August, 2023

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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Though both roles are essential, they have distinct responsibilities and roles. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.

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Gen Z Impact on the Workplace

Game Dev Unchained

This episode is sponsored by [link] ⁠ 56% off subscription 20% for one-time purchases with my code GAMEDEV20 In the ever-evolving landscape of game development, the pandemic has stirred an unexpected debate about working conditions and what the future holds for those in the industry. For many game developers, San Francisco has always been a bustling hub.

Media 97
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Trending Sources

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From Mario to Star Wars: What's next for Ubisoft Milan

GamesIndustry.biz

The third and final DLC for Mario + Rabbids: Sparks of Hope arrives this month, and for developer Ubisoft Milan it involves the return of an old friend. The DLC is titled Rayman in the Phantom Show and, as the name suggests, sees the return of Ubisoft's limbless platforming star. And this character holds real significance for the team in Milan. "We managed in some way to go back to where we started," says producer Cristina Nava.

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Saints Row developer Volition has been shut down

Game Developer

Volition, developer of the Saints Row and Red Faction franchises, is no more after its parent company Embracer chose to close the studio.

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Solo dev Chris Arvanitis: “Total control can be a double edged sword”

PreMortem.Games

Operating under the name of Xenoplasis Games , solo developer Christos Arvanitis is about to release his debut game Ontosis. It’s his first endeavor working completely alone after a failed attempt at developing a horror game with 2 others back in 2015. “A friend told me to give it a go again last year, so I started working on a prototype.” The result, Ontosis, is an atmospheric psychological horror game with emphasis on exploration, story and mystery.

Horror 197
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Solving Self-Intersection Artifacts in DirectX Raytracing

Nvidia

Ray and path tracing algorithms construct light paths by starting at the camera or the light sources and intersecting rays with the scene geometry. As objects. Ray and path tracing algorithms construct light paths by starting at the camera or the light sources and intersecting rays with the scene geometry. As objects are hit, new secondary rays are generated on these surfaces to continue the paths.

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Embracing Performance Testing with ChatGPT

Rocket Brush Studio

The blog delves into how AI revolutionizes performance testing, enhancing efficiency, accuracy, and user experiences. Discover intelligent testing, predictive analytics, real-time monitoring, and the changing role of engineers.

AI 111
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Xbox talks Starfield's "comet launch"

GamesIndustry.biz

Xbox attended Gamescom all guns blazing last week. The intent felt clear from the start: Microsoft wanted to make a statement. Following a strong showing at Gamecom Opening Night Live, the platform holder had its biggest booth ever at the event, 50,000 square feet built by 500 people over two weeks, with 30 playable games. And it was showcasing the much anticipated Starfield on the very first day, in a theatre seating 300 people, with the unexpected company of Xbox boss Phil Spencer and Bethesda

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Report: Embracer has made layoffs at Gearbox Publishing

Game Developer

Embracer continues to lay off employees at its various subsidiaries, with gradual cuts at Gearbox Software's publishing arm.

Software 362
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I just assumed game development involved writing code all day.” Then he discovered the Unreal Engine and everything changed. He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape.

Balance 195
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Exhausting marketing

The Art of the Game

So – in my quest to create marketing materials – I create a LOT of work for myself. I’m currently working on a Team Fortress 2 styled ‘Meet the Team’ videos, and if you haven’t seen them, they are an absolute gem: Now, since my game isn’t as nearly violent or frenetic, I also figured the pace might be a bit slower.

Games 105
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Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

Preface In the last article , Kylin shared how to add your own post-effect Shader in the custom render pipeline in Cocos Creator 3.8. However, based on the BlitScreen solution, we can only write the simplest post-effect Shader. If we want to support more complex Shaders, such as Blur, Depth of Field, and other effects, we need to work with the code to build it.

Shaders 98
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Chrome Valley Customs - Can a Male Audience and a Puzzle Game Be a Match?

Deconstructor of Fun

This article discusses and compares male and female stereotypes in gaming for the purpose of analyzing common societal perceptions. It is important to note that these comparisons are not intended to perpetuate stereotypes or endorse any form of discrimination. We acknowledge that individuals may not conform to traditional stereotypes. Who is your target audience?

Puzzle 98
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Is it worth taking part in Gamescom Opening Night Live?

GamesIndustry.biz

In some quarters of the industry, it's become popular to say that big game companies no longer need large events to showcase their titles. Inspired by the likes of Nintendo, which has been running its own Direct online broadcasts since 2011, many of the biggest developers and publishers in the world have started to question whether it is worth taking part in these showcases and instead would prefer to control their own narrative with trailers and marketing beats.

Data 128
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This RPG forces you to confront capitalism in the hardest way possible

Game Developer

I Hate You, Please Suffer twists standard turn-based RPG mechanics to tell a punk-rock, anticapitalist tale.

Mechanics 323
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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

With the discussions over the use of AI in game development raging on, Jussi-Petteri Kemppainen , Lead VFX Artist at Mainframe Industries and founder of Dinosaurs Are Better , spends his spare time to see what all the fuss really is about. With his free, experimental 2.5D point-and-click adventure game anthology series titled Echoes of Somewhere he’s exploring AI-assisted game development.

AI 190
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Form an insider perspective, what forms of monetization, if any, tend to be harmful for the games health, in terms of player numbers and/or amount of money spent by the players on the game?

