December, 2024

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This year, we featured 22 inspiring creators in our Solo Developers-series and we love to share some of their highlights in these final days of the year.

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Yasuyuki Oda on why it's taken over a quarter of a century for a new Fatal Fury game

GamesIndustry.biz

The Fatal Fury fighting game series stretches all the way back to 1991, when SNK Corporation released Fatal Fury: King of Fighters for arcades. The franchise had numerous iterations in the 90s, with Garou: Mark of the Wolves (1999) being the last – at least until now. A quarter of a century after Mark of the Wolves came out, we find ourselves sitting in SNK's booth at the Tokyo Game Show, eagerly playing the upcoming Fatal Fury: City of the Wolves.

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Trending Sources

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461 employees at ZeniMax Online Studios have unionized

Game Developer

Another union has formed within Microsoft in a bid to 'create protections against layoffs and workplace exploitation.

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Prince of Persia’s Accessibility is Inaccessible To Some

Game Wisdom

Prince of Persia’s Accessibility is Inaccessible To Some Josh Bycer josh@game-wisdom.com At the Game Awards, it was easy to blink and miss the award for best accessibility feature in a game for 2024, with the winner going to Prince of Persia : The Lost Crown. You may be hard-pressed to … The post Prince of Persia’s Accessibility is Inaccessible To Some appeared first on Game Wisdom.

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QORPO brings generative AI features to AneeMate with AWS

AWS Games

Grabbing the attention of gamers is challenging in a crowded market, but QORPO s unique video gaming experiences stand out. Leveraging many managed services from Amazon Web Services (AWS), the game developer, publisher, and solutions provider accelerated creative game development for popular titles like Citizen Conflict. Most recently, QORPO integrated Amazon GameLift into its infrastructure to enable scalable cross-platform server hosting and matchmaking across titles.

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BB Studio – GB Studio for NES

Game From Scratch

GameFromScratch.com BB Studio – GB Studio for NES There is a new fork of GB Studio, the popular Game Boy game engine, called BB Studio that can now target the Nintendo Entertainment System (NES). BB Studio is described as: “BB Studio” is a heavily-hacked version of the awesome GB Studio by Chris Maltby. It replaces the Game Boy […] The post BB Studio – GB Studio for NES appeared first on GameFromScratch.com.

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Column • The Pure Product – Every video game ultimately becomes a story

PreMortem.Games

Image: Post Malone’s Murder Circus, one of the many projects Richard Dansky worked on in 2024. Author: Richard Dansky Every video game ultimately becomes a story. The elements of the game, even and perhaps especially the narrative ones, are inert until they are suddenly interacted with by the player. That moment of interaction, whether it be a button press or a joystick move or whatever, taps the potential of the dev teams hard work and lets it spring to life.

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GOG expands preservation program to protect delisted games

Game Developer

The company's recent efforts to protect and update older games will now include titles that get delisted from its store.

Games 343
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Deploy Agents, Assistants, and Avatars on NVIDIA RTX AI PCs with New Small Language Models

Nvidia

NVIDIA just announced a series of small language models (SLMs) that increase the amount and type of information digital humans can use to augment their. NVIDIA just announced a series of small language models (SLMs) that increase the amount and type of information digital humans can use to augment their responses. This includes new large-context models that provide more relevant answers and new multi-modal models that allow images as inputs.

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My new book, Too Much Fun – The Five Lives of the Commodore 64 Computer

Jesper Juul

It is real: I am thrilled to announce that my new book, Too Much Fun: The Five Lives of the Commodore 64 Computer is out todayon MIT Press. Too Much Fun is a book about two central mysteries. First, why is the best-selling Commodore 64 computer absent in many computer and video game histories, and what is the influence of its games from SimCity to IK+ to Paradroid ?

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A Sneak Peek At Godot 4.4

Game From Scratch

GameFromScratch.com A Sneak Peek At Godot 4.4 Back in September, shortly after the release of Godot 4.3, we took a first look at Godot 4.4. Since then there have been several new features added to the upcoming Godot release in the form of Dev3, Dev4 and Dev5 releases. In the video below we take a look at […] The post A Sneak Peek At Godot 4.4 appeared first on GameFromScratch.com.

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Mirthwood by Bad Ridge Games is mixing genres with something darker and more adventurous

PreMortem.Games

Mirthwood , the debut title from Bad Ridge Games , merges genres like RPGs, life sims, and farm sims into a medieval sandbox experience. Created by a two-person team based in Seattle, USA, Mirthwood represents a creative and personal journey for its developers, long-time friends Brian Hecox and Daron Otis. “We’ve known each other since kindergarten, but weren’t quite ready to start a studio back then,” jokes Otis.

