June, 2022

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The Beautiful Closed World of Shenmue III

iHobo

This is a critique not a review. If you want my review of Shenmue III it would be 'play this game if you have ever enjoyed a Shenmue game or are interested in unusual approaches to game narrative' It takes me quite a while to get around to playing games these days, which helps insulate me from jumping to kneejerk conclusions about what I've been playing.

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New Visual References board, Total Summary and Notes 2.0 features

Filmustage

Well, Filmustage is happy to present our solution! Visual References board feature provides the possibility to convert your thoughts into visual images and share them with the crew. You're free to attach a reference to each and every tag in your breakdown by choosing pictures from the asset stores, image stocks, or by uploading your own. Details are crucial, aren't they?

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What Did I Do To Mobile Game Developers To Make Them Hate Me So Much?

The Bottom Feeder

There are a million of these, and all of them do everything they can to make you play a different game. So just for fun, I decided to fire up my phone and try a bunch of mobile games, to find out how weird things have gotten with them. I started out with a game my kids used to play, Dragon Story. Then, whenever it showed me an ad for another game, I tried that game.

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Searching any variable in any script in Unity

Febucci

Hi there - here’s another learning note!! This one is for programming in Unity, and requires you to know a bit of the fundamentals. Enjoy! Invoke “ValidateData” -> Manage any error based on the above. However, whenever I created something new that required LocalizedStrings, I had to implement the same ‘ValidateData’ method over and over. This also meant that if a class “to be validated” was inside another, then their parent needed to be validated as well.

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Advanced API Performance: SetStablePowerState

Nvidia

This post covers best practices for using SetStablePowerState on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API. This post covers best practices for using SetStablePowerState on NVIDIA GPUs. To get a high and consistent frame rate in your applications, see all Advanced API Performance tips. Most modern processors, including GPUs, change processor core and memory clock rates during application execution.

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Release candidate: Godot 3.5 RC 5

Mircosoft Game Dev

The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. We are now at the Release Candidate stage, finalizing everything so that we can release 3.5-stable for all users. At this stage we need people to test this release (and potential follow-up RCs) on as many codebases as possible, to make sure that we catch non-obvious regressions that might have go

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Battle Gem Ponies (DevLog #5): New Horizons on PINTO ISLAND!

Yotes Games

The Long Awaited Spring 2022 Devlog is now on YouTube! Take a look at the culmination of the Yotes Games Team's efforts as we chat about adding new features to last year's Pinto Isle preview.

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Designer Notes #68: Chris DeLay – Part 1

Designer Notes

In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink , Darwinia , Defcon , and Prison Architect. They discuss why they hid the credits screen for Uplink , who Darwinia ’s Dr. Sepulveda is based on, and whether you can have too much fun playing Defcon.

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D2 log 065 – Keycards

Catnip Games

New little element added to the game: keycards. They come in three colors: red, yellow and blue. Just like Doom. Keycards unlock force fields around saucers and other areas. [link].

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Soft Landing to Conversion – Introducing Onboarding Best Practices PART 3

Game Refinery

The onboarding period is the delicate phase where the player’s relationship to the monetization mechanics of the game is often decided – for better or worse. In the beginning, the players can be introduced to different monetization aspects of the game in a way that leaves them hungry for more instead of feeling tricked and driven to pay to win.

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Godot community poll 2022

Mircosoft Game Dev

It's this time of the year! Godot Community Poll 2022 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions! The poll is completely anonymous, and you can see the results after filling it. It will remain open for a week. Completing the poll should take less than 5 minutes. Complete the 2022 community poll following this link.

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Comparing BCn texture decoders

The Astronauts

PC GPUs use “BCn” texture compression formats (see “Understanding BCn Texture Compression Formats” by Nathan Reed or “Texture Block Compression in Direct3D 11” by Microsoft). While most of the interest is in developing BCn compressors (see “Texture Compression in 2020” post), I decided to look into various available BCn decompressors.

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Vision BASIC – A New C64 BASIC Compiler

Retro Game Coders

Vision BASIC is the latest in a long, long line of tools intended to speed up the execution of C64 BASIC code. Seems odd in 2022 to be talking about C64 programming tools, let alone NEW tools for the platform, but here we are! What is Vision BASIC? You can get all the official information at the website and there is an intro video by the author, Dennis Osborn, here on YouTube: In a nutshell, you can think of Vision BASIC as being three things: A compiler that accepts C64 BASIC code (mostly) and

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Going Beyond User Acquisition - the Curious Case of Dice Dreams

Deconstructor of Fun

Figuring out how to successfully scale a game is a complex problem that can take a long time to solve. During the soft launch, initial KPIs are oftentimes underwhelming – they’re not bad enough to scrap the game but also not good enough to move forward into the global launch. At this point, it’s all hands on deck for the product team who analyze the game and audience to the point of exhaustion just to make sure that the metrics are headed in the right direction update after update.

