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Board games have been absurdly popular for the last several years. In 1999, the possibility of the board game industry experiencing a massive renaissance like the one we’ve all been witness to was laughable. The business was shaky to its core. There were relatively few fans, the supply chain was rocky, and raising funds was hard. Then, serendipitously, one by one, the obstacles toward the modern board gaming landscape fell away.
Since learning how to directly port over my PC games to iOS & Android, without reliance on now extinct 3rd party services, I wanted to revisit older games on iOS that have fallen due to new iOS versions and devices causing compatibility problems. I’ve just submitted an update for Star Nomad 2 to Apple, that fixes issues with iOS 11 and 12 and on new devices.
Ever wondered what it's like to test games for a living? Find out right now and how you can land a job! The post How To Become A Game Tester appeared first on Sunday Sundae.
It's been about a month and a half since the release of 3.1-stable , and our contributors have worked hard to get you, most valued users, bugfixes, new features, and documentation updates. So on this nice and sunny Dutch King's Day we're happy to announce the availability of the first maintenance release in the 3.1 series Godot 3.1.1-Stable. Hail to the king, baby!
Edit: It turns out that the last four episodes disappointed pretty much everyone. My predictions below relied on the premise that good writing would basically force some events to happen, and I was thrown by a loop by the, well, not good writing. I leave this prediction post up for reference anyway —- I’m going to give my predictions for how Game of Thrones ends up.
Making board games is really difficult. A lot of people who decide to make board games can’t tell the difference between the right and wrong reasons to make a board game. I want to talk about this in depth today because your motivations will seep into everything you do – for better or for worse. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Firstly, apologies for the inconvenience. Due to issues I’ve mentioned here regarding new Android OS & devices: [link]. I will be re-releasing new optimized builds of these games on Google Play as a separate game (as I cannot update the old version). Star Nomad 2 (Oreo+) will be released today, with Star Nomad Elite (Oreo+) coming next week.
Want to work in the game industry? Great, we've got you covered! Start your adventure today with our full guide on how to get started! The post How To Start A Career In Video Games appeared first on Sunday Sundae.
Godot has a simple and efficient Android deploy system. With a single click, your project is running on your phone. With a single option (network filesystem deployment) your gigabyte-sized project is running and updating on your device in seconds. You can use the editor to debug your running game while playing on your device and you can make changes in the scenes or scripts and they will reflect in real-time on your phone or tablet.
Talking to people at GDC and Rezzed, especially people just starting in game dev, made me realise I’ve accumulated a load of non-obvious knowledge about how Steam works and how best to use it. Info like this tends to get passed around between established devs, at events and in closed circles, but newer devs and those excluded from these groups don’t get access to it.
Of all the ways to learn about board game fulfillment, I didn’t think the Quacks of Quedlinburg would be one of them. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. From February 25 to March 9, I worked with Charlie Brieger, the CEO of Fulfillrite on a giveaway contest. We gave away the aforementioned game and there were a lot of ways you could enter the contest.
Fifteen years of Grumpy Gamer being 100% April Fools' joke free. Of course the real April Fool's joke is that it's the year 2019 and we don't have moonbases, flying cars and giant pneumatic tubes that whisk us around the city. As a young child of the 70s, I was promised these things. Oh sure, I can now carry a super computer in my pocket and talk to anyone in the world via a planet wide connection of billions of computers. but come on. moonbase!
Subscribe to deconstructor of fun newsletter. This is a guest post by Andrew N. Green , who is currently Co-Founder and COO of Knock Knock. Prior to Knock Knock, Andrew was Head of Business Operations at TinyCo where he built, launched, and operated games like Family Guy: The Quest for Stuff, MARVEL Avengers Academy, and Harry Potter: Hogwarts Mystery.