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Should Xbox and PlayStation make a handheld console? | Opinion

GamesIndustry.biz

As the ninth generation enters mid-life, the rumour mill has started again on what new console hardware will look like. If there is one thing the video game industry does very well, that is jumping on trends, especially if plenty of money could be made. This time it’s all about gaming mobility. Reports have come out that both Microsoft and Sony are courting console handhelds as the next best thing.

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Hothead Games has shut down after almost 20 years

Game Developer

The Canadian studio has filed for bankruptcy after failing to secure publishing deals.

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Rebuilding the Untold Engine: Two Years of Progress and What’s Next

Harold Serrano

Hey everyone, It has been two years since I began rewriting my game engine, and while development has been slow, it has been steady. In this post, I want to share the current status of the Untold Engine. What is the Untold Engine? For those who are unaware, the Untold Engine is a 3D game engine designed for macOS and iOS devices, which I started developing in 2013.

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[From the industry] Electronic Arts Opens Up 23 More Accessibility Patents for Wider Use and Open-Sources Photosensitivity Analysis Plugin

Game Development News

This is a press release posted in addition to our usual editorial content.

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Rust Powered Bevy Game Engine Release 0.15

Game From Scratch

GameFromScratch.com Rust Powered Bevy Game Engine Release 0.15 Almost 5 months after the previous release the open-source Rust powered cross-platform 2D/3D data driven game engine/framework Bevy just released Bevy 0.15. Key features of this release include: Key Links Bevy Homepage Bevy 0.15 Release Notes GitHub Repository Bevy Discord You can learn more about the Bevy 0.15 release in […] The post Rust Powered Bevy Game Engine Release 0.15 appeared first on GameFromScratch.com.

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Rival guilds and a dragon landlord all contribute to the rowdy charm of Dungeon Inn

PreMortem.Games

South Korean indie studio Cat Society is a small team with big ambitions. The three-person studio, made up of Minjin Ko, his wife Hyemyung Lee and their friend Yeram Kim, has been working on their debut title Dungeon Inn since 2019. The game blends turn-based strategy with management and is set in a rowdy inn where adventurers and rival guilds collide.

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Climbing to the C-Suite: Insights from Mission One's Gerard Miles

Deconstructor of Fun

New year, new exciting job opportunities? Or maybe its time for a fresh perspective on your career? Also, did you know that staying in a role for 3 to 5 years can often do more for your career than hopping between shiny new opportunities every couple of years? Longevity allows you to showcase your ability to create meaningful impact, develop deep expertise, and build a legacyqualities that are highly prized in C-level executives.

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15 percent of Steam users played 2024's game releases

Game Developer

Most Steam players devoted their playtime to games from nearly a decade ago instead of titles released in 2024.

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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

As stated in my previous post , my goal is to improve the robustness of the Untold Engine by focusing on developing various games. I was thinking of a game to make, and I thought about how much my kids love car games. So, I decided to develop one. I went to BlenderMarket to check out any car assets I could use, and I found a nice City asset. My idea is for the car to drive around the city.

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How Games Retain Players Using Risk and Reward

Game Wisdom

How Games Retain Players Using Risk and Reward Josh Bycer josh@game-wisdom.com Gaming is all about taking calculated risks and aiming for big rewards. Whether its a dragons lair or a slot machine, players are attracted to games that let them weigh risks against rewards. The best games get risk and reward … The post How Games Retain Players Using Risk and Reward appeared first on Game Wisdom.

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EA Pledges 23 Patents and Open-Source Tech

Game From Scratch

GameFromScratch.com EA Pledges 23 Patents and Open-Source Tech This week EA announced they were adding 23 patents to their accessibility patent pledge. In addition, they released a new open-source project, the IRIS Unreal Engine plugin which can be used to detect photosensitivity moments in games. This plugin is built upon the already open source IRIS library and is […] The post EA Pledges 23 Patents and Open-Source Tech appeared first on GameFromScratch.com.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

When you live in a country that houses twenty percent of the entire worlds population, yet hardly see a genuine and honest representation of that country in video games, its time to take matters into your own hands. And thats precisely what Shalin Shodhan is doing with his studio, Masala Games. In the outlandish adventure game Detective Dotson , modern-day India plays an equally significant role as the titular hero.