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Gem Wizards Tactics Post-Mortem

Keith Burgun

I can’t believe it’s been 16 months since I originally launched Gem Wizards Tactics already. I mean, part of why I can’t believe that is that for almost a full year after the launch, I was furiously updating the game: two new factions, a new game mode (arguably two), a map editor, tons and tons of balance changes, polishing, bugfixes, you name it.

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D2 log 064 – Audio improvements

Catnip Games

Before recording new sound effects and adding music, I want to improve the audio engine a little bit. In this first part, I implemented some fundamentals. Envelopes. Automated adjustments of gain, pitch or pan etc. Already replaced old code for fading music in and out. Audio bus hierarchy. Apply parameters to all related sounds in one place. Lowpass/highpass filter.

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GLS 2022 Keynote posted

Raph Koster

I ’ve posted up the slides for my Games Learning + Society keynote that I gave at UC Irvine on Wednesday morning. It’s more talk about metaverses, with some cautionary notes. Those of you who have read recent blog posts will find a decent amount of it familiar. Click here to take a look! .

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Release candidate: Godot 3.5 RC 4

Mircosoft Game Dev

The upcoming Godot 3.5 is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. We are now at the Release Candidate stage, finalizing everything so that we can release 3.5-stable for all users. At this stage we need people to test this release (and potential follow-up RCs) on as many codebases as possible, to make sure that we catch non-obvious regressions that might have go

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A Breakdown for Budgeting: How to?

Filmustage

We have already established that script breakdown is a key stage in the preparation of any film. It is also quite obvious that a script breakdown makes it possible to start the scheduling of the shooting. However, in this process, we have so far avoided what both breakdown and scheduling are directly related to - budgeting. So today, Filmustage will define how to calculate a budget for your movie.

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Axie Infinity (Part 2): Redemption or Ruin?

Deconstructor of Fun

Download Full PDF Report. Sign up with your email address to receive the full PDF report, and subscribe to the Deconstructor of Fun and Naavik newsletters. Email Address. Download PDF. We respect your privacy. Thank you! You’ll notice that your PDF download has started. If not, please refresh the page and try again. This deconstruction is done by our friends at Naavik.

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Giving up on the “1P Strategy Game”

Keith Burgun

I’ve long had this vision of the “1P (one player) digital strategy game”: a system that you can play over and over again, that has a match structure with a win/loss outcome, that has interesting decisions, that has a ranking system more comparable to an online matchmaking or Elo than a typical “Easy/Medium/Hard” style difficulty settings on a 1P videogame.

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Develop:Brighton 2022

OPM Jobs

OPM will be at Develop:Brighton for the conference and awards in July! This year, Kim, Daniel, Darren, Hannah, Jackie and Jordan will be in attendance, so look for them in the exhibition hall or at the bar. They will arrive in Brighton on Tuesday, July 12th, and will be at the Hilton until Thursday afternoon. We’re honoured to have been nominated for the Develop:Star Awards 2022 in the category of Recruitment Agency.

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Postcards from Quakeland, 2022

Radiator Blog

Some random notes and thoughts from Quake modding land, in this cold wintery June of 2022: Community Hubs Official Mods The Future of My Quake Maps COMMUNITY HUBS Since February 2022, I've been acting as volunteer database maintainer / editor for the main Quake single player community archive site Quaddicted. The original webmaster Spirit still retains admin control, but after he uploads the files, it's now my duty to research the mod and add info / images / metadata so people can actually view,

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Using Coding to Keep Your Kid's Mind Sharp During Summer Break

Real Programming

Summer is the time for children to unwind, relax, and take a break from their usual routines. They need to get outdoors and run around, see some friends and relatives, and enjoy being in different environments. However, parents are understandably worried about their children slipping through the cracks in terms of schooling. Parenting has always involved juggling kids’ competing needs to enjoy their childhood innocently while ensuring they’re prepared for adulthood.

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Amazon GameSparks adds leaderboards to drive player engagement

AWS Games

Amazon GameSparks is a managed service that provides game developers features for building, running, and scaling the backend of their games; and is currently in preview. Today, we are excited to announce the addition of a new leaderboards feature to help drive player engagement. Game developers have told us they want to spend less time on building and scaling backend services, and more time delivering the best player experience possible; and leaderboards continues to be one of the most requested

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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

Another couple of weeks, another alpha snapshot from the development branch, this time with 4.0 alpha 10 ! We're getting in 2-digit territory, both because 4.0 is a huge release that requires a lot of work, and because we're committed to providing dev snapshots frequently so that pre-release testers can quickly access the new features and bug fixes.

