Wed.Jun 05, 2024

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Good Pizza, Great Pizza would not exist if not for Costco

Game Developer

The creators of this pizza-making title explain how real-life experience from a novice developer shaped the game's design.

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The life and death of E3

GamesIndustry.biz

In the beginning, it was about respect. The video games industry in the 1990s didn't get any. Tom Kalinskie, who led Sega America during this time, recounts two stories that sums up the world's attitude towards gaming. The first came about during the famous 1993 – 1994 US senate hearings around violent video games. Kalinskie had been called in by his own senators to talk about the issue, and he explained how games are not just for kids.

Games 145
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Trending Sources

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Do video game adaptations need games to come along for the ride?

Game Developer

Movies and shows based on games keep coming out, but are the games able to fully meet the momentum these adaptations provide?

Games 279
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How to get more and better Steam reviews for your game

PreMortem.Games

top image: Bramble: The Mountain King by Dimfrost Studio. Author: Michal Napora of 32-33 Steam reviews can make or break a game. Sure, I might be exaggerating a bit here, but launching a game in a state of negative user reviews sucks. Big time. Not only do they make other players think twice about buying your game, but if the user review score is really bad, like Mostly Negative orange territory bad, Steam will punish you with less visibility.

Games 104
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Hypercharge: Unboxed sells 50,000 Xbox copies in under a week

Game Developer

Digital Cybercherries has been pushing Xbox owners toward Hypercharge, and players are responding to those efforts.

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Squad Busters generates $1.1m at launch

GamesIndustry.biz

Supercell's Squad Busters generated an estimated $1.1 million on launch day, according to Sensor Tower. As reported by PocketGamer , the game also saw approximately 8.8 million downloads when the title released on May 29. Supercell also shared on social media that Squad Busters had reached 40 million pre-registrations at launch.

Media 124
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Bespoke Pixel launches with $25M investment and Ubisoft veteran at the helm

Game Developer

The indie studio is based in Barcelona and led by former Ubisoft Massive boss David Polfeldt.

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Come dine with me: Here are the video game characters I'd love to eat

Game Developer

What a sad little article, Game Developer.

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New publishing label Unikat launches

GamesIndustry.biz

Games marketing veteran Michal Napora has announced a new publishing label, Unikat. Based in Perth, Unikat aims to support independent developers "who create unique and minimal games," with Tensori's liminal exploration title Pools and Voids Within's upcoming cyberpunk city builder Dystopika already on its roster. Napora is the founder and CEO of marketing agency 32-33, and has worked with studios including Bloober Team, Techland, and Frogwares.

Studios 112
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Sugar Mess VR Release

Indie DB

JollyCo team is excited to announce the release of Sugar Mess – Let’s Play Jolly Battle VR on PlayStation VR2 on May 29, 2024. Now, the PSVR2 owners can purchase and enjoy the story-driven arcade shooter centered around a linear campaign, divided.

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Ubisoft vet David Polfeldt opens new studio in Barcelona

GamesIndustry.biz

A new development studio has launched in Barcelona, led by games veteran David Polfeldt. Called Bespoke Pixel, the studio is currently in the process of assembling its core team, and has raised $25 million in funding as reported by GamesBeat. Polfeldt previously worked at Ubisoft's Massive Entertainment for 17 years in various leadership roles, the longest serving as managing director from 2008 to 2021.

Studios 114
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Michael Blaker’s Bookish Wednesday: “Blade’s Rest Book 01” by Tom Watts

Game Industry News

Hey all, I’m back with another LitRPG for this week’s Bookish Wednesday. It’s “Blade’s Rest Book 01” by Tom Watts. Plot: Josh, the main character, is hired by the developer of a hit VRMMORPG called Blade and Sheath to help them create some of the newest and best content for the game, which was notoriously driven almost purely by player created content.

Content 81
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GamesIndustry.biz heads to IGN Live to discuss the future of games platforms

GamesIndustry.biz

Where will gamers be playing in the future? That's the question we're going to try and answer during a special panel at IGN Live on Sunday. GamesIndustry.biz head Christopher Dring will lead a panel featuring former PlayStation exec, and current advisor to Tencent, Shawn Layden, veteran games analyst Michael Pachter and author, curator and historian Van Burnham.

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ct.js Game Engine Gets New Catnip Visual Scripting Language

Game From Scratch

GameFromScratch.com ct.js Game Engine Gets New Catnip Visual Scripting Language The ct.js game engine we first covered back in 2020 then revisited in 2023 has advanced a great deal since then. Catnip is a free and open source 2D game engine available for Windows, Mac and Linux. Since we last looked at Ct.js they have released version 4.0 with several […] The post ct.js Game Engine Gets New Catnip Visual Scripting Language appeared first on GameFromScratch.com.

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Mobile accounted for $90.4bn of global games revenue in 2023

GamesIndustry.biz

Mobile games made up 49% of total revenue generated by the global games market in 2023 at $90.4 billion, according to Adjust's latest report. Conducted between January 2022 and January 2024, the 2024 Mobile App Trends report found that in-app revenue for games apps increased 6% year-over-year, while consumer spending decreased 2% to $107 billion. Candy Crush Saga, Honour of Kings, Roblox, Royal Match, and Coin Master were among the top five apps for consumer spending, according to the report.

