January, 2020

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4 Lessons from Quacks of Quedlinburg for Aspiring Board Game Designers

Brand Game Development

In 2018, Quacks of Quedlinburg won the elusive Kennerspiel des Jahres award. It has since remained a hot game on Board Game Geek and a perennial favorite in Pangea Games board game giveaways! So with that in mind, what can we learn from this award-winning board game with a silly name? Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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Unity Addressables: Compression Benchmark

The GameDev Guru

Here's how you should select the compression settings for your Unity Addressable Groups and Asset Bundles to reduce wasted performance and storage cost

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

Godot contributors are thrilled and delighted to release our newest major update, Godot 3.2 ! It's the result of over 10 months of work by close to 450 contributors (300 of them contributing to Godot for the first time) who authored more than 6000 commits! Godot 3.2 is a major improvement over our previous 3.1 installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability.

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2020 Predictions #7: Why Auto-Chess Games can't Monetize - and How to Fix That

Deconstructor of Fun

This prediction is written by Giovanni Ducati, who is a Director of Product Management at Scopely and who previously led strategy and finance for Hearthstone and as well as Esports at Activision Blizzard. The opinions expressed in this article are the author's own and do not reflect the opinions of the author's current or past employers." To make sure you don’t miss all the following prediction posts, please do subscribe to Deconstructor of Fun’s powerful newsletter.

Mobile 52
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Bartlow's Dread Machine

Grumpy Gamer

I first met Clayton Kauzlaric when he was hired at Cavedog to be the lead artist on Total Annihilation. We quickly because good friends and over years have collaborated on countless games (if you can't count higher than 9). We made casual games for Real Networks, co-created DeathSpank, and made iOS games like The Big Big Castle and Scurvy Scallywags.

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Free Unity Asset – Drag Camera 2D Pro

Game Development

Hello everyone, Ready for a Unity Asset Competition? want to win a copy of the Drag Camera 2D Pro asset? The unity asset store is a great place for both asset developers and game developers. Game devs get cool assets that can quickly speed up the development of games and aset devs get paid for their work. It’s a win-win situation. One of the issues we found is the low amount of feedback we get from people who use our assets.

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Passion isn’t a Pitch and 6 Other Ways to Misunderstand Board Game Kickstarter as a Marketplace

Brand Game Development

I’ve made my fair share of mistakes while building this business. I don’t sweep them under the rug. In fact, I even pulled apart the broken bits of my failed Kickstarter campaign for my understanding and published them online for public benefit. Being able to analyze and move forward after failure is critical to your success and a big part of getting your game from Start to Finish.

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Vulkan progress report #6

Mircosoft Game Dev

It's been a while since the previous progress report, as I went on vacation in November (did not take a vacation in years.), and December I had a lot of other engine related tasks that piled up that I had to solve. Work on the Vulkan branch resumed at the beginning of January and significant progress was made already. See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1.

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2020 Predictions #6: Three User Acquisition Trends Studios Will Have to Ace

Deconstructor of Fun

These predictions are written by Eric Seufert. Apart from running the one and only MobileDevMemo , he also runs a strategy consulting firm for media and consumer technology companies - Heracles Media. To make sure you don’t miss all the following prediction posts, please do subscribe to Deconstructor of Fun’s powerful newsletter. You can find the previous predictions here.

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Countryball Potato Mayhem Charity and Anniversary

Mnenad

It’s been a year now since I’ve released the very first version of Countryball Potato Mayhem (18.Jan 2019). Because this game was the very first I’ve ever released on Google Play and Apple’s AppStore I wanted to give you some insights on how it performed, what mistakes I’d like to avoid in a future project and what else happened between version 1.0 of the app and the current version 3.5 (Jan 2020).

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10% Off Unity Asset Store 2020

Game Development

Hello All, Unity is currently giving us all 10% off on the asset store with the code 10OFF2020. This would be a great start to 2020 by adding to your asset collection. Nobody needs to reinvent the wheel and the asset store is a great way to reduce the time required to make a game or application by using assets other people have already made. I enjoy programming and making things with code but I am not very good at art and design.