Ask a Game Dev

In my experience, the most damaging form of monetization to a game and studio's health is actually undercharging. I've said many times before that the goal with monetization of any kind is a positive value proposition to the player - the player spending the money needs to feel like they are getting more value out of the product they purchase than the money they spent to obtain it.

Dev 98
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Label Plus – An SDF-based BMFont generation and rendering plug-in is here!

Cocos

I’m using Cocos 3.6.3. I tried another version 3.7.3 or the latest 3.8 with the same issue. I unpacked your package and pasted all of it into an empty project, is that right?

Render 98
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How Louisiana is training real-time 3D educators with help from Unity

Unity Blog

Unity teamed up with Louisiana Economic Development to boost the availability and quality of real-time 3D education across the state. Learn how educators are now receiving the training they need to prepare students for success in tomorrow’s economy.

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Volition Games closes

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Developer Volition Games has announced its complete and immediate closure. The decision to close the studio was attributed to an evaluation by Embracer Group as a part of its ongoing restructuring program.

Games 128
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Sony’s PlayStation Portal is little more than a retention play for PlayStation 5

Game Developer

Sony Interactive Entertainment’s PlayStation Portal, a handheld gaming device that streams games from a PS5, has been fully revealed at Gamescom. While PlayStation Portal is intended to engage and retain the most valuable PS5 owners as Nintendo readies next-generation hardware, many questions remain over its appeal to consumers.

Games 246
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Delivering High-quality Code with ChatGPT in 2023

Rocket Brush Studio

ChatGPT, the acclaimed AI language model developed by OpenAI, excels at generating human-like text across domains. However, ChatGPT needs more clarity and readability regarding code generation. This blog explores real coding examples that illustrate these issues and discusses strategies to overcome them. By addressing these concerns, developers can unleash the full potential of intelligent code generation and enhance the quality of their software projects.

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Five Nations Renegades expansion

Indie DB

Finally, Five Nations - Renegades, now available! 20 fresh missions, uncharted worlds to explore, a plethora of novel unit stations, weaponry, abilities, technologies, and the introduction of the Zahaks, a previously unseen playable faction.

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Game Plan: Liquid Crimson at gamescom

Game Development News

Head of communications at Liquid Crimson, Lauran Carter, gives us a heads up on what the award-winning creative studio has planned for Cologne - MCV/DEVELOP

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Importance of playtesting in game design

Logic Simplified

The game development process is a complex and challenging process involving ongoing iteration and improvement in order to develop an exciting and captivating final product. One vital approach used during game development is playtesting. It is one of the best ways to improve the game quality by focusing on real player behaviour and learning what players really think about particular aspects of your game.

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Taking a peek behind Hidden Door's AI

GamesIndustry.biz

Generative AI is the speculatively disruptive trend of the moment, inheriting the title from the metaverse and blockchain gaming before it. And while narrative gaming start-up Hidden Door just surfaced last year with a pre-seed funding round, CEO Hilary Mason had years of experience working in machine learning and AI beforehand. And while she clearly believes in the technology's potential – as evidenced by co-founding Hidden Door in the first place – she finds some of the hype around

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Hi-Rez Studios is allegedly cloning actors' voices with AI

Game Developer

It's claimed the Paladins developer isn't just having AI clone performances of voice actors for its games, it's also reportedly not letting actors opt out of having their voice rights signed away.

AI 246
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Leveraging the Power of ChatGPT for QA in Mobile Testing

Rocket Brush Studio

Mobile testing can be done efficiently with ChatGPT's AI capabilities and human oversight. This approach improves testing coverage and quality while ensuring data privacy and identifying potential issues for a seamless user experience.

Mobile 98
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Months Late Game Review. Zelda: Tears of the Kingdom. The Good Things.

The Bottom Feeder

To end any confusion: The guy you play is called Zelda. That’s why it’s called The Legend of ZELDA. The chatty girl who destroys the world at the top of the game is called Link. I think one of the big problems with game criticism now is that it's so rushed. (Another big problem with game criticism is that, "Who cares? Don't you have real problems?

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Telltale has acquired Flavourworks

Game Development News

Telltale has announced they have acquired the London-based game developer and video technology company Flavourworks for an undisclosed amount - MCV/DEVELOP

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The Basic Fundamentals of Game Design

Logic Simplified

Have you ever designed a game? If yes, then what game design fundamentals do you prioritize in your own designs? No idea? Don’t worry; we’ll help you. Game design is incredibly complex and fascinating, with countless nuances and techniques to master. In their book, the authors of “Rules of Play: Game Design Fundamentals,” Katie Salen and Eric Zimmerman, underline the significance of design by stating that the design constitutes 50% of “game design”.

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Blackbird Interactive lays off 41 staff

GamesIndustry.biz

Vancouver-based studio Blackbird Interactive has laid off 41 employees. The Minecraft Legends co-developer confirmed the information in a statement to IGN , after it was announced on LinkedIn by staff. Blackbird was employing around 300 people according to its LinkedIn page, with the layoffs representing roughly 13% of its workforce.

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Call of Duty will feature AI voice chat moderation

Game Developer

Activision Blizzard hopes the controversial technology will help make the communities for its popular shooter series considerably less toxic.

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Drive player engagement with blockbuster performances: Introducing Ziva Real-Time

Unity Blog

Ziva Real-Time helps character artists create high-quality real-time character performances for games, animation, and film by accelerating the training of character rigs. Characters and creatures trained using this RT3D tool express rich deformations and biomechanics whilst conforming to multiple memory budgets.

Rigging 90