A Simple Commodore 64 Game in C++
Grumpy Gamer
JANUARY 29, 2020
I'm petty sure I'm going to CppCon 2020 in sept.
Grumpy Gamer
JANUARY 29, 2020
I'm petty sure I'm going to CppCon 2020 in sept.
Brand Game Development
JANUARY 27, 2020
In 2018, Quacks of Quedlinburg won the elusive Kennerspiel des Jahres award. It has since remained a hot game on Board Game Geek and a perennial favorite in Pangea Games board game giveaways! So with that in mind, what can we learn from this award-winning board game with a silly name? Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
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The GameDev Guru
JANUARY 26, 2020
Upset at Unity's greedy behaviour?
Mircosoft Game Dev
JANUARY 29, 2020
Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2 ! It's the result of over 10 months of work by close to 450 contributors (300 of them contributing to Godot for the first time) who authored more than 6000 commits! Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.
Deconstructor of Fun
JANUARY 29, 2020
This prediction is written by Giovanni Ducati, who is a Director of Product Management at Scopely and who previously led strategy and finance for Hearthstone and as well as Esports at Activision Blizzard. The opinions expressed in this article are the author's own and do not reflect the opinions of the author's current or past employers." To make sure you don’t miss all the following prediction posts, please do subscribe to Deconstructor of Fun’s powerful newsletter.
Game Development
JANUARY 23, 2020
Hello everyone, Ready for a Unity Asset Competition? want to win a copy of the Drag Camera 2D Pro asset? The unity asset store is a great place for both asset developers and game developers. Game devs get cool assets that can quickly speed up the development of games and aset devs get paid for their work. It’s a win-win situation. One of the issues we found is the low amount of feedback we get from people who use our assets.
Grumpy Gamer
JANUARY 28, 2020
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
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The GameDev Guru
JANUARY 20, 2020
Here's how you should select the compression settings for your Unity Addressable Groups and Asset Bundles to reduce wasted performance and storage cost
Mircosoft Game Dev
JANUARY 27, 2020
We're now very close to the final 3.2 stable release! To validate the last changes done over the weekend before actually releasing the new version, he's a (likely) final Release Candidate. If no new critical regression is found with this build, 3.2 stable should be more or less the same. Over 350 issues have been fixed in January alone, bringing the 3.2 version to a very good standard.
Deconstructor of Fun
JANUARY 27, 2020
These predictions are written by Eric Seufert. Apart from running the one and only MobileDevMemo , he also runs a strategy consulting firm for media and consumer technology companies - Heracles Media. To make sure you don’t miss all the following prediction posts, please do subscribe to Deconstructor of Fun’s powerful newsletter. You can find the previous predictions here.
Mnenad
JANUARY 14, 2020
It’s been a year now since I’ve released the very first version of Countryball Potato Mayhem (18.Jan 2019). Because this game was the very first I’ve ever released on Google Play and Apple’s AppStore I wanted to give you some insights on how it performed, what mistakes I’d like to avoid in a future project and what else happened between version 1.0 of the app and the current version 3.5 (Jan 2020).
Grumpy Gamer
JANUARY 28, 2020
I first met Clayton Kauzlaric when he was hired at Cavedog to be the lead artist on Total Annihilation. We quickly because good friends and over years have collaborated on countless games (if you can't count higher than 9). We made casual games for Real Networks, co-created DeathSpank, and made iOS games like The Big Big Castle and Scurvy Scallywags.
Brand Game Development
JANUARY 13, 2020
In 2016, Spirit Island raised $84,176 on Kickstarter. That is by no means a small amount to raise, but what’s interesting is that Spirit Island has remained on the Board Game Geek Hotness list off and on for almost three years. Its expansion went onto raise almost $800,000. Clearly, there is much more to this game than what immediately meets the eye.
The GameDev Guru
JANUARY 7, 2020
Can you guess why keeping Unity Draw Calls at bay is today more relevant than ever?
Mircosoft Game Dev
JANUARY 27, 2020
It's been a while since the previous progress report, as I went on vacation in November (did not take a vacation in years.), and December I had a lot of other engine related tasks that piled up that I had to solve. Work on the Vulkan branch resumed at the beginning of January and significant progress was made already. See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1.
Deconstructor of Fun
JANUARY 23, 2020
This analysis is written by Buğrahan Göker and Michail Katkoff. To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun infrequent, but powerful newsletter. Unless otherwise specified, all the data has been provided by the wonderful services of App Annie and analysed by the author(s). Please take the numbers presented with a giant grain of salt.
Game Development
JANUARY 14, 2020
Hello All, Unity is currently giving us all 10% off on the asset store with the code 10OFF2020. This would be a great start to 2020 by adding to your asset collection. Nobody needs to reinvent the wheel and the asset store is a great way to reduce the time required to make a game or application by using assets other people have already made. I enjoy programming and making things with code but I am not very good at art and design.
Grumpy Gamer
JANUARY 27, 2020
I first met Clayton Kauzlaric when he was hired at Cavedog to be the lead artist on Total Annihilation. We quickly because good friends and over years have collaborated on countless games (if you can’t count higher than 9). We made casual games for Real Networks, co-created DeathSpank, and made iOS games like The Big Big Castle and Scurvy Scallywags.
