August, 2023

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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Though both roles are essential, they have distinct responsibilities and roles. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.

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Gen Z Impact on the Workplace

Game Dev Unchained

This episode is sponsored by [link] ⁠ 56% off subscription 20% for one-time purchases with my code GAMEDEV20 In the ever-evolving landscape of game development, the pandemic has stirred an unexpected debate about working conditions and what the future holds for those in the industry. For many game developers, San Francisco has always been a bustling hub.

Media 97
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From Mario to Star Wars: What's next for Ubisoft Milan

GamesIndustry.biz

The third and final DLC for Mario + Rabbids: Sparks of Hope arrives this month, and for developer Ubisoft Milan it involves the return of an old friend. The DLC is titled Rayman in the Phantom Show and, as the name suggests, sees the return of Ubisoft's limbless platforming star. And this character holds real significance for the team in Milan. "We managed in some way to go back to where we started," says producer Cristina Nava.

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Report: Embracer has made layoffs at Gearbox Publishing

Game Developer

Embracer continues to lay off employees at its various subsidiaries, with gradual cuts at Gearbox Software's publishing arm.

Software 364
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Solo dev Chris Arvanitis: “Total control can be a double edged sword”

PreMortem.Games

Operating under the name of Xenoplasis Games , solo developer Christos Arvanitis is about to release his debut game Ontosis. It’s his first endeavor working completely alone after a failed attempt at developing a horror game with 2 others back in 2015. “A friend told me to give it a go again last year, so I started working on a prototype.” The result, Ontosis, is an atmospheric psychological horror game with emphasis on exploration, story and mystery.

Horror 197
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Solving Self-Intersection Artifacts in DirectX Raytracing

Nvidia

Ray and path tracing algorithms construct light paths by starting at the camera or the light sources and intersecting rays with the scene geometry. As objects. Ray and path tracing algorithms construct light paths by starting at the camera or the light sources and intersecting rays with the scene geometry. As objects are hit, new secondary rays are generated on these surfaces to continue the paths.

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When We Made… Warhammer 40,000: Boltgun

Game Development News

Toby Draper, producer on Warhammer 40,000: Boltgun, tells Space Marine Vince Pavey about Auroch Digital’s intense retro shooter before the pair go on another perilous mission across the galaxy

PC 116

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Xbox talks Starfield's "comet launch"

GamesIndustry.biz

Xbox attended Gamescom all guns blazing last week. The intent felt clear from the start: Microsoft wanted to make a statement. Following a strong showing at Gamecom Opening Night Live, the platform holder had its biggest booth ever at the event, 50,000 square feet built by 500 people over two weeks, with 30 playable games. And it was showcasing the much anticipated Starfield on the very first day, in a theatre seating 300 people, with the unexpected company of Xbox boss Phil Spencer and Bethesda

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Saints Row developer Volition has been shut down

Game Developer

Volition, developer of the Saints Row and Red Faction franchises, is no more after its parent company Embracer chose to close the studio.

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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I just assumed game development involved writing code all day.” Then he discovered the Unreal Engine and everything changed. He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape.

Balance 195
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Five Nations Renegades expansion

Indie DB

Finally, Five Nations - Renegades, now available! 20 fresh missions, uncharted worlds to explore, a plethora of novel unit stations, weaponry, abilities, technologies, and the introduction of the Zahaks, a previously unseen playable faction.

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Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

Preface In the last article , Kylin shared how to add your own post-effect Shader in the custom render pipeline in Cocos Creator 3.8. However, based on the BlitScreen solution, we can only write the simplest post-effect Shader. If we want to support more complex Shaders, such as Blur, Depth of Field, and other effects, we need to work with the code to build it.

Shaders 98
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Chrome Valley Customs - Can a Male Audience and a Puzzle Game Be a Match?

Deconstructor of Fun

This article discusses and compares male and female stereotypes in gaming for the purpose of analyzing common societal perceptions. It is important to note that these comparisons are not intended to perpetuate stereotypes or endorse any form of discrimination. We acknowledge that individuals may not conform to traditional stereotypes. Who is your target audience?

Puzzle 98
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Is it worth taking part in Gamescom Opening Night Live?

GamesIndustry.biz

In some quarters of the industry, it's become popular to say that big game companies no longer need large events to showcase their titles. Inspired by the likes of Nintendo, which has been running its own Direct online broadcasts since 2011, many of the biggest developers and publishers in the world have started to question whether it is worth taking part in these showcases and instead would prefer to control their own narrative with trailers and marketing beats.

Data 138
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This RPG forces you to confront capitalism in the hardest way possible

Game Developer

I Hate You, Please Suffer twists standard turn-based RPG mechanics to tell a punk-rock, anticapitalist tale.

Mechanics 349
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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. With his free, experimental 2.5D point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development.

