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If you’re a long-time reader of this site, you likely know that my passion is helping people create their first board game. After all, that’s what the Start to Finish: Publish and Sell Your First Board Game series is all about. But, of course, you shouldn’t just rely on one guide on one website! You’d be missing a ton of useful information.
Jason Snell is confusing pride with arrogance I have largely given up on Apple. Once one of it’s stanchest supporters I no longer “believe” (I’m also rewatching X-Files). Apple has a massive disrespect for its customers. They cram things down our throats and call it “security” P.S. I would use the word “control” The App Store is a f-ing mess.
About. The topic of why Godot does not utilize ECS comes up often, so this article will explain the design decisions behind that, as well as shed some light on how Godot works. Note : In hopes to avoid misunderstandings, I did changes to the article to better stress that this is not an inheritance vs composition or anti-ECS article to spark a flame-war.
Greetings, friends and fantasy aficionados! Welcome back to another installment of the Kristala dev blog. Here you'll get a front-row seat to the exciting development process for indie game Kristala, the inaugural title from female-lead Astral Clocktower Studios—an indie games studio based in Central PA, USA. Since we last met, we've been kicking dev for Kristala into high gear and we're super stoked to share everything we've been working on over the past month.
Tiny Player for Mac version 1.4.0 is out now. This update brings cover art in the main window. Use the horizontal split divider above the playlist to adjust. Drag the divider all the way down to collapse the playlist completely and show just the playback controls and cover art. And of course going 100% tiny is still an option, too.
I want to try something different today. Today, I have a challenge for you as a board game designer. I want to see you make a board game in 28 days. I know! It’s a big goal. But I believe momentum builds on itself, and sometimes, the most important thing you can do is get started. That’s why I’ve provided a 28-day game design challenge for you.
Jason Snell is confusing pride with arrogance. I have largely given up on Apple. Once one of it's stanchest supporters I no longer "believe" (I'm also rewatching X-Files). Apple has a massive disrespect for its customers. They cram things down our throats and call it "security". P.S. I would use the word "control". The App Store is a f-ing mess. Filled with scams and crap but Apple chooses to come after legit devs for. for.
Jason Snell is confusing pride with arrogance. I have largely given up on Apple. Once one of it's stanchest supporters I no longer "believe" (I'm also rewatching X-Files). Apple has a massive disrespect for its customers. They cram things down our throats and call it "security". P.S. I would use the word "control". The App Store is a f-ing mess. Filled with scams and crap but Apple chooses to come after legit devs for. for.
Hi! Excited to announce that our panel Creating Touchstones in Emergent Narratives will be part of SXSW Online 2021 under the track Transforming the Entertainment Landscape. We had so much to talk about during our LudoNarraCon session that we felt like we could go on for another hour. The SXSW session will delve into new areas as we discuss recapture techniques, why touchstones are important, and more!
As most of the rendering features for the upcoming Godot 4.0 are done, I have spent the past two months optimizing the rendering engine, both on the CPU and GPU side. All this work has resulted in significantly faster rendering times. CPU Optimization. Before getting into the GPU side, several optimizations have been done on the CPU side: Culling is now done in a brute-force way which is extremely cache efficient.
Huge news, Hopscotchers! Hopscotch Cofounder/CEO Samantha John will appear on ABC’s Shark Tank next Friday, February 26 at 8 pm EST. You all already know why Hopscotch is the best kids coding app on the market. Designed for use on the mobile devices you know best, Hopscotch’s visual programming language is super fun and easy to use. Plus, thanks to you all, we have the friendliest coding community on the internet!
DLSS is a deep learning, super-resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher-resolution. DLSS is a deep learning, super-resolution network that boosts frame rates by rendering fewer pixels and then using AI to construct sharp, higher-resolution images. Dedicated computational units on NVIDIA RTX GPUs called Tensor Cores accelerate the AI calculations, allowing the algorithm to run in real time.
