August, 2021

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Multiplayer in Godot 4.0: On servers, RSETs and state updates

Mircosoft Game Dev

Howdy Godotters! It's time for the first update on Godot 4.0 multiplayer and networking changes. In this post, I'll focus on the new "headless" display, and the removal of multiplayer RSETs (read below before despairing!), along with keeping you hyped with some of the new features planned or in the work. See other articles in this Godot 4.0 networking series: (you are here) Multiplayer in Godot 4.0: On servers, RSETs and state updates.

Render 52
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New NVIDIA Updates for Unreal Engine Developers

Nvidia

Custom RTX Branch of UE4.27 Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access. Custom RTX Branch of UE4.27 Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access to several NVIDIA updates. Our custom branch of Unreal Engine 4.27 (NvRTX) improves Deep Learning Super Sampling (DLSS) , RTX Global Illumination (RTXGI), RTX Direct Illumination (RTXDI) , a

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Tips On Ways To Come Up With New Game Ideas

Big Games

Playing games brings a whole lot of fun and entertainment. These games have exciting gameplay, storyline, animation, graphics, sound, etc, and all these start with a brainstorming idea. If you have trouble coming up with exciting game ideas, worry not. Because you are not alone, all of us have been in such a situation. To deliberately get amazing game ideas you have to first be creative and think out of the box.

Games 52
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Battle Gem Ponies (June/July DevLog): Pre-Kickstarter Madness!

Yotes Games

The long overdue June/July Devlog is here! (And in video form!) From now on we'll be doing these instead of the usual monthly writeups on the Yotes Games blog since its more fun & easy to watch/listen than navigate to a particular website and read. So subscribing to our YouTube channel will keep you up to speed on everything! Plus you get to hear all our voices on this rotating cast of devs in these short podcast style updates.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Welcome, beautiful creatures! You just left reality and fell into a portal to the fantasy world of Ailur, the fictional planet that serves as the setting for 3D Dark Fantasy ARPG Kristala—an indie game developed by women-owned independent game studio, Astral Clocktower Studios (hey, that's us!). Since our last issue of the blog, there have been a ton of exciting changes and updates that we can't wait to share with you, including a summary of our exhibition at the fifth-annual Play NYC tabletop a

Dev 52
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Movie Monday: Legally Blonde

Game Industry News

Hey all I’m back with a movie made over 20 years ago for this week’s Movie Monday. It’s Legally Blonde! Plot: The plot of this film is very much a romantic comedy, with the premise being a very blonde young woman attending college is dumped by her longtime boyfriend who wants someone more serious about life. In order to get him back she enrolls in Harvard.

Film 52
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Debugging C++ compiled to WebAssembly

That One Game Dev

In this article, it is shown how to use chrome for debugging WebAssmebly files (.wasm) that were produced from C++ through Emscripten. The post Debugging C++ compiled to WebAssembly appeared first on That One Game Dev.

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More Trending

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Benefits of Outsourcing your Mobile Game Development

Big Games

One of the main reasons for the increased growth in mobile game development is because of the concept of instant games. And this industry shows unlimited growth possibilities to its audiences. Not to deny the fact that it has reflected potential and prospect for the future. This is why many investors venture into this industry. However, the mobile game development process needs an immense amount of efficiency and dedication, and is a very challenging sector.

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EXR: Filtering and ZFP

The Astronauts

In the previous blog post I looked at using libdeflate for OpenEXR Zip compression. Let’s look at a few other things now! Prediction / filtering As noticed in the zstd post, OpenEXR does some filtering of the input pixel data before passing it to a zip compressor. The filtering scheme it does is fairly simple: assume input data is in 16-bit units, split that up into two streams (all lower bytes, all higher bytes), and delta-encode the result.

Pixel 52
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"Quake Renaissance" for Rock Paper Shotgun

Radiator Blog

For Rock Paper Shotgun, I recently wrote a three-part series "Quake Renaissance". Part 1 is an industry history of Quake's cursed development at id Software, Part 2 is a primer to 25 years of Quake community modding, and lastly Part 3 is a how-to guide for getting into Quake and enjoying its mods. This series had some goals: Address a complex disparate audience.

Writing 52
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Pathfinding on a hexagonal grid – A* Algorithm

The Knights of Unity

Have you ever played-turn based strategy games from series like Heroes of Might and Magic, Civilization, or Age of Wonders? Or maybe you would like to make a game like this yourself? . In games of this type, movement is typically based on squares or hexes. What we usually need is to find the path to the selected point, avoiding all obstacles. It should also be the shortest path, because characters often have limited movement or action points to spend in their turn. .

Tile 52
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TNT: Ms. Elf Volume 02 by Makishima Suzuki

Game Industry News

Hey all I’m back with another entry in Kazuhiro’s adventures between worlds for this week’s Translation Necessary Thursday. It’s Ms. Elf Volume 02 by Makishima Suzuki! Plot: The plot of this second volume is okay, it’s very much releaxed after the decently action intense first volume’s ending. We don’t really get a bunch of action in this volume, hell this entire series is very light on action as a whole from what I can tell.