Mobile 124
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Deep Dark Wrath is released!

Indie DB

A hand-drawn, card collecting, dungeon-crawler where you fend off countless enemies.

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The Not E3 hype season begins | Microcast

GamesIndustry.biz

The latest episode of the GamesIndustry.biz Microcast is now available to download or watch, discussing the biggest stories from the past week - and taking a look at the week ahead. This week, we discuss the annual array of showcases that are filling the void left by E3, starting with last week's State of Play from PlayStation. We discuss the highlights of Sony's presentation, as well as our expectations for the showcases ahead, including Summer Game Fest and Xbox.

Games 107
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Build a Zero-Copy AI Sensor Processing Pipeline with OpenCV in NVIDIA Holoscan SDK

Nvidia

NVIDIA Holoscan is the NVIDIA domain-agnostic multimodal real-time AI sensor processing platform that delivers the foundation for developers to build their. NVIDIA Holoscan is the NVIDIA domain-agnostic multimodal real-time AI sensor processing platform that delivers the foundation for developers to build their end-to-end sensor processing pipeline.

AI 85
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When We Made… Cavern of Dreams

Game Development News

Tyler ‘Bynine’ McMaster, indie artist and game developer, tells Vince Pavey all about the work that went into making his retro platformer dreams into a reality Indie games have paid tribute to classic video game adventures for a long time, although outside of a growing fondness for the boomer shooter, they have largely seemed happy …

Indy 59
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Hi I’m a 2D Graphic Design Artist (Cartoon) for hire

Cocos

More Art Works : Available for more art works! 2D Cartoon Art Work Game Assets Service : I can work on fixed price (based on my $14 per hour rate estimate), I do need a list of the assets to calculate. You can email me at oryzano@gmail.com for more details For Cost reference : Character Design : $7 - $28 (depend on details) +add $7 - $14 per animation (4 - 10 frames) (depend on details) Item $5 - $14 (depend on details) Background $14 - $56 (depend on details) Buttons $2 - $7 (depend on details)

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Harder Than You Think: Elevators

Ask a Game Dev

askagamedev : Welcome to Harder Than You Think, a series about things that seem fairly easy to an outsider but can rapidly spiral into extremely complicated or expensive behaviors. Today, we’ll be talking about elevators and how much of a rat’s nest they can be. The first thing to note about elevators in video games is that many video game elevators are actually not actually elevators at all, but teleporters.

Dev 52
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Levelling Up – Guillotine’s Jake Kulkowski

Game Development News

Jake Kulkowski, founder of Guillotine, tells us about setting up an influencer relations agency, and why being in the content trenches is rewarding, rather than just cut throat What is your job role and how would you describe your typical day at work?

Content 52
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Axmol-2.0 released

Cocos

axmol is just a fork of cocos2d-x-4.0: GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0) axmol-2.0.0 release notes Add experimental WebAssembly build support(WebGL 2.0) by @nowasm List of known issues maybe help wanted WebGL context lost not handled yet A demo avaiable on axmol gh-pages: cpp-tests.html, build from branch dev Note: Follow functionals require wasm pthread support, and needs server enable M.

Demo 40
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Callback function are not calling in showrewarded function in admob in cocos creator 3.7.4

Cocos

public static showRewardedAd(callback: () => void) { ads2_script.rewardVideoCallback = callback; console.log(“callbackfunction”,ads2_script.rewardVideoCallback) if (ads2_script.rewardedAdClient) { ads2_script.rewardedAdClient.show(); } else { console.log(“Rewarded ad is not loaded yet”); ads2_script.rewardedAdClient.load(TestUnitId.RewardedAd, { onAdLoaded: () => { console.log(“Rewarded ad loaded successfully”); ads2_script.rewardedAdClient.show(); }, onAdFailedToLoad: (loadAdError) =

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Axmol-2.0 released

Cocos

axmol is just a fork of cocos2d-x-4.0: GitHub - axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0) axmol-2.0.0 release notes Add experimental WebAssembly build support(WebGL 2.0) by @nowasm List of known issues maybe help wanted WebGL context lost not handled yet A demo avaiable on axmol gh-pages: cpp-tests.html, build from branch dev Note: Follow functionals require wasm pthread support, and needs server enable M.

Demo 40
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Shader Problem in IOS

Cocos

I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8.2 17:49:37 [ERROR]: [ERROR] file /Applications/Cocos/Creator/3.8.2/CocosCreator.app/Contents/Resources/resources/3d/engine/native/cocos/renderer/gfx-metal/MTLCommandBuffer.mm: line 904 17:49:37 [ERROR]: Sampler binding cc_spriteTexture at set 2 binding 12 is not bounded.

Shaders 40
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How can i build with bignumber.js?

Cocos

i use cocos creator 2.4.13 and import bignumber.js 9.1.

Build 52
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How can i build with bignumber.js?

Cocos

i use cocos creator 2.4.13 and import bignumber.js 9.1.

Build 52