November, 2019

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6 Reasons Escape Rooms Will Make You a Better Board Game Designer

Brand Game Development

Handcuffed to my manager, I reached into the toilet to find a small key. We unlocked the jail cell and eventually broke out of prison with two minutes to spare. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. The unwitting reader may suspect this was a sordid affair unbecoming of a Fortune 500 company.

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Unity Job System: Excessive Multithreading Hurts Your Performance

The GameDev Guru

1 core, 2 cores, 4 cores, 8 cores, 16 cores! Who's got more? The more cores, the better. The Unity Job System will squeeze them all, right? Yeah, probably. But what if Unity was over-milking your CPU? Would that be a problem?

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Trending Sources

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Maintenance release: Godot 3.1.2

Mircosoft Game Dev

While Godot 3.2 is shaping up nicely in the late beta stage , it's time for a long overdue update to the stable 3.1 branch: Godot 3.1.2 is now released with over 400 commits worth of bug fixes and improvements over the previous 3.1.1 version. Download Godot 3.1.2 now and read on about the changes in this update. Edit: The update is now also available on Steam and itch.io.

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Animate texts in Unity by using Text Animator for Unity

Febucci

You can add text animations in your Unity games using my plugin called Text Animator. It works based on the package TextMeshPro and it shows text dynamically ( typewriter -like), includes multiple built-in text effects and lets you easily create your own text animations and text effects. Get it from the Unity Asset Store or from Itch.io. Get it on the Unity Asset Store.

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Crowdfunding Sirlin Games

Sirlin

I’m crowdfunding several projects all at once right now and asking for your help. Join Now Here are things I’d like to do: Add more characters and features to Fantasy Strike Create new tabletop games, and possibly more content for Codex Create digital versions of those tabletop games with good production values. I’ve already started on these things, but finishing them is another matter.

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Riot's Runeterra Declares War Against Blizzard's Hearthstone

Deconstructor of Fun

Announcing Legends of Runeterra A few weeks ago, Riot Games, creators of the megahit League of Legends, announced their new card game, Legends of Runeterra as a part of their 10-year anniversary announcement (read: Riot's 7 new games are a declaration of war against Blizzard ). Riot combined a full-blown media blitz with a Twitch integration that awarded beta keys to people viewing Runeterra streams to secure approximately a zillion eyeballs on their new game for a few days.

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How to Make a Beautiful Board Game Box

Brand Game Development

Box art is incredibly important in the board game industry. Not only are board game boxes beautiful, they are also iconic. People love looking at board game boxes – just check out Instagram sometime. There are whole accounts dedicated to showing off board game boxes! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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WebSocket SSL server, HTTP server for testing HTML5 builds

Mircosoft Game Dev

Hello Godotters, as part of my September work (sponsored, as always, by Mozilla ) I've been working on better documentation for the Crypto class, further improving WebSocket support, and an HTTP server integrated in the editor for testing out HTML5 export builds. SSL for WebSocketServer. Thanks to the improvements to the WebSocket module over the previous months, SSL support has been added to the WebSocketServer class.

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Drag Camera 2D Pro – v1.2

Game Development

Drag Camera 2D Pro – v1.2 is now live. The newest version of DragCamera 2D pro is now live and has a completely new Camera Dolly system. The original system was simply a set of waypoints which the camera would traverse over based on the position of a tracked object(the player). This would limit the camera to straight lines between waypoints and didn’t give people enough control to create good creative output.

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It's Raining Cubes

The Astronauts

So a dozen years ago I wrote “hey, 4 kilobyte intros are starting to get interesting” Fast forward to 2019, and we made an attempt to make a 4KB demo with my team at work. None of us have any previous size-limited demo experience? ✅ We have no idea what the demo would be about? ✅ Does it have a high chance of being totally “not good”?

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How Call of Duty Mobile left $100M on the Table

Deconstructor of Fun

This analysis is written by Adam Telfer , Om Tandon and Nate Ross. Psst! Make sure you don’t miss on all of the ?content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter. AAA game franchises are in the middle of a renaissance on mobile. Several of the industry’s top IPs have received high-fidelity ports that have been successful in bringing core franchise players to the mobile format.