Tiny Player for Mac version 1.3.6 is out now. This update contains several bugfixes, improved compatibility with macOS 10.11 and improved formatting of playlist duration while loading. And you can now Buy me a coffee. See the full changelog for more details.
Like last year, players from Countryball Potato Mayhem successfully raised a considerable amount of money to benefit the Red Cross. It was exactly $99 + $1 from me to make the number round. For this, as the initiator, I would like to thank you all very much. you are wonderful! The fundraising campaign went as follows: 90% of every in-app purchase made in the Countryball Potato Mayhem app between 24 December 2020 and 6 January 2021 went into the collection pot for the Red Cross.
In the previous part of the post, we’ve introduced you to the most important reasons to create a game design document in your project, using three examples: personal project, internal project, and commission work. In this part, we would like to present you with a basic game design document template we’ve created with the use of our experience in different types of internal and outsourced projects. .
Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the second Release Candidate. A few late features have also been included because they were too good to keep waiting (such as improved Inspector subresource editing and node copy-paste support ). So it's now time for a RC 3 build to give it another round of testing before the stable release!
Sorry, I’m a sucker for Van Halen lyrics… So, only an month and a half into the new year and I’m JUST getting around to making a blog post – but I swear I’ve had good reasons! Let’s work backwards: Me, doing my best simian impression. I just did an interview with a podcast called BandanaGames , and it was a blast; looking at the rough cut, I’m this animated, geeky spaz – but its nice to see my enthusiasm carries over, and I do believe – its i
The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks. The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks. At the end of the webinar, we hosted a Q&A session with our guest speakers from Unity Pierre Yves Donzallaz and Anis Benyoub and below are the top 11 questions asked.
Tiny Player for Mac version 1.3.0 is out now. This update brings the following improvements: Control center and media keys support Customization of displayed track information Fix sorting of files dropped on Dock icon Winamp-style keyboard shortcuts (ZXCVB) Drag playlist items into other apps as files See the full changelog for more details. UPDATE: version 1.3.5 is out now with some fixes.
Last week, we announced that I had joined Hiro Capital as a Venture Specialist. Hiro is one of a new breed of games investor targeting the “post-Seed gap”, helping companies in the games and related technology/wearables sectors with Series A and Series B funding. As Ian Livingstone, one of the co-founders of the fund put it in an interview with Gamesindustry.biz , “people can get seed funding to get off the ground, but there’s none of that follow-on fund.” Co-founde
This final prediction of 2021 is written by Eric Benjamin Seufert. Eric is a media strategist, quantitative marketer, and author who has spent his career working for transformative consumer technology and media companies. Eric is the author of the book Freemium Economics and the founder of Mobile Dev Memo , the ultimate growth blog and podcast. Access all of our previous predictions.
Welcome to the third developer interview following the introduction of the Godot Showcase page ! This week, we've interviewed Cheeseness about his project Hive Time. Introduce yourself in a few sentences. My name is Cheese, and I'm an Australian independent game developer/Linux porter/freelance generalist based in the small island of Tasmania. I've been making games in some form or another for over thirty years now.
Crunch is an ugly monster that eats time, money, and energy; then spits out buggy games and unhappy employees! In light of our CEO Martin’s upcoming panel at PG Connect, I thought now would be a good time to take a look at one of his previous talks. For the opening of the social platform. The post How to Avoid Crunch (And What to Do if You Can’t) appeared first on Tiny Hydra.
NVIDIA Nsight Systems 2021.1 is now available for download! Nsight Systems is a system-wide performance analysis tool, designed to help developers tune. NVIDIA Nsight Systems 2021.1 is now available for download ! Nsight Systems is a system-wide performance analysis tool, designed to help developers tune and scale software across CPUs and GPUs. Find out more at: [link] This release includes support and performance improvements for the latest top ray tracing game titles on DirectX and Vulkan.
