July, 2021

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About Godot 4, Vulkan, GLES3 and GLES2

Mircosoft Game Dev

Hello fellow developers! As the alpha of Godot 4.0 comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends. Will Godot 4.0 support OpenGL/OpenGL ES? OpenGL will most likely not be supported at the time Godot 4.0 is out. The renderer design and all resulting code had to be re-implemented entirely from scratch in order to support Vulkan and modern rendering techniques.

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Battle Lines: Opaka’s Calling

Game Industry News

HERE THERE BE SPOILERS! “ Battle Lines ” does not tread new ground for either Star Trek or science fiction in general, but it does highlight the ways in which DS9 differs from TNG. “Battle Lines” feels very much like an early TNG script right up until the final scene when Camille Saviola lets us see Opaka’s unflappable demeanor fall away. DS9 lives best in this odd space between anxiety and resolve, unlike its predecessor series, and “Battle Lines” reminds us of same.

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. If you've been keeping up with our dev blogs already, you know that they're pretty hefty when it comes to content. But did you know that we actually hold back A TON of screenshots, lore tidbits, tutorials, and video walkthroughs each month?

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Void Bastards Vs Heat Signature: A Completely Objective Analysis

Tom Francis

Note: this was written around the time Void Bastards was released, but languished in my Drafts for years because I’d planned to make it longer. What’s there all still makes sense to me though, so I’m just gonna make it about the 3 things I did cover and throw it out there: Void Bastards is a roguelike first-person shooter about boarding randomly generated spaceships.

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Designing Non-Toxic Game Communities

Game Design Aspect

In this video from 2021 CIMFest, game designers and community managers discuss how to remove toxicity from game communities. Originally scheduled for 2020 GDC, this roundtable on Designing Non-Toxic Game Communities was canceled due to the pandemic. We are so grateful to the Georgia Game Developers Association for allowing this roundtable to occur during Columbus Interactive Media Festival (CIMFest).

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RTX for Indies: Stunning Ray-Traced Lighting Achieved with RTXGI in Action-Platformer Escape from Naraka

Nvidia

Developed by XeloGames, an indie studio of just three, and published by Headup Games, Escape from Naraka achieves eye-catching ray-traced lighting using RTX. Developed by XeloGames, an indie studio of just three, and published by Headup Games, Escape from Naraka achieves eye-catching ray-traced lighting using RTX Global Illumination (RTXGI) and significant performance boosts from Deep Learning Super Sampling (DLSS).

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TNT: The New Gate Volume 02 by Kazanami Shinogi

Game Industry News

Hey all I’m back with another entry in Shin’s journey in a new world for this week’s Translation Necessary Thursday. It’s The New Gate Volume 02 by Kazanami Shinogi! Plot: The plot of this second volume deals with Shin looking for his first support NPC Schnee who has been traveling around the world while waiting for him to return. It’s not a super amazing volume, but it’s not terrible either.

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Let's Stream

Mnenad

WATCH PAST STREAMS. 500 Discord Members Celebration - Countryball Potato Mayhem [Live Stream]. Let's play Countryball Potato Mayhem's Battle Royale together and celebrate every single one of our over 500 members on the official Countryball Potato Mayhem Discord server! watch stream. Countryball Oplympics with great prizes for you! Ever wanted to join the Olympic games and represent your country?

Games 52
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Memory profiling on windows for C++

That One Game Dev

In this article I am discussing the available options for memory profiling on Windows for the C/C++ languages. The post Memory profiling on windows for C++ appeared first on That One Game Dev.

Dev 52
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Immanuel Lubezki's cinematography

Filmustage

Cinema, like all art, is highly romanticised. Much of this image is built around the director as the sole creator and artist of the film. That is why many video essays and simple conversations tend to focus only on big names. And don't get us wrong, this is totally justified: there are a large number of talented directors in the industry, which of course deserves attention.

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Free Ray Tracing Gems II Chapter Covers Ray Tracing in Remedy’s Control

Nvidia

Next week, Ray Tracing Gems II will finally be available in its entirety as a free download, or for purchase as a physical release from Apress or Amazon. Since. Next week, Ray Tracing Gems II will finally be available in its entirety as a free download, or for purchase as a physical release from Apress or Amazon. Since the start of July, we’ve been providing early access to a new chapter every week.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

It's finally time for some extensive testing of the upcoming Godot 3.4 release, which is already quite feature-packed a mere 3 months after the 3.3 release ! And you read correctly, this is 3.4 beta 2 , even though we never had a formal beta 1 announcement on this blog. 3.4 beta 1 is available for download for comparison purposes, but since it had a major regression on C# support on Windows , I skipped its blog post. which gave me some more time to go through the huge changelog and list some of

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Part 2: How Netflix could become the 'Netflix of Gaming'

Deconstructor of Fun

Written by Ethan Levy , who is always looking for worthy, free-to-play mobile games for the N3TWORK Scale Platform. Ask him about a free, $10,000 UA test for your game. Thoughts and opinions are his own and do not express those of his employer. Last month, I speculated on the rumors of Netflix’s impending push into gaming, guessing at what strategy they would take and laying out the strategy I thought would be most profitable.