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4 Lessons from Paladins of the West Kingdom for Aspiring Board Game Designers

Brand Game Development

In March of 2019, Paladins of the West Kingdom by Garphill Games raised nearly a million New Zealand dollars (around $600,000 USD) on Kickstarter. Ever since then, Paladins of the West Kingdom has been on the Board Game Geek Hotness list nearly every time I’ve checked. For this reason, we are going to dig into what makes this game so successful.

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Unity Scene Hierarchy: Catch that Performance Thief! (Part 2)

The GameDev Guru

Your unity scene hierarchy is reducing the performance of your game. That we knew from last post. But what can you do about it? Let's find out.

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Dev snapshot: Godot 3.2 beta 2

Mircosoft Game Dev

Update: It turns out that the update to Mono 6.x did not go as smoothly as we hoped. The Mono binaries in this beta appear not to work properly on Windows and macOS, so unless you're running Linux, it is recommended to stay with 3.2 beta 1 or compile from the master branch if you use C#. If you don't use C#, the classical build still works as usual.

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Unity Addressables Pooling: Jump In!

The GameDev Guru

If you plan on jumping into Unity Addressables Pooling, be careful. You better make sure the pool is not empty.

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Interblock supports Godot development

Mircosoft Game Dev

We are happy to announce that Interblock is now supporting Godot's development as Platinum sponsor! For this occasion, we asked them to share some words about the company, why they chose to support Godot and their plans to use the engine for their products. Interblock began making automated roulette games for casinos back in 1997. Fast forward twenty two years and we are now globally recognised for developing luxury products that bring top quality entertainment to players through an exclusive co

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Release candidate: Godot 3.1.2 RC 1

Mircosoft Game Dev

It's been over 6 months since Godot 3.1.1-stable, so the upcoming 3.1.2 release is both long overdue and accordingly packed with important bug fixes and enhancements. We intended to have 3.1.x releases more regularly (every other month or so), but our release manager for the stable branches, Hein-Pieter, has been quite busy the past few months and thus less available for Godot contributions.

Bug 52
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Major update for Visual Shaders in Godot 3.2 (part 2)

Mircosoft Game Dev

This is the second blog post describing enhancements for visual shaders and shader scripts landed in Godot 3.2. You can read the first part here. Since the previous update, I've (Chaosus) spent much time and effort adding a lot of new things to enhance the overall experience developing shaders. Shader changes. First, let's have a look at shader scripts.

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Dev snapshot: Godot 3.2 beta 1

Mircosoft Game Dev

After three well-tested and quite stable alpha builds, we're now ready to enter the beta stage for the upcoming Godot 3.2 release. We thus publish Godot 3.2 beta 1 as our next iteration, fixing various issues from previous builds. 263 commits have been merged since 3.2 alpha 3. This release is built from commit 077b5f6. The beta stage corresponds for us to a release freeze, as announced today on GitHub , which means that we will only consider critical bug fixes for merging in the master branch,

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Vulkan progress report #5

Mircosoft Game Dev

Another month, another Vulkan progress report! October was a busy month, as most of it was split between working on the new Global Illumination system and Godotcon/GIC in Poland. Despite this, strong progress was made and the new GI system seems pretty much complete. See other articles in this Godot 4.0 Vulkan series: Vulkan progress report #1. Vulkan progress report #2.

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C# progress report: WebAssembly, MonoDevelop and AOT

Mircosoft Game Dev

There's been some interesting progress going on with C# over the last few months since the first progress report as part of my work sponsored by Microsoft. In this progress report I'll briefly introduce the most important improvements and additions that were made, which are support for exporting C# games to WebAssembly, an IDE extension for Visual Studio for Mac and MonoDevelop, and preliminary support for AOT compilation.

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Code of Conduct for the Godot community

Mircosoft Game Dev

The Godot community now has a Code of Conduct , which applies to all users and contributors on all Godot community platforms , both online and at Godot-related events. It defines common sense guidelines to ensure that our community platforms are a safe and welcoming environment for all Godot users. By interacting with other participants in the Godot community, you agree to respect the terms of the Code of Conduct.

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