This post was originally sent to our newsletter subscribers. You can sign up here. Hi everyone, Hope you are doing well! I know we have been quiet for a while as we are working hard on a number of things. That’s why today we wanted to give you a BIG update on something new and exciting we want to try – our new behind-the-scenes community program called Greenheart Games Club – an update on our second game Tavern Keeper , and a quick word about Game Dev Tycoon.
Welcome to the first release candidate of what will shortly become Godot 3.1.1-stable. After the release of 3.1-stable about a month and a half ago we didn't sit on our laurels. No sirre, not at all! Many bugs were fixed, improvements made, and documentation was written. With the -stable releases we offer you the backwards compatible changes and bugfixes.
Presentations. Hello Godotters, my name is Fabio Alessandrelli, you may know me by my handle fales ( faless on GitHub). Here are a few words about my Godot journey. I first discovered Godot in 2015 while looking for a good game engine (that would also work on GNU/Linux) to develop a small game for a university project with a friend. It was the early era of Godot 1.0, which was open sourced just few months before.
With the import system rewrite in Godot 3.0, the ability to import atlases was lost. Using atlases is not as common nowadays, given the processing power of desktop and devices has increased a lot, but there are many use cases where this may be worth it. Godot 3.2 will bring back support for it. What is an Atlas? Importing images into an atlas is a process that will take all of the images, and pack them into a single larger image (called an "Atlas").
Another year, another showreel. As every year, the amount of quality games being created by Godot has increased significantly (as did the amount of submissions). Submissions. The idea of the reel is to include games both published and in development. We got well over a hundred submissions this year, 3 or 4 more times than last year. Most of them are fantastic, but it became impossible to put all of them in the official reel, not even in the extended one.
This year, during GDC, GitHub again hosted a Godot Meetup at their offices and the amount of attendants was considerably bigger than last year. Thanks hugely to them for all their support! We took the chance to do our GDC "keynote" presentation there, which we called "The State of Godot 2019" It was recorded and is now made available for everyone to see on GodotEngine's official youtube channel.
We are delighted to announce that Godot Engine has been awarded USD 50,000 by Mozilla as part of the Mozilla Open Source Support (MOSS) Mission Partners program. This is the second time that Godot receives a MOSS award, after a first award of USD 20,000 in 2016. This award will be used to fund the work of some of our core contributors on three different work packages, all linked with Mozilla's mission of furthering an open and accessible Web.
Another long awaited feature makes it for Godot 3.2. This makes the workflow for 3D games considerably easier, by allowing conversion of concave meshes of any form into a set of convex shapes. The convex problem. To explain as simple as possible, this feature does not add anything new, but improves the existing workflow. Triangle mesh shapes ( ConcavePolygonShape ) work very well as static colliders, but they are useless for rigid bodies or areas, as they have no internal volume.
I left these out of 3.0 and never managed to work on it again, yet users requested them a lot this past year. Finally, they will be available for Godot 3.2. Audio Generators. This is a new type of AudioStream that can be put in the regular stream players (normal, 2D and 3D): AudioStreamGenerator. Just put it anywhere and then get the Playback object, in this case AudioStreamGeneratorPlayback. var playback = $StreamPlayer.get_stream_playback().
It sounds like an odd feature to have (and never crossed our minds at the beginning). Yet, more and more users requested it, and in their context it made a lot of sense. In the end, we now believe this functionality is of vital importance to strengthen Godot's adoption in the future. Disabling / enabling features. So, what is this exactly? To make it short, it allows enabling or disabling editor features.
Pseudo 3D support. Godot support for 2D is already mature and most of our users enjoy working with it. There is, however a growing trend of adding 3D layers to 2D games, which can be seen in successful titles such as Hollow Knight or Rayman Origins. This is possible because the engines in which such games are made are actual 3D engines using 2D planes.
Board games aren’t everything. The world is very large and the opportunities to serve others are diverse and abundant. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. I’ve been thinking big-picture lately. Many of you have likely noticed this with my recent posts. In Don’t Just Build a Board Game, Build a Business , I make the argument that you should consider creating something larger than a single game.
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