Mobile 52
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Anime Sunday: Higehiro Episode 01 Impressions

Game Industry News

Hey all I’m back with another Spring 2021 series for this week’s Anime Sunday. It’s my Higehiro Episode 01 Impressions! Plot: The plot of this first episode is kind of sketchy, at least at first it opens with a young guy getting rejected and then getting drunk out of his mind. On his way back to his home from the station he sees a young teenage girl sitting under a streetlight.

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Live Game Engine Development - Let's chat, code and answer some questions.

Harold Serrano

Hey guys, in this live stream I answer several questions related to game engine development. Feel free to jump to the specific question that you are most interested in. Thanks for watching.

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Low Light Combat Launch

Wolffire Blog

Our New Game is Out Now! We are thrilled to announce our brand new 100% free experience, Low Light Combat. Long time Wolfire fans might recognise that name but this multiplayer shooter was developed from the ground up in the cutting edge Unreal Engine 5. In Low Light Combat light is your only weapon. Matches take place during a rapidly changing day and night cycle, meaning your fast paced fights quickly become tense and thrilling battles of wit.

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NVIDIA at GDC 2021: RTX and AI Sees New Platforms, New Development Tools, New Updates, and a New SDK

Nvidia

Increasingly, game developers are making full use of real-time ray tracing and AI in their games. As a result, more gamers than ever are enjoying the. Increasingly, game developers are making full use of real-time ray tracing and AI in their games. As a result, more gamers than ever are enjoying the beautifully realized lighting and AI-boosted images that you can only achieve with NVIDIA technology.

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Godot Showcase - The Garden Path developer talks about his experience

Mircosoft Game Dev

Welcome to another developer interview following the introduction of the Godot Showcase page ! This week, we are interviewing Louis Durrant about his game The Garden Path. Introduce yourself in a few sentences. Hi, I'm Louis Durrant, and I make games under ' carrotcake '. I'm an illustrator living in Bristol, UK. The studio was me in my parent's attic to start off, but now it's me in a home-office, so we're making inroads.

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New and Improved Game Writing Portfolio Webinar!

Game Design Aspect

Last year, I was planning to have another run of Game Writing Primer but the pandemic and subsequent lockdown made that impossible. I checked in with my former students and was delighted to hear of their successes, games , awards, job offers, start-ups, and even a pending wedding between two of them! PlayCrafting asked me to do a Webinar, which I knew could not be the same as the popular workshop series, Game Writing Portfolio Workout.

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Bookish Wednesday: Island Jumper Book 01 by M.H. Ryan

Game Industry News

Hey all I’m back with a new series for this week’s Bookish Wednesday! It’s Island Jumper Book 01 by M.H. Ryan! Plot: This is a survival drama story, mixed a bit with the harem genre. The premise is this, Jack Sawyer is a deckhand on a ship in the Caribbean and wakes up on an uninhabited and incredibly tiny island alone, with the last thing he remembers being the ship he was on going into a storm.

Games 52
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Live Game Engine Development - Testing the Scene Editor

Harold Serrano

Hey guys, in this live stream, I test the scene editor of my game engine and answer several game engine development questions. I've added chapters to the live stream, so feel free to jump to the section that interests you the most. Thanks for watching.

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Now with scheduling: final countdown

Filmustage

We've being digging so hard into your feedback, requests and experiences, that now we are happy to present our beta-testing of automatic sceduling feature. Having written extensively about film and its production, we understand how complex and time-consuming the process of planning the filming process is. We've experienced these difficulties ourselves on the set, so we're working hard to develop the most user-friendly and functional service to help all filmmakers create without the boring planni

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Change the Rules of the Game: NVIDIA Omniverse Brings an Arsenal of RTX and AI-Powered Apps, Extensions and DIY Toolkits to Accelerate Game Development Pipelines

Nvidia

Collaboration and simulation platform simplifies complex challenges like multi-app workflows, facial animation, asset searching, and building proprietary tools. Collaboration and simulation platform simplifies complex challenges like multi-app workflows, facial animation, asset searching, and building proprietary tools. Content creation in game development involves multiple steps and processes, which can be notoriously complicated.

