIn profiles. The British studio has yet to formally acknowledge any layoffs.
Game Development News
SEPTEMBER 2, 2024
Another fantastic organisation has been added to the list of supporters for this years MCV/Develop Women in Games Awards. Super Massive Games are sponsoring the Creative Impact Award on the 26th September, you can see the finalists for the category here.
GamesIndustry.biz
SEPTEMBER 2, 2024
Toadman Interactive - an original and work-for-hire studio - has announced it is closing its offices in Stockholm, Visby, and Oslo. Some positions at the Immortal Unchained developer's Berlin office are also at risk. "Like many other game companies, we have gone through a tough period over the last 12 months, and, unfortunately, that means that we are shutting down our offices in Stockholm, Visby, and Oslo, as well as having some redundancies in our Berlin studio," the studio said in a statement
Deconstructor of Fun
SEPTEMBER 2, 2024
Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzle, arcade, and simulation games. When Ahmetcan isn’t busy crafting analysis or designing killer features for consulting clients, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city.
GamesIndustry.biz
SEPTEMBER 2, 2024
Nitnendo of Europe has announced its new leadership team following the completion of a long-running reorganisation process, with Luciano Pereña taking over as a president, CEO and chairman. Pereña (pictured above) succeeds Stephen Bole, who held the role for six years and is now retiring after 35 years at the company, Gamereactor reports. Bole became COO and president of Nintendo of Europe back in 2018, when long-serving exec Satoru Shibata returned to Nintendo's Japan headquarters.
Ask a Game Dev
SEPTEMBER 2, 2024
There are two major groups of hurdles to crossplay - technical and political. Both of these issues were primarily ironed out by Epic in late 2018, and then they opened up the doors for everybody else by releasing their set of crossplay tools and tech to the public for free. On the technical side, the various walled garden networks - PSN, XBL, Nintendo Online - each have their own set of protocols, ports, technology, etc.
GamesIndustry.biz
SEPTEMBER 2, 2024
Capcom's tentpole horror series, Resident Evil, now requires an internet connection to play on Apple devices. As noted by Resident Evil fans and shared across the community on Reddit , the iOS versions of Resident Evil Village, Resident Evil 7 Biohazard, and Resident Evil 4 - which are chiefly single-player horror games - had hitherto not required a connection to the internet.
Cocos
SEPTEMBER 2, 2024
@rybones Actually, I did not set the parent for the nodes instead I used the tiled layer method addUserNode to add my instantiated prefab node to tiled layer. Then the nodes are added as child automatically. But cannot see them in the scene.
GamesIndustry.biz
SEPTEMBER 2, 2024
Nintendo has revised its terms and conditions for content creators, stressing it will "object" to any content it deems "unlawful, infringing, or inappropriate." In today's (September 2) update , Nintendo stated it was "humbled every day by your loyalty and passion for Nintendo's games, characters and worlds," confirming its commitment to content creators who like "to express [themselves] creatively by sharing your own original videos and images using content from [its] games.
Cocos
SEPTEMBER 2, 2024
Hi everyone, I recently converted a project from Cocos Creator version 2.4.5 to 3.8.2. Most of the conversion process went smoothly, but I’ve encountered an issue where the colliders are no longer working as expected. After the conversion, the colliders that were previously working fine in version 2.4.5 are now not functioning. The collision detection doesn’t seem to trigger, and I don’t see any collisions occurring in the game.
GamesIndustry.biz
SEPTEMBER 2, 2024
Hideaki Itsuno has announced his departure from Capcom after three decades at the games firm. The Japanese game director and designer shared the news on social media , revealing that he is planning to "start developing a new game in a new environment." "Thank you for your long-term support of the games and characters I have been responsible for," wrote Itsuno.
Cocos
SEPTEMBER 2, 2024
Hi all! I am new here and also new in game development. Nevertheless, I am not new in SW development. Cloned cocos2dx and trying to create new CPP project for Android. Struggle a lot with environment It looks for me that documentation a little outdated to be honest. I cloned cocos2dx v4.
GamesIndustry.biz
SEPTEMBER 2, 2024
Thomas Kogler has been appointed as Asmodee's new CEO, the Embracer Group announced today. Kogler joined the French board game publisher in 2015 where he held various roles, most recently as the company's deputy COO. He will also replace Stéphane Carville on Embracer's executive management team. "Thomas' appointment as CEO of Asmodee and as a member of Embracer's executive management team is a recognition of his successful journey within the industry and Asmodee," said Embracer CEO and co-f
Cocos
SEPTEMBER 2, 2024
I have created a tiled map in tiled software and integrated in cocos too. As my game has pathfinding algorithm, I want to add the pathfinder grid in one of my tiled layer as a user node but the node is not visible in the scene but i can see it in the hierarchy. Anyone know the reason?
Artoon
SEPTEMBER 2, 2024
When it comes to building mobile apps, one of the first decisions […] The post iOS vs Android Development: Which One Is Best for Mobile App Development? appeared first on Artoon Solutions.
Mircosoft Game Dev
SEPTEMBER 2, 2024
Back from gamescom, ready to report.
Cocos
SEPTEMBER 2, 2024
i’m creating a counter when switching tabs back i’m not getting it correct i use EVENT_SHOW and EVENT_HIDE cocos creator ver 3.8 please help me!
Cocos
SEPTEMBER 2, 2024
@Tom_k how would that make the user node visible?
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