August, 2019

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A Crash Course in Board Game Marketing & Promotion

Brand Game Development

Self-publishing a board game is a long, drawn-out process. Some of this goes back to the process of creating your game, getting it manufactured, and raising funds. Yet if there were a single thing that self-publishers regularly fail at, it’s marketing. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Mobile Publishing #4: Super Scale With No Strings Attached

Deconstructor of Fun

Welcome to the third episode of our Mobile Publisher Series. In each of the episode we sat down with the CEO of top mobile publisher and discussed how they approach publishing, what is their company’s strategy, how do they work with developers and how do they see the future of publishing on mobile. In case you missed the previous episode: Mobile Publishing #1: Deconstructing Scopely's path to $1B with Scopely’s Javier Ferreira (Co-CEO) Mobile Publishing #2: Behind Tilting Point's $132M War Chest

Mobile 52
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WebSocket updates, UDP multicast

Mircosoft Game Dev

In effort to better Godot's networking, two main changes were worked on in June and are now merged in the current master branch: The third party library used to implement WebSocket in non web export has been changed. PacketPeerUDP multicast support has been added. WebSocket update. Third-party library change. In an effort to make Godot's WebSocket implementation more portable, maintainable and lightweight we recently swtiched from libwebsocket to wslay.

Demo 52
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Gridcannon: A Single Player Game With Regular Playing Cards

Tom Francis

I thought it would be an interesting game design challenge to come up with a single player game you can play with a regular deck of playing cards. My first try, about a month ago, didn’t work. But on Sunday I had a new idea, and with one tweak from me and another from my friend Chris Thursten , it’s playing pretty well now! In the video I both explain it and play a full game.

Games 52
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Forager

Grumpy Gamer

Been playing a lot of Forager lately. I'm not a big fan of gather and build games so I didn't really expect to get into this, but I was wrong. I started off playing for around 20 minutes and put it down, figuring I saw what I needed for "professional" reasons, but a day later I was back, and then back again. I can't place my finger on what is different about Forager.

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Tasty Humans: How Our Board Game Raised $20,536 on Kickstarter

Brand Game Development

After a year of development, Tasty Humans raised $20,536 on Kickstarter. It’s a puzzle-solving, tile placement board game for 1-4 players where you play as a fantasy monster who’s hungry for villagers. We could not be happier with how the campaign turned out, and the game is available for pre-order now ! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

Art 130
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GSoC 2019 progress report #2

Mircosoft Game Dev

As announced previously , Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. The GSoC coding period is close to the finish line, and our 8 students are hard at work to finalize their projects as best as they can, while writing their final evaluation report.

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Mobile Publishing #2: Behind Tilting Point's $132M War Chest

Deconstructor of Fun

Welcome to the second episode of our Mobile Publisher Series. In each of the episode we sat down with the CEO of top mobile publisher and discussed how they approach publishing, what is their company’s strategy, how do they work with developers and how do they see the future of publishing on mobile. In case you missed the previous episode: Mobile Publishing #1: Deconstructing Scopely's path to $1B with Scopely’s Javier Ferreira (Co-CEO) To make sure you don’t miss on all of the ?

Mobile 52
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Mobile Publishing #1: Deconstructing Scopely's path to $1B

Deconstructor of Fun

Welcome to the first episode of our Mobile Publisher Series. In each of the episode we sat down with the CEO of top mobile publisher and discussed how they approach publishing, what is their company’s strategy, how do they work with developers and how do they see the future of publishing on mobile. If you’re not yet a subscriber of the Deconstructor of Fun Podcast, we warmly welcome you to become one.

Mobile 52
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Vulkan progress report #2

Mircosoft Game Dev

See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1. (you are here) Vulkan progress report #2. Vulkan progress report #3. Vulkan progress report #4. Vulkan progress report #5. Vulkan progress report #6. Vulkan progress report #7. Progress with Vulkan. In our latest episode , I was just barely getting Vulkan to work. A month later, many things happened.

Shaders 52
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People I Wish Weren't Dead

Grumpy Gamer

A complete list of people I wish weren't dead: John Candy. My Dad. A complete list of people I wish were dead: [REDACTED].

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Making A Better Card Feel Worse With UX

Tom Francis

Nowhere Prophet has a power where each turn you can choose 1 card from your hand to discard, and draw another to replace it. Slay the Spire has a power where you draw 1 extra card per turn, then must discard 1 of your choice right after. Slay’s power is straight up better: you get to see what the new card is before deciding what to discard, which both lets you factor it into synergy considerations, and allows you to discard the new card itself, if it’s worse than what you have.

UX 40
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How Archero Shot to the Top, and How You Can Do Better

Deconstructor of Fun

This post is sponsored by Lab Cave , a Mobile Growth Company that provides App Store Optimization and Mediation services for mobile Apps and Games. Part of Fibonad Group (the largest Spanish digital advertising group offering Branding, Performance and Publishing services), Lab Cave has achieved more than 200 million organic downloads without running any paid acquisitions campaign.

Balance 52
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You Can Never Really Be Your Own Boss (And That’s a Good Thing)

Brand Game Development

“It must be great to be your own boss!” Over the last few months, as the Pangea Marketing Agency has taken off faster than I expected, I’ve heard this sentence more than I ever expected. Don’t get me wrong – it’s incredibly flattering and I respond with polite confirmations. You know the sort: “yes, it’s pretty great, I’m very fortunate!