Games 52
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Let's work on our game engines, chat and code

Harold Serrano

Hey guys, let's chat about game engine development and do a bit of coding. Timestamp: 0:00 Intro. 1:35 Resources to develop a game engine. 3:38 A brief introduction to the Untold Engine. 7:30 What we are working on today? 12:15 Should you use Git using the terminal or GUI? 20:32 Explaining the logic of implementation. 30:38 Why should you use namespaces in C++. 36:30 Should I use a game engine or program everything from scratch?

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Ways To Balance The Simplicity And Complexity In A Game

Big Games

The main aim of the game developers is to make sure the gaming app is engaging and interactive, whereby they can gain a larger user base and get a share in the marketplace. When we talk about building engaging and interactive mobile games, there are a few things that have to be considered while developing games. Points To Remember You can make the game more interesting than the other games in the market by implementing a few elements in the game, that will excel in the game in the market.

Balance 52
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The mastery of minimalism: Hoyte Van Hoytema

Filmustage

Many people forget that behind the production of the film is not just the director, but the whole team, which implements all the ideas and techniques. One of the underappreciated roles in filmmaking is that of cameraman. It is through the eyes of the cameraman that we see the film, it is the cameraman who works with light and color in the frame, he is responsible for the composition of the frame and how the film will look.

Film 52
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Agile input processing is here for smoother, more responsive gameplay

Mircosoft Game Dev

Since it's not very usual I post here, let me remind you who I am. I'm Pedro, a.k.a. RandomShaper in the Godot community. I've been contributing to the engine since 2016, when I discovered it –version 2.1 was the newest– and decided to use it to create my game Hellrule. Precisely while testing this project on different models of Android phones, I found the need to make the improvements I'm explaining in this post.

FPS 52
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Link to other Hopscotch projects with the new Open Project block!

Hopscotch

Have you ever wanted to create your own internet browser? What if you could make your own browser within the Hopscotch ecosystem ? With the latest version of Hopscotch , you can link from your project to other projects in the Hopscotch community with the brand new Open Project block. What can I make with the Open Project block? Organize the Hopscotch community your way.

Code 52
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Anime Sunday: Saint’s Power Episode 01 Impressions

Game Industry News

Hey all I’m back with another Spring 2021 series for this week’s Anime Sunday. It’s my Saint’s Power Episode 01 Impressions! Plot: The plot of this first episode is pretty good. The main character Sei, is summoned to another world, queue the traditional speech and “record halting sound effect”, oh wait there was another girl there, and she was taken away to be the Saint who’s supposed to save the kingdom by the Crown Prince who everyone really doesn’t seem to like.

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Let's improve the soccer video game I developed with my game engine.

Harold Serrano

Hey guys, let's improve the soccer video game I developed with my game engine. Timestamp: 0:00 Intro. 6:20 Resources to develop a game engine. 11:58 What's the most challenging part of developing a game engine? 24:13 Does game engine development experience transfer easily to game development? 31:00 What is a good learning path to develop a game engine?

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Mobile Games Aren’t Your Enemy if You Play Right

Big Games

In general, non-gamers do not have a good opinion about playing mobile games. And discussing the benefits of playing mobile games is a bit of a controversial topic. Don’t you think? Though people might find it outrageous to get to know the benefits of playing mobile games, there are authorized and genuine studies and research on this topic. But before knowing the benefits, let us discuss mobile games.

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Bizarre and enigmatic genius: Tim Burton

Filmustage

When writing about Tim Burton , it's almost impossible not to be imbued with his cinema. This is particularly because, for many people, his work represents childhood in some way. On the other hand, his films are so appealing because of the director's unmistakable sincerity. Each film is a personal experience of Tim Burton , which is why they are so expressive and evoke sincere emotions.

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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch (see our release policy for details on the various Godot versions). This beta 4 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 3 and beta 4.

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Announcing Nsight Deep Learning Designer 2021.1 – A Tool for Efficient Deep Learning Model Design and Development

Nvidia

Nsight Deep Learning Designer 2021.1 Today NVIDIA announced Nsight DL Designer - the first in-class integrated development environment to support efficient. Nsight Deep Learning Designer 2021.1 Today NVIDIA announced Nsight DL Designer – the first in-class integrated development environment to support efficient design of deep neural networks for in-app inference.

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Bookish Wednesday: Eminent Domains by Justin Miller

Game Industry News

Hey all I’m back with yet another chapter in one of my favorite series for this week’s Bookish Wednesday. It’s Eminent Domains, Book by Justin Miller! Plot: The plot of this entry is again a continuation from the previous entry, although this time we get to see Dale go on the offensive for an Invasion in the Keeper Games. Well sort of. We get to see him prepare a massive force of people who will be sent in his stead.

