Is GPU Overdraw Worse in 2D Games?
The GameDev Guru
AUGUST 29, 2022
Are my student emails like this one justified?
The GameDev Guru
AUGUST 29, 2022
Are my student emails like this one justified?
Half Geek
AUGUST 3, 2022
Star Nomad 2 was released in 2016 on Google Play & iOS. It was updated often during the first year, fixing bugs, adding features players requested. I’ve changed the UI, the flight systems, the AI, etc, to improve it based on feedback where possible. The last major update was in 2019. Google Android 9 & 10 in particular, broke code back compatibility, the game would crash, a pretty major flaw.
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AWS Games
AUGUST 1, 2022
With over 130 million users, Dream11 is the world’s largest fantasy sports platform offering fantasy cricket, football, kabaddi, basketball, hockey, volleyball, handball, rugby, futsal, American football & baseball on it. Dream11 is the flagship brand of Dream Sports, India’s leading Sports Technology company, and has partnerships with several national and international sports bodies and cricketers.
Mircosoft Game Dev
AUGUST 22, 2022
Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear. Because of this, for Godot 4.0, we decided to accept that the approach we took from the start was simply not the right one and decided to remove it from the engine.
OPM Jobs
AUGUST 31, 2022
We’re proud to be partnering with MCV/Develop to bring you the 2022 30 Under 30 – this time with a live ceremony! Anyone working in the UK video game industry who remains under the age of 30 by December 31st 2022 is eligible for nomination, including developers, publishers, platform holders, retailers, distributors, media, and supporting jobs.
Filmustage
AUGUST 30, 2022
You've probably noticed how often we talk about technology for video & film production. We're not just turned on by the idea of moving the film industry forward, but we do believe that some latest innovations like automatic script breakdown can breakthrough the way people work and think. That's why our piece today is extremely applied: we've put together a selection of software for film production, so let's explore them together.
The GameDev Guru
AUGUST 22, 2022
I just got this inspiring email from Performance Taskforce member Sourav.
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The Art of the Game
AUGUST 29, 2022
I hate ‘Friends’ I’ve always hated ‘Friends’ I’ve hated it since it debuted in ’94 and them roommates and I were dirt poor, living in Greenpoint, Brooklyn and it took TWO subway rides to get anywhere. The roomies and I would lambast the show for its sheer ‘un-New York-ness’ No one we knew had giant apartments like that.
Mircosoft Game Dev
AUGUST 5, 2022
After 9 months of development, Godot 3.5 is out and it comes fully packed with features and quality of life improvements! While most development focus is on our upcoming Godot 4.0 release, many contributors and users want a robust and mature 3.x branch to develop and publish their games today, so it's important for us to keep giving Godot 3 users an improved gamedev experience.
Harold Serrano
AUGUST 25, 2022
Hey guys, Wanted to share with you my story on how my engine got me a new job as a Renderer Developer. I hope you enjoy the video: Thanks for watching.
Nvidia
AUGUST 24, 2022
Learn about the latest RTX and neural rendering technologies and how they are accelerating game development. Learn about the latest RTX and neural rendering technologies and how they are accelerating game development.
The GameDev Guru
AUGUST 18, 2022
I still see this happen. "Pipeliness" studios many times I do consulting. In spite of having no pipelines of any kind, they still produce great games, engaging experiences, profitable apps. Only that they ship projects at a much higher cost than they could.
Starloop Studios
AUGUST 24, 2022
The gaming industry continues to grow year after year and proves to be one of the most popular forms of entertainment out there. It’s never been easier to find games to play due to their accessibility on consoles, mobile devices, and PC. Each platform has its own set of advantages and disadvantages, but PC [.].
Filmustage
AUGUST 23, 2022
Get your coffee and cigarettes ready, because we continue to delve into the world of auteur cinema. Today's piece is filled with music and boundless love of free art, which means we'll be talking about Jim Jarmusch. Say no more and let’s dive into the incredible world of his filmmaking. Disclaimer: our blog has no academic purpose behind it, because we are viewers just like you.
