Mon.Sep 23, 2024

article thumbnail

Frostpunk 2 sells over 350K copies in opening weekend

Game Developer

11 Bit Studios declares Frostpunk 2 a success, says it's made back the money it spent developing and marketing the sequel.

Studios 328
article thumbnail

Annapurna Interactive split reportedly caused by staff concerns over company direction

GamesIndustry.biz

More details have emerged following the mass walkout of Annapurna Interactive's team last week, with sources telling IGN they were reportedly unaware of the Remedy deal until the day it was announced, and were "confused, concerned, and frustrated" by the direction of the company.

134
134
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Wayfinder dev Airship Syndicate lays off 16 employees

Game Developer

Airship Syndicate has made its second round of layoffs this year, while reaffirming its commitment to a revamp of Wayfinder and unannounced 'future projects.

Dev 316
article thumbnail

NetEase subsidiary Skybox Labs lays off 25 people

GamesIndustry.biz

Canadian developer Skybox Labs has laid off 25 staff members.

article thumbnail

Don't Nod 'disappointed' by 2024's first-half financials, exploring new roadmap options

Game Developer

Banishers and Jusant both underpeformed, which has spurred Don't Nod to write down assets and adjust its internal plans over the next several years.

Asset 290
article thumbnail

The Brazilian games industry in numbers

GamesIndustry.biz

To kickstart our Brazil Games Week , we're aiming to provide as precise a picture as possible of the Brazilian ecosystem.

Games 129
article thumbnail

Report: Annapurna Interactive's baffling staff exodus caused by shifting resources, leadership clashes

Game Developer

Clashes with upper management, issues with resources, and a last minute deal falling through reportedly led to the whole staff of Annapurna Interactive walking out this month.

245
245

More Trending

article thumbnail

Godot Rendering Priorities: September 2024

Mircosoft Game Dev

4.3 is out. It's time for an update!

Render 94
article thumbnail

X ban in Brazil: "Allowing Musk to disregard court orders sets a dangerous precedent"

GamesIndustry.biz

At the end of August, Brazil's Supreme Court ordered the ban of the Elon Musk-owned social platform X (formerly known as Twitter) in the country.

article thumbnail

POLYARIS - Arctic

Indie DB

Polyaris is a single-player, first-person survival skiing game set in a post-nuclear, procedurally generated Arctic world.

article thumbnail

Two games addiction lawsuits dismissed

GamesIndustry.biz

Two lawsuits against some of the industry's leading companies, accused of enabling video game addiction, have been voluntarily dismissed by the plaintiff.

Games 117
article thumbnail

Daily Missions in Puzzles: Why should we see them more often?

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzles, arcades, and simulation games. When Ahmetcan isn’t busy crafting and designing killer features, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city.

Puzzle 91
article thumbnail

Airship Syndicate cuts another 16 jobs

GamesIndustry.biz

Airship Syndicate has laid off another 16 employees.

article thumbnail

Ada Eden’s AI-powered 1001 Nights is a human story about narrative power

PreMortem.Games

In the indie game dev scene, the use of AI is often met with suspicion and disdain. Many see AI as an evil tool that scours the internet, grabs bits and pieces of other people’s work, and spits out bizarre creations with seven fingers. But AI comes in many forms, and some developers see it as a tool to enhance storytelling and create unique, immersive experiences, all while keeping a close eye on the ethical concerns surrounding its use.

AI 91
article thumbnail

Nitro Games extends Warframe developer Digital Extremes partnership with new $5.5m deal

GamesIndustry.biz

Nitro Games has expanded its mobile partnership with Warframe developer Digital Extremes with a $5.5m (€5m) deal.

article thumbnail

Best of Synty POLYGON Game Dev Assets #3

Game From Scratch

GameFromScratch.com Best of Synty POLYGON Game Dev Assets #3 There is a new Humble Bundle of interest to game developers, the Best of Synty POLYGON Game Dev Assets #3 Remix. This is a collection of over 20 different Synty low polygon art style assets in Unreal Engine, Unity and raw FBX (so any other game engine such as Godot […] The post Best of Synty POLYGON Game Dev Assets #3 appeared first on GameFromScratch.com.

Polygon 68
article thumbnail

The Pokémon vs Palworld legal battle we did (and didn't) expect | GI Microcast

GamesIndustry.biz

The latest episode of The GamesIndustry.biz Microcast is available to download now, offering you a quick dive into the biggest news from the business of video games.