Well, in this 'not quite devlog' episode I rap about the ups and downs of a game developer's life. Feel free to diss me in the YouTube comments. When you're done so, check out other stuff including my devlogs. watch on YouTube. Lyrics: Open the console log - tryin’ to print „Hello World“, Here’s your favourite f**king nerd.
This article explains how to easily embed Lua into your C++ project. Lua is an useful scripting language, it is fast and it is not compiled. The post Introduction to Lua in C++ with Sol2 appeared first on That One Game Dev.
This analysis is written by Michail Katkoff , Adam Telfer , Ionut Dogaru , and Alexandre Macmillan. Access all of our previous predictions. Signup for the newsletter. Apply for our Slack group. Our 2021 predictions have been sponsored by Facebook Gaming. Facebook Gaming helps developers and publishers to build, grow, and monetize their games. This is done through in-depth research, insights, and case studies as well as innovative marketing solutions and education materials.
Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot. We are the team behind Moonwards , a sandbox MMO being built in Godot. Yes, we know that’s awfully ambitious. But that’s OK. The world needs something like this.
Never underestimate the power of a design document. Whether you’re working on a personal project, internal project or a commission job for a client, if you won’t have a source of information to reach for, the lack of it will eventually start to haunt you. This post will consist of two parts. In the first one, we will list the most important reasons why you should create at least an outline of the fundamental features and mechanics you want to have your game.
TurboSquid and NVIDIA are collaborating to curate thousands of USD models that are available today and ready to use with NVIDIA Omniverse. Many developers using. TurboSquid and NVIDIA are collaborating to curate thousands of USD models that are available today and ready to use with NVIDIA Omniverse. Many developers using Omniverse are experiencing enhanced workflows with virtual collaboration and photorealistic simulation.
Everybody wants to be a board game designer these days. We have the beautiful fortune of working in a hot industry that’s always bringing in fresh talent. With fresh talent comes fresh ideas. With fresh ideas comes many more rotten ideas created in the process. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Hey all, it's been a while. Here's a brief update on my life -- I've successfully moved to New Zealand and I currently reside in Auckland. I'm currently working as a remote contractor on a secret project under NDA, but I imagine we'll probably announce sometime this year if everything goes well. I'm still working on some personal projects: I have two gay games that are 95% done, they just need some playtesting and polish, but finding an in-person playtesting group in Auckland has been a bit chal
Godot 3.2.4 is shaping up nicely, and a number of issues have been fixed since the first Release Candidate two weeks ago. So it's now time for a RC 2 build to give it another round of testing before the stable release! And rejoice macOS users, this release is the first to have the Godot editor binary signed and notarized. Thanks to Prehensile Tales for signing it on behalf of the Godot contributors.
We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of the engine. Thank you Kefir for supporting our free and open source game engine! Kefir is known for hit survival games such as Last Day on Earth , Grim Soul and Frostborn (not made with Godot). They're currently using Godot for internal prototypes and are considering using it more in the future.
Two months have passed since my last progress report on the tiles editor rework. A lot of things have been implemented since then. Here are the news. See other articles in this Godot 4.0 tiles editor series: Tiles editor progress report #1. (you are here) Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4.
Howdy Godotters! Time for another brief update on the HTML5 export for Godot. Web Editor. First of all, the Web Editor reached release candidate state, and now has a dedicated address where you can also browse previous releases. There are still few issues ( #44754 , 44755 ) we are ironing out, but it should be gold by the end of the month. Gamepad API.
Godot has many communication platforms used by the community to talk about the engine and their projects: GitHub for development, the Q&A for technical questions, Reddit , Discord , and several others for user discussions, Twitter for announcements, etc. Up until recently, engine contributors favored the tried and trusted IRC protocol on Freenode as their main chat communication platform, but we are now moving all developer channels to the new Godot Contributors Chat : Join chat.godotengine.
Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. As of today, Unreal Engine 4 (UE4). Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. As of today, Unreal Engine 4 (UE4) developers can now access DLSS as a plugin for Unreal Engine 4.26.
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