Mircosoft Game Dev
AUGUST 30, 2022
We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a month ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 15 ! Same deal as usual, lots of bugs fixed and more refactoring and feature work. Some noteworthy changes in this release: C#: Merged.NET 6 support ( GH-64089 ).
Gamesbrief
AUGUST 22, 2022
I’m spending some time getting back up to speed on the major players in the games sector as part of my increased involvement in Hiro Capital, and this chart in the Activision Blizzard annual report leaped out at me: Microsoft was less than 10% of Activision Blizzard’s revenue. Sony was more, and the two main mobile platforms were about 1/3 of the total.
2d Game Art Guru
AUGUST 21, 2022
Working with the Lines and Patterns Brush Effects in Inkscape. Inkscape Video tutorial. After creating a set of simple lines and pattern brushes for Affinity Designer, I decided to take them into Inkscape. It’s a great way to add additional details to your illustrations. The set of 20 brush patterns is available on my gumroad page and is FREE to use for your personal and commercial projects.
Deconstructor of Fun
AUGUST 21, 2022
In the past, fans debated which would be the winner gaming platform among many warring ones, with every new generation bringing in new contenders (Sony, Microsoft…) and removing some (like Sega or Atari). Some reminiscence of those conflicts still remains nowadays a PC, PlayStation and Xbox fans continue to clash over supremacy. But despite what may look like a pivotal battle, in reality, these players are a minority within a huge gaming population that is dominated by a single gaming platform -
Catnip Games
AUGUST 21, 2022
It looks ridiculous when all enemies attack the player at once. And it’s frustrating. We need to globally throttle the attack rate. Inspired by this fascinating Doom talk , I implemented a token system. Before each attack, enemies must acquire a token for it. After the attack and some cooldown period, the token goes back into the “free” pool.
Nvidia
AUGUST 19, 2022
We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray. We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray Tracing Gems editors Eric Haines, Adam Marrs, Peter Shirley, and Ingo Wald.
Yotes Games
AUGUST 16, 2022
Talking about ULTRA TRANSFORMATIONS in the 6th Battle Gem Ponies Devlog ! (Now on YouTube!).
Filmustage
AUGUST 16, 2022
Have you ever drawn an analogy between film and music? The question may seem silly, especially since cinema is a visual art, but we have a lot to share in this regard. Perhaps you should take a look at the work of Damien Chazelle because there is no more musical director who is so precisely and sensitively able to synchronize melody and image. And we're not talking about the simple juxtaposition of music that is in every film - we're talking about something more sensual and aesthetic.
Designer Notes
AUGUST 15, 2022
In this episode, Soren and Leyla interview independent game developer Chris DeLay, co-founder of Introversion Software and best known for his work on Uplink , Darwinia , Defcon , and Prison Architect. They discuss how to play Prison Architect without a prison, why the game needed cutscenes, and how to design an economy when the world is ending. This episode was recorded on March 24, 2022.
Moonmana
AUGUST 15, 2022
Creating a video game is not a simple task, it is a time and effort-consuming, and challenging process. It takes a team of developers, designers, 2D 3D artists, project managers, and producers to work hard to deliver a high-quality and lucrative game that will reach the top. As long as the gaming industry keeps expanding at high speed, the market gets highly competitive.
2d Game Art Guru
AUGUST 13, 2022
Free Vector Brush sets for Affinity Designer. Vector Brush sets for Affinity Designer [FREE Download]. I created a bunch of vector brush sets for Affinity Designer. These are Textured Intesity Brushes to be used in the Vector Persona of Affinity Designer. I wrote a tutorial on the creation of these a while back. They are easy to handle and in conjunction with the pressure curve rather versatile.
Radiator Blog
AUGUST 12, 2022
I made a new single player Quake 1 map called "Breakfast Under The Balloons" for the community map pack Coppertone Summer Jam 2 , where mappers were encouraged to make sunny summer-y themed maps using the popular community rebalancing mod Copper. I like making sunny maps anyway, and the first CTSJ back in 2020 was when I made my first Quake map, so the event has a special place in my heart.
