Introduction to The P3 Optimization Framework
The GameDev Guru
MAY 22, 2021
You need a higher frame-rate. but how?
The GameDev Guru
MAY 22, 2021
You need a higher frame-rate. but how?
Filmustage
MAY 31, 2021
For a long time now we have been waiting for the theatrical release of the most anticipated science fiction movie: "Dune" by Denis Villeneuve. Nevertheless, few people watched the 1984 film adaptation, directed by David Lynch , and even more people are not familiar with the production hell that Alejandro Jodorowsky has faced. The fact is that Alejandro Jodorowsky was one of the first who decided to shot an adaptation of the classic sci-fi novel "Dune" by Frank Herbert.
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Mircosoft Game Dev
MAY 30, 2021
Does your Godot-made game or tool (published or work in progress) make you proud? Would you like to showcase it in the upcoming 2021 showreel? Please send us a short video of it! Submission process. The submission process has changed for this year. Unlike previous years (where we were completely overwhelmed by the amount of entries), we now have a showreel app.
Tiny Hydra
MAY 27, 2021
I have been doing design and development tests for over a decade now (I even did some art tests early in my career) and I have come to the conclusion that most tests are bad. The idea of testing people isn’t bad, in fact, it’s imperative in the games industry. The post Writing Better Practical Tests For The Games Industry appeared first on Tiny Hydra.
Astral Clock Tower Studios
MAY 27, 2021
Welcome back to another exciting issue of the ever-enchanting Kristala dev blog! Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. In a few months, we'll be kicking off our very own Patreon where you'll be able to get even more detailed and comprehensive dev blogs that include first looks at new models, inside access to previous
Nvidia
MAY 26, 2021
Unreal Engine 5 Early Access available now with DirectX RayTracing, NVIDIA DLSS, and NVIDIA Reflex support. Today, Unreal Engine 5 (UE5) is available in Early. Unreal Engine 5 Early Access available now with DirectX RayTracing, NVIDIA DLSS, and NVIDIA Reflex support. Today, Unreal Engine 5 (UE5) is available in Early Access, delivering the next-generation engine from Epic Games that will further propel the industry forward.
That One Game Dev
MAY 23, 2021
I will explore an easy to use GDNative option for the programmers among us. I will use CMake along with python and some clever code generation. The post GDNative and CMake code-first approach appeared first on That One Game Dev.
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Mircosoft Game Dev
MAY 24, 2021
Godot 3.3 was released a month ago , and we had a first maintenance release last week with Godot 3.3.1. A few regressions made their way among the many bug fixes of 3.3.1, so here's another maintenance release to fix them. Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit.
Game Global
MAY 21, 2021
We continue our series of articles about essential roles in the video game localization industry with Gérard Barnaud, a Localization Project Manager at Ubisoft , and speaker at our first Game Global Summit in Warsaw. Gérard shares with us the tasks and challenges of a localization PM, as seen from the buyer’s side. Main tasks. Like any other project manager, one of the main tasks for a video game localization PM (and one of the least glamorous ones) is to handle a large number of emails on a dai
Jesper Juul
MAY 19, 2021
Fractal time: Here’s Lyapunovia’21, a remake of my 1992-93 (yes) Amiga program of the same name. A “mindbogglingly colorful” realtime & animated fractal; a small side project almost entirely unrelated to what I think is my career. Free, creative commons, and playable in your browser. . [link]. [link]. The History of Lyapunovia. “Lyapunovia: Displaying the Juiciest Object in Mathematics.
Nvidia
MAY 21, 2021
NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine. NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian , NetEase Game Engine Development Researcher and Manager of NetEase Thunder Fire Games Technical Center, to see what he’s learned as the Justice team added NVIDIA ray-tracing solutions to their development
That One Game Dev
MAY 16, 2021
In this article, I discuss how you can utilize GitHub Actions to build, release and even publish your game to itch.io using butler. The post CI/CD for C/C++ games using GitHub Actions appeared first on That One Game Dev.
Filmustage
MAY 14, 2021
Speaking about Nicholas Winding Refn, it is hard to underestimate such motion-pictures as "Bronson", "Drive", "Neon Demon" etc. We all know and love them. That is because each movie has a unique image with the fleur of Refns style. So here is the 2nd part of us discovering the filmography of the Danish master. But before we move on, I highly recommend to read the 1st part if you are new to this material.
Mircosoft Game Dev
MAY 18, 2021
We released Godot 3.3 a few weeks ago , and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. Godot 3.3.1, like all future 3.3.x releases , focuses purely on bug fixes, and aims to preserve compatibility.