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Let's chat about Scripting, ImGui, Infinite grids, and tips

Harold Serrano

Hey guys, in this live stream I answered several game engine development questions and did a bit of coding. Timestamp: 0:00 Intro. 2:22 Resources to start your game engine. 6:23 Using Gravity scripting language- My thoughts on it. 11:10 Current status of my game engine. 14:00 Implementing an infinite grid into your game engine. 17:33 My thoughts on Imgui. 21:45 Should you start a blog or Youtube channel as a developer?

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Best Online Game Development Solutions for Your Smartphones

Big Games

Earlier the game players were constricted to play online games such as simple puzzles to adventures series only on the desktop, but the massive development of mobile technology within the past few years has brought a noticeable change in the game application development industry. And with the more than $100 million dollar generation in the global market, the game apps are getting more attention in the market.

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The mastery of visual storytelling: David Fincher

Filmustage

Fincher is an acknowledged master of suspense. The best director of thrillers, and indeed one of the major living filmmakers. What is perfect directing and how to make a film that is memorable not at the expense of a flamboyant author's style? Today we're going to take a look at some of David Fincher's directorial style, and lift the veil on "What's in the Box?".

Film 52
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Maintenance release: Godot 3.3.3

Mircosoft Game Dev

While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 4 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy ). Since the release of Godot 3.3.2 in May , there have been a number of bug fixes which are worth including in a new stable release for all Godot users.

Render 52
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EXR: libdeflate is great

The Astronauts

Previous blog post was about adding Zstandard compression to OpenEXR. I planned to look into something else now, but a github comment from Miloš Komarčević and a blog post from Matt Pharr reminded me to look into libdeflate, which I was not consciously aware of before. TL;DR: libdeflate is most excellent. If you need to use zlib/deflate compression, look into it!

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Video Game Tuesday: E3 2021 Reactions

Game Industry News

Hey all I’m back with another Video Game Tuesday for something that wasn’t done last year. It’s my E3 2021 Reactions! Microsoft: Nothing really amazing stood out to me from their conference, except maybe getting to see some Halo Infinite multiplayer. But honestly their showing this year was pretty lackluster. Ubisoft: Like with Microsoft, Ubisoft absolutely didn’t stand out at all this year at E3.

Fantasy 52
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Fixing some issues with the scripting language integration

Harold Serrano

Hey guys, in this live stream I answered several game engine development questions and did a bit of coding. Timestamps: 0:00 intro. 2:45 Current state of the game engine. 9:05 Why I use Gravity as the scripting language for my game engine. 11:06 What to look for when deciding which open source project to use. 12:10 Should I develop my game engine using OpenGL, Metal, or Vulkan?

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those who can, do. those who can’t, do podcasts

The Art of the Game

So as I count down the microseconds until the kids are back in school (and dreading that Delta variant will close everything up again) I’ve been doing a lot of interviews online lately. First up: I love the fireside chat format – especially when my energy plays off the person I’m talking to. I have to admit, I was super tired and had a couple of ales which carbo-wired me, so I feel like I came off as a totally spastic geek.

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Battle Gem Ponies is LIVE on KICKSTARTER!! ?

Yotes Games

Hopefully anyone who's been keeping an eye on BGP's development will at least give it a look. We're offering all kinds of rewards like getting your own pony drawn, creating a canon character, and all kinds of other stuff only the earliest Patrons ever got. And this crowdfunding campaign comes with a New Free Demo too, so pretty sweet deal all around.

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Release candidate: Godot 3.3.3 RC 2

Mircosoft Game Dev

While we're busy working on both the upcoming Godot 4.0 and 3.4 releases (with a dev snapshot for 3.4 beta 3 available now), we still cherry-pick important bug fixes to the 3.3 branch regularly for maintenance releases (see our release policy ). Godot 3.3.2 was released in May, and a number of useful fixes have been queued in the 3.3 branch since then, so now's a good time to push them in production.

Bug 52
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EXR: Zstandard compression

The Astronauts

In the previous blog post I looked at OpenEXR Zip compression level settings. Now, Zip compression algorithm (DEFLATE) has one good thing going for it: it’s everywhere. However, it is also from the year 1993, and both the compression algorithm world and the hardware has moved on quite a bit since then :) These days, if one were to look for a good, general purpose, freely available lossless compression algorithm, the answer seems to be either Zstandard or LZ4, both by Yann Collet.

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Retro Game Friday: Xevious

Game Industry News

Hey all I’m back with another very classic game for this week’s Retro Game Friday. It’s Xevious! Plot: This game really didn’t have a plot other than destroy enemy forces, called Xevious, trying to take over Earth. Gameplay: The gameplay was simple, don’t get hit by the enemy projectiles or their ships while destroying as many ships and other targets as you can.

Polygon 52
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Ray Tracing Gems II Available Today as Free Digital Download

Nvidia

Ray Tracing Gems II is now available to download for free via Apress. This Open Access book is a must-have for anyone interested in real-time rendering. Ray. Ray Tracing Gems II is now available to download for free via Apress. This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games.