Games 109
article thumbnail

The Plucky Squire Video Review

Game Wisdom

The Plucky Squire Video Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" My video review for today is on the Plucky Squire — a beautiful action-adventure game for anyone looking for a light read … The post The Plucky Squire Video Review appeared first on Game Wisdom.

Games 52
article thumbnail

Nerd Street Gamers raises $6m in funding round

GamesIndustry.biz

Nerd Street Gamers has raised $6 million in a funding round.

62
article thumbnail

Related again to Concord: back in 2016, when Overwatch and Battleborn released simultaneously, I read somebody online say that Overwatch succeeded not because it was a better game, but because it had characters that teenagers were horny about. I know this was a joke, but is there any truth in that? I imagine the main target user of online shooters is mostly male, and in their teens (or ok with juvenile themes). Do games with characters that male teenagers are used to find sexy sell more?

Ask a Game Dev

"Sexy" is a subset of the twelfth principle of animation that's applying here - "Appeal". "Appeal" generally means "visually interesting", which we can break down into different aspects. For things to be visually interesting, some things we want to consider are interesting shapes, exaggeration of key features, and paring down the unimportant details so the important stuff stands out more.

article thumbnail

Watch the 2024 GamesIndustry.biz Best Places To Work Awards UK

GamesIndustry.biz

The eighth GamesIndustry.biz Best Places To Work Awards for the UK is now available to watch.

57
article thumbnail

updateSize of undefined

Cocos

:sun_behind_large_cloud: Sorry if this is a stupid question. But I really don’t understand what the problem is.

52
article thumbnail

Level Design: Crafting Engaging Environments for Your Game

Logic Simplified

Let’s begin by understanding the concept of levels in a video game. What drives a video game, and what factors control its engagement? We know progress means advancing towards a goal through different levels. In a game, new motives, challenges, and concepts are added to the game world, while ensuring they increase the degree of difficulty at every level.

article thumbnail

Cocos creator (2.4.13) Effect Material is not centered at the Sprite Node

Cocos

Hi, I am currently facing the issue where my effect is not centered at the node when its node material is applied. Top side is the image of the correct position of my shockwave when my node position is at (0,0). Bottom side is the image when my node position is changed. (400,0). However the effect position is not changed at all. The goal is to make my effect able to follow the position of my node.

Sprite 52
article thumbnail

Top 10 Hardest Programming Languages to Learn [Latest]

Artoon

Introduction Have you ever wondered what the hardest programming languages to learn […] The post Top 10 Hardest Programming Languages to Learn [Latest] appeared first on Artoon Solutions.

40
article thumbnail

@property({type: [[Prefab]] }) prefab:Prefab[][]=[] --> no error in code, but runtime error in editor

Cocos

Cocos Creator 3.8.4 @property({type: [[Prefab]] }) prefab:Prefab[][]=[] → No error in code, but runtime error in editor: “Please define ‘type’ parameter of BattleSystem.enemyPrefabsPerRow as the constructor of class Prefab extends Asset”, etc, etc… @property( [[Prefab]] ) prefab:Prefab[][]=[] → Error in VSCode: no overload matches this call. Overload 1 of 3, '(options?

Code 40
article thumbnail

How to set Mipmap filtermode with code

Cocos

Hi friends I came here because I have a question. I’m using FilterMode to modify some textures in the game I’m developing. I’m midifying the image by setting FilterMode: Bilinear with mipmaps, Wrap Mode: Clamp in the editor, How can I reflect this effect in code? I’m currently using the following code, but the effect is different from what I set in the editor. spriteFrame.texture.setMipFilter(2); spriteFrame.texture.setFilters( Texture2D.Filter.LINEAR, Texture2D.Filter.LINEAR ); spriteF.

Code 40
article thumbnail

How to set Mipmap filtermode with code

Cocos

Hi friends I came here because I have a question. I’m using FilterMode to modify some textures in the game I’m developing. I’m midifying the image by setting FilterMode: Bilinear with mipmaps, Wrap Mode: Clamp in the editor, How can I reflect this effect in code? I’m currently using the following code, but the effect is different from what I set in the editor. spriteFrame.texture.setMipFilter(2); spriteFrame.texture.setFilters( Texture2D.Filter.LINEAR, Texture2D.Filter.LINEAR ); spriteF.

Code 40