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All About Epic Games

Game Designing

People ‘in the know’ when it comes to modern video game technology understand precisely who Epic Games is. Operating one of the largest games in the world (as far as popularity and number of accounts are concerned) in Fortnite, this company records over 350 million accounts and an impressive total of 2.5 billion friend connections. Epic Games Company Overview.

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Conveying human: Ang Lee

Filmustage

Hi, today we're going to dive back into the world of transnational directing. Last time we talked about the killer director's handwriting of Bong Joon-ho : check out our blog. Today, however, we're going to talk about the Taiwanese director and classic, Ang Lee. In our blog, we'll highlight the main features of Ang Lee's style. Disclaimer: our blog has no academic purpose behind it, because we are viewers just like you.

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The Demo For Our New Game Is Out! Also, Terror!

The Bottom Feeder

August, 2022. Several times a year, Steam has a indie demo festival. This week, Steam Next Fest is going on. For desperate indies starved for attention, this is a chance to try to grab a few eyeballs and a handful of wishlists. Our next game, Queen's Wish 2: The Tormentor , is taking part. You can go over a grab a demo and try a few hours of our next game for free.

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Snowman Dev Update (2.2: 12 June 2022)

Digital Ephemera

Snowman 2.2 Development Updates: Snowman Dev Update (2.2: May 2022) Snowman Dev Update (2.2: 5 June 2022) Snowman Dev Update (2.2: 12 June 2022) Snowman Dev Update (2.2: 14 June 2022) Snowman Dev Update (2.2: 19 June 2022) Snowman Dev Update (2.2: 26 June 2022) Snowman Dev Update (2.2: 3 July 2022) Snowman Dev Update (2.2 -> 3.0: 10 July 2022). Embracing Undo.

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D2 log 063 – Ammo box

Catnip Games

Recently I ran into a design problem. Some enemies in the game will be immune to bullets and you’ll have to use grenades. Of which you can only carry a few. What if you miss and run out? You’d have to restart the level. For a moment I considered loot drops. For something you’d be required to get they seemed too random and potentially frustrating.

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How to Get a Career in Video Games

OPM Jobs

Are you passionate about video games and want to try creating your own for a living? The gaming industry is no longer a niche, and there are lots of opportunities from major studios through to indie developers. That said, there are many different roles available in the industry, so finding out how to get your foot in the door may not be so clear. Here is our guide on how to get a career in video games.

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Battle Passes - Everything You Ought to Know and Then Some

Deconstructor of Fun

Deconstruction written by Javier Barnes. Opinions shared are personal and do not reflect those of the employers. Battle Passes were first introduced in Valve’s Dota 2 and Team Fortress 2 and later popularized by Fortnite (which still today holds one of the most advanced and constantly improving designs). But they’ve long since stopped being exclusive to mid-core, cosmetic-driven games and nowadays are present in a constantly growing amount of genres and games.

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Narrative in Video Games and how Filmustage deals with it

Filmustage

It is not a secret that the game dev industry has become one of the most attention-grabbing in the entertainment field. What is particularly interesting there is a special way in which game developers tell stories through their interactive art. Simply put, games also may have a narrative, and it works in a very different way than in movies! First, of course, we want to define what narrative is.

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What is slowing Virtual Reality?

Rampant Games

I’ve been playing around in Virtual Reality for several years now, and it’s not gotten old for me yet. I’m a little too busy to call myself a hardcore player, but I have fun slicing up blocks with lightsabers, exploring truly immersive dungeons, and flying in my F-16. All good stuff. At this point, in spite of the major speed bump caused by the pandemic, just about everyone interested in it has at least tried it out, so the mind-blowing first-time experience has given way to th

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MoM Dev Diary #11, June 2022

Muha Games

Busy beta times. Last month we officially entered into closed beta and now, together with the first wave of testers, we are working hard at bug hunting and monitoring player feedback. As such, this month I am only going to quickly say that we are alive, we are working hard… Continue reading.

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D2 log 062 – Menu navigation

Catnip Games

I’d love to see the game running on Steam Deck one day. Until then, I’m using an Xbox controller for testing. Some menus were impossible to navigate with the gamepad or keyboard. I’m not building any sort of generalized UI framework but this needed to be fixed. Each menu item contains links to its neighbors and pressing ←↑↓→ changes focus accordingly.

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