December, 2019

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20 New Year’s Resolutions for Board Game Devs in 2020

Brand Game Development

I’m a big fan of New Year’s Resolutions. While choosing January 1 to start something that you’ve always wanted to do is completely arbitrary, it sure does work! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. With that in mind, I want to help you come up with some New Year’s Resolutions of your own, ones specifically related to board game design.

Dev 130
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Scaling Your Game Content With Unity Addressable Prefabs

The GameDev Guru

Do you have a Christmas present for your players? Well, just make sure it's not a memory crash. Those happen when greedily using countless assets from the store. Don't dump the assets, just adopt a clever strategy with Unity Addressables Prefabs.

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A decade in retrospective and future

Mircosoft Game Dev

The dawn of a new decade looms and there is a lot of excitement about the future of Godot! But it was not always like this, as the previous decade did not go as expected. The beginning. Ten years ago, Ariel Manzur and I were convinced that our future was going to be as entrepreneurs, using to our advantage the vast experience we amassed as game technology consultants during the 2000s and the tools (by that time already called Godot, as far as I remember) that we had created for use by our client

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performance.now() Conference 2019.

Sky Betting and Gaming Technology

Introduction. I recently attended the performance.now() conference in Amsterdam courtesy of Sky Betting & Gaming’s Tech Ninja Fund. performance.now() was a single-track conference with fourteen world-class speakers, covering today’s most important web performance insights. As a performance test engineer with keen interesting in front-end performance, I was looking forward to catching up on the latest development, ideas, and approaches in the industry and also hoped to pick up some tips along

Mobile 52
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Four Reasons Why the Hypercasual Gold Rush is Coming to an End

Deconstructor of Fun

This analysis is written by Abhimanyu Kumar and Michail Katkoff. Unless otherwise specified, all the data has been provided by the wonderful services of App Annie and references global figures. Psst! Make sure you don’t miss on all of the ?content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter.

Data 52
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At the Gates – v1.3

Jon Shafer

v1.3 is now live on the main Steam branch and Humble dashboard! This update contains major AI upgrades, as well as fixes for several crash bugs which have been reported since v1.2 (in particular a really nasty one that happened after upgrading the caravan). v1.4 will be dedicated to diplomacy and more bugfixing. No exact … Continue reading At the Gates – v1.3.

AI 40
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How Cons Can Help You Get Your Board Game into Retail

Brand Game Development

If you want to get your board game into retail, you’ve probably heard the advice “go to cons.” But what exactly do you do at board game conventions? Why are cons so useful for getting into retail or even launching a Kickstarter? We will answer these questions and more in this week’s post. But first, Molly and her company are currently running a Kickstarter for The Million Dollar Doodle, a new creative party game.

Retail 130

More Trending

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HTML5 export profiling for Godot 4.0

Mircosoft Game Dev

Hello Godotters, as part of my October work (sponsored, as always, by Mozilla ) I've been working on getting the script debugger and profiler to work with HTML5 exports. This, along with the ability to run HTML5 exports in debug mode , is a powerful new tool in the hand of Godot users who want to develop or port the game and applications to run inside the browser.

Debug 52
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Call for Submissions: A Haunted Yuletide

Rampant Games

“Bring back the tradition of telling ghost stories at Christmas!”. “You know what this Christmas party needs? Ghost stories.”. “Why does Nightmare Before Christmas have to be a Halloween or Christmas movie? Why can’t it be both?”. Immortal Works has heard your pleas and we are excited to announce our latest anthology, A Haunted Yuletide, slated for publication December 2020.

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Current Status

Grumpy Gamer

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How to Get Your Board Game in a Retail Store for the First Time

Brand Game Development

If you want to get your board game into retail stores, it helps to set small, achievable goals. What could be a more achievable goal than getting in one store? Just one board game in one board game store! Molly's latest game, The Million Dollar Doodle, is live on Kickstarter! Use the hive-mind to design brands. Pitch your ridiculous companies. Win a million dollar investment or crack up trying.