Mnenad
MAY 13, 2021
In this 4th devlog episode we go through the steps to create a brand new mecha main character for the game. watch on YouTube. Watch the development of an indie game and be a part of it! In this 4th devlog episode we go through the steps to create a brand new mecha main character for the game. DEVLOG#4: This episode is all about character creation.
Radiator Blog
MAY 5, 2021
I'm playing a giant Skyrim "total conversion" mod called Enderal. It does a lot of interesting things but also less-than-good things. I'm told it's inspired a bit by the Gothic series, which I've never played, so maybe a lot of my observations are more about Gothic than Enderal? Be warned that some of the screenshots are a bit spoilery (e.g. there's a tropical biome!
Nvidia
MAY 18, 2021
Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in. Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in gaming. We showcased the NVIDIA-powered tools that deliver stunning graphics and improved game performance, and how developers are integrating that technology into popular game titl
Grumpy Gamer
MAY 2, 2021
It is with great sadness that I found out that Judith Lucero passed away. Judith was the lead tester on Monkey Island, Monkey Island 2 as well as a vast number of other Lucasfilm games. She was the one who taught me the importance of testers and how they are a critical gear in the machinery that makes up making a game. Testers aren't just unit tests in human form.
Filmustage
MAY 10, 2021
The name Nicholas Winding Refn is one of the most recognizable names in the industry of moviemaking. Making rather simple stories he has made himself one of the masters of visual storytelling. Light and color, carefully exposed shots, immersive music - these are the tools in the hands of Refn. Otherwise, these are just bitter words, behind which it is difficult to imagine why the director is that respected in the industry.
Mircosoft Game Dev
MAY 15, 2021
We released Godot 3.3 a few weeks ago , and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. The upcoming Godot 3.3.1, like all future 3.3.x releases , focuses purely on bug fixes, and aims to preserve compatibility.
Wolffire Blog
MAY 6, 2021
Dear gamers and game developers, I would like to explain why Wolfire Games is seeking to represent game developers in a class action suit against Valve Corporation. I felt that I had no choice, because I believe gamers and game developers are being harmed by Valve's conduct. While I am taking on significant personal risk, I am not doing this for personal gain.
Hopscotch
MAY 18, 2021
Most parents and teachers agree that learning to code is an important skill. Yet between school, extracurriculars and other activities, it’s often hard to make learning to program a priority. So why is it so important for kids to learn to code? Programming is a creative outlet that is also productive. Kids need ways to expend creative energy. Many children do this by drawing, writing stories, playing instruments or doing arts and crafts.
Tom Francis
MAY 5, 2021
Update: Applications are now closed! It’ll take some time to go through them all. Update: We’ll continue taking applications for the composer position until noon Pacific Time on Wednesday this week! This link should tell you when that is for you. Original post: We’re looking for a composer to handle the music for Tactical Breach Wizards!
Game Global
MAY 3, 2021
Video games are an important cultural expression that continue to reach an ever-growing audience. Many believe that ‘ the industry will reach over $300 billion by 2025 ’. Localization (and language itself) is a powerful tool when discussing cultural expression. It plays a fundamental role in delivering products that desire to include every player in its stories.
Filmustage
MAY 3, 2021
Covid 19 has radicly changed the lives of almost everyone. We were locked at home, coffee shops and parks closed, 100% mask mode, and instead of filling cinemas, we were filling only hospitals and living rooms. Back in the spring of last year, the pandemic hit the film industry decisively. The predictions were the worst, but the cinematography showed its immortal nature.
Mircosoft Game Dev
MAY 10, 2021
We released Godot 3.3 a couple of weeks ago , and feedback so far has been pretty good! But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. The upcoming Godot 3.3.1, like all future 3.3.x releases , focuses purely on bug fixes, and aims to preserve compatibility.
Mircosoft Game Dev
MAY 19, 2021
Hi! It's Camille ( PouleyKetchoupp ) again. I've been working on improving Godot Physics since December and time flies! A lot has happened and it's finally time for some progress update. You might know some things already if you're following news I post on Twitter from time to time, but you can read further for more details. Test framework. First I've been working on building a test suite for physics.
Hopscotch
MAY 17, 2021
Recently, Hopscotch Product Manager Liz Robuck sat down with HostingAdvice.com to talk about learning to code with Hopscotch. They covered everything from Hopscotch’s origin story to CEO Samantha John securing an investment from Mark Cuban on ABC’s Shark Tank. Check out the awesome piece HostingAdvice.com wrote about us here !
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