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4 Lessons from Spirit Island for Aspiring Board Game Designers

Brand Game Development

In 2016, Spirit Island raised $84,176 on Kickstarter. That is by no means a small amount to raise, but what’s interesting is that Spirit Island has remained on the Board Game Geek Hotness list off and on for almost three years. Its expansion went onto raise almost $800,000. Clearly, there is much more to this game than what immediately meets the eye.

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Unity: How to Save Memory on Disabled GameObjects

The GameDev Guru

Upset at Unity's greedy behaviour?

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Release candidate: Godot 3.2 RC 4

Mircosoft Game Dev

We're now very close to the final 3.2 stable release! To validate the last changes done over the weekend before actually releasing the new version, he's a (likely) final Release Candidate. If no new critical regression is found with this build, 3.2 stable should be more or less the same. Over 350 issues have been fixed in January alone, bringing the 3.2 version to a very good standard.

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2020 Predictions #5: The Clash of Ice and Phasers

Deconstructor of Fun

This analysis is written by Buğrahan Göker and Michail Katkoff. To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun infrequent, but powerful newsletter. Unless otherwise specified, all the data has been provided by the wonderful services of App Annie and analysed by the author(s). Please take the numbers presented with a giant grain of salt.

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Prosocial economics for game design ?

Lost Garden

For Project Horseshoe 2019, an annual game designer think tank, our workgroup investigated how economics could help promote prosocial values. You can read the other reports here: [link] Attendees: Randy Farmer, Joshua Bayer, Tryggvi Hjaltason, Erin Hoffman-John, Daniel Cook, Ray Holmes “What should young people do with their lives today? Many things, obviously.

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Wanted: writer

Grumpy Gamer

I think the Seattle Central College needs a better tagline writer. No tagline would have been better. Monkey Island One of the games released in 1990. Stores wouldn't have been able to keep it in stock.

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How to Price Your Board Game

Brand Game Development

Cardboard costs a lot of money! Board gamers are accustomed to handing over hundreds of dollars at a time on board game shopping sprees. If you look on /r/boardgames or Board Game Geek, you can find no shortage of “shelfies” where people have hundreds of board games. You might even get the impression that board gamers are not price-sensitive at all… Need help on your board game?

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Fourteen years at Unity o_O

The Astronauts

Looks like I’ve been working at Unity for 14 years. What?!?! So here’s another blog post that looks at the past without presenting any useful information, similar to the ones from two, four, ten, eleven years. A year ago I wrote how I started mentoring several juniors at work, and then how I’ve spent two years on the build system team.

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Schedule for GodotCon 2020 in Brussels

Mircosoft Game Dev

As announced a few months back , we are organizing a Godot Conference ( GodotCon ) in Brussels, Belgium in a week, on 3 & 4 Feb 2020. We expect about 75 attendees, so this should be a great event! As usual, this GodotCon will follow the FOSDEM which also takes place in Brussels, and where we'll have a Godot stand as well as a few Godot-related talks in the Game Development devroom which some of us co-organize.

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2020 Predictions #4: Who Will Reap the Rewards as Fortnite Declines?

Deconstructor of Fun

This analysis is written by Adam Telfer , Michail Katkoff and Abhimanyu Kumar. To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun infrequent, but powerful newsletter. Unless otherwise specified, all the data has been provided by the wonderful services of App Annie and analysed by the author(s).

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RIP Neil Peart

Rampant Games

I didn’t think it was possible to feel the kind of grief I did from the death of a man I never met, but Friday’s news hit me kinda hard. Neil Peart, drummer and primary lyricist for my favorite band, Rush, died of brain cancer. Rush was effectively retired… we expected that when we attended their R40 concert in Salt Lake City, and it felt very much like a swan song.

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Disassembling Link's Awakening

Grumpy Gamer

A fascinating series of posts on Disassembling Link's Awakening. I never programmed the Gameboy (or any Nintendo system) but so much of this brings back strong C64 memories.

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Release candidate: Godot 3.2 RC 3

Mircosoft Game Dev

At long last, Godot 3.2 is nearing completion and we are happy to publish this third Release Candidate , to encourage a broad testing of what should become Godot 3.2-stable in coming days. The second RC build on Monday fared fairly well and had no new regression. Various important fixes have been made since, so this third release candidate will allow to validate them and ensure that 3.2 stable can be released with confidence :).