Retail 130
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What Do Board Game Retailers Care About the Most?

Brand Game Development

When you’re making your first board game, retail distribution is probably not top of mind. Many creators choose to focus on making a brilliant game, well play-tested, with great art, and good Kickstarter potential. And that’s fine! It just means the question of “what do board game retailers care about the most” goes unanswered for a long time.

Retail 130
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Top 10 Board Games for Christmas 2019 (and Why They’re Popular)

Brand Game Development

It’s that time of the year. The leaves have almost all left their trees, most of my family is still in a food coma from last Thursday, and – oh yes – the Black Friday shopping has begun! As you might expect, this is also the time of year when a lot of people to go to Google and type in “top 10 board games for Christmas 2019.” Need help on your board game?

Games 130
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Unity Addressables Videos: Delivering Over Network

The GameDev Guru

Videos are crucial elements for high caliber games, but they feed on storage space and download times. No problem, Unity Addressables for Videos comes to the rescue.

Games 100
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Breaking the Rules of Unity Garbage Collection

The GameDev Guru

What happens when memory allocations go out of hands, they are out of your control and you have to ship a game?

Games 100
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The Fabulous Adventures of Bobby, Lupino and Bailey

The GameDev Guru

Discover why Bobby and Lupino decided to use Addressables in Unity and why you should consider that too.

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Godot Oculus Quest support

Mircosoft Game Dev

Godot has been running on the Oculus Quest since early this year. We've been hard at work improving support for this amazing device. Late last year a new team member joined who has taken Quest support under his wing, so a special shout out to Fredia Huya-Kouadio ( m4gr3d ), all credit goes to him. Also a quick shout out to Holger Dammertz ( NeoSpark314 ) who has been doing a lot of testing, building examples and really pushing the limits of what Godot can do on the Quest.

Beta 52
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Dev snapshot: Godot 3.2 beta 4

Mircosoft Game Dev

Update 2019-12-21 @ 10:00 UTC: Two packaging issues have been fixed with the Mono builds: The Mono export templates.tpz lacked the Windows and Unix-specific base class libraries, so it was not possible to export Linux/macOS binaries from Windows and the other way around. This is now fixed in the export templates for new downloads. Users who already installed the Mono templates can simply get this hotfix archive and install it from the editor on top of the existing templates (it should add net_4_

Beta 52
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New Godot T-shirt design: Call for content

Mircosoft Game Dev

Every year Godot contributors and users meet at various conferences and events. The biggest one is usually the GodotCon that takes place at the beginning of February in Brussels. During 6 days, there is a Godot development sprint, a Godot conference and finally FOSDEM, one of the biggest open source meetups in Europe. See details and register if you want to join us!

Content 52
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Meet the community at FOSDEM and GodotCon 2020

Mircosoft Game Dev

The year 2019 is coming to an end, and it's time for us to start planning our 2020 events. As usual, core contributors and community members will meet at and around the FOSDEM in Brussels, in particular at the GodotCon on Mon 3 and Tue 4 February 2020. Like last year, we will have three events next to each other: Godot Sprint on Thu 30 and Fri 31 January 2020, where core contributors meet to work together, exchange on all kinds of topics related to the Godot project: technical proposals, roadmap

Demo 52
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Dev snapshot: Godot 3.2 beta 3

Mircosoft Game Dev

Update 2019-12-04 @ 20:30 UTC: I've been notified that the iOS Camera and ARKit optional libraries are missing from the export templates. I will reuploaded fixes templates as soon as possible. Update 2019-12-04 @ 21:10 UTC: Here's an extra templates package with only the fixed iOS templates. You can install manually after having installed the original package with all templates, see instructions.

Beta 52
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Current Status

Grumpy Gamer

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Current Status

Grumpy Gamer

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Current Status

Grumpy Gamer

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2019 Year in Review

Grumpy Gamer

Meh

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