Current Status
Grumpy Gamer
DECEMBER 31, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Grumpy Gamer
DECEMBER 31, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Brand Game Development
DECEMBER 30, 2019
I’m a big fan of New Year’s Resolutions. While choosing January 1 to start something that you’ve always wanted to do is completely arbitrary, it sure does work! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. With that in mind, I want to help you come up with some New Year’s Resolutions of your own, ones specifically related to board game design.
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The GameDev Guru
DECEMBER 31, 2019
What happens when memory allocations go out of hands, they are out of your control and you have to ship a game?
Mircosoft Game Dev
DECEMBER 30, 2019
The dawn of a new decade looms and there is a lot of excitement about the future of Godot! But it was not always like this, as the previous decade did not go as expected. The beginning. Ten years ago, Ariel Manzur and I were convinced that our future was going to be as entrepreneurs, using to our advantage the vast experience we amassed as game technology consultants during the 2000s and the tools (by that time already called Godot, as far as I remember) that we had created for use by our client
Sky Betting and Gaming Technology
DECEMBER 19, 2019
Introduction. I recently attended the performance.now() conference in Amsterdam courtesy of Sky Betting & Gaming’s Tech Ninja Fund. performance.now() was a single-track conference with fourteen world-class speakers, covering today’s most important web performance insights. As a performance test engineer with keen interesting in front-end performance, I was looking forward to catching up on the latest development, ideas, and approaches in the industry and also hoped to pick up some tips along
Deconstructor of Fun
DECEMBER 11, 2019
This analysis is written by Abhimanyu Kumar and Michail Katkoff. Unless otherwise specified, all the data has been provided by the wonderful services of App Annie and references global figures. Psst! Make sure you don’t miss on all of the ?content coming out in the future, please do subscribe to the Deconstructor of Fun infrequent but powerful newsletter.
Grumpy Gamer
DECEMBER 30, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
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The GameDev Guru
DECEMBER 24, 2019
Do you have a Christmas present for your players? Well, just make sure it's not a memory crash. Those happen when greedily using countless assets from the store. Don't dump the assets, just adopt a clever strategy with Unity Addressables Prefabs.
Mircosoft Game Dev
DECEMBER 28, 2019
Hello Godotters, as part of my October work (sponsored, as always, by Mozilla ) I've been working on getting the script debugger and profiler to work with HTML5 exports. This, along with the ability to run HTML5 exports in debug mode , is a powerful new tool in the hand of Godot users who want to develop or port the game and applications to run inside the browser.
Jon Shafer
DECEMBER 19, 2019
v1.3 is now live on the main Steam branch and Humble dashboard! This update contains major AI upgrades, as well as fixes for several crash bugs which have been reported since v1.2 (in particular a really nasty one that happened after upgrading the caravan). v1.4 will be dedicated to diplomacy and more bugfixing. No exact … Continue reading At the Gates – v1.3.
Rampant Games
DECEMBER 11, 2019
“Bring back the tradition of telling ghost stories at Christmas!”. “You know what this Christmas party needs? Ghost stories.”. “Why does Nightmare Before Christmas have to be a Halloween or Christmas movie? Why can’t it be both?”. Immortal Works has heard your pleas and we are excited to announce our latest anthology, A Haunted Yuletide, slated for publication December 2020.
Brand Game Development
DECEMBER 16, 2019
If you want to get your board game into retail stores, it helps to set small, achievable goals. What could be a more achievable goal than getting in one store? Just one board game in one board game store! Molly's latest game, The Million Dollar Doodle, is live on Kickstarter! Use the hive-mind to design brands. Pitch your ridiculous companies. Win a million dollar investment or crack up trying.
The GameDev Guru
DECEMBER 16, 2019
Videos are crucial elements for high caliber games, but they feed on storage space and download times. No problem, Unity Addressables for Videos comes to the rescue.
Mircosoft Game Dev
DECEMBER 22, 2019
Godot has been running on the Oculus Quest since early this year. We've been hard at work improving support for this amazing device. Late last year a new team member joined who has taken Quest support under his wing, so a special shout out to Fredia Huya-Kouadio ( m4gr3d ), all credit goes to him. Also a quick shout out to Holger Dammertz ( NeoSpark314 ) who has been doing a lot of testing, building examples and really pushing the limits of what Godot can do on the Quest.
Grumpy Gamer
DECEMBER 21, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Grumpy Gamer
DECEMBER 18, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Grumpy Gamer
DECEMBER 17, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Grumpy Gamer
DECEMBER 12, 2019
Ron Gilbert's often incoherent and bitter ramblings about the Game Industry
Brand Game Development
DECEMBER 9, 2019
When you’re making your first board game, retail distribution is probably not top of mind. Many creators choose to focus on making a brilliant game, well play-tested, with great art, and good Kickstarter potential. And that’s fine! It just means the question of “what do board game retailers care about the most” goes unanswered for a long time.
Brand Game Development
DECEMBER 2, 2019
It’s that time of the year. The leaves have almost all left their trees, most of my family is still in a food coma from last Thursday, and – oh yes – the Black Friday shopping has begun! As you might expect, this is also the time of year when a lot of people to go to Google and type in “top 10 board games for Christmas 2019.” Need help on your board game?
The GameDev Guru
DECEMBER 10, 2019
It's Christmas time. More than ever, I feel like cutting my content update iteration times by 90%. Do this by allowing your players to download your content on demand. Here's how you do this with Unity Addressables CDN.
The GameDev Guru
DECEMBER 3, 2019
Discover why Bobby and Lupino decided to use Addressables in Unity and why you should consider that too.
Mircosoft Game Dev
DECEMBER 17, 2019
Update 2019-12-21 @ 10:00 UTC: Two packaging issues have been fixed with the Mono builds: The Mono export templates.tpz lacked the Windows and Unix-specific base class libraries, so it was not possible to export Linux/macOS binaries from Windows and the other way around. This is now fixed in the export templates for new downloads. Users who already installed the Mono templates can simply get this hotfix archive and install it from the editor on top of the existing templates (it should add net_4_
Mircosoft Game Dev
DECEMBER 12, 2019
Every year Godot contributors and users meet at various conferences and events. The biggest one is usually the GodotCon that takes place at the beginning of February in Brussels. During 6 days, there is a Godot development sprint, a Godot conference and finally FOSDEM, one of the biggest open source meetups in Europe. See details and register if you want to join us!
Mircosoft Game Dev
DECEMBER 5, 2019
The year 2019 is coming to an end, and it's time for us to start planning our 2020 events. As usual, core contributors and community members will meet at and around the FOSDEM in Brussels, in particular at the GodotCon on Mon 3 and Tue 4 February 2020. Like last year, we will have three events next to each other: Godot Sprint on Thu 30 and Fri 31 January 2020, where core contributors meet to work together, exchange on all kinds of topics related to the Godot project: technical proposals, roadmap
Mircosoft Game Dev
DECEMBER 4, 2019
Update 2019-12-04 @ 20:30 UTC: I've been notified that the iOS Camera and ARKit optional libraries are missing from the export templates. I will reuploaded fixes templates as soon as possible. Update 2019-12-04 @ 21:10 UTC: Here's an extra templates package with only the fixed iOS templates. You can install manually after having installed the original package with all templates, see instructions.
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