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Economics is a head-spinningly complex field, but you have to understand at least a little of it to successfully pitch an idea. Specifically, you need to be thinking about how people determine what’s valuable. The way you value your game is way different than how everybody else will. Photo taken by 401(k) 2012 and posted to Flickr. (CC BY-SA 2.0, License , Source ).
The start of Prey is one of very few narrative-based game intros that really worked for me. And it comes not that long after one in the same genre that especially didn’t: Mankind Divided. So I thought it might be interesting to replay both and compare what works and what doesn’t. Not to pick on Mankind Divided – I loved the game after the stumbling start – but just because you can be more specific with praise if you have something to contrast it against.
Learn to create your own 2d game inspired by Zelda! GDquest is on Kickstarter again, and we're doing this in collaboration with the Godot developers. We want to bring you the first professional course for our favourite Free and Open Source Game Engine! For the next 30 days, get one free tutorial daily on YouTube! Update: the Kickstarter was funded in 12 hours!
Reboot Develop 2017 was amazing. Let’s get that out of the way first. It was by far the best conference we’ve attended so far. Looking back at the experience and attempting to answer why I felt that way, I got to thinking about what makes a great conference for an indie dev in general. Read on for some thoughts on what really matters to an indie when going to an industry event.
I am thrilled that many of you enjoyed Setting Up Social Media as a Board Game Dev: A Primer Course. Marketing is a big concern for game developers, especially in the chaotic arena of social media. Sites like Twitter and Instagram provide some of the biggest and most accessible ways to attract an audience, even while they’re still mysterious and new.
In the middle of April, I did an experiment. Whenever I saw a complaint from a game dev pop up on my Twitter feed, I recorded it in Excel. I didn’t have a plan to use this data, I just thought it would be interesting to gather. I did this until I had 200 complaints. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here – it will take you right to the updates at the bottom of the page. Over the course of the last week, I’ve taken a bit of a left turn in the development of Highways & Byways.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here – it will take you right to the updates at the bottom of the page. Over the course of the last week, I’ve taken a bit of a left turn in the development of Highways & Byways.
A couple of weeks ago, I had the absolute pleasure of playing 5-Minute Dungeon at the friendly local gaming store for the first time. This game got us rowdier than ever before and it was awesome! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Originally from Kickstarter, this game is not as ubiquitous as the others I’ve covered in game breakdowns, so check out the Kickstarter and Board Game Geek pages to learn more.
One of the most jarring experiences for new game developers is the process of getting their game reviewed. Oh, the pain of sending your precious brainchild to someone to publicly judge! Drama aside, it truly is difficult at first because you have to identify reviewers, send prototypes, make sure your game is ready enough, cross your fingers, and hope they like it.
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Just here for Highways & Byways updates? Click here – it will take you right to the updates at the bottom of the page. Many of you know that I am open and activate promoter of the Tabletop Simulator software available on the Steam store.
Update: the Kickstarter is live! Check it out now. This is a guest post from GDquest, a content creator who will soon start a Kickstarter campaign for a professional Godot course, with the full support of the Godot dev team. Hey there, I'm GDquest. I make game creation tutorials with open source technologies. The developers and I decided to collaborate to fund and produce the first game creation course for the upcoming Godot 3.
Proof of Concept: Writing the Short Script : Our own Keith Giglio teamed up with Juliet Giglio to write an awesome and easy-to-use guide to short film writing. Check it out!
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