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Release candidate: Godot 3.2 RC 2

Mircosoft Game Dev

At long last, Godot 3.2 is nearing completion and we are happy to publish this second Release Candidate , to encourage a broad testing of what should become Godot 3.2-stable in coming days. The first RC build last Friday appeared to be problematic for some users with the GLES3 backend, as calculations for the irradiance map were taking too much time for some drivers (leading to a GPU hang).

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2020 Predictions #3: How to Get That RPG Loot

Deconstructor of Fun

To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. All predictions can be found here. Unless otherwise specified, all data is gathered from the one and only App Annie and analysed by the author(s). Please take the numbers presented with a giant grain of salt.

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Release candidate: Godot 3.2 RC 1

Mircosoft Game Dev

At long last, Godot 3.2 is nearing completion and we are happy to publish this first Release Candidate , to encourage a broad testing of what should become Godot 3.2-stable in coming days. Small release grown big. Godot 3.2 was intended to be a "small" release, bringing the usual share of usability improvements over the previous version but no major new feature work, as the upcoming 4.0 with Vulkan support and many new rendering features and refactoring was already in the pipeline.

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2020 Predictions #2: What Happens When the Hypercasual Party Ends?

Deconstructor of Fun

This analysis is written by Miikka Ahonen , Niek Tuerlings and Abhimanyu Kumar. To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun infrequent, but powerful newsletter. Unless otherwise specified, all the data has been provided by the wonderful services of App Annie and analysed by the author(s).

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2020 Predictions #1: Prepare to Crown the New King of Puzzle Games

Deconstructor of Fun

all predictions can be found here. To make sure you don’t miss all the following prediction posts, please do subscribe to the Deconstructor of Fun infrequent, but powerful newsletter. Before you jump in, let us sum up how we arrived to the predictions. We originally created a taxonomy together with Game Refinery dividing the games market into four different categories: Casual, Mid-Core, Casino and Sports.

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Dev snapshot: Godot 3.2 beta 6

Mircosoft Game Dev

After a very busy week with many important bug fixes (plus a bunch of low risk enhancements and a lot of documentation updates), here's Godot 3.2 beta 6 ! As mentioned in the previous post , we're close to the Release Candidate stage and I hesitated to name this build as such. Since there were a number of big changes though I opted for making it another beta, and if all goes well testing it we should have a RC 1 in coming days.

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Dev snapshot: Godot 3.2 beta 5

Mircosoft Game Dev

To start the new year with a bang, we finally release the long awaited. Godot 3.2 beta 5 ! Right, yet another beta build, but this one is so much closer to the release candidate ;). More seriously, we are quite happy with the current state of the master branch and a lot of important bug fixes have been made since the previous beta 4. The Mono build seems to behave and barring any big regression, we should be able to have a release candidate within a week or so.

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False Positives?

Grumpy Gamer

Seems like there is always a story about how the Apple Watch saved someone's life by alerting them to some irregular heart problem. Being the cynical person I am, I always wonder how many false positive have there been? How many people were alerted to a "problem" only to visit their doctor and be told is was nothing, or worse, visit the emergency room and be billed thousands of dollars (US citizens only).

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My guild RIP

Grumpy Gamer

My Wow classic guild fell apart. Not sure what happened, no big drama. Everything seemed good and then I went on Hollidays and when I got back it was a ghost town. Guild officers are still in the guild, but none have logged on in close to a month. Maybe I was the secret glue that held it all together (joke). So, now I start looking for a new guild. I want a guild that actively runs 5 player dungeons and is raiding at 60 or pushing towards it.

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Verbs and Adventure Games

Grumpy Gamer

I was chatting with a friend the other day and the conversation turned to modern point-and-click adventure games and there was much lamenting on how the UI (the way you interact with the game) hasn't changed that much. I'll be the first to admit I don't play a lot of adventure games these days. It's an occupational hazard. I usually rage quit or eye-roll quit within 20 minutes.

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Purple Meteor

Grumpy Gamer

" A glowing purple meteorite makes life, uh, difficult and gross for an isolated farm family after it crashes in their yard.". I think i've heard this before.

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A Simple Commodore 64 Game in C++

Grumpy Gamer

I'm petty sure I'm going to CppCon 2020 in sept.

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Warning!

Grumpy Gamer

Only 350 days until the appearance of idiotic "Best Games of 2020" lists.

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