Brand Game Development
JANUARY 6, 2020
Cardboard costs a lot of money! Board gamers are accustomed to handing over hundreds of dollars at a time on board game shopping sprees. If you look on /r/boardgames or Board Game Geek, you can find no shortage of “shelfies” where people have hundreds of board games. You might even get the impression that board gamers are not price-sensitive at all… Need help on your board game?
Lost Garden
JANUARY 10, 2020
For Project Horseshoe 2019, an annual game designer think tank, our workgroup investigated how economics could help promote prosocial values. You can read the other reports here: [link] Attendees: Randy Farmer, Joshua Bayer, Tryggvi Hjaltason, Erin Hoffman-John, Daniel Cook, Ray Holmes “What should young people do with their lives today? Many things, obviously.
Mircosoft Game Dev
JANUARY 26, 2020
As announced a few months back , we are organizing a Godot Conference ( GodotCon ) in Brussels, Belgium in a week, on 3 & 4 Feb 2020. We expect about 75 attendees, so this should be a great event! As usual, this GodotCon will follow the FOSDEM which also takes place in Brussels, and where we'll have a Godot stand as well as a few Godot-related talks in the Game Development devroom which some of us co-organize.
Deconstructor of Fun
JANUARY 22, 2020
This analysis is written by Adam Telfer , Michail Katkoff and Abhimanyu Kumar. To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun infrequent, but powerful newsletter. Unless otherwise specified, all the data has been provided by the wonderful services of App Annie and analysed by the author(s).
The Astronauts
JANUARY 4, 2020
Looks like I’ve been working at Unity for 14 years. What?!?! So here’s another blog post that looks at the past without presenting any useful information, similar to the ones from two, four, ten, eleven years. A year ago I wrote how I started mentoring several juniors at work, and then how I’ve spent two years on the build system team.
Grumpy Gamer
JANUARY 24, 2020
“ A glowing purple meteorite makes life, uh, difficult and gross for an isolated farm family after it crashes in their yard.
Rampant Games
JANUARY 13, 2020
I didn’t think it was possible to feel the kind of grief I did from the death of a man I never met, but Friday’s news hit me kinda hard. Neil Peart, drummer and primary lyricist for my favorite band, Rush, died of brain cancer. Rush was effectively retired… we expected that when we attended their R40 concert in Salt Lake City, and it felt very much like a swan song.
Grumpy Gamer
JANUARY 20, 2020
A fascinating series of posts on Disassembling Link's Awakening. I never programmed the Gameboy (or any Nintendo system) but so much of this brings back strong C64 memories.
Grumpy Gamer
JANUARY 19, 2020
A fascinating series of posts on Disassembling Link’s Awakening I never programmed the Gameboy (or any Nintendo system) but so much of this brings back strong C64 memories.
Grumpy Gamer
JANUARY 13, 2020
Seems like there is always a story about how the Apple Watch saved someone’s life by alerting them to some irregular heart problem. Being the cynical person I am, I always wonder how many false positive have there been? How many people were alerted to a “problem” only to visit their doctor and be told is was nothing, or worse, visit the emergency room and be billed thousands of dollars (US citizens only).
Grumpy Gamer
JANUARY 12, 2020
My Wow classic guild fell apart. Not sure what happened, no big drama. Everything seemed good and then I went on Hollidays and when I got back it was a ghost town. Guild officers are still in the guild, but none have logged on in close to a month. Maybe I was the secret glue that held it all together (joke). So, now I start looking for a new guild. I want a guild that actively runs 5 player dungeons and is raiding at 60 or pushing towards it.
Grumpy Gamer
JANUARY 10, 2020
I was chatting with a friend the other day and the conversation turned to modern point-and-click adventure games and there was much lamenting on how the UI (the way you interact with the game) hasn’t changed that much. I’ll be the first to admit I don’t play a lot of adventure games these days. It’s an occupational hazard. I usually rage quit or eye-roll quit within 20 minutes.
Grumpy Gamer
JANUARY 5, 2020
I think the Seattle Central College needs a better tagline writer. No tagline would have been better. Monkey Island One of the games released in 1990. Stores wouldn't have been able to keep it in stock.
Grumpy Gamer
JANUARY 4, 2020
I think the Seattle Central College needs a better tagline writer. No tagline would have been better. Monkey Island One of the games released in 1990 Stores wouldn’t have been able to keep it in stock.
Grumpy Gamer
JANUARY 1, 2020
Only 350 days until the appearance of idiotic “Best Games of 2020” lists.
Grumpy Gamer
JANUARY 25, 2020
" A glowing purple meteorite makes life, uh, difficult and gross for an isolated farm family after it crashes in their yard.". I think i've heard this before.
Grumpy Gamer
JANUARY 14, 2020
Seems like there is always a story about how the Apple Watch saved someone's life by alerting them to some irregular heart problem. Being the cynical person I am, I always wonder how many false positive have there been? How many people were alerted to a "problem" only to visit their doctor and be told is was nothing, or worse, visit the emergency room and be billed thousands of dollars (US citizens only).
Grumpy Gamer
JANUARY 13, 2020
My Wow classic guild fell apart. Not sure what happened, no big drama. Everything seemed good and then I went on Hollidays and when I got back it was a ghost town. Guild officers are still in the guild, but none have logged on in close to a month. Maybe I was the secret glue that held it all together (joke). So, now I start looking for a new guild. I want a guild that actively runs 5 player dungeons and is raiding at 60 or pushing towards it.
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