Yobob Games
AUGUST 12, 2022
No one Talks about the Stamina Bar in Farming Games. What the Stamina Bar Does. The Stamina bar is often a secondary thing in gamers minds. It’s like, Oh, so my energy goes down if I use this. And they continue on with the game. So if you’re mining, you just have that stamina bar in the back of your mind as you carefully whack away the stones and your stamina drops down little by little.
Raph Koster
AUGUST 12, 2022
T his paper on “Mastering uncertainty: A predictive processing account of enjoying uncertain success in video game play” is very worth a read if you are interested in the frontiers of figuring out what “fun” is. Luckily for me, it doesn’t say I’ve been on the wrong track for decades. It does raise interesting questions given its framework — I’d love to see slot machines explained — though there is some stuff on affect that likely ties in.
Designer Notes
AUGUST 13, 2022
Recently, Leyla and I finally got a chance to try out Wingspan. It’s clearly a great game, and I expect to bring it to the table many times over the years ahead. I have a few thoughts on it, especially taking into consideration that the game is a huge hit, having sold well over a million copies. The Setting Matters and also Doesn’t Matter. Making the game about birds goes a long way to explain the breakout success of the game.
AWS Games
AUGUST 12, 2022
Game developers look for ways to improve online multiplayer experience while balancing availability and cost effectiveness. Containers and Kubernetes help modernize game server hosting running on virtual or bare metal machines to improve compute allocation density, optimize data-transfer cost and maintain high performance. Our containerization approach includes the game-server lifecycle, such as packaging game binaries and assets, as well as running and disposing of the game server.
2d Game Art Guru
AUGUST 13, 2022
Working with the Lines and Patterns Vector Brush Set in Affinity Designer. Affinity Video tutorial. Here is another brush set with ‘simple’ lines and patterns to use as additional details on illustrations. The set of 20 brushes is available on my gumroad page and is FREE to use for your personal and commercial projects. In this video, I will show you how I use them in an illustration.
Mircosoft Game Dev
AUGUST 11, 2022
We're working towards finalizing the feature set for 4.0 beta, reviewing many PRs which have been opened prior to our roadmap feature freeze announced a couple of weeks ago. While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 alpha 14 ! Same deal as usual, lots of bugs fixed and more refactoring and feature work. Some noteworthy changes in this release: Add turbulence/noise for ParticlesMaterial ( GH-55387 ).
Yobob Games
AUGUST 11, 2022
My Game is made in RPG Maker MV. RPG Maker & It's bad History. RPG Maker has a very bad history of making bad games. And it’s mostly because it’s such a low entry into game development. There’s no programming involved and all the art needed is given to you to make games quickly. That’s why I regret making my game in RPG Maker MV.
Moonmana
AUGUST 11, 2022
What does it take a game to become popular and therefore profitable? The market today is full of various options. Once users open the store, they get dazzled by such a wide range of offers. That is why it is crucial to make sure the game you are going to launch is bug-free as well as visually attractive. . Visual matters indeed! It is fair to say that any video game is a work of art.
Gamesbrief
AUGUST 11, 2022
I’ve recently been asked to think about what rising inflation ( 8.2% in the UK in June; 9.1% over the last 12 months in the US) means for the video game industry. There are three areas to think about: the impact on prices the impact on costs the effect of the wider political and economic situation. My current TL/DR is that prices for consumers will go up, but not enough to offset the increase in development costs (salaries, energy, and to a lesser extent physical distribution).
Yotes Games
AUGUST 8, 2022
Be sure to stop by the Vendor Hall and play the newest #BattleGemPonies Demo ? at EFNW 2022 ! ???.
Catnip Games
AUGUST 7, 2022
While making a test level to try out some gameplay-related code I realized the editor had become a bit cumbersome to use. It was time for another round of editor improvements. Some commands got moved into a global top menu bar, which helped a lot. Not all controls need to be always visible. Second, I added a panel with the sorely needed list of all entities in a level.
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