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No IDFA? No Problem! Apple Can’t Kill Gaming.

Deconstructor of Fun

Written by Tiffany Keller , Director of Product for Subway Surfers by Sybo Games , the most downloaded Android game in the world. Want to chat with real industry veterans about our games’ ATT impact? Want to discuss brand integrations or joining our team ? Drop me a message ! In “ Apple IDFA Change has Triggered 15-20% Revenue drops in iOS advertisers ”, Gamesbeat’s Dean Takahashi interviewed Brian Bowman, founder of marketing services firm Consumer Acquisition, on his heavily publicized anti-Ap

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Godot Community Poll 2021

Mircosoft Game Dev

Update: This poll is now over. You can view the results here. It's this time of the year! Godot Community Poll 2021 is now out for everyone to take part. Let us know what your relationship with Godot is in this brief list of questions! The poll is completely anonymous, and you can see the results after filling it. It will remain open for a week. Completing the poll should take less than 5 minutes.

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Video Game Tuesday: E3, Relevant or Irrelevant?

Game Industry News

Hey all I’m back with a question for you all that I’d love to get some answers to for this week’s Retro Game Friday. It’s all about E3, Relevant or Irrelevant? Wait what?: So in recent years E3 has become less and less important with the withdrawal of companies like Nintendo and Sony from participating. Those two aren’t the only ones, but when two of the three big console makers decides not to show up it has made the entire show less than it used to be, which was es

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Live Game Engine Development- Removing Entities with the editor

Harold Serrano

Hey guys, In this live stream, I go through the process of adding functionality to remove entities with the editor. I also talk about what is the purpose of a scenegraph and why you should implement it in your engine. Hope you enjoy it. Thanks for watching.

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A day in the life of a narrative designer

Game Global

What is Narrative Design? When you imagine doing this job, is it mostly about crafting amazing cutscenes? Beautiful shots of heartfelt dialogue, with characters saying a great deal by speaking a few carefully chosen words? Do you want to make people laugh at the silly things the game’s troops say if you click on them enough times? If so, you probably want to be a game writer.

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Learn More About Real-Time Ray Traced Caustics in Free Ray Tracing Gems II Chapter

Nvidia

In just two weeks, on August 4, Ray Tracing Gems II will be available to download for free in its entirety, or to purchase as a physical release from Apress or. In just two weeks, on August 4, Ray Tracing Gems II will be available to download for free in its entirety, or to purchase as a physical release from Apress or Amazon. We’ve been counting down to this date by providing early releases of select chapters once every week in July.

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The mastery of Martin Scorsese

Filmustage

There are directors whose work is difficult to understand definitively, because their filmography is so varied and extraordinary that it would be worth writing a whole book about all the artistic techniques and directorial style. Today our blog is about such a director - Martin Scorsese. The importance of Scorsese's contribution to filmmaking cannot be overstated, as each film he directed was an incredibly immersive viewing experience.

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Ink: Dialogue Trees

Digital Ephemera

Last month, Inkle shared a post on their Patreon with an example of some code from their recent game Overboard! (2021). Within the code was a function called oneChoice() that limits the number of choices within a set. While seemingly simple, it solves a particularly interesting problem in Ink: dialogue trees! Often, when working in Ink to create a narrative-based game, a set of dialogue responses might be needed.

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An important step for Tiny Player

Catnip Games

Both Tiny Player for iOS and Tiny Player for Mac have been rewritten in Swift. It took a lot of time & effort but it was a necessary step and I’m happy with how it went. Generally I wanted to keep the app working at the end of each programming session. I started with a few refactorings of the Objective-C code that I knew would make things easier later.

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Retro Game Friday: Gradius

Game Industry News

Hey all I’m back for this week’s Retro Game Friday with a game I can’t believe I haven’t covered yet. It’s Gradius! Gameplay: This was one of the pioneers of the shoot em up genre as well as the bullet hell genre. Frankly I can’t believe I have yet to cover this game considering how influential it is. The premise is simple, get through each level while collecting power ups and destroy as many enemies as you can without getting hit.

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The Problem With Defining AAA Games (and How to Fix It)

Tiny Hydra

AAA games make up the minority of games released each year, but receive the vast majority of news coverage, consumer hype, and cultural mindshare. Because of that, you’d assume that anyone would be able to definitively say which games are and are not AAA, right? Unfortunately, that’s not the case. The post The Problem With Defining AAA Games (and How to Fix It) appeared first on Tiny Hydra.

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