Frostpunk 2 sells over 350K copies in opening weekend
Game Developer
SEPTEMBER 23, 2024
11 Bit Studios declares Frostpunk 2 a success, says it's made back the money it spent developing and marketing the sequel.
Game Developer
SEPTEMBER 23, 2024
11 Bit Studios declares Frostpunk 2 a success, says it's made back the money it spent developing and marketing the sequel.
GamesIndustry.biz
SEPTEMBER 23, 2024
More details have emerged following the mass walkout of Annapurna Interactive's team last week, with sources telling IGN they were reportedly unaware of the Remedy deal until the day it was announced, and were "confused, concerned, and frustrated" by the direction of the company.
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Game Developer
SEPTEMBER 23, 2024
Airship Syndicate has made its second round of layoffs this year, while reaffirming its commitment to a revamp of Wayfinder and unannounced 'future projects.
GamesIndustry.biz
SEPTEMBER 23, 2024
Canadian developer Skybox Labs has laid off 25 staff members.
Game Developer
SEPTEMBER 23, 2024
Banishers and Jusant both underpeformed, which has spurred Don't Nod to write down assets and adjust its internal plans over the next several years.
GamesIndustry.biz
SEPTEMBER 23, 2024
To kickstart our Brazil Games Week , we're aiming to provide as precise a picture as possible of the Brazilian ecosystem.
Game Developer
SEPTEMBER 23, 2024
Clashes with upper management, issues with resources, and a last minute deal falling through reportedly led to the whole staff of Annapurna Interactive walking out this month.
Game Developers Network brings together the best content for advertising professionals from the widest variety of industry thought leaders.
Mircosoft Game Dev
SEPTEMBER 23, 2024
4.3 is out. It's time for an update!
GamesIndustry.biz
SEPTEMBER 23, 2024
At the end of August, Brazil's Supreme Court ordered the ban of the Elon Musk-owned social platform X (formerly known as Twitter) in the country.
Indie DB
SEPTEMBER 23, 2024
Polyaris is a single-player, first-person survival skiing game set in a post-nuclear, procedurally generated Arctic world.
GamesIndustry.biz
SEPTEMBER 23, 2024
Two lawsuits against some of the industry's leading companies, accused of enabling video game addiction, have been voluntarily dismissed by the plaintiff.
Deconstructor of Fun
SEPTEMBER 23, 2024
Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. When Ahmetcan isn’t busy crafting and designing killer features, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city.
GamesIndustry.biz
SEPTEMBER 23, 2024
Airship Syndicate has laid off another 16 employees.
PreMortem.Games
SEPTEMBER 23, 2024
In the indie game dev scene, the use of AI is often met with suspicion and disdain. Many see AI as an evil tool that scours the internet, grabs bits and pieces of other people’s work, and spits out bizarre creations with seven fingers. But AI comes in many forms, and some developers see it as a tool to enhance storytelling and create unique, immersive experiences, all while keeping a close eye on the ethical concerns surrounding its use.
GamesIndustry.biz
SEPTEMBER 23, 2024
Nitro Games has expanded its mobile partnership with Warframe developer Digital Extremes with a $5.5m (€5m) deal.
Game From Scratch
SEPTEMBER 23, 2024
GameFromScratch.com Best of Synty POLYGON Game Dev Assets #3 There is a new Humble Bundle of interest to game developers, the Best of Synty POLYGON Game Dev Assets #3 Remix. This is a collection of over 20 different Synty low polygon art style assets in Unreal Engine, Unity and raw FBX (so any other game engine such as Godot […] The post Best of Synty POLYGON Game Dev Assets #3 appeared first on GameFromScratch.com.
GamesIndustry.biz
SEPTEMBER 23, 2024
The latest episode of The GamesIndustry.biz Microcast is available to download now, offering you a quick dive into the biggest news from the business of video games.
Game Wisdom
SEPTEMBER 23, 2024
The Plucky Squire Video Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" My video review for today is on the Plucky Squire — a beautiful action-adventure game for anyone looking for a light read … The post The Plucky Squire Video Review appeared first on Game Wisdom.
GamesIndustry.biz
SEPTEMBER 23, 2024
Nerd Street Gamers has raised $6 million in a funding round.
Ask a Game Dev
SEPTEMBER 23, 2024
"Sexy" is a subset of the twelfth principle of animation that's applying here - "Appeal". "Appeal" generally means "visually interesting", which we can break down into different aspects. For things to be visually interesting, some things we want to consider are interesting shapes, exaggeration of key features, and paring down the unimportant details so the important stuff stands out more.
GamesIndustry.biz
SEPTEMBER 23, 2024
The eighth GamesIndustry.biz Best Places To Work Awards for the UK is now available to watch.
Cocos
SEPTEMBER 23, 2024
:sun_behind_large_cloud: Sorry if this is a stupid question. But I really don’t understand what the problem is.
Logic Simplified
SEPTEMBER 23, 2024
Let’s begin by understanding the concept of levels in a video game. What drives a video game, and what factors control its engagement? We know progress means advancing towards a goal through different levels. In a game, new motives, challenges, and concepts are added to the game world, while ensuring they increase the degree of difficulty at every level.
Cocos
SEPTEMBER 23, 2024
Hi, I am currently facing the issue where my effect is not centered at the node when its node material is applied. Top side is the image of the correct position of my shockwave when my node position is at (0,0). Bottom side is the image when my node position is changed. (400,0). However the effect position is not changed at all. The goal is to make my effect able to follow the position of my node.
Artoon
SEPTEMBER 23, 2024
Introduction Have you ever wondered what the hardest programming languages to learn […] The post Top 10 Hardest Programming Languages to Learn [Latest] appeared first on Artoon Solutions.
Cocos
SEPTEMBER 23, 2024
Cocos Creator 3.8.4 @property({type: [[Prefab]] }) prefab:Prefab[][]=[] → No error in code, but runtime error in editor: “Please define ‘type’ parameter of BattleSystem.enemyPrefabsPerRow as the constructor of class Prefab extends Asset”, etc, etc… @property( [[Prefab]] ) prefab:Prefab[][]=[] → Error in VSCode: no overload matches this call. Overload 1 of 3, '(options?
Cocos
SEPTEMBER 23, 2024
Hi friends I came here because I have a question. I’m using FilterMode to modify some textures in the game I’m developing. I’m midifying the image by setting FilterMode: Bilinear with mipmaps, Wrap Mode: Clamp in the editor, How can I reflect this effect in code? I’m currently using the following code, but the effect is different from what I set in the editor. spriteFrame.texture.setMipFilter(2); spriteFrame.texture.setFilters( Texture2D.Filter.LINEAR, Texture2D.Filter.LINEAR ); spriteF.
Cocos
SEPTEMBER 23, 2024
Hi friends I came here because I have a question. I’m using FilterMode to modify some textures in the game I’m developing. I’m midifying the image by setting FilterMode: Bilinear with mipmaps, Wrap Mode: Clamp in the editor, How can I reflect this effect in code? I’m currently using the following code, but the effect is different from what I set in the editor. spriteFrame.texture.setMipFilter(2); spriteFrame.texture.setFilters( Texture2D.Filter.LINEAR, Texture2D.Filter.LINEAR ); spriteF.
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