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Tencent and Guillemot Brothers' Ubisoft buyout reportedly held up by dispute over control

GamesIndustry.biz

Ubisoft's two biggest shareholders continue to discuss a potential buyout that would take the Assassin's Creed publisher private, but a new report suggests there is disagreement over control of the business going forward.

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IGN, GamesIndustry.biz, and Humble losing talent to soft layoffs

Game Developer

Media conglomerate Ziff Davis has been asking employees to jump ship.

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MCV/DEVELOP’s 30 Under 30 2024

Game Development News

This year’s 30 Under 30, where we put the spotlight on the best and brightest young talent in the industry that the industry has to offer

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What is the benefit of mechanics that give the winning side advantages that help them win more, such as COD poweups?

Ask a Game Dev

ALT COD's Killstreak rewards are exciting, memorable, and (generally) difficult to obtain. They're similar to, for example, randomly-determined critical hits that deal additional damage or dizzying your opponent in fighting games. Statistically speaking, the killstreak rewards are designed so they won't greatly affect overall game results, but they're really cool to activate and the players engaging with them have a lot of fun.

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SDL 3 – Hits Stable ABI Release

Game From Scratch

GameFromScratch.com SDL 3 – Hits Stable ABI Release SDL, or the Simple DirectMedia Layer is one of the most popular game development frameworks, used to make hundreds of successful games (such as Angry Birds) as well as powering dozens of Valve/Source games. SDL 3 is on the horizon with a major milestone being recently hit, a stable ABI […] The post SDL 3 – Hits Stable ABI Release appeared first on GameFromScratch.com.

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Horse Reality by Studio Deloryan strikes the right balance between science and gameplay

PreMortem.Games

In the six years since its launch, Horse Reality , by Dutch indie studio Studio Deloryan , has built a loyal following. The game blends real-world genetics with engaging gameplay, allowing players to train, breed and care for virtual horses. Studio Deloryan has mastered the balance of scientific accuracy and fun, creating a unique space for over 50.000 monthly active horse enthusiasts.

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Why Raphaël Colantonio's next game is and isn't like Dishonored

GamesIndustry.biz

Raphaël Colantonio and his team at Wolfeye Studios haven't revealed much about their second game. A few teaser images have been released, and the briefest glimpse of gameplay was shared on social media, but the game remains a mystery beyond that.

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Future Publishing signs content partnership with OpenAI

Game Developer

The company behind Edge, GamesRadar, and PC Gamer will let OpenAI use its content to enhance the 'ChatGPT experience.

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Year 11 of the Cogmind

Grid Sage Games

Another fruitful year is coming to a close! It’s once again time for our annual review to reflect on the year’s milestones and look ahead with renewed focus at the months to come. In terms of both technical achievements and content expansion, 2024 was a huge year for Cogmind… but first, the traditional opening collage, a quick visual summary of the year: Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (large

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I really liked your recent answer about math in game design, but im curious what KINDS of math game designers should learn. Like, what is geometry useful for vs., say, calculus? Are there any fields of math that aren’t useful in game design?

Ask a Game Dev

Here are some design examples of when I would use specific types of math to figure stuff out. Note that this is by no means exhaustive. Basic Algebra Almost everything requires algebraic knowledge. This math is necessary for understanding and answering one of the fundamental questions in game development:How long will this take? For example: How long will it take for a set of raid-equipped players to kill the evil Wombat of Doom?

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Godot 4.4 Gets Native Jolt Physics Support

Game From Scratch

GameFromScratch.com Godot 4.4 Gets Native Jolt Physics Support With the just released Godot 4.4 Dev7 release, there has been a major change to the Godot physics engine. Previously implemented as a module only, integration of the Jolt Physics Engine is now directly in the game engine. Details from the Godot dev7 release: Ever since its inception in late […] The post Godot 4.4 Gets Native Jolt Physics Support appeared first on GameFromScratch.com.

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Solo dev Chad Crumbaker on his game Mekkablood: “Never thought it would be this difficult”

PreMortem.Games

For Chad Crumbaker (working as KRUMP Games ), it was the promise of full creative freedom that drew him into the world of solo development. I was an early adopter of Unreal Engine 4 and always wanted to get into game development, he says. Originally envisioning a role as a 3D modeler on a team, the accessibility of Unreal Engine inspired him to take on the challenge of crafting every aspect of a game himself.

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New report claims gamers spend more time watching videos about gaming than playing games

GamesIndustry.biz

Gamers are spending more time watching videos about gaming on YouTube and Twitch than playing games themselves.

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