AI 190
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Lessons from the founders: Rich Vogel and Mark Tucker on building their new NetEase studio

Game Developer

BioWare vet Rich Vogel and former Bethesda design director Mark Tucker discuss the challenges of building a remote-first studio and their development ambitions.

Build 311
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Ex-Sony exec Mena Sato Kato joins Xbox to direct Japanese partnerships

Game Developer

Xbox may not have a strong presence in Japan, but its newest hire suggests it'll continue securing deals with Japanese studios to change that perception.

Studios 310
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Arctic7 opening new Barcelona studio to help build mystery franchise

Game Developer

The co-development studio is working on its own mystery IP.

Studios 306
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Games Done Quick founder Mike Uyama delays exit from company

Game Developer

While sticking around, Uyama plans to ensure that the speedrunning charity will be properly prepared for when he eventually makes a full departure.

Games 298
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Altagram only able to properly credit devs on 5 percent of projects, estimates CEO

Game Developer

During a recent chat at Gamescom, Altagram CEO Marie Amigues suggested miscrediting is endemic within the localization industry but believes a tipping point is approaching.

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Call of Duty will feature AI voice chat moderation

Game Developer

Activision Blizzard hopes the controversial technology will help make the communities for its popular shooter series considerably less toxic.

Feature 290
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PlayStation Plus yearly prices will increase starting next week

Game Developer

Those who subscribe to PlayStation Plus through its yearly memberships will have to pay a little extra starting next week on September 6.

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Gamescom 2023: World's biggest games expo proves the value of physical events

Game Developer

Gamescom, the world’s biggest games event, took place in Cologne from August 23–25, 2023. Omdia’s games team were again in attendance and provide highlights from the show in this opinion.

Games 267
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The father-and-son of Karateka : how family anchored a classic game's innovations

Game Developer

Jordan Mechner talks about Digital Eclipse's latest retrospective: and how its exhaustive treatment tells the game's very human story beyond the source code.

Code 246
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Rockstar Games' writing VP Mike Unsworth has departed company

Game Developer

As writing VP, Mike Unsworth had a hand in penning the script to Rockstar Games' major hits from Grand Theft Auto IV up to Red Dead Redemption II.

Writing 246
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Imagendary Studios reportedly hit with mass staff layoffs

Game Developer

Imagendary's 54-person staff is said to largely affected by what's been dubbed a "deep restructuring" of the three-year-old studio.

Studios 246
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Broken Sword designer Charles Cecil says criticism of bespoke AI tool is "frankly ludicrous"

Game Developer

"I am going to defend to the heavens the fact that AI is able to do most of this work, and then a human gets involved and brings in their creativity.

AI 246
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Sony patents local co-op multiplayer for in-person live events

Game Developer

Large-scale local multiplayer may not entirely happen, but the patent highlights Sony's interest in future experiences for the game industry.

Co-op 246
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League of Legends ' esports doesn't break even

Game Developer

Riot is trying to determine how it can get more money and eyes) on League of Legends' long-running esports scene.

Esports 246
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Sony’s PlayStation Portal is little more than a retention play for PlayStation 5

Game Developer

Sony Interactive Entertainment’s PlayStation Portal, a handheld gaming device that streams games from a PS5, has been fully revealed at Gamescom. While PlayStation Portal is intended to engage and retain the most valuable PS5 owners as Nintendo readies next-generation hardware, many questions remain over its appeal to consumers.

Games 246
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Phil Spencer thinks it's "important" the Xbox Series S exists

Game Developer

The existence of the Xbox Series S, according to Phil Spencer, allows for additional onboarding to the current console generation and fills a mid-gen niche.

Console 246
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Bandai Namco considers Elden Ring a possible gateway to Armored Core 6

Game Developer

The Japanese publisher hopes Elden Ring's year-long momentum drives audiences towards Armored Core 6 and makes that game a hit in its own right.

Games 246
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Sony's PlayStation Portal handheld will release later this year for $200

Game Developer

Sony's new PlayStation Portal isn't really a wholly new handheld so much as it is a way to continue playing PlayStation 5 games via wireless remote streaming.

Games 246
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Broken Sword designer says AI was necessary for remake to exist

Game Developer

Controversial as AI use in video games is, creator Charles Cecil says it was the only way to help make Broken Sword's remake feel like the original 1996 PC game.

AI 246
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Denuvo releases anti-piracy security for Unreal Engine and Nintendo Switch

Game Developer

With its new set of anti-piracy and emulation tools, Denuvo is further enmeshing itself into video games and security for developers.

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Epic Games introduces revenue boost system for third-party developers

Game Developer

Earning all of a product's net revenue over a half-year exclusive window further helps Epic present itself as a friendlier and more interesting alternative to other PC game stores.